Jump to content

Where is the Treasure Hunt thread


rsxownes

Recommended Posts

The crates don't spawn at the center of the marker, they're at random-ish places somewhere nearby...within 150m I think?

from reading the script, yes. But I have 2 admins and 4 players looking for it within and around it.. nothing.. i even lowered terrain.. and changed it to a bigger box.. instead of the pelican... nothing. RPT logs show it spawned the mission... but nothing follows.. 

Link to comment
Share on other sites

from reading the script, yes. But I have 2 admins and 4 players looking for it within and around it.. nothing.. i even lowered terrain.. and changed it to a bigger box.. instead of the pelican... nothing. RPT logs show it spawned the mission... but nothing follows.. 

same ^^

Link to comment
Share on other sites

Try these versions:

Altis: https://www.dropbox.com/s/0nsy3itp9k3rtbl/a3_epoch_missions_altis.pbo?dl=0

Chernarus: https://www.dropbox.com/s/2b4ok1hqcoy0u86/a3_epoch_missions_chernarus.pbo?dl=0

I mixed up parts of one with the other on the initial link where I had changed the marker name, sorry!

 

Thanks it works, no AI. I thought there would be AI with these well no matter when u got people running all over looking for the crates

Link to comment
Share on other sites

Thanks it works, no AI. I thought there would be AI with these well no matter when u got people running all over looking for the crates

No but I had it set up on Chernarus for static spawns using A3EAI so there would be 2 or 3 ai in the area of the loot, just haven't got around to doing it on Altis yet.

Link to comment
Share on other sites

Work fine for me with Second_Coming's pbo! Thanks

No, mission start correctly but after a lot of time the crate disappear and the treasure hunt's marker stay here on the map, it dont delete. don't respawn a new mission after crate disappear.

Edit: i find the problem. In the .sqf missions files are _deletemarker "Marker1", i edit into _deletemarker "Treasure1" and now work 100%.

Link to comment
Share on other sites

No, mission start correctly but after a lot of time the crate disappear and the treasure hunt's marker stay here on the map, it dont delete. don't respawn a new mission after crate disappear.

Edit: i find the problem. In the .sqf missions files are _deletemarker "Marker1", i edit into _deletemarker "Treasure1" and now work 100%.

Thanks, I've fixed the earlier links to include this now :)

Link to comment
Share on other sites

Here are the static AI spawns I have set up for the Treasure hunt areas using A3EAI (this is the contents of the file A3EAI_custom_defs.sqf):

/*
	A3EAI Custom Spawn Definitions File
	
	Instructions: In order for A3EAI to load this file on startup, you must set in A3EAI_config.sqf under the "A3EAI Settings" section:
	
		A3EAI_loadCustomFile = true;

//----------------------------Add your custom spawn and dynamic area blacklist definitions below this line ----------------------------*/

["Trader_city_1_blacklist",[13326.5, 14515.2, 0.16426],300] call A3EAI_createBlacklistAreaQueue;
["Trader_city_2_blacklist",[6192.46, 16834, 0.00154114],300] call A3EAI_createBlacklistAreaQueue;
["Trader_city_3_blacklist",[18451.9, 14278.1, 0.00143814],300] call A3EAI_createBlacklistAreaQueue;


// Patrols around possible treasure hunt areas
["mission1",[20340.3,6569.2,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission2",[20039.09,16907,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission3",[25694.2,22434,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission4",[13387.2,17696.5,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission5",[17557.76,16127.5,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission6",[8889.6,21517.7,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission7",[10468,11648.7,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission8",[9601.7,7858.3,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
["mission9",[5977,20245,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue;
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...