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[Problem] OverPoch and Stalker Skins (for example).


MatthewK

Question

Anyone know why players on my server who change into the overpoch skins (Stalker for example) end up with random tools every time they relog.  One minute i'll have just my map, log out and back in and i've got a sledgehammer , a radio , gps and a tool box.  Only does it with the Overwatch skins :(

 

i'm using ESS to let users change skins and I've made the changes to keep the skin change persistent between restarts. 

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"MAYBE" check your  player_switchModel.sqf

if you dont have this  add it near line 62ish

removeAllItems _newUnit;

//Clear New Character{_newUnit removeMagazine _x;} count  magazines _newUnit;
removeAllWeapons _newUnit; 
removeAllItems _newUnit;

 

But wouldn't that clear the players default loadout ? silly question maybe :)

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But wouldn't that clear the players default loadout ? silly question maybe :)

No it wouldnt, ofc this would stop add the items to the player after skin change, but it would not stop it on login.

 

Btw. removeallweapons wont work with toolbelt items,

 

you would need to use call BIS_fnc_invRemove;

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Think i'm going to skip the new skins haha! thanks for all your help though :)

 

Cheers

 

That's a really good idea.

The random items in the inventory is the least of your problems with those skins (if you run AI missions / compounds that is)

 

Some AI like to ignore those skins, And just will not shoot at them. 

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