Saltzman Posted December 12, 2014 Report Share Posted December 12, 2014 I have the AI at the highest skill they can possibly be and I have players saying its way to easy to complete a mission. What can I do about this ? Link to comment Share on other sites More sharing options...
oSoDirty Posted December 12, 2014 Report Share Posted December 12, 2014 go through files in mission system, change combat mode to RED anywhere you see it, If it's already RED then its all based on server performance at that point. in my unpopulated server the AI on MGs will headshot u out of a heli from 1500m in a populated server (30-50 players) they tend to desync and barely react at all. Link to comment Share on other sites More sharing options...
Saltzman Posted December 12, 2014 Author Report Share Posted December 12, 2014 None of the missons have .50cals. How do I add them? Link to comment Share on other sites More sharing options...
oSoDirty Posted December 12, 2014 Report Share Posted December 12, 2014 Add them in DZMSconfig.sqf Check out the main page for DZMS, lots of good info in the replies to help you customize it. I know it's a lot of shit to look through, but it's definitely worth it! It's been quite a while since I've used DZMS, so I'm a bit rusty with it. But i think to add them to AI there is a separate config file for them. Link to comment Share on other sites More sharing options...
Saltzman Posted December 12, 2014 Author Report Share Posted December 12, 2014 go through files in mission system, change combat mode to RED anywhere you see it, If it's already RED t Where specifically? Link to comment Share on other sites More sharing options...
oSoDirty Posted December 13, 2014 Report Share Posted December 13, 2014 That i dont know. I dont have it on hand to look through. It would only take a minute to find... use notepad++ and use search, and search for Combat. Im not 100% sure it's even an option in DZMS tbh. Just figured it's worth a shot. Your best bet is to post in the DZMS thread tbh. Sorry im not more helpful with this. Link to comment Share on other sites More sharing options...
TheVampire Posted December 13, 2014 Report Share Posted December 13, 2014 The only area where the combatmode is set is in DZMSAISpawn.sqf. Link to comment Share on other sites More sharing options...
CordIAsis Posted December 13, 2014 Report Share Posted December 13, 2014 It'll most likely be due to server load. The server has to simulate almost every object on the map as well as be the brains of AI, it has a tough work day. When I spawn a couple AI on my dev server, not DZMS AI, just AI, they obliterate me up to 1.5k away. Which I put down to the fact that I'm either a genius AI maker, or, less ridiculous, my dev server has only 19 objects in the database and no scripts on it. Link to comment Share on other sites More sharing options...
Saltzman Posted December 13, 2014 Author Report Share Posted December 13, 2014 Thank you guys. So if I set: _unit setCombatMode "YELLOW"; to:_unit setCombatMode "RED"; That would increase the difficulty? Link to comment Share on other sites More sharing options...
oSoDirty Posted December 13, 2014 Report Share Posted December 13, 2014 Im not so sure i would go with more difficult, but it seems to make them fearless. They just start shooting vs taking cover right away. You can also cut back on the scenery from the missions to improve performance. I always remove trash, bodies, tents... anything thats not vital to the mission. Saltzman 1 Link to comment Share on other sites More sharing options...
Saltzman Posted December 13, 2014 Author Report Share Posted December 13, 2014 Yah thanks alot, that helped quite a bit. Link to comment Share on other sites More sharing options...
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