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VEMF - Vampire's Epoch Mission Framework


TheVampire

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  On 3/9/2015 at 3:07 PM, sparrow8332 said:

Read the OP and stop being lazy ...

 

OP:

  Reveal hidden contents

 

Exactly where in this beloved OP does it say anything about Chernarus?

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  On 3/9/2015 at 3:17 PM, Moody said:

Exactly where in this beloved OP does it say anything about Chernarus?

 

It doesn't, it works on Chernarus without any extra work, VFunctions.sqf detects the world name and sets up the map center automagically.

If yours isn't working then it's not because you run Chernarus, check your RPT logs for errors.

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  On 3/9/2015 at 3:00 PM, Moody said:

I have added this to my Chernarus server, but nothing is happening. Do i need to configure any files for it to work?

 

 It worked fine on my Chernarus server and I don't recall having to do anything special to get this to work. Double check all the set up steps. There must be something you missed.

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  On 3/9/2015 at 3:58 PM, BetterDeadThanZed said:

 It worked fine on my Chernarus server and I don't recall having to do anything special to get this to work. Double check all the set up steps. There must be something you missed.

Thanks, i will. Its just wierd, because i copy/pasted everything from my altis.pbo to the chernarus.pbo, so it should work. But i will do a clean install and see if i missed anything.

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Hello there,

 

So not sure why this is not working but it's probably something simple. I  have the files in the correct places and I added the code to my init file however I checked my RPT logs and nothing is even being called and am not figuring out what it is happening. Here is what I have in m init. maybe something is wrong. Any help would be appreciated. 

if (!isDedicated) then {
	"VEMFChatMsg" addPublicVariableEventHandler {
		systemChat ((_this select 1) select 0);
		[
			[
				[((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"],
				["","<br/>"],
				[((_this select 1) select 1),"align = 'center' size = '0.5'"]
			]
		] spawn BIS_fnc_typeText2;
		VEMFChatMsg = nil;
	};
};

if (!isServer) then {

	call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf";
	
	waitUntil {!isNull player};
	waitUntil {player == player};
	
	while {true} do {
		_player = player;
		player addEventHandler ["Respawn", {
			if (getPlayerUID player in ["76561198062442203"]) then {
		player addWeapon "srifle_EBR_F";
				player addWeapon "hgun_Pistol_heavy_01_F";
				player addWeapon "RPG32_F";
				player addMagazine "20Rnd_762x51_Mag";
				player addMagazine "11Rnd_45ACP_Mag";
				player addMagazine "launch_RPG32_F";
				player addWeapon "NVG_EPOCH";
				player addWeapon "EpochRadio0";
				player addWeapon "ItemMap";
				player addWeapon "optic_tws_mg";
				player addWeapon "muzzle_snds_B";
				player addWeapon "ItemGPS";
				player addWeapon "ItemWatch";
				player addWeapon "ItemCompass";
				player addWeapon "RangeFinder";
				player addWeapon "hgun_Pistol_heavy_01_F";
				player addBackpack "B_Carryall_cbr";
				player addVest "V_TacVest_camo";
				player addItemToBackpack "FirstAidKit";
				player addItemToVest "10Rnd_762x51_Mag";
				player addItemToVest "10Rnd_762x51_Mag";
				player addItemToVest "11Rnd_45ACP_Mag";
				player addItemToVest "WhiskeyNoodle";
				player addItemToVest "ItemSodaOrangeSherbet";
				player addItemToVest "meatballs_epoch";
				player addItemToVest "sweetcorn_epoch";
				player addItemToVest "scam_epoch";
				player addItemToVest "ItemSodaRbull";
				player addItemToVest "ItemSodaRbull";
				player addItemToBackpack "ItemLockbox";
				player addItemToBackpack "20Rnd_762x51_Mag";
				player addItemToBackpack "20Rnd_762x51_Mag";
				player addItemToBackpack "11Rnd_45ACP_Mag";
				player addItemToBackpack "11Rnd_45ACP_Mag";
				player addItemToBackpack "CinderBlocks";
				player addItemToBackpack "CinderBlocks";
				player addItemToBackpack "CinderBlocks";
				player addItemToBackpack "CinderBlocks";
				player addItemToBackpack "CinderBlocks";
				player addItemToBackpack "ItemCorrugated";
				player addItemToBackpack "MortarBucket";
				player addItemToBackpack "launch_NLAW_F";
				player addItemToBackpack "launch_NLAW_F";
				player addItemToBackpack "HeatPack";
				player addItemToBackpack "ColdPack";
				player addItemToBackpack "FirstAidKit";
				player addItemToBackpack "MeleeSledge";
				player addItemToBackpack "Hatchet";
				player forceAddUniform "U_O_GhillieSuit";
				EPOCH_playerCrypto = 30000;
			} else {
				player addWeapon "EpochRadio0"; 
				player addWeapon "ItemMap";
				player addWeapon "ItemCompass";
				player addWeapon "hgun_ACPC2_F";
				player addBackpack "B_AssaultPack_cbr";
				player addMagazine "9Rnd_45ACP_Mag";
				player addMagazine "9Rnd_45ACP_Mag";
				EPOCH_playerCrypto = 100;
			};
		}];
		waitUntil {_player != player};
	};
};

/// Init.sqf

execVM "start_blck.sqf";
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Really nice work man! I just tried them out and I must say: very impressive even for an alpha.

