Richie Posted December 21, 2014 Report Share Posted December 21, 2014 On 12/21/2014 at 5:47 PM, BetterDeadThanZed said: Doesn't that mean the players would need to download it and add it to their command line too? No, it'll run server side like a script. Nakama Mind 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 21, 2014 Report Share Posted December 21, 2014 On 12/21/2014 at 5:48 PM, Richie said: No, it'll run server side like a script. Are you sure? If you are loading a new folder through the server's command line, doesn't that usually require the client to also load the same command line? SteffBlack 1 Link to comment Share on other sites More sharing options...
Richie Posted December 21, 2014 Report Share Posted December 21, 2014 Not always, it depends on what the addon/script does, just like your launch @EpochHive without clients needing it :) Link to comment Share on other sites More sharing options...
piyrez Posted December 21, 2014 Report Share Posted December 21, 2014 Touche, thanks Richie for clearing that up. :) Link to comment Share on other sites More sharing options...
Sp4rkY Posted December 21, 2014 Report Share Posted December 21, 2014 Also u could customise this a bit, so u dont have to use any startparameters, just a little bit editing... But first we have to wait for finish... Props to Vampire from me, too !! ^_^ Link to comment Share on other sites More sharing options...
Humpabry Posted December 21, 2014 Report Share Posted December 21, 2014 we going to be able to use this file to run a AI city also? would be sweet :p Link to comment Share on other sites More sharing options...
TheVampire Posted December 21, 2014 Author Report Share Posted December 21, 2014 On 12/21/2014 at 5:51 PM, BetterDeadThanZed said: Are you sure? If you are loading a new folder through the server's command line, doesn't that usually require the client to also load the same command line? You can make addons that only need to be server side, but only as long as they add scripts. Any addons that add sound or models needs a clientside version also. On 12/21/2014 at 6:12 PM, Sp4rkY said: Also u could customise this a bit, so u dont have to use any startparameters, just a little bit editing... But first we have to wait for finish... Props to Vampire from me, too !! ^_^ You could change it to go in the serverside.pbo when they open it up for modding, or call it clientside (but you would have to change all the paths) and call it using isServer commands. On 12/21/2014 at 6:42 PM, Humpabry said: we going to be able to use this file to run a AI city also? would be sweet :P Static spawns are planned but won't be in the first version. Nakama Mind and wizznall 2 Link to comment Share on other sites More sharing options...
ShaneMartin Posted December 21, 2014 Report Share Posted December 21, 2014 Vampire, loved the work that you did in dayz epoch, ecstatic that your bringing the mission framework into the picture. - Shane Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted December 21, 2014 Report Share Posted December 21, 2014 On 12/21/2014 at 10:36 PM, ShaneMartin said: Vampire, loved the work that you did in dayz epoch, ecstatic that your bringing the mission framework into the picture. - Shane Same here ! We have been running DZMS since its release and our players have really enjoyed it. Looking forward to the release of something substantive with which to run missions in A3 Epoch. Link to comment Share on other sites More sharing options...
Sp4rkY Posted December 21, 2014 Report Share Posted December 21, 2014 On 12/21/2014 at 9:18 PM, TheVampire said: You could change it to go in the serverside.pbo when they open it up for modding, or call it clientside (but you would have to change all the paths) and call it using isServer commands. Not entirely true. I mean a "second" server.pbo, a custom one. Thats nearly the same like an addon, but without these parameters. Just a bit changing of paths, thats right and creating a .cpp, well done :) Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted December 22, 2014 Report Share Posted December 22, 2014 Brilliant! I can't wait to see this running :D Vampire - ya tha man! Link to comment Share on other sites More sharing options...
Nakama Mind Posted December 22, 2014 Report Share Posted December 22, 2014 :wub: TheVampire Link to comment Share on other sites More sharing options...
Atavis Posted December 23, 2014 Report Share Posted December 23, 2014 TheVampire, I don't take damage from bots. I have one such problem? Link to comment Share on other sites More sharing options...
