Richie Posted January 1, 2015 Report Share Posted January 1, 2015 No Liqu1dShadow, follow the guide and edit mainbase.sqf Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 No Liqu1dShadow, follow the guide and edit mainbase.sqf That is the mainbase script, I just changed the file names to nwafbase.sqf so i know what they are. there are at least 3 "instructions" on how to do this on this page all of them different, which guide are you referring to? :/ Link to comment Share on other sites More sharing options...
Richie Posted January 1, 2015 Report Share Posted January 1, 2015 I just removed the entries in mainbase.sqf and replaced with mine, job done :) Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 did you add any BE filters? Link to comment Share on other sites More sharing options...
Richie Posted January 1, 2015 Report Share Posted January 1, 2015 did you add any BE filters? Yes, the one posted in the thread Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 this one? 5 !="execVM "\x\addons\a3_epoch_server\buildings\mainbase.sqf";" should it not read 7 !="execVM "\x\addons\a3_epoch_server_building\buildings\mainbase.sqf";" Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 1, 2015 Author Report Share Posted January 1, 2015 this one? 5 !="execVM "\x\addons\a3_epoch_server\buildings\mainbase.sqf";" should it not read 7 !="execVM "\x\addons\a3_epoch_server_building\buildings\mainbase.sqf";" I set mine to 1 !="execVM "\x\addons\a3_epoch_server_building\buildings\mainbase.sqf";" This way, no one gets kicked/banned due to BEC Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 perfect, I have renamed the file nwafbase so i guess ill change it to 7 !="execVM "\x\addons\a3_epoch_server_building\buildings\nwafbase.sqf";" Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 one thing I dont get is that nothing is calling the pbo? does it call its self because its in the addons folder? Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 1, 2015 Author Report Share Posted January 1, 2015 Well careful now. Make sure you go into init folder -> fn_init.sqf Change the name there as well, otherwise it will NOT load. // Yes, that is correct. Since it is in the addons folder, the server will automatically call it. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 Thanks, i have changed the name there as well So if I added another map, do I add it into that into the same pbo? Link to comment Share on other sites More sharing options...
W4lly Posted January 1, 2015 Report Share Posted January 1, 2015 one question bro... how to use setVectorUp[0,0,1] working in A3 in this for inclination? _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Land_i_Barracks_V1_F", [9415.6357, 11039.367, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir 269.561; _this setPos [9415.6357, 11039.367, 0.00012207031]; }; i know in A2 but in A3 dont work.. tnx Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 if I had a map addition for Cherno on A2 would that work on this one if I just copied the details in? Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 1, 2015 Author Report Share Posted January 1, 2015 What are you trying to do? Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 1, 2015 Author Report Share Posted January 1, 2015 if I had a map addition for Cherno on A2 would that work on this one if I just copied the details in? No. A2 and A3 coding is very different. Link to comment Share on other sites More sharing options...
Richie Posted January 1, 2015 Report Share Posted January 1, 2015 I love the addons this script allows me to build and so do my players :D The coastal cities of Chernrus and places of intrest now have lootable, enterable buildings. Cheers BlackPlague, one of the best scripts for A3 Epoch https://www.youtube.com/watch?v=OzKa7S-DzKo Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 What are you trying to do? Take the Bolota airfield I made in the editor and put it in, it looks exactly the same as its just a map addition from the editor :) Also, If I wanted to put another base in how would I do that, say I added mainbase in and I made a mainbase2 for example and wanted to add that as well. agreed, this is a good script Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 1, 2015 Author Report Share Posted January 1, 2015 Take the Bolota airfield I made in the editor and put it in, it looks exactly the same as its just a map addition from the editor :) Also, If I wanted to put another base in how would I do that, say I added mainbase in and I made a mainbase2 for example and wanted to add that as well. agreed, this is a good script So in your buildings folder, put your script in there. Go back to the init folder -> fn_init.sqf. Add another line like so: call compile preprocessFileLineNumbers "x\addons\a3_epoch_server_building\buildings\building_Name_file.sqf"; That's all :] Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 1, 2015 Report Share Posted January 1, 2015 do I need to add anymore BE filters for the 2nd map? Thanks for the reply as well :) Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 2, 2015 Author Report Share Posted January 2, 2015 do I need to add anymore BE filters for the 2nd map? Thanks for the reply as well :) I would just in case. Link to comment Share on other sites More sharing options...
W4lly Posted January 2, 2015 Report Share Posted January 2, 2015 one question bro... how to use setVectorUp[0,0,1] working in A3 in this for inclination? _vehicle_91 = objNull; if (true) then { _this = createVehicle ["Land_i_Barracks_V1_F", [9415.6357, 11039.367, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir 269.561; _this setPos [9415.6357, 11039.367, 0.00012207031]; }; i know in A2 but in A3 dont work.. tnx the solution for inclination in A3 is : put in 3d editor inside field of object "init" "this setVectorUp [0,0,1];" or manually add _initCodes set [count _initCodes, [_this,"this setVectorUp [0,0,1];"]]; to the code above Link to comment Share on other sites More sharing options...
zax118 Posted January 4, 2015 Report Share Posted January 4, 2015 if you wanna save bases to the sqm its quite a performance eater... Pro Tip: create a init in your mission pbo do a if (isServer) then { execVM "path\to\your\external\server.pbo\map.sqf"; }; do the map.sqf the same way as in arma 2 (there is guide on the forums) go to your battleyefolders search for the scripts.txt open it and search for execVM then add !="execVM "path\to\your\external\server.pbo\map.sqf";" behind everythings thats allready there Just like arma 2 - do the map.sqf the same way as in arma 2 (there is guide on the forums) were is this guide.. i cant find it.. any link to it would be great- Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted January 4, 2015 Report Share Posted January 4, 2015 Hello All, Why do people over complicate the simple things? :rolleyes: This whole process is really really simple. There is no need for custom pbo's unless you are adding items to the vehicle STENCH. Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 4, 2015 Author Report Share Posted January 4, 2015 Hello All, Why do people over complicate the simple things? :rolleyes: This whole process is really really simple. There is no need for custom pbo's unless you are adding items to the vehicle STENCH. Because I wanted a more secure way to have custom bases, with out having people steal your code. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
JesterUK Posted January 5, 2015 Report Share Posted January 5, 2015 My server is not calling the custom base, I have followed the instruction and read the entire thread to see if anyone else is having the issue but it is as if the server is just ignoring the pbo, has anyone else had this problem and if so how did you get round it? Thanks. Found the problem, ignore this post please. Link to comment Share on other sites More sharing options...
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