Torndeco Posted September 29, 2013 Report Share Posted September 29, 2013 https://github.com/Torndeco/Epoch-Missions Features Using DZAI Vehicles Loot Spawns @ Mission Sites Loot doesn't spawn in Loot boxes till player approaches, helps stop DZAI from looting all the ammo etc Dynamic Mission Location works with any map Custom Debug Monitor Mission Notices.. for example ---------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------- Installation Read https://github.com/Torndeco/Epoch-Missions --------------------------------------------------------------------------------------------- Credits for Original code by Lazyink, TheSzerdi, Falcyn and TAW_Tonic, and EPOCH devs prosims, CraftLourens, frartombabogy and 1 other 4 Link to comment Share on other sites More sharing options...
jojje Posted September 29, 2013 Report Share Posted September 29, 2013 oh hey, looks nice :) i was working on a rewritten mission system including Sarge as well, but haven't got this far. maybe you would like to team up? frartombabogy 1 Link to comment Share on other sites More sharing options...
Torndeco Posted September 29, 2013 Author Report Share Posted September 29, 2013 Its on github, just fork it make any changes & push the changes if u want or just message me... Entire reason its here, am hoping someone will beat me & make up new mission locations lol Anyway fixed afew bugs, actually working now :) Link to comment Share on other sites More sharing options...
SuperMarco Posted September 29, 2013 Report Share Posted September 29, 2013 That could be great if both of them could works together, I had to remove Sarge to make the missions works... I'ill follow this closely !:) Link to comment Share on other sites More sharing options...
Robinajax Posted September 30, 2013 Report Share Posted September 30, 2013 Good work it works! Hope to see more missions at the same time soon! Link to comment Share on other sites More sharing options...
Torndeco Posted September 30, 2013 Author Report Share Posted September 30, 2013 Thx Plus if u are using this, just keep an eye on github for fixes / changes.. Been afew typo fixes in the loot table & still got the odd one left to sort out. if u feel up to it u can always add your own missions (and hopefully share them). Just need to edit missions.sqf & mission_deamon_config.sqf. Link to comment Share on other sites More sharing options...
mangos64 Posted October 3, 2013 Report Share Posted October 3, 2013 Great work but when i use this on my server there is no markers what am i doing wrong?? Link to comment Share on other sites More sharing options...
dagg929 Posted October 4, 2013 Report Share Posted October 4, 2013 Psyched for this.Waiting until markers are fixed to add this (I run 6hr reboots. I don't want olddd map markers all over.) Link to comment Share on other sites More sharing options...
Torndeco Posted October 4, 2013 Author Report Share Posted October 4, 2013 Nothing wrong with map markers... They are added + removed from players map, u just need to be alive & have map when the mission starts atm. I am currently working on cleanup of server variables after mission is done + harder missions + new missions with vehicles saved to database. Link to comment Share on other sites More sharing options...
dagg929 Posted October 4, 2013 Report Share Posted October 4, 2013 Oh, awesome. I'll add these then. Thanks for the work, torndeco. I read your old post as the mission markers don't cleanup, ie, they stay on everyones maps. Link to comment Share on other sites More sharing options...
Torndeco Posted October 4, 2013 Author Report Share Posted October 4, 2013 Damn rush typing... updated original post thx Anyway have it fixed now in latest version, just commit alittle while ago. I just need to add code to kill off AI from missions after they expire if no players are around. Before i can work on rest of what i got planned in my head. Link to comment Share on other sites More sharing options...
Fuchs Posted October 5, 2013 Report Share Posted October 5, 2013 hello epoch community ! I successfully added BTC tow,lift on the epoch server we host on our end . But i cant figure out how i install Sarge ai on it ,is there a special way to do this? Same Thing with sarge zed nuker ..?! I added it Sarge ai1.5.2 on our rMod2.1 server and it's working there ,thats why i don't understand it ... Running the latest release from epoch . Link to comment Share on other sites More sharing options...
