ranoko Posted January 10, 2014 Report Share Posted January 10, 2014 So i am running the latest version and i just downloaded a fresh zip off github. As i was reading through the posts alot of people seem to be getting rpt erros with the debug potions. Seems like some missions are still not spawning for me. Some work but some dont. There are tons of lines of errors in my rpt when i put this in. If you would like to see them let me know : ) and yes everything has been installed correctly. have installed this in multiple servers as well just to make sure : ) Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 Rpt.log please !! Link to comment Share on other sites More sharing options...
adrianna Posted January 10, 2014 Report Share Posted January 10, 2014 13:49:09 "EMS: Major Mission Created (SM11)" 13:49:09 Error in expression < call BIS_fnc_selectRandom; hueychop = createVehicle [_chopper,_coords,[], 0, "> 13:49:09 Error position: <createVehicle [_chopper,_coords,[], 0, "> 13:49:09 Error 0 Elemente angegeben, 3 erwartet 13:49:09 File z\addons\dayz_server\EMS\major\SM11.sqf, line 21 13:49:10 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1" 13:49:10 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 13:49:10 Error position: <createMarker ["MainMarker", Ccoords]; _M> 13:49:10 Error 0 Elemente angegeben, 3 erwartet 13:49:10 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 13:49:11 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:1 | Loadout:["Sa58V_EP1","30Rnd_762x39_SA58"] / Num:4" 13:49:11 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:2 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1" 13:49:11 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:3 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3" 13:49:12 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:4 | Loadout:["M24_des_EP1","5Rnd_762x51_M24"] / Num:2" 13:49:12 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:5 | Loadout:["AK_107_pso","30Rnd_545x39_AK"] / Num:4" 13:49:12 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-A:6 | Loadout:["M24_des_EP1","5Rnd_762x51_M24"] / Num:2" 13:49:12 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]" 13:49:12 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 13:49:12 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 13:49:12 Error Typ Jede, erwartet Zahl 13:49:12 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 161 13:49:15 "AIUNIT: Spawn initiated: Centre:any | Radius in m:40 | Waypoint number:4 | WeaponLevel:1" 13:49:15 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2" 13:49:16 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:2 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0" 13:49:16 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:3 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1" 13:49:16 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:4 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 13:49:17 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:5 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 13:49:18 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-B:6 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 13:49:18 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,40]" 13:49:18 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 13:49:18 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 13:49:18 Error Typ Jede, erwartet Zahl 13:49:18 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 161 Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 Maybe they were not spawning in cause they were defined having the same skin . Pushed new skins and a little diaglog change over git ! Link to comment Share on other sites More sharing options...
deadeye Posted January 10, 2014 Report Share Posted January 10, 2014 @Fuchs, it looks like you have an incorrect line in some of the missions, maybe where you changed to random spawn? you have this: call BISfnc_findSafePos; when it should be this: call BIS_fnc_findSafePos; Fuchs 1 Link to comment Share on other sites More sharing options...
adrianna Posted January 10, 2014 Report Share Posted January 10, 2014 and whats the difference between SM1 = 1; and SM1 = 5; ??? (at the bottom of each mission script) Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 thx deadeye ! fixed ! git updated! Link to comment Share on other sites More sharing options...
