MGT Posted October 6, 2013 Report Share Posted October 6, 2013 I've looked into it and I can#t find anything within the Arma engine to do this, does anyone know of any tools/addons that can? When players dip below 100 bandwidth it pretty much lags the server out, menus don't work, red chain, players can't join etc. When kicked it all returns to normal, and we're manully kicking those and temp banning repeat offenders. Link to comment Share on other sites More sharing options...
Achmed Posted October 6, 2013 Report Share Posted October 6, 2013 Ill keep an eye out for this on my server as well to see if its linked for me also. Its a shame BEC does not have the option like it does for ping Link to comment Share on other sites More sharing options...
Snowmobil Posted October 6, 2013 Report Share Posted October 6, 2013 I couldn't find anything either :( Only "solution" i could think of: Use rcon to get the players IP addresses and use a network monitoring tool to check their bandwidth. Link to comment Share on other sites More sharing options...
MGT Posted October 6, 2013 Author Report Share Posted October 6, 2013 I couldn't find anything either :( Only "solution" i could think of: Use rcon to get the players IP addresses and use a network monitoring tool to check their bandwidth. I dont think there is anything that can link with rcon/be to auto kick though? Link to comment Share on other sites More sharing options...
anthony Posted October 6, 2013 Report Share Posted October 6, 2013 Ill keep an eye out for this on my server as well to see if its linked for me also. Its a shame BEC does not have the option like it does for ping It is a known issue with ArmA2 that has existed for like a year or more, if I recall correctly. When I was looking into what bandwidth meant I came across the bug report system for ArmA2 that has it detailed and someone from BIS responded saying they were working to fix it. The gist of the issue it is that people with below 100 to 150 bandwidth (depending on what is happening on the server) tend to cause everyone on the server to experience delayed responses and removing those players resolves the problem. Link to comment Share on other sites More sharing options...
Snowmobil Posted October 6, 2013 Report Share Posted October 6, 2013 Would be great to know what exactly bandwidth means. I'm pretty sure you could filter them out with some kind of network monitoring, but its hard if you don't know what you're looking for... Link to comment Share on other sites More sharing options...
thade Posted November 15, 2013 Report Share Posted November 15, 2013 how does one identify a player has a sub 100 bandwidth? Link to comment Share on other sites More sharing options...
fr1nk Posted November 15, 2013 Report Share Posted November 15, 2013 how does one identify a player has a sub 100 bandwidth? Hit 'p' in-game and click on the players in the list. Link to comment Share on other sites More sharing options...
insertcoins Posted February 12, 2014 Report Share Posted February 12, 2014 anyone found anything like this? Link to comment Share on other sites More sharing options...
Radiix Posted February 12, 2014 Report Share Posted February 12, 2014 The issue is on the bugtracker for almost 2 years now, and the arma2 staff doesnt give a shit about it. As far as i know there is no way to check for the bandwidth, beside pressing p ingame and look it up. Link to comment Share on other sites More sharing options...
MGT Posted February 12, 2014 Author Report Share Posted February 12, 2014 No, there's still nothing. Epoch is such a bandwidth whore because of the amount of database items that are needed to be streamed to all players. There is a config you can put in your server launch batch file for an alternative bandwidth This is the issue https://dev.withsix.com/issues/27001 The new beta builds of Arma 2 address this but are not compatible with Epoch code currently and cause a lot of errors. [111759] Fixed: Reduced bandwidth usage in MP. In game, when someone drops to 62 62 62 or near there, either because they're synching a device, downloading a torrent/Netflix etc, or anyone on their connection, it stops any new players joining, causes blackscreens and seagull outbreaks. As I see it, either Epoch/DayZ gets coded to work with newer Arma 2 builds, the buildables in game are consolidated, such as when 100 base items are built the database stores it as 1 item or some form of bandwidth kick can be implemented. Link to comment Share on other sites More sharing options...
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