rukx Posted October 5, 2013 Report Share Posted October 5, 2013 Add: // UPSMON call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // SHK call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // run SAR_AI [] execVM "addons\SARGE\SAR_AI_init.sqf"; To the bottom of your Init.sqf file, located in your mission folder/pbo. Add: #include "addons\SARGE\SAR_define.hpp" To the bottom of your description.ext file, located in your mission folder/pbo. Change: " if ((count units _x==0) ) then {" \n " diag_log (""CLEANUP: DELETING A GROUP: "" + str(_x));" \n To: " if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n " diag_log (""CLEANUP: DELETING A GROUP: "" + str(_x));" \n In your server_cleanup.fsm file, within addons/dayz_server/system/ directory. Then adjust hacker killing setting in the same file, from: " if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n To: " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n Then make sure to setup the config file, and enable debug mode, so you can make sure it is running correctly. Check your server .rpt file to make sure it's not raping you secretly, add the battleeye filters to the scripts.txt, and you should be in like Flynn. Stay classy dude. Fuchs 1 Link to comment Share on other sites More sharing options...
Fuchs Posted October 6, 2013 Report Share Posted October 6, 2013 thanks man i already did this ! so me and my friend he is a scripter,we do not figured out how to run this so i watched over on other servers and asked admins but i got no reply :( Back to thinking and try and error . the code comes before this happens below #include "\z\addons\dayz_code\system\REsec.sqf" 10:21:28 "Starting SAR_AI version 1.1.0" 10:21:28 "----------------------------------------" 10:21:28 "SAR_AI: Area & Trigger definition Started" 10:21:28 "Setting up SAR_AI for : chernarus" 10:21:28 "SAR_AI: Area & Trigger definition finalized" 10:21:28 "SAR_AI: Static Spawning for Helicopter patrols started" 10:21:30 "SAR_AI: Static Spawning for Helicopter patrols finished" 10:21:30 "SAR_AI: Static Spawning for infantry and heli patrols finished" ...maybe this helps anyone ,since im new on epoch and if im right its using reality server package? ...the one im good at is bliss from dayzcc . Link to comment Share on other sites More sharing options...
tigger Posted October 7, 2013 Report Share Posted October 7, 2013 thanks man i already did this ! so me and my friend he is a scripter,we do not figured out how to run this so i watched over on other servers and asked admins but i got no reply :( Back to thinking and try and error . the code comes before this happens below #include "\z\addons\dayz_code\system\REsec.sqf" 10:21:28 "Starting SAR_AI version 1.1.0" 10:21:28 "----------------------------------------" 10:21:28 "SAR_AI: Area & Trigger definition Started" 10:21:28 "Setting up SAR_AI for : chernarus" 10:21:28 "SAR_AI: Area & Trigger definition finalized" 10:21:28 "SAR_AI: Static Spawning for Helicopter patrols started" 10:21:30 "SAR_AI: Static Spawning for Helicopter patrols finished" 10:21:30 "SAR_AI: Static Spawning for infantry and heli patrols finished" ...maybe this helps anyone ,since im new on epoch and if im right its using reality server package? ...the one im good at is bliss from dayzcc . Maybe you have too old SAR_AI? I think the current version is 1.5.2, not 1.1.0. Link to comment Share on other sites More sharing options...
Ullsokken Posted October 8, 2013 Report Share Posted October 8, 2013 Does missions work on taviana? Link to comment Share on other sites More sharing options...
Torndeco Posted October 8, 2013 Author Report Share Posted October 8, 2013 The missions are static locations and are made up for cherno atm... And even then its only 11 or so mission spots There is no reason u can't go make up the locations for taviana The file u need to alter is https://github.com/Torndeco/DayZ-Missions/blob/master/dayz_server/missions/missions.sqf Link to comment Share on other sites More sharing options...
Hadlis Posted October 10, 2013 Report Share Posted October 10, 2013 I'm having problems with the bit of code your adding to the init file. I have a PRIV server and they have a different file structure for the server and mission files. When I place thie [] execVM "\z\addons\dayz_server\missions\mission_deamon.sqf"; in my init the server comes up with an error when I join and is unable to find the deamon.sqf file. I have tried to point the execvm to where the server files are located. I have tried both [] execVM "\z\Epoch_Server\addons\dayz_server\missions\mission_deamon.sqf"; and [] execVM "Epoch_Server\addons\dayz_server\missions\mission_deamon.sqf"; That last one is the actual file path I see when I go to the ftp to upload my files. Any suggestions on how to get this working? Thanks Mike Link to comment Share on other sites More sharing options...
