umfufu Posted February 6, 2014 Report Share Posted February 6, 2014 Forget this message , u Do need "Sarge",1 else u blowup (really blowup) Just got 1 huey , the second made my limbs spread over the map My legs just ran off Link to comment Share on other sites More sharing options...
Fuchs Posted February 7, 2014 Author Report Share Posted February 7, 2014 Announcement !!! EMS is currently under a rebuild ! Current issues reported : EMS not starting ,stuck on black screen...i also noticed this issue on myself ! We will begin start the rebuild today ... More infos soon ! We start with Vampires 1.0 Release ! Planned Features : Mission Timeout and clearing mission when nobody enters the area ! Vehicles will be reanamed and or if fail when try to sell them ,we gonna add damage to them ! Link to comment Share on other sites More sharing options...
waynelfc1985 Posted February 7, 2014 Report Share Posted February 7, 2014 ah cool had to remove mine cos of black screen will keep eye on this topic (will there be new mission types too?) keep good work up Link to comment Share on other sites More sharing options...
KimDotNo Posted February 7, 2014 Report Share Posted February 7, 2014 Hey! Is there any way i can increase the ai's on the missions? Link to comment Share on other sites More sharing options...
umfufu Posted February 7, 2014 Report Share Posted February 7, 2014 Hey! Is there any way i can increase the ai's on the missions? _aispawn = [_coords,60,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf"; is the line wich deploys at _coords X,Y with a distance-radius of 60 with 4 waypoints for 4 AI the last number gives u 0=bandits 1=soldiers 2=axeman Link to comment Share on other sites More sharing options...
KimDotNo Posted February 8, 2014 Report Share Posted February 8, 2014 Cheers, and another question i have, is how can i decrease the amount of crates in the missions? and if i want it to be DZAI instead of SARGE ai, do i only have to replace all the SARGE with DZAI in every script? Link to comment Share on other sites More sharing options...
KimDotNo Posted February 8, 2014 Report Share Posted February 8, 2014 r Link to comment Share on other sites More sharing options...
umfufu Posted February 8, 2014 Report Share Posted February 8, 2014 EMS 0.26 or 0.21 Dont need Sarge AI , its realy not needed if u want it then install it but ITS not needed The Sarge variable is needed else u blowup on entering the vehicle If u want DZAI get the latest 1.9.6.1 and read the install text And plz for the diehards USE of search in this forum aint a disgrace Link to comment Share on other sites More sharing options...
F507DMT Posted February 9, 2014 Report Share Posted February 9, 2014 Fuchs, if u can give as pre release, I would be very grateful! still have to redo almost all weapons, bots, skills,vehicles, buildings, translated into Russian missions. After work, I made here ready to throw a very interesting Russian version! now the main problem is that you can not sell cars. and it is impossible to spawn vehicles missions in the database. and do not always appear on the label of the mission (I know that you know about these problems) Function DeleteNonKeyVehicles much help that would not foul up the database Link to comment Share on other sites More sharing options...
Fuchs Posted February 9, 2014 Author Report Share Posted February 9, 2014 Backup 0.2.6 https://github.com/TheFuchs/EMS-Epoch-Mission-System/releases/tag/0.2.6 The new EMS will be based on Vampire's DZMS !READ the FIRST Post ! Link to comment Share on other sites More sharing options...
F507DMT Posted February 9, 2014 Report Share Posted February 9, 2014 IF U can`t sell spawned vehicles If u use Sarge AI //F507DMT private ["_coords","_MainMarker","_chopper","_wait"]; [] execVM "\z\addons\dayz_server\EMS\SMGoMajor.sqf"; WaitUntil {MissionGo == 1}; _coord1 = [11464.772, 10619.15, 0]; _coord2 = [12193.327, 7132.9824, 0]; _coord3 = [13702.819, 2919.6946, 0]; _coord4 = [1657.7039, 2383.8894, 0]; _coord5 = [10361.221, 5993.5337]; _coord6 = [9256.6543, 4101.2207]; _coord7 = [2171.2224, 14935.52]; _coord8 = [840.05267, 12325.708]; _coord9 = [8718.7344, 14130.797, 0]; _coord10 = [7789.0034, 3460.9116]; _coord11 = [11996.692, 9178.75]; _coord12 = [4374.8794, 4003.894]; _coord13 = [5500.3198, 13332.453, 0]; _coord14 = [869.2265, 6473.7524, 0]; _coord15 = [869.2265, 6473.7524, 0]; _coord16 = [7270.5029, 14127.697, 0]; _coord17 = [13892.205, 2884.7598, 0]; _coord18 = [10180.267, 1948.7859]; _coord19 = [5172.7148, 11431.229]; _coord20 = [7767.4424, 11532.106]; _coord21 = [8351.0068, 10417.919]; _coord22 = [9526.8135, 12440.739]; _coord23 = [6249.1104,9579.043,0]; _coord24 = [1478.0565, 9989.9814, -0.28155354]; _coord25 = [3200.6785, 7685.7559]; _coord26 = [6694.5132, 2535.55]; _coord27 = [6333.5601, 4295.0767]; _coord28 = [3248.0078, 6196.52]; _coord29 = [6684.2734, 12524.593, 3.0517578e-005]; _coord30 = [12474.939, 13468.215, 0]; _coords = [_coord1, _coord2, _coord3, _coord4, _coord5, _coord6, _coord7, _coord8, _coord9, _coord10, _coord11, _coord12,_coord13, _coord14, _coord15, _coord16, _coord17, _coord18, _coord19, _coord20, _coord21, _coord22, _coord23, _coord24,_coord25, _coord26, _coord27, _coord28, _coord29, _coord30] call BIS_fnc_selectRandom; _uniqueid = str(round(random 999999)); //Mission start [nil,nil,rTitleText,"Колонна со строй-материалами попала под обстрел, помощь бы не помешала!", "PLAIN",10] call RE; Ccoords = _coords; publicVariable "Ccoords"; [] execVM "debug\addmarkers.sqf"; _uralcrash = createVehicle ["UralWreck",_coords,[], 0, "CAN_COLLIDE"]; _uralcrash setVariable ["Sarge",1,true]; _hummer = createVehicle ["UralCivil2_DZE",[(_coords select 0) + 20, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _hummer1 = createVehicle ["V3S_RA_TK_GUE_EP1_DZE",[(_coords select 0) + 30, (_coords select 1) - 5,0],[], 0, "CAN_COLLIDE"]; _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; _crate = createVehicle ["USVehicleBox",[(_coords select 0) - 6, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate] execVM "\z\addons\dayz_server\EMS\misc\fillConstructionMajor.sqf"; _crate setVariable ["permaloot",true]; _aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,70,6,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,10,4,4,1] execVM "\z\addons\dayz_server\EMS\add_unit_server.sqf";//AI Guards sleep 5; _aispawn = [_coords,50,4,6,1] execVM "\z\addons\dayz_server\EMS\add_unit_server_rpg.sqf";//STRELA + STINGER sleep 5; waitUntil{{isPlayer _x && _x distance _crate < 40 } count playableunits > 0}; //Mission completed [nil,nil,rTitleText,"Спасибо игрокам, это было не просто!", "PLAIN",6] call RE; [] execVM "debug\remmarkers.sqf"; MissionGo = 0; Ccoords = 0; publicVariable "Ccoords"; SM1 = 5; [0] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; new add in file: _uniqueid = str(round(random 999999)); _hummer setVariable ["ObjectID", _uniqueid, true]; _hummer setVariable ["ObjectUID", _uniqueid, true]; _hummer1 setVariable ["ObjectID", _uniqueid, true]; _hummer1 setVariable ["ObjectUID", _uniqueid, true]; U MUST Added SQL Function DeleteNonKeyVehicles!!! before every restart your server Link to comment Share on other sites More sharing options...
adrianna Posted February 9, 2014 Report Share Posted February 9, 2014 SARGE is a VARIABLE! You DONT need SARGE. Link to comment Share on other sites More sharing options...
Fuchs Posted February 9, 2014 Author Report Share Posted February 9, 2014 1.0 Features [*]Option to save vehicles to the database! Approved working ! [*]If Vehicle Saving is off, Users get warned when entering vehicles! Approved working ! [*]Randomized Crate Loot! No more static crate loot! Approved working ! [*]Adjustable Body Despawn Time! [*]Optional: AI Ran Over have no gear! Link to comment Share on other sites More sharing options...
Fuchs Posted February 9, 2014 Author Report Share Posted February 9, 2014 PUSHED OUT A POLL ! Read it and vote ! Link to comment Share on other sites More sharing options...
cen Posted February 9, 2014 Report Share Posted February 9, 2014 Voted ;) Link to comment Share on other sites More sharing options...
WEB11 Posted February 10, 2014 Report Share Posted February 10, 2014 Trying to get 2.6 installed on my 1.0.4.1 but cannot find this: <b>Around line 298 look for this:</b> if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n <b>Replace with this:</b> if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Can someone please post the updated info? Thanks Link to comment Share on other sites More sharing options...
F507DMT Posted February 10, 2014 Report Share Posted February 10, 2014 How i can take coord-s in 3 files? _coord1 = [11464.772, 10619.15, 0]; _coord2 = [12193.327, 7132.9824, 0]; xxx _coord40 = [13702.819, 2919.6946, 0]; _coords = [_coord1, _coord2,xxx _coord40] call BIS_fnc_selectRandom; like coord for lite, normal,hardcore mission Link to comment Share on other sites More sharing options...
WEB11 Posted February 10, 2014 Report Share Posted February 10, 2014 In case anyone else is looking for it: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/init/server_functions.sqf#L799 Link to comment Share on other sites More sharing options...
WEB11 Posted February 10, 2014 Report Share Posted February 10, 2014 Backup 0.2.6 https://github.com/TheFuchs/EMS-Epoch-Mission-System/releases/tag/0.2.6 The new EMS will be based on Vampire's DZMS !READ the FIRST Post ! How about some updated install instructions? Getting stuck on authentication with 1.0.4.1 Garett1169 1 Link to comment Share on other sites More sharing options...
GhostTown Posted February 10, 2014 Report Share Posted February 10, 2014 Just a question. Is there anyway to change the humanity for killing AI. I want it to where you get no humanity for killing them. Link to comment Share on other sites More sharing options...
umfufu Posted February 10, 2014 Report Share Posted February 10, 2014 Just a question. Is there anyway to change the humanity for killing AI. I want it to where you get no humanity for killing them. Look in bodyclean.sqf for _humanityBoost = 100; my educated guess is set in to 0 Link to comment Share on other sites More sharing options...
GhostTown Posted February 11, 2014 Report Share Posted February 11, 2014 Awesome sauce. Thank you Link to comment Share on other sites More sharing options...
Garett1169 Posted February 11, 2014 Report Share Posted February 11, 2014 Doesn't work with 1.0.4.1 apparently. Link to comment Share on other sites More sharing options...
th3c0re Posted February 11, 2014 Report Share Posted February 11, 2014 uhm when will it be available for Napf map ? Link to comment Share on other sites More sharing options...
GhostTown Posted February 11, 2014 Report Share Posted February 11, 2014 It already is. Just install to your server and poof your done. Link to comment Share on other sites More sharing options...