Richie Posted December 23, 2014 Report Share Posted December 23, 2014 On 12/23/2014 at 11:07 PM, Atavis said: TheVampire, I don't take damage from bots. I have one such problem? Wrong thread, there is no VEMF running yet :p TheVampires mission system isn't ready, it's not been released because he's still coding it. TheVampire 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 24, 2014 Report Share Posted December 24, 2014 TheVampire should be invited to the dev staff and then they should make this an official mission system for A3 Epoch. Darth_Rogue, oSoDirty and unrealPANDA 3 Link to comment Share on other sites More sharing options...
oSoDirty Posted December 24, 2014 Report Share Posted December 24, 2014 On 12/24/2014 at 2:38 AM, BetterDeadThanZed said: TheVampire should be invited to the dev staff and then they should make this an official mission system for A3 Epoch. +1 PoisonDead, tecknotot and happysan 3 Link to comment Share on other sites More sharing options...
Zalizzar Posted December 24, 2014 Report Share Posted December 24, 2014 +1 Link to comment Share on other sites More sharing options...
Biohorror Posted December 24, 2014 Report Share Posted December 24, 2014 Are we there yet? Are we there yet? Are we there yet? :P Sirpbo 1 Link to comment Share on other sites More sharing options...
Psygomin Posted December 24, 2014 Report Share Posted December 24, 2014 On 12/24/2014 at 7:48 PM, Biohorror said: Are we there yet? Are we there yet? Are we there yet? :P Don't make me revert the server to vanilla. Well that's what I threaten my players with anyway And that really don't work right now cuz it basically is vanilla Link to comment Share on other sites More sharing options...
Shiz Posted December 28, 2014 Report Share Posted December 28, 2014 this post went pretty quiet.. any updates Vamp? Link to comment Share on other sites More sharing options...
Namindu Posted December 28, 2014 Report Share Posted December 28, 2014 On 12/28/2014 at 12:55 AM, Shiz said: this post went pretty quiet.. any updates Vamp? last update on the githut is 5 dayz ago. I guess its all in his test server before he puts them up. changelog from 5 dayz ago // ===================================================== // [Added] Initial Code [Added] Dynamic Town Invasion [Added] VEMF Addon Support (Needs Refined) [Added] Caching Watchdog (To Cache and Respawn Units) [Working On] Temporary Vehicles (Non-Hived) [Working On] Permanent Vehicles (Hived) [Working On] Unit Spawning [Working On] Dynamic Town Invasion Mission Thanks to: Richie (UKGZ) - Development Server Provider Epoch Mod Team for Arma 3: Epoch Development Patreon Supporters: Thanks for the "Amazing" support! It really motivates me to keep up the work! Patrons (In No Particular Order): - Vendaar - Psych3UK - GaspArt // ===================================================== // Link to comment Share on other sites More sharing options...
rhughes945 Posted December 28, 2014 Report Share Posted December 28, 2014 Remember it's Christmas, can't expect people to work every day ;) Can't wait for this to have any kind of release Link to comment Share on other sites More sharing options...
arjona00 Posted December 28, 2014 Report Share Posted December 28, 2014 Thanks for your work. happysan 1 Link to comment Share on other sites More sharing options...
TheVampire Posted December 28, 2014 Author Report Share Posted December 28, 2014 Been busy with holidays. Time to get back to work. I should be able to have a dev version soon. Also current status is I'm working out the AI spawning script variables, then I will test AI spawning to make sure those scripts work. Then all that should be left is making sure the dynamic town invasion works, and set up some debugging. wizznall, Hippeh, Drunkie and 2 others 5 Link to comment Share on other sites More sharing options...
Shiz Posted December 28, 2014 Report Share Posted December 28, 2014 On 12/28/2014 at 6:30 PM, TheVampire said: Been busy with holidays. Time to get back to work. I should be able to have a dev version soon. Also current status is I'm working out the AI spawning script variables, then I will test AI spawning to make sure those scripts work. Then all that should be left is making sure the dynamic town invasion works, and set up some debugging. All good, just wanted too hear about the progress. Thanks Link to comment Share on other sites More sharing options...
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