BlackPlague_81st Posted December 9, 2014 Author Report Share Posted December 9, 2014 Now, did you use the 3d editor, or Zues + MMC? If you used the 3d editor, you need to find your BIEDI file, which has all of the codes. Link to comment Share on other sites More sharing options...
Humpabry Posted December 9, 2014 Report Share Posted December 9, 2014 ya zeus + mcc. if i use the editor can i just add stuff to map not too sure where the buildings are without zues Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 9, 2014 Author Report Share Posted December 9, 2014 Look in "My Documents> Arma 3>////" You should look for your mission file, along with the BIEDI file. < Important file. Lmk if you need help. Link to comment Share on other sites More sharing options...
Humpabry Posted December 9, 2014 Report Share Posted December 9, 2014 ya with zeus and mcc u only get a sqf file. no BIEDI file any save i do with them only gives me the SQF file Link to comment Share on other sites More sharing options...
Humpabry Posted December 9, 2014 Report Share Posted December 9, 2014 so on standard editor without zues + mcc how do u spawn buildings etc not sure on this and wanna try it to see if it gives me the right coding do you use drens editor upgrade? lets you place arma 3 buildings? ok can now place the buildings in normal mode of editor but still does not give you the BIEDI file quite annoying Link to comment Share on other sites More sharing options...
grafzahl Posted December 9, 2014 Report Share Posted December 9, 2014 The mission file is running about 100% of the time.Player logs in? Load mission file.Player disconnects? update mission file Player makes a new base? (Database AND Mission file are updated) Performance issues? Too large of a mission file Mission file should NOT be changed, unless the mission.sqm file is being changed itself for addressing addons.This Sir, is BS :) The Missionfile is Read-Only and is downloaded by every client(and server) on connect, then executed once, the missionfile doesnt get "updated" by the server or any client, there are only JIP-Requests, but these have nothing todo with code inside the missionfile. Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 9, 2014 Author Report Share Posted December 9, 2014 This Sir, is BS :) The Missionfile is Read-Only and is downloaded by every client(and server) on connect, then executed once, the missionfile doesnt get "updated" by the server or any client, there are only JIP-Requests, but these have nothing todo with code inside the missionfile. Prove it Link to comment Share on other sites More sharing options...
Humpabry Posted December 9, 2014 Report Share Posted December 9, 2014 follow these steps for the correct coding..the guy helps you make .biedi files and saves correct coding just a lack of buildings sadly _vehicle_1 = objNull; if (true) then { _this = createVehicle ["Land_BagBunker_Tower_F", [2491.5908, 5665.8174, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setPos [2491.5908, 5665.8174, 0.00012207031]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["Land_BagBunker_Tower_F", [2474.7505, 5657.1978, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setPos [2474.7505, 5657.1978, -1.5258789e-005]; }; Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 10, 2014 Author Report Share Posted December 10, 2014 Yes you can use a custom addon to load scripts. Just throw this (https://seafile.zombieapo.eu/f/50e38c2094/) addon in your @EpochHive/addons folder and your buildings will spawn ;) Testing the following PBO file with scripts. Vanilla mission and server PBO files. // Success! Please check post #1 for download, and screenshots. Link to comment Share on other sites More sharing options...
Oshydaka Posted December 10, 2014 Report Share Posted December 10, 2014 Or, you can use that to convert SQM to SQF file : http://forums.bistudio.com/showthread.php?97497-Sqf2Sqm-File-Converter-%28v0-7%29 Link to comment Share on other sites More sharing options...
grafzahl Posted December 10, 2014 Report Share Posted December 10, 2014 Prove itTake your Missionfile, create a init.sqf, write following code in it: diag_log format ["CODE EXECUTED @ %1", time]; Save it, start your Server... look how often your Server and your client throws this line in the rpt-log. In your theorie the server should spam the log now every few seconds, in reality your client will write the log once every time you get from the lobby into the game, your server rpt will show the line once or twice when the server starts, then never again till the mission restarts. Link to comment Share on other sites More sharing options...
Nexy Posted December 10, 2014 Report Share Posted December 10, 2014 Abit off topic to your release, but is there any SQM > SQF converters out there? because im only getting SQM formats with MCC + Zeus 3D editing. Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 10, 2014 Author Report Share Posted December 10, 2014 Not a bit off topic at all Nexy. For Arma 3? Not too sure :/ I use the 3D editor with Arma 3 to create my BIEDI files... Link to comment Share on other sites More sharing options...
Nexy Posted December 10, 2014 Report Share Posted December 10, 2014 Not a bit off topic at all Nexy. For Arma 3? Not too sure :/ I use the 3D editor with Arma 3 to create my BIEDI files... I unfortunetely cannot get the alpha 3D editor to run stratis Link to comment Share on other sites More sharing options...
Oshydaka Posted December 10, 2014 Report Share Posted December 10, 2014 Or, you can use that to convert SQM to SQF file : http://forums.bistudio.com/showthread.php?97497-Sqf2Sqm-File-Converter-%28v0-7%29 Link to comment Share on other sites More sharing options...
Humpabry Posted December 10, 2014 Report Share Posted December 10, 2014 thats sqf to sqm not the other way round Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 11, 2014 Author Report Share Posted December 11, 2014 Adding more buildings, but the Addons cannot be added to the mission.sqm at this time. Will wait for update before adding in more tents, vehicles, and loots. Link to comment Share on other sites More sharing options...
Nexy Posted December 11, 2014 Report Share Posted December 11, 2014 Download link in that thread is 404. Link to comment Share on other sites More sharing options...
Humpabry Posted December 11, 2014 Report Share Posted December 11, 2014 i put your file straight into my epochhive/addons folder and they do not show up. any reason for this? Link to comment Share on other sites More sharing options...
Humpabry Posted December 11, 2014 Report Share Posted December 11, 2014 ok worked thank you for this mate very good work :) Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 11, 2014 Author Report Share Posted December 11, 2014 ok worked thank you for this mate very good work :) Glad to hear it. When Epoch is updated, there should be more vehicles. I'll update the PBO as I update. Link to comment Share on other sites More sharing options...
Humpabry Posted December 12, 2014 Report Share Posted December 12, 2014 ok very nice :) Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 13, 2014 Author Report Share Posted December 13, 2014 Updated the mainbase.sqf for more camo nets, and more loot spawns. Oh and a broken down plane on the runway. ** Update your mainbase.sqf in your PBO from the the following link ** https://github.com/pumpkinpieman/A3EpochBase/blob/master/a3_epoch_server_building/mainbase.sqf Just updated - Please update again. /10:30pm EST Link to comment Share on other sites More sharing options...
milansubzero Posted December 14, 2014 Report Share Posted December 14, 2014 Link doesn't work? Link to comment Share on other sites More sharing options...
machine6fd Posted December 14, 2014 Report Share Posted December 14, 2014 Anyone have a good way to convert SQM to SQF yet? Link to comment Share on other sites More sharing options...
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