Paradox121 Posted December 30, 2014 Report Share Posted December 30, 2014 And the HMg offroader despawn when i entered the zone Link to comment Share on other sites More sharing options...
ilganna Posted December 30, 2014 Report Share Posted December 30, 2014 Hi Blckeagls, Is the the addmarkersR1.sqf in use? I checked on the whole code, but it's never called; I guess it's a leftover or maybe for a future release. Also, is there a way to have missions spawn, let's say at least 500 meters to 1km away from each other? In my Chernarus map it happens from time to time to have two mission very close (20-30 meter) or on the same spot... Thanks! Link to comment Share on other sites More sharing options...
NuFaN Posted December 30, 2014 Report Share Posted December 30, 2014 pff about to remove this script, i get 1 kick after another, allready have allmost everything either set to 3 or added the damn script errors Link to comment Share on other sites More sharing options...
ilganna Posted December 30, 2014 Report Share Posted December 30, 2014 In my case I modified my scripts like: addweaponcargo.txt: 1 "" !="(Binocular|Rangefinder|Hatchet|MeleeSledge|ChainSaw|MultiGun|Rollins_F)" !="(ruger_pistol|speargun|1911_pistol|akm|m14|M14Grn|m16|m16Red|m107|m107Tan|m249|m249Tan|m4a3)_epoch" !="SMG_(01|02)_F" !="hgun_(PDW2000|ACPC2|Rook40|P07|Pistol_heavy_0[1-2]|Pistol_Signal)_F" !="LMG_(Mk200|Zafir)_F" !="srifle_(EBR|GM6|LRR|DMR_01)_F" !="arifle_(Katiba|Katiba_C|Katiba_GL|SDAR|TRG21|TRG20|TRG21_GL|Mk20|Mk20C|Mk20C_plain|Mk20_GL|Mk20_plain|Mk20_GL_plain)_F" !="arifle_(MXC|MX|MX_GL|MXM|MXM_Black|MX_GL_Black|MX_Black|MXC_Black|MX_SW|MX_SW_Black)_F" scripts.txt 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" !"_this call bis_fnc_initVirtualUnit;" 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" 7 forceRespawn 7 moveIn !="\"A3\functions_f\Misc\fn_moveIn.sqf\"" !="\"A3\functions_f\arrays\fn_removeIndex.sqf\"" !="player moveInAny _vehicle;\nEPOCH_antiWallCount = EPOCH_antiWallCount + 1;" !="[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\"];\n_driver moveInAny _unit;" 7 attachTo !"_smoke1 attachTo [_v,[0,0,0],\"engine_effect_1\"];" !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" 7 enableCollisionWith 7 hideObject !="_dogHolder hideobject true;" !="_dogHolder hideobject false;" 7 setFriend 7 setAmmo 7 setvelocity !="_bolt setPosATL _pos;\n_bolt setVelocity [0, 0, -10];" !="EPOCH_target setvelocitytransformation" !="_currentTarget setVelocity [0,0,-0.01];" !="_head setVelocity [random 2,random 2,10];" !="_vel = velocity this; _dir = getDir player; this setVelocity[(_vel select 0)+(sin _dir * 2),(_vel select 1)+(cos _dir * 2),(_vel select 2)];" 7 RscDebugConsole_watch 7 enableFatigue 7 setUnitRecoilCoefficient 7 allMissionObjects 7 callExtension 7 showCommandingMenu 7 assignAs 7 playableunits !"{getplayeruid _x == _ownerVar} count playableunits" !="lbSetData[21500, _index, netId _x];\n} forEach(playableUnits - [player]);" !="round diag_fps" !="(count playableUnits)" 7 allUnits !="{_x allowFleeing 0} forEach allUnits;" !="EPOCH_ESPMAP_TARGETS = allUnits + vehicles;" 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="unit setvariable ["bis_fnc_objectside_side",_side];_unit allowdamage false;true" 7 exec !="(_this select 0) execVM \"\A3\Structures_F\Wrecks\Scripts\Wreck_Heli_Attack_01.sqf\"" !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !=execVM "custom\welcome.sqf";" !=execVM "scripts\statusBar.sqf";" 7 addWeaponCargo 7 onMapSingleClick !="onMapSingleClick '';" 7 addMagazine !"addMagazineCargo" !="player addMagazine _craftItem;" !="player addMagazine \"jerrycanE_epoch\";" !="player addMagazine \"emptyjar_epoch\";" !="player addMagazine \"jerrycan_epoch\";" !="player addMagazine \"Hatchet_swing\";" !="player addMagazine [(_x select 0),(_x select 1)]" !="player addMagazine _x;" 7 addMagazineCargo !"_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !"_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" 7 addItem !="player addItem _craftItem;" !="player addItem _x;" 7 addBackPack 7 removeAllWeapons 7 removeAllItems 7 removeBackpack 7 removeAllActions 7 setTerrainGrid !="setTerrainGrid 25;" 7 setViewDistance !"setViewDistance 1600" 7 createGroup !="_grp = createGroup RESISTANCE;" !="if (isserver) then {\n_group = creategroup sidelogic;" 7 createVehicleCrew 7 createVehicleLocal !"\"#particlesource\" createVehicleLocal" !"\"#lightpoint\" createVehicleLocal" !"\"BloodSplat\" createVehicleLocal" !"[\"lightning1_F\", \"lightning2_F\"] call BIS_fnc_selectRandom;\n_lighting = _class createVehicleLocal" 7 createUnit !