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Antagonists spawn - game freeze (0.2.5.2|1.36)


ilganna

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Hi,

 

I don't know if it has already reported (I searched forums for freezes but I have not found any relevant results), however when one of my server (vanilla test or modded one), spawn an antagonists, all players are experiencing a game freeze (like 2 seconds).

 

I had the same issue back on my A2E Namalsk server when I wanted to spawn a Bloodsucker and the fix, was to include the AI leader (with the ns_bloodsucker model) on the mission.sqm file. After doing it, when it spawned on the map, no more freezes were experiencied.

 

Anyone can suggest an entry to the mission.sqm so I can test it out if the freeze happen even if I already loaded the model somewhere?

 

Thanks!

 

-Michel

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Hi,

 

I fixed myself by adding this on mission.sqm (on groups class):

 

class Item100
{
side = "West";
class Vehicles
{
items = 1;
class Item0
{
position[] = {15359.4,15359,0.00143433};
azimut = 222.51;
special = "NONE";
id = 100;
side = "West";
vehicle = "Epoch_Sapper_F";
leader = 1;
skill = 0.6;
init="this allowDamage false;";
};
};
};
};

 
Remeber to change the class groups count from 100 to 101.
 

class Groups
{
items = 101;

 
Also, you need to adjust your BE script.txt

Line 20: add this at the end:
!="this allowDamage false;"

 
I know this is not a great fix (Sapper coords are map bottom right corner) but at least I don't have any freezes.
 
 
Thanks!
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