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Is it possible to add new item, but with...


se7en

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Hi there!

Im very very very beginner to all arma stuff and as well this mod.

But what i thought...

 

Is it possible to add new item (not entirely actually).

For example i would like to spawn an item, in this case let it be GOLDBAR (dunno class name).

 

This GOLDBAR should have another name, for example: "Flawless Gold Bar".

And among with this i could right click it and press "Check" and it would give u for example randomly 1-10gold bars.

 

Just is this possble? :)

 

Thanks for response.

 

P.s. if this is possible and already done by someone, could i ask for any info about that ? :P

 

Regards, se7en

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Hi there!

Im very very very beginner to all arma stuff and as well this mod.

But what i thought...

 

Is it possible to add new item (not entirely actually).

For example i would like to spawn an item, in this case let it be GOLDBAR (dunno class name).

 

This GOLDBAR should have another name, for example: "Flawless Gold Bar".

And among with this i could right click it and press "Check" and it would give u for example randomly 1-10gold bars.

 

Just is this possble? :)

 

Thanks for response.

 

P.s. if this is possible and already done by someone, could i ask for any info about that ? :P

 

Regards, se7en

I do know there is a script out there doing kinda the same thing with Mystery brief. It takes an existing Brief case name that is not used in the game to make it turn into a reward brief.

 

You could do that but modify it so it fits your needs.

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here is the link to what Fragz is saying.....

 

 

it uses the ItemBriefcase_Base 

this is the classname for a briefcase that exists but is not used in standard loot 

 

you could change the addaction words to like  briefcase of Flawless Gold Bars

then  change the random loot it creates to  different number of gold bars

 

class ItemBriefcase_Base {
    class OpenSurpriseBrief {
        text = "open briefcase of Flawless Gold Bars";
        script = "execVM 'addons\mbc\open_brief.sqf'";
    };
};

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