="_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, \"FORM\"];" !=_driver = _grp createUnit[\"I_UAV_AI\", position _unit, [], 0, \"CAN_COLLIDE\];" 7 createAgent !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !=_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !=_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\];" 7 createTeam 7 createDialog !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" 1 deleteMarker 1 setMarker 1 createMarker 7 assignItem 7 forceAddUniform 7 removeAllMPEventHandlers 7 setDamage !="([4654.62,9593.63,0] nearestObject 145259) setDamage 1" !="([4654.62,9593.63,0] nearestObject 145260) setDamage 1" !="_sapper setDamage 1;\n_sBomb setDamage 1;" 7 setDammage 7 displaySetEventHandler 7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" 7 addMPEventHandler 7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\"" 7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" 7 removeAllMissionEventHandlers 7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" 7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status" 7 switchCamera 7 remoteControl !"fn_moduleRemoteControl.sqf" 7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," 7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari" 7 ctrlCreate 7 ctrlDelete 7 ctrlClassName 7 ctrlModel 7 ctrlModelDirection 7 ctrlModelSide 7 ctrlModelUp 7 ctrlSetDirection 7 ctrlSetModel 7 deleteVehicleCrew !="[\"A3\functions_f\MP\fn_deleteVehicleCrew.sqf\",\".sqf\",0,false,false,false,\"A3\",\"MP\",\"deleteVehicleCrew\"]" 7 loadFile 7 selectPlayer !="selectPlayer _playerObject;" 7 setGroupIconsVisible 7 setGroupIconsSelectable 7 setGroupIconParams 7 addGroupIcon 7 EPOCH_whitelist 7 EPOCH_defaultVars_SEPXVar 7 EPOCH_group_upgrade_lvl_SVar 7 EPOCH_GROUP_Delete_PVS !="EPOCH_GROUP_Delete_PVS = [player,Epoch_personalToken];" 7 Dayz_GUI_R 7 dayz_originalPlayer 7 zZombie_Base 7 infiSTAR 7 GodMode 7 shazbot 7 _typeofHookMonky 7 _allocMemory 7 _d3d9multipliervariable 7 _runASM 7 _addGFX_hookD3D9eventhandler 7 _BEhookBYPASSBOB 7 JJMMEE_INIT_MENU I will review logs later and add exceptions... Thanks -Michel Link to comment Share on other sites More sharing options...
blckeagls Posted December 30, 2014 Author Report Share Posted December 30, 2014 Version 2.0.0 Released Link to comment Share on other sites More sharing options...
blckeagls Posted December 30, 2014 Author Report Share Posted December 30, 2014 And the HMg offroader despawn when i entered the zone Fixed in V2.0.0 Link to comment Share on other sites More sharing options...
Paradox121 Posted December 30, 2014 Report Share Posted December 30, 2014 Black If i add weapons , the O_Units havent ammo for the weapons for MX SW MX and Co too not Link to comment Share on other sites More sharing options...
blckeagls Posted December 30, 2014 Author Report Share Posted December 30, 2014 you have to add the ammo class name for those.... Link to comment Share on other sites More sharing options...
Paradox121 Posted December 30, 2014 Report Share Posted December 30, 2014 Where ? to the random weapon list? Link to comment Share on other sites More sharing options...
blckeagls Posted December 30, 2014 Author Report Share Posted December 30, 2014 Code is like this: ["Weapon_Class_name","Magazine_class_name"] in the init.sqf for: blck_WeaponList_Major blck_WeaponList_Major2 blck_WeaponList_Minor blck_WeaponList_Minor2 blck_WeaponList_Major = [ //https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons //["WEAPON","MAGAZINE"] ["arifle_Katiba_F","30Rnd_65x39_caseless_green"], ["arifle_Mk20_ACO_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_F","30Rnd_556x45_Stanag"], ["arifle_Mk20_plain_F","30Rnd_556x45_Stanag"], ["arifle_Mk20C_F","30Rnd_556x45_Stanag"], ["arifle_MX_F","30Rnd_65x39_caseless_mag"], ["arifle_MX_SW_Black_Hamr_pointer_F","100Rnd_65x39_caseless_mag_Tracer"], ["arifle_MXC_ACO_F","30Rnd_65x39_caseless_mag"], ["arifle_MXC_F","30Rnd_65x39_caseless_mag"], ["arifle_MXM_F","30Rnd_65x39_caseless_mag"], ["arifle_SDAR_F","20Rnd_556x45_UW_mag"], ["arifle_TRG20_F","30Rnd_556x45_Stanag"], ["LMG_Mk200_F","200Rnd_65x39_cased_Box"], ["SMG_01_F","30Rnd_45ACP_Mag_SMG_01"], ["srifle_DMR_01_ACO_F","10Rnd_762x51_Mag"], ["srifle_LRR_SOS_F","7Rnd_408_Mag"], ["srifle_EBR_SOS_F","20Rnd_762x51_Mag"], ["srifle_GM6_SOS_F","5Rnd_127x108_APDS_Mag"], ["srifle_EBR_ARCO_pointer_snds_F","20Rnd_762x51_Mag"], ["srifle_LRR_LRPS_F","7Rnd_408_Mag"], ["srifle_GM6_LRPS_F","5Rnd_127x108_Mag"] ]; Link to comment Share on other sites More sharing options...