ranoko Posted January 10, 2014 Report Share Posted January 10, 2014 If you still need it here are my errors from last night. Have no yet tried the new one just yet. 23:18:43 "EMS: Major Mission Created (SM10)" 23:18:43 Error in expression < call BIS_fnc_selectRandom; hueychop = createVehicle [_chopper,_coords,[], 0, "> 23:18:43 Error position: <createVehicle [_chopper,_coords,[], 0, "> 23:18:43 Error 0 elements provided, 3 expected 23:18:43 File z\addons\dayz_server\EMS\major\SM10.sqf, line 21 23:18:44 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1" 23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:3 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:4 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:5 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 23:18:44 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:6 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3" 23:18:44 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]" 23:18:44 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 23:18:44 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 23:18:44 Error Type Any, expected Number 23:18:44 File z\addons\dayz_server\EMS\add_unit_server2.sqf, line 214 23:18:44 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:18:44 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:18:44 Error 0 elements provided, 3 expected 23:18:44 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:18:50 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1" 23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:1 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:2 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:3 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 23:18:50 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-E:4 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3" 23:18:50 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]" 23:18:50 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 23:18:50 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 23:18:50 Error Type Any, expected Number 23:18:50 File z\addons\dayz_server\EMS\add_unit_server2.sqf, line 214 23:18:55 "AIUNIT: Spawn initiated: Centre:any | Radius in m:40 | Waypoint number:4 | WeaponLevel:1" 23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:1 | Loadout:["Remington870_lamp","8Rnd_B_Beneli_74Slug"] / Num:3" 23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:2 | Loadout:["M40A3","5Rnd_762x51_M24"] / Num:2" 23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:3 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 23:18:55 "AIUNIT: Creating GUE_Soldier_2_DZ by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-F:4 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 23:18:55 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,40]" 23:18:55 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 23:18:55 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 23:18:55 Error Type Any, expected Number 23:18:55 File z\addons\dayz_server\EMS\add_unit_server2.sqf, line 214 23:19:10 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:19:10 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:19:10 Error 0 elements provided, 3 expected 23:19:10 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:19:36 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:19:36 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:19:36 Error 0 elements provided, 3 expected 23:19:36 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:20:02 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:20:02 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:20:02 Error 0 elements provided, 3 expected 23:20:02 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:20:27 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:20:27 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:20:27 Error 0 elements provided, 3 expected 23:20:27 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:20:53 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:20:53 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:20:53 Error 0 elements provided, 3 expected 23:20:53 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:21:19 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:21:19 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:21:19 Error 0 elements provided, 3 expected 23:21:19 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:21:44 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:21:44 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:21:44 Error 0 elements provided, 3 expected 23:21:44 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:22:10 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:22:10 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:22:10 Error 0 elements provided, 3 expected 23:22:10 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:22:36 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:22:36 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:22:36 Error 0 elements provided, 3 expected 23:22:36 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:23:02 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:23:02 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:23:02 Error 0 elements provided, 3 expected 23:23:02 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 23:23:11 "TIME SYNC: Local Time set to [2013,8,3,18,23]" 23:23:27 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["MainMarker", Ccoords]; _M> 23:23:27 Error position: <createMarker ["MainMarker", Ccoords]; _M> 23:23:27 Error 0 elements provided, 3 expected 23:23:27 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers.sqf, line 3 Link to comment Share on other sites More sharing options...
AntonioMaster Posted January 10, 2014 Report Share Posted January 10, 2014 Who Knows how to create hero mission on dzai with help of this EMS Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 SUV bug fixed ! pushed to git ! Link to comment Share on other sites More sharing options...
ranoko Posted January 11, 2014 Report Share Posted January 11, 2014 So far so good! Tested about 7 missions so far with zero errors! Thanks for the fast fixs and keep up the great work!! Fuchs 1 Link to comment Share on other sites More sharing options...
adrianna Posted January 11, 2014 Report Share Posted January 11, 2014 As i saw, the mission always spawn in the middle of the marker. It is possible to spawn them somewhere inside the marker? Link to comment Share on other sites More sharing options...
Fuchs Posted January 11, 2014 Author Report Share Posted January 11, 2014 Like the Epoch Events yeah shouldn't be a problem to change this but currently i will wait for the next 7 days before adding new features into it! Bugfixing first ! Link to comment Share on other sites More sharing options...
robbiedarza Posted January 11, 2014 Report Share Posted January 11, 2014 Hi there, I am using this with dayzai and was wondering if anyone knows how I can turn the normal, roaming Ai off and just have the missions please? many thanks robbie Link to comment Share on other sites More sharing options...
Fuchs Posted January 11, 2014 Author Report Share Posted January 11, 2014 uninstall DZAI ! btw removed it as requirement ! Last line on git says: Early 2014 follows the integration of DayZ Bandit AI ,the current AI will be removed then Link to comment Share on other sites More sharing options...
Fuchs Posted January 11, 2014 Author Report Share Posted January 11, 2014 hopefully fixed Sm9 Major and Minor SM 10,11... https://github.com/TheFuchs/EMS-Epoch-Mission-System/commit/318b9e704c00c97170d54ed198db851f1dd4ee99 Link to comment Share on other sites More sharing options...
