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[EMS] 0.2.6 Epoch Mission System


Fuchs

  

143 members have voted

  1. 1. Do you want the boxes integrated from EMS into the new system?

    • Yes ,highly recommended !
      129
    • No ,i don't care about !
      14


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So i am running the latest version and i just downloaded a fresh zip off github.  As i was reading through the posts alot of people seem to be getting rpt erros with the debug potions.  Seems like some missions are still not spawning for me.  Some work but some dont.  There are tons of lines of errors in my rpt when i put this in.  If you would like to see them let me know : ) and yes everything has been installed correctly.  have installed this in multiple servers as well just to make sure : ) 

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13:49:09 "EMS: Major Mission Created (SM11)"
13:49:09 Error in expression < call BIS_fnc_selectRandom;

hueychop = createVehicle [_chopper,_coords,[], 0, ">
13:49:09   Error position: <createVehicle [_chopper,_coords,[], 0, ">
13:49:09   Error 0 Elemente angegeben, 3 erwartet
13:49:09 File z\addons\dayz_server\EMS\major\SM11.sqf, line 21
13:49:10 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
13:49:10 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
13:49:10   Error position: <createMarker ["MainMarker", Ccoords];
_M>
13:49:10   Error 0 Elemente angegeben, 3 erwartet
13:49:10 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
13:49:11 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:1 | Loadout:["Sa58V_EP1","30Rnd_762x39_SA58"] / Num:4"
13:49:11 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:2 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1"
13:49:11 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:3 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3"
13:49:12 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:4 | Loadout:["M24_des_EP1","5Rnd_762x51_M24"] / Num:2"
13:49:12 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:5 | Loadout:["AK_107_pso","30Rnd_545x39_AK"] / Num:4"
13:49:12 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:6 | Loadout:["M24_des_EP1","5Rnd_762x51_M24"] / Num:2"
13:49:12 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]"
13:49:12 Error in expression <tWaypointType "MOVE";
};
_wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]>
13:49:12   Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]>
13:49:12   Error Typ Jede, erwartet Zahl
13:49:12 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 161
13:49:15 "AIUNIT: Spawn initiated: Centre:any | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
13:49:15 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2"
13:49:16 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:2 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0"
13:49:16 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:3 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1"
13:49:16 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:4 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0"
13:49:17 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:5 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
13:49:18 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:6 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0"
13:49:18 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,40]"
13:49:18 Error in expression <tWaypointType "MOVE";
};
_wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]>
13:49:18   Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]>
13:49:18   Error Typ Jede, erwartet Zahl
13:49:18 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 161
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If you still need it here are my errors from last night.  Have no yet tried the new one just yet.

 

 

23:18:43 "EMS: Major Mission Created (SM10)"
23:18:43 Error in expression < call BIS_fnc_selectRandom;
 
