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[TUTORIAL]Installing JSRS Support w/stock Epoch AntiHack


Darth_Rogue

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  On 2/17/2015 at 4:29 AM, Tophi said:

im getting autoban #0 the reason: Disallowed Addon [bin\config.bin/CfgPatches/JSRS_Environment,bin\config.bin/CfgPatches/DragonFyre_Titan,bin\config.bin/CfgPatches/JSRS2_Distance]

 

any help?

 

thanks in advance

 

 

It looks like you upgraded to JSRS 3 without deleting all the old JSRS PBOs.  There's a couple in your list above from JSRS 2 which aren't needed for JSRS 3, so they aren't on the patches list shown in the OP.  I would look through your JSRS folder and delete anything in there that doesn't say dfyre in the file name. 

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  • 4 weeks later...

Question

 

When I add the cba_a3_rc4.bikey to my keys folder I can start my test server up and connect to it. I have already updated my BE filters and everything is fine.

 

I take my cba bikey out and add the dfyre.bikey in then start my server and everything is fine. I can connect and hear the JSRS sounds. Naturally I can't hear the far away sounds because that is what cba fixes.

 

Now hear is the thing, I add both bikeys to my keys folder and start it up and I can't connect to my server. The RPT log shows this

 

(This is the one with only one bikey installed and the server starts up fine lines 614 to 616)

11:23:36 VoteThreshold must be in 0..1 range. Defaulting to 0.5
11:23:36 Initializing Steam server - Game Port: 2312, Steam Query Port: 2313
11:23:37 Connected to Steam servers
 
 
 
 
(This is also lines 614 to 616 but this is where this RPT log ends and the server does not start up with both bikeys installed)
11:29:14 VoteThreshold must be in 0..1 range. Defaulting to 0.5
11:29:14 Initializing Steam server - Game Port: 2312, Steam Query Port: 2313
11:30:19 NetServer::finishDestroyPlayer(255021548): DESTROY immediately after CREATE, both cancelled
 
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  On 3/18/2015 at 5:04 PM, Darth_Rogue said:

Since you're running Infistar make sure you have disabled the check for cfgPatches. That would block your client from connecting to the server if it's enabled.

 

This is already set to false.

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  On 3/18/2015 at 4:50 PM, Merritt said:

 

Question

 

When I add the cba_a3_rc4.bikey to my keys folder I can start my test server up and connect to it. I have already updated my BE filters and everything is fine.

 

I take my cba bikey out and add the dfyre.bikey in then start my server and everything is fine. I can connect and hear the JSRS sounds. Naturally I can't hear the far away sounds because that is what cba fixes.

 

Now hear is the thing, I add both bikeys to my keys folder and start it up and I can't connect to my server. The RPT log shows this

 

(This is the one with only one bikey installed and the server starts up fine lines 614 to 616)

11:23:36 VoteThreshold must be in 0..1 range. Defaulting to 0.5
11:23:36 Initializing Steam server - Game Port: 2312, Steam Query Port: 2313
11:23:37 Connected to Steam servers
 
 
 
 
(This is also lines 614 to 616 but this is where this RPT log ends and the server does not start up with both bikeys installed)
11:29:14 VoteThreshold must be in 0..1 range. Defaulting to 0.5
11:29:14 Initializing Steam server - Game Port: 2312, Steam Query Port: 2313
11:30:19 NetServer::finishDestroyPlayer(255021548): DESTROY immediately after CREATE, both cancelled

 

 

 

Update I got it working with JSRS 2.2 but still not Dragonfyre

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There's a couple things you can check. CBA and JSRS do not have to run on the server in order for clients to use them. If you have either @cba or @dragonfyre in your server startup mods section you should remove them. Secondly, make sure that both the cba and dragonfyre keys are present in both the server and client keys folders.

If both those things are as they should be then something else is wrong not related to CBA or DFyre. All that's needed for DFyre to work is keys and cfgPatches settings on the server, BE filters and the keys and mods files to be present on the client. After that it should just work.

You may also want to try DragonFyre Lite, which offers much of the same functions as full DFyre but does not require CBA to run. However, due to recent changes in Arma 3s audio system certain parts of DFyre aren't even working right now. I haven't seen it cause the sorts of problems you're experiencing though.

If you can't get it going after verifying what I've listed above please post your whole client RPT file. It can be found in C:\Users\YourName\Appdata\Local\Arma3\ Be sure to either host the file on pastebin or use

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tags.

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  • 2 weeks later...

After the Update to 0.3.0.1 i get many new script kicks. Used the new BE Filters and adjusted them the same way like with 0.2.5.2, but i get one error following the other.

Here some examples for the errors (made exceptions for every one, but after one exception is made another accour)

 

#36 "call CBA_fnc_defaultParam;
#36 "c_localEvent is nil!!";};
#55 "if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach ["KeyUp", "KeyDown"] };

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See the above for an updated and working scripts/txt file.... Spent 3 hours sorting and can now connect no issues.

 

Hope it helps,

 

Pry

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  On 3/27/2015 at 5:34 PM, PryMary said:

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See the above for an updated and working scripts/txt file.... Spent 3 hours sorting and can now connect no issues.

 

Hope it helps,

 

Pry

 

it works!! ty bro

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  On 3/27/2015 at 5:34 PM, PryMary said:

  Reveal hidden contents

 

See the above for an updated and working scripts/txt file.... Spent 3 hours sorting and can now connect no issues.

 

Hope it helps,

 

Pry

 

 

OP updated with link to your post.  Thanks!  Haven't had time to update this since the Epoch update hit.

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