Guest Posted February 13, 2015 Report Share Posted February 13, 2015 The crates don't spawn at the center of the marker, they're at random-ish places somewhere nearby...within 150m I think? from reading the script, yes. But I have 2 admins and 4 players looking for it within and around it.. nothing.. i even lowered terrain.. and changed it to a bigger box.. instead of the pelican... nothing. RPT logs show it spawned the mission... but nothing follows.. Link to comment Share on other sites More sharing options...
laurent09 Posted February 13, 2015 Report Share Posted February 13, 2015 from reading the script, yes. But I have 2 admins and 4 players looking for it within and around it.. nothing.. i even lowered terrain.. and changed it to a bigger box.. instead of the pelican... nothing. RPT logs show it spawned the mission... but nothing follows.. same ^^ Link to comment Share on other sites More sharing options...
second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 Try these versions:Altis: https://www.dropbox.com/s/0nsy3itp9k3rtbl/a3_epoch_missions_altis.pbo?dl=0Chernarus: https://www.dropbox.com/s/2b4ok1hqcoy0u86/a3_epoch_missions_chernarus.pbo?dl=0I mixed up parts of one with the other on the initial link where I had changed the marker name, sorry! emmenboy 1 Link to comment Share on other sites More sharing options...
Calaveylon Posted February 13, 2015 Report Share Posted February 13, 2015 Try these versions: Altis: https://www.dropbox.com/s/0nsy3itp9k3rtbl/a3_epoch_missions_altis.pbo?dl=0 Chernarus: https://www.dropbox.com/s/2b4ok1hqcoy0u86/a3_epoch_missions_chernarus.pbo?dl=0 I mixed up parts of one with the other on the initial link where I had changed the marker name, sorry! Thanks it works, no AI. I thought there would be AI with these well no matter when u got people running all over looking for the crates Link to comment Share on other sites More sharing options...
emmenboy Posted February 14, 2015 Report Share Posted February 14, 2015 Work fine for me with Second_Coming's pbo! Thanks Link to comment Share on other sites More sharing options...
second_coming Posted February 14, 2015 Report Share Posted February 14, 2015 Thanks it works, no AI. I thought there would be AI with these well no matter when u got people running all over looking for the cratesNo but I had it set up on Chernarus for static spawns using A3EAI so there would be 2 or 3 ai in the area of the loot, just haven't got around to doing it on Altis yet. Link to comment Share on other sites More sharing options...
Tophi Posted February 14, 2015 Report Share Posted February 14, 2015 is there any hints messages for let the ppl know that the treasures are active on the map? Link to comment Share on other sites More sharing options...
emmenboy Posted February 14, 2015 Report Share Posted February 14, 2015 Work fine for me with Second_Coming's pbo! Thanks No, mission start correctly but after a lot of time the crate disappear and the treasure hunt's marker stay here on the map, it dont delete. don't respawn a new mission after crate disappear. Edit: i find the problem. In the .sqf missions files are _deletemarker "Marker1", i edit into _deletemarker "Treasure1" and now work 100%. second_coming 1 Link to comment Share on other sites More sharing options...
second_coming Posted February 15, 2015 Report Share Posted February 15, 2015 No, mission start correctly but after a lot of time the crate disappear and the treasure hunt's marker stay here on the map, it dont delete. don't respawn a new mission after crate disappear.Edit: i find the problem. In the .sqf missions files are _deletemarker "Marker1", i edit into _deletemarker "Treasure1" and now work 100%.Thanks, I've fixed the earlier links to include this now :) emmenboy 1 Link to comment Share on other sites More sharing options...
second_coming Posted February 15, 2015 Report Share Posted February 15, 2015 Here are the static AI spawns I have set up for the Treasure hunt areas using A3EAI (this is the contents of the file A3EAI_custom_defs.sqf):/* A3EAI Custom Spawn Definitions File Instructions: In order for A3EAI to load this file on startup, you must set in A3EAI_config.sqf under the "A3EAI Settings" section: A3EAI_loadCustomFile = true; //----------------------------Add your custom spawn and dynamic area blacklist definitions below this line ----------------------------*/ ["Trader_city_1_blacklist",[13326.5, 14515.2, 0.16426],300] call A3EAI_createBlacklistAreaQueue; ["Trader_city_2_blacklist",[6192.46, 16834, 0.00154114],300] call A3EAI_createBlacklistAreaQueue; ["Trader_city_3_blacklist",[18451.9, 14278.1, 0.00143814],300] call A3EAI_createBlacklistAreaQueue; // Patrols around possible treasure hunt areas ["mission1",[20340.3,6569.2,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission2",[20039.09,16907,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission3",[25694.2,22434,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission4",[13387.2,17696.5,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission5",[17557.76,16127.5,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission6",[8889.6,21517.7,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission7",[10468,11648.7,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission8",[9601.7,7858.3,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; ["mission9",[5977,20245,0],100,2,1,true,600] call A3EAI_createCustomInfantryQueue; Link to comment Share on other sites More sharing options...
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