Fuchs Posted January 8, 2014 Author Report Share Posted January 8, 2014 ah now i see haha lol THX ! FiXED Link to comment Share on other sites More sharing options...
umfufu Posted January 8, 2014 Report Share Posted January 8, 2014 Np :) Link to comment Share on other sites More sharing options...
Fuchs Posted January 8, 2014 Author Report Share Posted January 8, 2014 (edited) 18:21:34 "EMS: Major Mission Created (SM11)" 18:21:34 Error in expression < call BIS_fnc_selectRandom; hueychop = createVehicle [_chopper,_coords,[], 0, "> 18:21:34 Error position: <createVehicle [_chopper,_coords,[], 0, "> 18:21:34 Error 0 elements provided, 3 expected 18:21:34 File z\addons\dayz_server\EMS\major\SM11.sqf, line 21 18:21:34 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["_MainMarker", Ccoords]; _> 18:21:34 Error position: <createMarker ["_MainMarker", Ccoords]; _> 18:21:34 Error 0 elements provided, 3 expected 18:21:34 File mpmissions\__cur_mp.Chernarus\debug\addmarkers.sqf, line 3 18:21:34 "AIUNIT: Spawn initiated: Centre:any | Radius in m:80 | Waypoint number:6 | WeaponLevel:1" 18:21:34 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2" 18:21:34 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:2 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3" 18:21:34 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:3 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1" 18:21:34 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:4 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 18:21:34 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:5 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 18:21:34 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-D:6 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 18:21:34 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,80]" 18:21:34 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 18:21:34 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 18:21:34 Error Type Any, expected Number 18:21:34 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 160 18:21:39 "AIUNIT: Spawn initiated: Centre:any | Radius in m:40 | Waypoint number:4 | WeaponLevel:1" 18:21:39 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-I:1 | Loadout:["M4A1_RCO_GL","30Rnd_556x45_Stanag"] / Num:1" 18:21:39 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-I:2 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1" 18:21:39 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-I:3 | Loadout:["BAF_L85A2_RIS_SUSAT","30Rnd_556x45_Stanag"] / Num:0" 18:21:39 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-I:4 | Loadout:["M24","5Rnd_762x51_M24"] / Num:1" 18:21:39 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-I:5 | Loadout:["AK_107_pso","30Rnd_545x39_AK"] / Num:4" 18:21:39 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [scalar,scalar,0]. Result:O 1-1-I:6 | Loadout:["SVD_CAMO","10Rnd_762x54_SVD"] / Num:0" 18:21:39 "AIUNIT: Last Waypoint [<NULL-group>,-1] at [scalar,scalar,40]" 18:21:39 Error in expression <tWaypointType "MOVE"; }; _wp = _aiGroup addWaypoint [[_xpos,_ypos,0], _wpradius]> 18:21:39 Error position: <addWaypoint [[_xpos,_ypos,0], _wpradius]> 18:21:39 Error Type Any, expected Number 18:21:39 File z\addons\dayz_server\EMS\add_unit_server.sqf, line 160 18:21:59 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["_MainMarker", Ccoords]; _> 18:21:59 Error position: <createMarker ["_MainMarker", Ccoords]; _> 18:21:59 Error 0 elements provided, 3 expected 18:21:59 File mpmissions\__cur_mp.Chernarus\debug\addmarkers.sqf, line 3 18:22:03 "DEBUG FPS : 14.7194" 18:22:25 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["_MainMarker", Ccoords]; _> 18:22:25 Error position: <createMarker ["_MainMarker", Ccoords]; _> 18:22:25 Error 0 elements provided, 3 expected 18:22:25 File mpmissions\__cur_mp.Chernarus\debug\addmarkers.sqf, line 3 18:22:50 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["_MainMarker", Ccoords]; _> 18:22:50 Error position: <createMarker ["_MainMarker", Ccoords]; _> 18:22:50 Error 0 elements provided, 3 expected 18:22:50 File mpmissions\__cur_mp.Chernarus\debug\addmarkers.sqf, line 3 18:23:03 "TIME SYNC: Local Time set to [2013,8,3,18,23]" argh Majo SM2,12,11,12,13 fixed coords to _coords Edited January 8, 2014 by Fuchs Link to comment Share on other sites More sharing options...
umfufu Posted January 8, 2014 Report Share Posted January 8, 2014 The _ is a bitch :P Iam off now , need a can of beans Link to comment Share on other sites More sharing options...
Fuchs Posted January 8, 2014 Author Report Share Posted January 8, 2014 The fixed made the markers corrupt ,changed it to the old setting ! The Marker rpt error is a feature ,not an error ! Posted by Lazyink: This error is going to happen due to the Ccoords/Mcoords not being defined at server start. Once the mission system is running these coords are provided and the error goes away. Nothing to worry about IMO. Fuchs 1 Link to comment Share on other sites More sharing options...
dayzgreywolf Posted January 8, 2014 Report Share Posted January 8, 2014 Latest version is working fine on my server! Thanks! Link to comment Share on other sites More sharing options...
Achmed Posted January 8, 2014 Report Share Posted January 8, 2014 Have just installed the latest version (0.2.6) on my server along with DZAI. Is there any special settings i need in DZAI for the missions to work ok? Link to comment Share on other sites More sharing options...
Nekuan Posted January 8, 2014 Report Share Posted January 8, 2014 Oh for gods sake the missions are not using DZAI yet... Fuchs 1 Link to comment Share on other sites More sharing options...
Picking Posted January 9, 2014 Report Share Posted January 9, 2014 u can go through and change all the Variables to DZAI your self which is what I have done and it is working with DZAI. Link to comment Share on other sites More sharing options...
