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possible to edit the epoch_code, for loot?


Cubitron

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Such a solution is the loot .

 

"GlobalHint" addPublicVariableEventHandler
{
private ["_GHint"];
_GHint = _this select 1;
hint parseText format["%1", _GHint];
};
 
if (isServer) then {
fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "fn_LSgetBuildingstospawnLoot.sqf"; 
LSdeleter = compile preProcessFileLineNumbers "LSdeleter.sqf";
execVM "Lootspawner.sqf";
};
 
Add the init.sqf in mission.pbo
 
and add the modification files in mission.pbo: fn_LSgetBuildingstospawnLoot.sqf , Lootspawner.sqf , LSdeleter.sqf , LSlootBuildings.sqf , LSlootLists.sqf
 
:D
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Sporny has the right method at the moment. Most severs with custom loot use loot spawner code. My only gripe is it throws the loot below the world sometimes and some items are too small to spot. It will be better when the devs open up the sofa code to us so we can spawn custom loot in the cushions.

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