Ventana Posted January 11, 2014 Report Share Posted January 11, 2014 uninstall DZAI ! btw removed it as requirement ! Last line on git says: Early 2014 follows the integration of DayZ Bandit AI ,the current AI will be removed then Ok, so i can now use this with SARGE again? Link to comment Share on other sites More sharing options...
Radec59437 Posted January 11, 2014 Report Share Posted January 11, 2014 Hi there, I am using this with dayzai and was wondering if anyone knows how I can turn the normal, roaming Ai off and just have the missions please? many thanks robbieYou don't need to unistall DZAI, you can just turn off dynamic and static spawns in the DZAI config file.But that would render DZAI pretty pointless, since EMS uses stock AI that's neither from Sarge nor DZAI. Link to comment Share on other sites More sharing options...
Fuchs Posted January 12, 2014 Author Report Share Posted January 12, 2014 Hey how is it working for you all? i think were stable now! Link to comment Share on other sites More sharing options...
ranoko Posted January 12, 2014 Report Share Posted January 12, 2014 So far so good. Did have a weird glitch that would not read smfind.sqf after a heli crash site mission but a restart seemed to have fixed it. I'll report back if it happens again ;). Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 12, 2014 Report Share Posted January 12, 2014 So the current version of EMS uses it's own AI? I use DZAI and won't be disabling it, but will it cause a problem with EMS? I uninstalled EMS about a week ago because most of the missions were messed up on my server (ie: No AI at the missions, no ammo boxes, vehicles blowing up if entered, etc...) Link to comment Share on other sites More sharing options...
Fuchs Posted January 12, 2014 Author Report Share Posted January 12, 2014 ...no there will no problems with any other AI script ! Link to comment Share on other sites More sharing options...
thekaboobie Posted January 12, 2014 Report Share Posted January 12, 2014 Hey so I have a couple questions. (Working on some new missions) Can you have three missions types running at the same time on the server? or is there something that restricts it to being able to run just two. I already know how to add another set of missions that would run along side the main two. My question is If I add another section of missions will they run? Second question. This new mission type is dependent on a delayed fill box. I basically just need to know if this is the way it should be done or not. I'm trying to make a 15 minute delay between the time you get to the crate and the time it fills. waitUntil{sleep 9}; //timer to fill crate My final question, am I right in assuming that I could call in a base structure for the mission to take part in by storing the base code and calling it in something like this? _base = execVM "\z\addons\dayz_server\EMS\base\baseplaceholder.sqf"; baserunover = createVehicle [_base,[(_coords select 0) - 20, (_coords select 1) - 10,-0.2],[], 0, "NONE"]; although I'm pretty sure that wouldn't work exactly like that... Link to comment Share on other sites More sharing options...
Nekuan Posted January 12, 2014 Report Share Posted January 12, 2014 So the current version of EMS uses it's own AI? I use DZAI and won't be disabling it, but will it cause a problem with EMS? I uninstalled EMS about a week ago because most of the missions were messed up on my server (ie: No AI at the missions, no ammo boxes, vehicles blowing up if entered, etc...) THere will be no problems with DZAI, using that myself. no ammo boxes sound like missiing permaloot/sarge variable and exploding vehicles like a not properly configured cleanup? Link to comment Share on other sites More sharing options...
IGoGI Teasy Posted January 12, 2014 Report Share Posted January 12, 2014 a few questions... should it not be CCoords at all the majors and not Ccoords? and _baserunover and not just baserunover and _tentLoot and _UralWreck.....and so on? cause npp is underlining it always... does it play a role? what does the _ do? in most of the missions the variables are written with _ in front.... the latest missions not.... and you can add the part for the description in the readme..... class hillbilly { name = "hillbilly"; sound[] = {debug\hillbilly.ogg,2,1}; titles[] = {""}; }; if you want you can add 5 buildingmaterial missions with blue and orange markers to this pack.. i build with your script.... orange = vehicle ammo + buildingparts.... blue = just buildingparts.... my players love them :D the text is in german.... but its easy to change for everyone... hope this is ok :D https://www.dropbox.com/s/s7xhwv8fppbdn5b/Buildingmaterials.zip Link to comment Share on other sites More sharing options...