Nekuan Posted January 9, 2014 Report Share Posted January 9, 2014 u can go through and change all the Variables to DZAI your self which is what I have done and it is working with DZAI. I give up.. :( Link to comment Share on other sites More sharing options...
Fuchs Posted January 9, 2014 Author Report Share Posted January 9, 2014 haha lol Link to comment Share on other sites More sharing options...
Achmed Posted January 9, 2014 Report Share Posted January 9, 2014 Sorry I miss read the requirements on the first page It says that DZAI is required and also implementing in 2014. I thought that it was required now and after implementing then it wouldn't be required as would be a part of EMS. There was however no need for the attitude... Link to comment Share on other sites More sharing options...
Fuchs Posted January 9, 2014 Author Report Share Posted January 9, 2014 (edited) By the actual progress it's scheduled for v 0.5 in April ,if i can manage it get it with 0.2.6 would be also a goal ! But the goal for now is to fix all issues without making some new one ,i'm not wanting any more bugs u know ! So here we go ! Happy BUG HUNTING ! btw any one has these issues sknet posted ? https://github.com/TheFuchs/EMS-Epoch-Mission-System/issues/53 https://github.com/TheFuchs/EMS-Epoch-Mission-System/issues/54 If we [in this thread] can solve this together guys were looking forward to the DZAI Integration ! Edited January 9, 2014 by Fuchs Link to comment Share on other sites More sharing options...
Fuchs Posted January 9, 2014 Author Report Share Posted January 9, 2014 (edited) Another Update and hopefully it fixes the hillbilly mission not saying the words ^^ I hope u guys can handle it yourself adding it class CfgSounds { sounds[] = {}; class ems { name = "ems"; sound[] = {sounds\ems.ogg,db-2.5,1}; titles[] = {}; }; class hillbilly { name = "hillbilly"; sound[] = {debug\hillbilly.ogg,2,1}; titles[] = {""}; }; }; little hint... ems file will be added later ! Edited January 9, 2014 by Fuchs Link to comment Share on other sites More sharing options...
dayzgreywolf Posted January 9, 2014 Report Share Posted January 9, 2014 mathewjknott Sorry I miss read the requirements on the first page It says that DZAI is required and also implementing in 2014. I thought that it was required now and after implementing then it wouldn't be required as would be a part of EMS. There was however no need for the attitude... Hey Mathew, I guess it's because in pretty much every page someone is asking "does this use Sarge or Dzai", so I can relate to the frustration in the reply. But to clarify, for everyone, at this point in time, all you need to do is install the Github files, no need for any other AI tools at all. It took me 5 minutes top. Fuchs 1 Link to comment Share on other sites More sharing options...
Nekuan Posted January 9, 2014 Report Share Posted January 9, 2014 Hey Mathew, I guess it's because in pretty much every page someone is asking "does this use Sarge or Dzai", so I can relate to the frustration in the reply. But to clarify, for everyone, at this point in time, all you need to do is install the Github files, no need for any other AI tools at all. It took me 5 minutes top. ^this Matthew: Sry mate wasn't supposed to be harsh there ;) Link to comment Share on other sites More sharing options...
andygully Posted January 9, 2014 Report Share Posted January 9, 2014 i installed dzai thinking i needed it but worked out ok for a custom base i added to tavi that used them nice work and thank you Dridge118 1 Link to comment Share on other sites More sharing options...
Fuchs Posted January 9, 2014 Author Report Share Posted January 9, 2014 (edited) maybe this comes into 1.0 ! But far away ! Edited January 9, 2014 by Fuchs Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 9, 2014 Report Share Posted January 9, 2014 Oh for gods sake the missions are not using DZAI yet... I'm not going to go through all the previous pages, but I believe it was 0.2.5 that Fuchs said he switched to DZAI. Maybe everyone misunderstood him. Link to comment Share on other sites More sharing options...
andygully Posted January 9, 2014 Report Share Posted January 9, 2014 rpt log getting spammed with this any ideas? Error 0 elements provided, 3 expected20:19:15 File mpmissions\__cur_mp.Tavi\debug\addmarkers.sqf, line 320:19:40 Error in expression <ile{MissionGo == 1} do { _MainMarker = createMarker ["_MainMarker", Ccoords];_>20:19:40 Error position: <createMarker ["_MainMarker", Ccoords]; Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 The fixed made the markers corrupt ,changed it to the old setting ! The Marker rpt error is a feature ,not an error ! Posted by Lazyink: This error is going to happen due to the Ccoords/Mcoords not being defined at server start. Once the mission system is running these coords are provided and the error goes away. Nothing to worry about IMO. And u are using an older Version of EMS it has been updated for about 7hrs... I meant the variable DZAI not Sarge ^^ Link to comment Share on other sites More sharing options...
seb Posted January 10, 2014 Report Share Posted January 10, 2014 Hey guys, My vehicles are disapearing about 20 seconds after you enter, i tried to fix it with suggestions earlier down the post, but its still not working.. any help? Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 did u edited the server cleanup? Link to comment Share on other sites More sharing options...
seb Posted January 10, 2014 Report Share Posted January 10, 2014 This is my cleanup file code ive changed, ( the ZR is our custom bike script ) anything else in here is part of the mission system, does it look right? if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (vehicle _x getVariable [""ZR"",0] != 1) && (isPlayer _x) && !(typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""Parachute"") && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n Link to comment Share on other sites More sharing options...
Fuchs Posted January 10, 2014 Author Report Share Posted January 10, 2014 if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""ZR"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n https://github.com/TheFuchs/EMS-Epoch-Mission-System good n8 ! Link to comment Share on other sites More sharing options...