Im trying to add M240's to the Bi-planes and I get in the plane but it has no gun. Do you guys know what I need to do to get it working.
Ive done the steps in this tutorial: http://opendayz.net/threads/adding-m240s-to-biplanes.18673/
I may have done the code wrong or it may be outdated. Please let me know as soon as possible. Here is the edited portion of my server_monitor.sqf
					//Add Magazines
					_objWpnTypes = (_inventory select 1) select 0;
					_objWpnQty = (_inventory select 1) select 1;
					_countr = 0;
					{
						if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
						if (_x == "ItemTent") then { _x = "ItemTentOld" };
						_isOK = 	isClass(configFile >> "CfgMagazines" >> _x);
						if (_isOK) then {
							_object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes;
					//Add Backpacks
					_objWpnTypes = (_inventory select 2) select 0;
					_objWpnQty = (_inventory select 2) select 1;
					_countr = 0;
					{
						_isOK = 	isClass(configFile >> "CfgVehicles" >> _x);
						if (_isOK) then {
							_object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
						};
						_countr = _countr + 1;
					} count _objWpnTypes;
				};
			};	
if (_object isKindOf "AN2_DZ") then {
_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};
if (_object isKindOf "AN2_1_TK_CIV_EP1") then {
_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};
if (_object isKindOf "AN2_1_TK_CIV_EP1") then {
_object addWeapon "M240_veh";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
_object addMagazine "100Rnd_762x51_M240";
};
			
			if (_object isKindOf "AllVehicles") then {
				{
					_selection = _x select 0;
					_dam = _x select 1;
					if (_selection in dayZ_explosiveParts && _dam > 0.8) then {_dam = 0.8};
					[_object,_selection,_dam] call object_setFixServer;
				} count _hitpoints;