Paradox121 Posted December 30, 2014 Report Share Posted December 30, 2014 Ah ok thank you ... Is with your new version the RPT errors fixed? Link to comment Share on other sites More sharing options...
Paradox121 Posted December 30, 2014 Report Share Posted December 30, 2014 hmm ämm only 2-5 soldiers have my custokm weapon the anothert soldiers have vanilla weapons i dont have defined vanilla weapons in the list... hmm is the Skin the weapon by any soldiers? Link to comment Share on other sites More sharing options...
Shreeden Posted December 30, 2014 Report Share Posted December 30, 2014 Could someone help me with the battleye filters? Should I replace all mine with these? Or do I amend them to the end of what I have? Link to comment Share on other sites More sharing options...
blckeagls Posted December 30, 2014 Author Report Share Posted December 30, 2014 hmm ämm only 2-5 soldiers have my custokm weapon the anothert soldiers have vanilla weapons i dont have defined vanilla weapons in the list... hmm is the Skin the weapon by any soldiep Post your init.sqf use : "[ spoiler] [ /spoiler]" to make it not take a whole page.. remove the space between [ s and [ / Link to comment Share on other sites More sharing options...
Paradox121 Posted December 30, 2014 Report Share Posted December 30, 2014 Ahh wait i think with your new version its work i'll test it. Link to comment Share on other sites More sharing options...
Mudbutt Posted December 31, 2014 Report Share Posted December 31, 2014 I keep getintg kicked for BE script 21? Link to comment Share on other sites More sharing options...
Paradox121 Posted December 31, 2014 Report Share Posted December 31, 2014 Black If i put a item in the Offroader with the M2 MG the offroader doesnt despawn after Restart. Link to comment Share on other sites More sharing options...
blckeagls Posted December 31, 2014 Author Report Share Posted December 31, 2014 Black If i put a item in the Offroader with the M2 MG the offroader doesnt despawn after Restart. I'll have to test this out.. Link to comment Share on other sites More sharing options...
Paradox121 Posted December 31, 2014 Report Share Posted December 31, 2014 Yeah ty Link to comment Share on other sites More sharing options...
Highlander Posted December 31, 2014 Report Share Posted December 31, 2014 Hello, I am now getting a Battleye script restriction #25 kick, Scripts log; 31.12.2014 16:18:38: Highlander (xxx.xxx.xxx.xxx:2304) GUID# - #25 "(_this select 0) execVM "\A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf"" Any ideal what this is and how to fix it. Link to comment Share on other sites More sharing options...
blckeagls Posted December 31, 2014 Author Report Share Posted December 31, 2014 Thats odd... not sure why... Are you using my BE Filters? Link to comment Share on other sites More sharing options...
Highlander Posted December 31, 2014 Report Share Posted December 31, 2014 Thats odd... not sure why... Are you using my BE Filters? Yes. If i remove the init.sqf from the missions pbo, I can log in and server runs normal. Put the init.sqf back in and i get the above kick. Im using your init.sqf file as well. This is a stock Epoch 2.5.2 server with only your mission installed. Link to comment Share on other sites More sharing options...
blckeagls Posted December 31, 2014 Author Report Share Posted December 31, 2014 Yes. If i remove the init.sqf from the missions pbo, I can log in and server runs normal. Put the init.sqf back in and i get the above kick. Im using your init.sqf file as well. This is a stock Epoch 2.5.2 server with only your mission installed. And your using the BE Filters I provided? Might be an issue with the epoch AH.. (I don't use theirs) Link to comment Share on other sites More sharing options...
Highlander Posted December 31, 2014 Report Share Posted December 31, 2014 And your using the BE Filters I provided? Might be an issue with the epoch AH.. (I don't use theirs) Yes, I'm using you BE filters. Link to comment Share on other sites More sharing options...
Crankk123 Posted January 1, 2015 Report Share Posted January 1, 2015 Hallo i got kicked by be 0:49:57 BattlEye Server: Script Log: #0 xxxxxxx (xxxxxxxxxxxxxxxxxxxxxxxx) - #42 "ssions\__CUR_MP.Altis\debug\addmarkers.sqf" 0:49:57 _MainMarker = createMarker ["MainMarker", Ccoords]; 0:49:57 _MainMarker setMarkerColor "Colo" 0:49:57 Player xxxxxxxxxx kicked off by BattlEye: Script Restriction #42 Link to comment Share on other sites More sharing options...
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