ilganna Posted January 1, 2015 Report Share Posted January 1, 2015 Hi, I don't know if it has already reported (I searched forums for freezes but I have not found any relevant results), however when one of my server (vanilla test or modded one), spawn an antagonists, all players are experiencing a game freeze (like 2 seconds). I had the same issue back on my A2E Namalsk server when I wanted to spawn a Bloodsucker and the fix, was to include the AI leader (with the ns_bloodsucker model) on the mission.sqm file. After doing it, when it spawned on the map, no more freezes were experiencied. Anyone can suggest an entry to the mission.sqm so I can test it out if the freeze happen even if I already loaded the model somewhere? Thanks! -Michel Link to comment Share on other sites More sharing options...
Face Posted January 3, 2015 Report Share Posted January 3, 2015 To add on: I noticed that the freezing issue happens only with the Sapper spawning. It doesn't happen with the UAV/Soldiers or the Cloak. if it helps any, I'm running the Epoch client and server on the same PC. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 3, 2015 Report Share Posted January 3, 2015 Happens on my servers as well. Not every time though. Seems like it's only the first one that spawns on the server. After that it's smooth like the other antagonists. Link to comment Share on other sites More sharing options...
ilganna Posted January 4, 2015 Author Report Share Posted January 4, 2015 On my case it's random, but the most "hard" hiccup is on the first sapper... Thanks! Link to comment Share on other sites More sharing options...
nedfox Posted January 9, 2015 Report Share Posted January 9, 2015 +1 Same here, 1st sapper makes 2 second server wide freeze. Link to comment Share on other sites More sharing options...
ilganna Posted January 11, 2015 Author Report Share Posted January 11, 2015 Hi, I fixed myself by adding this on mission.sqm (on groups class): class Item100 { side = "West"; class Vehicles { items = 1; class Item0 { position[] = {15359.4,15359,0.00143433}; azimut = 222.51; special = "NONE"; id = 100; side = "West"; vehicle = "Epoch_Sapper_F"; leader = 1; skill = 0.6; init="this allowDamage false;"; }; }; }; }; Remeber to change the class groups count from 100 to 101. class Groups { items = 101; Also, you need to adjust your BE script.txt Line 20: add this at the end: !="this allowDamage false;" I know this is not a great fix (Sapper coords are map bottom right corner) but at least I don't have any freezes. Thanks! Link to comment Share on other sites More sharing options...
Tobias Solem Posted January 11, 2015 Report Share Posted January 11, 2015 Freezes also occur on some weather changes Link to comment Share on other sites More sharing options...
Hexebus Posted January 11, 2015 Report Share Posted January 11, 2015 \x\addons\a3_epoch_server\compile\epoch_server\EPOCH_server_setWeather.sqf Comment out or remove if(_this)then{forceWeatherChange;}; Link to comment Share on other sites More sharing options...
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