DS-Lars Posted October 6, 2014 Report Share Posted October 6, 2014 Hello i am using the dubug from AsReMix but i really would love to have the coins in the middle right of my screen like ccg has, Does anybody know how i can do this? I am using the souls version. Lars Link to comment Share on other sites More sharing options...
Rocu Posted October 6, 2014 Report Share Posted October 6, 2014 This topic here should help you out: Link to comment Share on other sites More sharing options...
DS-Lars Posted October 7, 2014 Author Report Share Posted October 7, 2014 Okey i understand how i have to do that now, But how can i have a debug with only coins and bank? Link to comment Share on other sites More sharing options...
DS-Lars Posted October 7, 2014 Author Report Share Posted October 7, 2014 This is what i have right now, But if i try to remove the otherlines my server crashes. disableSerialization; AsReMixhud_Control = true; while {true} do { 1000 cutRsc ["AsReMixhud","PLAIN"]; _wpui = uiNameSpace getVariable "AsReMixhud"; _vitals = _wpui displayCtrl 4900; _Player = player; ZombieKills = _Player getVariable["zombieKills",0]; Money = _Player getVariable["cashMoney",0]; Hero_Kills = _Player getVariable["humanKills",0]; Bank_Balance = _Player getVariable["bankMoney",0]; Bandit_Kills = _Player getVariable["banditKills",0]; Humanity = _Player getVariable["humanity",0]; Blood = _Player getVariable["USEC_BloodQty",12000]; Fps = (round diag_fps); _stime = 0; if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;}; _hours = (_stime/60/60); _hours = toArray (str _hours); _hours resize 1; _hours = toString _hours; _hours = compile _hours; _hours = call _hours; _minutes = floor(_stime/60); _minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];}; if(Humanity >= 5000) then { Humanity_Icon = "<img size='0.9' image='Scripts\Player_Hud\icons\HeroHumanity.paa'/>"; }; if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = "<img size='0.9' image='Scripts\Player_Hud\icons\CivHumanity.paa'/>"; }; if(Humanity <= 199) then { Humanity_Icon = "<img size='0.9' image='Scripts\Player_Hud\icons\BanditHumanity.paa'/>"; }; _vitals ctrlSetStructuredText parseText format [" <t size='0.8' align='right'>~~~~~ Stats ~~~~~</t><br/> <t size='0.9'> %1 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\Health.paa'/><br/> <t size='0.9'> %2 %3 </t><br/> <t size='0.9'> %4 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\Money.paa'/><br/> <t size='0.9'> %5 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\Bank.paa'/><br/> <t size='0.9'> %6 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\HeroKills.paa'/><br/> <t size='0.9'> %7 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\BanditKills.paa'/><br/> <t size='0.9'> %8 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\ZombieKills.paa'/><br/> <t size='0.9'> %9h %10min </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\Uptime.paa'/><br/> <t size='0.9'> %11 </t><img size='0.9' align='right' image='Scripts\Player_Hud\icons\Fps.paa'/><br/> <t size='0.8' align='right'>~~~~~~~~~~~~~~~~~</t><br/>", Blood, [Humanity] call BIS_fnc_numberText, Humanity_Icon, [Money] call BIS_fnc_numberText, [bank_Balance] call BIS_fnc_numberText, Hero_Kills, Bandit_Kills, Zombiekills, _hours, _minutes2, Fps ]; _vitals ctrlCommit 0; sleep 1.5; }; Link to comment Share on other sites More sharing options...
Zupa Posted October 7, 2014 Report Share Posted October 7, 2014 delete all u dont need lol ^^ u are asking whats actually in the file Link to comment Share on other sites More sharing options...
DS-Lars Posted October 7, 2014 Author Report Share Posted October 7, 2014 But if i delete everything that i think i don't need it doesnt work anymore. What can i delete and what can't i? Link to comment Share on other sites More sharing options...
DS-Lars Posted October 7, 2014 Author Report Share Posted October 7, 2014 Fixed Link to comment Share on other sites More sharing options...
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