hueychop = createVehicle [_chopper,_coords,[], 0, ">
23:18:43   Error position: <createVehicle [_chopper,_coords,[], 0, ">
23:18:43   Error 0 elements provided, 3 expected
23:18:43 File z\addons\dayz_server\EMS\major\SM10.sqf, line 21
23:18:44 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:3 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0"
23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:4 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:5 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0"
23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:6 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3"
23:18:44 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]"
23:18:44 Error in expression <tWaypointType "MOVE";
};
_wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]>
23:18:44   Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]>
23:18:44   Error Type Any, expected Number
23:18:44 File z\addons\dayz_server\EMS\add_unit_server2.sqf, line 214
23:18:44 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:18:44   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:18:44   Error 0 elements provided, 3 expected
23:18:44 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:18:50 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1"
23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:2 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:3 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:4 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3"
23:18:50 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]"
23:18:50 Error in expression <tWaypointType "MOVE";
};
_wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]>
23:18:50   Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]>
23:18:50   Error Type Any, expected Number
23:18:50 File z\addons\dayz_server\EMS\add_unit_server2.sqf, line 214
23:18:55 "AIUNIT: Spawn initiated: Centre:any | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:1 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3"
23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2"
23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:3 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1"
23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:4 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0"
23:18:55 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,40]"
23:18:55 Error in expression <tWaypointType "MOVE";
};
_wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]>
23:18:55   Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]>
23:18:55   Error Type Any, expected Number
23:18:55 File z\addons\dayz_server\EMS\add_unit_server2.sqf, line 214
23:19:10 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:19:10   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:19:10   Error 0 elements provided, 3 expected
23:19:10 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:19:36 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:19:36   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:19:36   Error 0 elements provided, 3 expected
23:19:36 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:20:02 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:20:02   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:20:02   Error 0 elements provided, 3 expected
23:20:02 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:20:27 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:20:27   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:20:27   Error 0 elements provided, 3 expected
23:20:27 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:20:53 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:20:53   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:20:53   Error 0 elements provided, 3 expected
23:20:53 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:21:19 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:21:19   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:21:19   Error 0 elements provided, 3 expected
23:21:19 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:21:44 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:21:44   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:21:44   Error 0 elements provided, 3 expected
23:21:44 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:22:10 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:22:10   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:22:10   Error 0 elements provided, 3 expected
23:22:10 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:22:36 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:22:36   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:22:36   Error 0 elements provided, 3 expected
23:22:36 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:23:02 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:23:02   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:23:02   Error 0 elements provided, 3 expected
23:23:02 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
23:23:11 "TIME SYNC: Local Time set to [2013,8,3,18,23]"
23:23:27 Error in expression <ile{MissionGo == 1} do { 
_MainMarker = createMarker ["MainMarker", Ccoords];
_M>
23:23:27   Error position: <createMarker ["MainMarker", Ccoords];
_M>
23:23:27   Error 0 elements provided, 3 expected
23:23:27 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3
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Hi there, I am using this with dayzai and was wondering if anyone knows how I can turn the normal, roaming Ai off and just have the missions please?

 

many thanks

 

robbie

You don't need to unistall DZAI, you can just turn off dynamic and static spawns in the DZAI config file.

But that would render DZAI pretty pointless, since EMS uses stock AI that's neither from Sarge nor DZAI.

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Hey so I have a couple questions. (Working on some new missions) Can you have three missions types running at the same time on the server? or is there something that restricts it to being able to run just two. I already know how to add another set of missions that would run along side the main two. My question is If I add another section of missions will they run? 

 

Second question. This new mission type is dependent on a delayed fill box. I basically just need to know if this is the way it should be done or not. I'm trying to make a 15 minute delay between the time you get to the crate and the time it fills.

waitUntil{sleep 9}; //timer to fill crate

My final question, am I right in assuming that I could call in a base structure for the mission to take part in by storing the base code and calling it in something like this? 

_base = execVM "\z\addons\dayz_server\EMS\base\baseplaceholder.sqf";
baserunover = createVehicle [_base,[(_coords select 0) - 20, (_coords select 1) - 10,-0.2],[], 0, "NONE"];

although I'm pretty sure that wouldn't work exactly like that...

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So the current version of EMS uses it's own AI? I use DZAI and won't be disabling it, but will it cause a problem with EMS? I uninstalled EMS about a week ago because most of the missions were messed up on my server (ie: No AI at the missions, no ammo boxes, vehicles blowing up if entered, etc...)

THere will be no problems with DZAI, using that myself. no ammo boxes sound like missiing permaloot/sarge variable and exploding vehicles like a not properly configured cleanup?

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a few questions...

 

should it not be CCoords at all the majors and not Ccoords?

and _baserunover and not just baserunover and _tentLoot and _UralWreck.....and so on? 

 

cause npp is underlining it always... does it play a role?

 

what does the   _    do? in most of the missions the variables are written with _ in front....

the latest missions not....

 

and you can add the part for the description in the readme..... 

class hillbilly
	{
	name = "hillbilly";
	sound[] = {debug\hillbilly.ogg,2,1};
	titles[] = {""};
	};

if you want you can add 5 buildingmaterial missions with blue and orange markers to this pack.. i build with your script.... orange = vehicle ammo + buildingparts.... blue = just buildingparts....

my players love them :D

 

the text is in german.... but its easy to change for everyone...

 

hope this is ok :D

 

https://www.dropbox.com/s/s7xhwv8fppbdn5b/Buildingmaterials.zip

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