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Showing player names on side chat?


mrConfused

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Hey guys, quick question, I have side chat up for players to talk in, but the name does not come up when they speak, I did try google and have failed to come up with the solution or where it is in the files, for epoch anyway. Anyone have an ideas? Finding it hard to work out who is spamming voice in the side channel. Thanks.

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Look for ServerConfig>Users>Arma3Profile>

 

version=2;
activeKeys[]={};
class Difficulties
{
class veteran
{
class Flags
{
Armor=0;
FriendlyTag=1;
EnemyTag=0;
MineTag=0;
HUD=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=0;
WeaponCursor=0;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
CameraShake=0;
DeathMessages=1;
NetStats=1;
VonID=1;

ExtendetInfoType=0;

 

> VonID=1 will show VonID

>VonID=0 will not show user ID

 

Hope this helps.

STENCH

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Hey thanks for the help, I am not entirely sure I am in the right place, am using a hosted, serverip/SC/Users/SC/SC.Arma3Profile. Opened the document, looks like my VonID is already on.

 

 

version=2;

viewDistance=3000;
preferredObjectViewDistance=3000;
terrainGrid=12.5;
activeKeys[]=
{
};

class Difficulties
{
class veteran
{
class Flags
{
Armor=0;
FriendlyTag=1;
EnemyTag=0;
MineTag=0;
HUD=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=0;
WeaponCursor=1;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
CameraShake=0;
DeathMessages=1;
NetStats=1;
VonID=1;
ExtendetInfoType=0;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
class mercenary
{
class Flags
{
HUD=1;
AutoSpot=0;
WeaponCursor=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.6;
skillEnemy=0.6;
precisionFriendly=0.28;
precisionEnemy=0.28;
};
};

difficulty="veteran";

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Check your Description.ext

Set it to this.

 

disableChannels[]={0,2,6};

 

Names should pop up when players speak using VON.

 

Many here are old A2 server owners/admins and we forget things. I know I do.

That only enables the chat channels. He has chat enabled. The names just aren't appearing when they are talking in voice. He needs to do what I posted above.

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