One thing to note though: not all players are getting the notification for a mission properly. Unfortunately I can not give you any detailed testing and causes for the problem.

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  On 3/11/2015 at 10:26 PM, IT07 said:

Really nice work man! I just tried them out and I must say: very impressive even for an alpha.

One thing to note though: not all players are getting the notification for a mission properly. Unfortunately I can not give you any detailed testing and causes for the problem.

They need a radio to receive messages for this mission.

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Love the mission script but it gets really difficult if you are only a squad of two. I have searched online but i cant seem to find anything that will add a little armor or a little extra HP. Its hard to engage the enemy when they kill you before you even spot them. Know how this can be accomplished? Thanks for any info in advanced.

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  On 3/14/2015 at 5:13 PM, smilinglyer said:

Love the mission script but it gets really difficult if you are only a squad of two. I have searched online but i cant seem to find anything that will add a little armor or a little extra HP. Its hard to engage the enemy when they kill you before you even spot them. Know how this can be accomplished? Thanks for any info in advanced.

Don't be Rambo, and try to be tactical. If you run in guns blazing, you will get owned. When I am alone I usually try to find a second story house and carefully peek over window sills taking them out one or two at a time. It might take a while, but when you are an army of one or two, patience is your friend.

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  On 3/9/2015 at 10:02 AM, narrundo said:

is bornholm map already supported with this AI mission ?

Yes VEMF does support bornholm.

Got a problem though, the Orange Crate seems to push players away when walking straight to it.

Not sure why this is happening and not sure it'll happens all the time....

Anyone got the same problem? or a solution for this?

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  On 3/15/2015 at 10:12 AM, ghostfur said:

Yes VEMF does support bornholm.

Got a problem though, the Orange Crate seems to push players away when walking straight to it.

Not sure why this is happening and not sure it'll happens all the time....

Anyone got the same problem? or a solution for this?

 

use another crate classname - guessing your using infistar AH. its because the crate name is blocked

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hi guys, in first, nice work vampire.

I read many pages in this forum, only a question, ifi have on my server SEM misions, its possible add vampire misions?¿?or i need do anything to install( i see the first post with instructions)

Ty anyway

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  On 3/18/2015 at 12:00 AM, Neo said:

hi guys, in first, nice work vampire.

I read many pages in this forum, only a question, ifi have on my server SEM misions, its possible add vampire misions?¿?or i need do anything to install( i see the first post with instructions)

Ty anyway

 

 

Yes it is, I currently run SEM081 and VEMF

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guys i think is working on my server, but i found this

 

18:31:50 [VEMF]: AllowDamage Applied to 1 Units. 18:32:29 [VEMF]: Starting Vampire's Epoch Mission Framework. 18:32:29 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 18:32:29 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 18:32:29 Warning Message: Script VEMFConfig.sqf not found 18:32:29 [VEMF]: Loading Configuration File. 18:32:29 [VEMF]: Configuration File Loaded! 18:32:29 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 18:32:29 [VEMF]: Server is Running Map: chernarus 18:32:29 [VEMF]: Loading ExecVM Functions. 18:32:29 [VEMF]: Loading Compiled Functions. 18:32:29 [VEMF]: All Functions Loaded. 18:32:29 [VEMF]: Loading Any Addons. 18:32:29 [VEMF]: Mission Timer Started. 18:32:29 [VEMF]: AI Watchdog Running.

need put inside chernarus pbo theVMFCONFIG.SQM?¿?

TY so much

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  On 3/18/2015 at 5:56 PM, Neo said:

guys i think is working on my server, but i found this

 

18:31:50 [VEMF]: AllowDamage Applied to 1 Units. 18:32:29 [VEMF]: Starting Vampire's Epoch Mission Framework. 18:32:29 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 18:32:29 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 18:32:29 Warning Message: Script VEMFConfig.sqf not found 18:32:29 [VEMF]: Loading Configuration File. 18:32:29 [VEMF]: Configuration File Loaded! 18:32:29 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 18:32:29 [VEMF]: Server is Running Map: chernarus 18:32:29 [VEMF]: Loading ExecVM Functions. 18:32:29 [VEMF]: Loading Compiled Functions. 18:32:29 [VEMF]: All Functions Loaded. 18:32:29 [VEMF]: Loading Any Addons. 18:32:29 [VEMF]: Mission Timer Started. 18:32:29 [VEMF]: AI Watchdog Running.

need put inside chernarus pbo theVMFCONFIG.SQM?¿?

TY so much

 

It's optional.

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