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blckeagls' Real Zombies v0.0.5


blckeagls

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  On 12/31/2014 at 7:14 PM, blckeagls said:

Who is your server host?

 

I'm using nitrado.net as server host.

 

 

  On 12/31/2014 at 7:15 PM, BlackPlague_81st said:

Changed

 

if (isDedicated) then {

    [] execVM "\q\addons\zombiemission\init.sqf";

};

[] execVM "zombie\compiles.sqf";

 

to

 

if (isDedicated) then {

    [] execVM "\x\addons\zombiemission\init.sqf";

};

[] execVM "zombie\compiles.sqf";

 

Checking again

 

Tried it also, but not working / server is also loading the addon - still not able to join.

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  On 12/31/2014 at 7:20 PM, reaperz73 said:

face skin is loading on shirts

I know...  said that it doesn't look alot like zombies... can't really tell that much that they are faces when on shirts, but looks better than a camo shirt...

Still in alpha.. But I don't know if that can change..  Maybe someone else can figure it out and post it here

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  On 12/31/2014 at 7:28 PM, reaperz73 said:

please why id the face skin loading on the zombies shirts and not the face

Because as far as I know there isnt a way to do that...  If you dont like it

go to mpmission/epoch.map/zombies/shaun.sqf

find: 

_zombie setObjectTexture [0,"zskin.jpg"];

and change it to:

//_zombie setObjectTexture [0,"zskin.jpg"];

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Hi blckeagls,

 

For the face skin, have you tried to use "setIdentity" and "setFace" variables?

 

I guess you can define it in the description.ext and then apply on the client side... However I'm not good with scripts, but here are reference for you:

 

https://community.bistudio.com/wiki/setIdentityand https://community.bistudio.com/wiki/setFace

 

Thanks,

 

-Michel

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  On 12/31/2014 at 7:45 PM, ilganna said:

Hi blckeagls,

 

For the face skin, have you tried to use "setIdentity" and "setFace" variables?

 

I guess you can define it in the description.ext and then apply on the client side... However I'm not good with scripts, but here are reference for you:

 

https://community.bistudio.com/wiki/setIdentityand https://community.bistudio.com/wiki/setFace

 

Thanks,

 

-Michel

With setIdentity you have to configure an identity.  Unfortunately it doesn't appear you can configure one with custom images

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  On 12/31/2014 at 7:23 PM, BlackPlague_81st said:

Change it to the following:

 

if (isServer) then {

    [] execVM "\q\addons\zombiemission\init.sqf";

};

[] execVM "zombie\compiles.sqf";

 

Tried it with "q" and also with "x", as well as "isServer" and "isDedicated" - still not working.

 

1) I also deleted now the zombiemission.pbo - restart - tried to join >> Black screen (no Lobby)

2) deleted zombiemission.pbo, deleted the commands in init.sqf >> Black screen (no Lobby)

3) deleted zombiemission.pbo, deleted the commands in init.sqf & in description.ext (so complete rollback) >> I can see the Lobby and join the server.

 

Maybe something wrong with the #include "zombie\zombie.hpp" ?

 

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  On 12/31/2014 at 7:52 PM, B3nzi said:

Tried it with "q" and also with "x", as well as "isServer" and "isDedicated" - still not working.

 

1) I also deleted now the zombiemission.pbo - restart - tried to join >> Black screen (no Lobby)

2) deleted zombiemission.pbo, deleted the commands in init.sqf >> Black screen (no Lobby)

3) deleted zombiemission.pbo, deleted the commands in init.sqf & in description.ext (so complete rollback) >> I can see the Lobby and join the server.

 

Maybe something wrong with the #include "zombie\zombie.hpp" ?

 

Let me know if this works:

 

http://www.speedyshare.com/Sz8TU/ZombieMission.pbo

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  On 12/31/2014 at 7:52 PM, B3nzi said:

Tried it with "q" and also with "x", as well as "isServer" and "isDedicated" - still not working.

 

1) I also deleted now the zombiemission.pbo - restart - tried to join >> Black screen (no Lobby)

2) deleted zombiemission.pbo, deleted the commands in init.sqf >> Black screen (no Lobby)

3) deleted zombiemission.pbo, deleted the commands in init.sqf & in description.ext (so complete rollback) >> I can see the Lobby and join the server.

 

Maybe something wrong with the #include "zombie\zombie.hpp" ?

 

Did you include the zombie and sounds folder in your mission folder?

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  On 12/31/2014 at 7:54 PM, BlackPlague_81st said:

 

Did you follow the instruction and get the latest version (0.0.0.5)?

 

There is a MISSION FOLDER (mpmission/epoch.altis/  or mpmission/epoch.chernarus)

and there is a SERVER FOLDER (@EpochHive/Addons)

What goes in the mission folder:

Zombies (folder)

Sounds (folder)

zskin.jpg (file)

init.sqf (change your files) (in my zip its called init.sqf.txt, dont use that file make your own)

descriptions.ext (file) (change your current file, mine is descriptions.ext.txt, dont use this one)

What goes in mission folder:

ZombieMission.pbo (just put this file in there)

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  On 12/31/2014 at 7:59 PM, blckeagls said:

Did you follow the instruction and get the latest version (0.0.0.5)?

 

There is a MISSION FOLDER (mpmission/epoch.altis/  or mpmission/epoch.chernarus)

and there is a SERVER FOLDER (@EpochHive/Addons)

What goes in the mission folder:

Zombies (folder)

Sounds (folder)

zskin.jpg (file)

init.sqf (change your files) (in my zip its called init.sqf.txt, dont use that file make your own)

descriptions.ext (file) (change your current file, mine is descriptions.ext.txt, dont use this one)

What goes in mission folder:

ZombieMission.pbo (just put this file in there)

 

 

Followed your instructions down to the T, and still having issues.

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  On 12/31/2014 at 8:05 PM, BlackPlague_81st said:

Followed your instructions down to the T, and still having issues.

Delete it all and try it from scratch again..  

if it doesnt work...  Send me a screenshot of your @EpochHive/addons folder and your mpmissions/epoch.chernarus folder

 

 

because the ZombieMission.pbo you sent me was all messed up

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