Torndeco Posted October 10, 2013 Author Report Share Posted October 10, 2013 U will need to contact whoever is hosting your server for u... It should be no different to any other server scripts u have added.. Anyway i have no clue about a different file structure they are using. U will also need to edit the files as it is hardcoded to be in \z\addons\dayz_server\missions Link to comment Share on other sites More sharing options...
vex_dev Posted October 12, 2013 Report Share Posted October 12, 2013 I'm having problems with the bit of code your adding to the init file. I have a PRIV server and they have a different file structure for the server and mission files. When I place thie [] execVM "\z\addons\dayz_server\missions\mission_deamon.sqf"; in my init the server comes up with an error when I join and is unable to find the deamon.sqf file. I have tried to point the execvm to where the server files are located. I have tried both [] execVM "\z\Epoch_Server\addons\dayz_server\missions\mission_deamon.sqf"; and [] execVM "Epoch_Server\addons\dayz_server\missions\mission_deamon.sqf"; That last one is the actual file path I see when I go to the ftp to upload my files. Any suggestions on how to get this working? Thanks Mike I have the same problem, i'm gonna try to init it from the missions folder, wait some minutes and i will have the results EDIT: the mission starts but players got kicked by battleye create vehicle restriction #2, i'm working on it EDIT 2: i realized, you cannot access to dayz_server from mission init.sqf on a private server, trying to start missions directly from dayz_server code EDIT 3: well, the entire problem is the dayz_server.pbo and how you manage it, because i have the same problem with every file that i add. PBO manager, pbo view and cpbo doesn't work with this. I'm gonna keep trying EDIT 4: finally working. Solution? PBOview in another pc, sad but true. For those who want a working copy of dayz_server.pbo in 1.0.2.4 with sarge AI Missions and death messages PM to me :) Link to comment Share on other sites More sharing options...
Robinajax Posted October 12, 2013 Report Share Posted October 12, 2013 Doesn't start a mission if server fps < 20, easy to change in files.. Where to change this? Link to comment Share on other sites More sharing options...
Torndeco Posted October 12, 2013 Author Report Share Posted October 12, 2013 https://github.com/Torndeco/DayZ-Missions/blob/master/dayz_server/missions/mission_deamon.sqf#L111 Robinajax 1 Link to comment Share on other sites More sharing options...
timothypaul26 Posted October 12, 2013 Report Share Posted October 12, 2013 @Torndeco I'm having trouble following your directions. Am I to put a folder into my dayz_server folder called missions, then add the missions.sqf, mission_deamon.sqf, mission_deamon_confi.sqf, a folder called misc and in that the fillBoxes.sqf? after that all I have to do is add the // Mission System [] execVM "\z\addons\dayz_server\missions\mission_deamon.sqf"; to my mission init.sqf? Maybe this is for more advanced scripters, and I am a newer server owner. Maybe that's why I don't understand, but if I could get this working I'd love to have it on my server. Thanks for the good work, and any help would be appreciated. Link to comment Share on other sites More sharing options...
TheSzerdi Posted October 13, 2013 Report Share Posted October 13, 2013 Very cool. I look forward to seeing more. I especially like the random loot for boxes. Link to comment Share on other sites More sharing options...
MatthewK Posted October 14, 2013 Report Share Posted October 14, 2013 Firstly, cheers for this. Though, I'm not sure this is working.. I've been the only person logged into my server for the last hour and so far I've not seen your missions mentioned anywhere on my screen, I've checked the map several times for map markers but nothing.. I do see this in my rpt file: 9:16:04 "DEBUG: Mission Code: Start......." 9:16:04 "DEBUG: Mission Code: AI Vehicle Pool: any" 9:16:04 "DEBUG: Mission Code: Waiting...." So I'm wondering, does this mean the mission is simply waiting for a random amount of time to execute, or does it mean the mission is running and its waiting to time out ? I'm a little confused , sorry :( Also, what happens with players who log in after the event has started. Do they get a reminder, is the marker refreshed on the map? Does the mission time out after a set time? Cheers :) Link to comment Share on other sites More sharing options...
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