Bonewalker82 Posted October 2, 2014 Report Share Posted October 2, 2014 I have spoken to several players about the ability to sell a partially used energy pack to the trader and buy back a refueled pack for only one more Krypto. Some feel it is an exploit, and some do not. I believe that the rarity of energy packs and the advantage they provide is a strong incentive to engage in this practice. It would be nice if there were some other way to refill your energy packs (i.e. While in a running vehicle), or if energy packs were more common. Thank you for your time and effort in creating this great mod. It has made ARMA 3 fun to play for me and my clan mates. Link to comment Share on other sites More sharing options...
nedfox Posted October 2, 2014 Report Share Posted October 2, 2014 IMO used energy packs (and ammo) should be discarded by traders.. ie. not sellable. Link to comment Share on other sites More sharing options...
wingtip Posted October 2, 2014 Report Share Posted October 2, 2014 no, you shouldn't be able to sell less than full mags or energy UNLESS the trader resells them exactly as they are and at a discounted price which I don't think there is a mechanic for that so the best thing is just disallow less than full mags/batterys be sold... but players still need the ability to buy them router 1 Link to comment Share on other sites More sharing options...
router Posted October 3, 2014 Report Share Posted October 3, 2014 no, you shouldn't be able to sell less than full mags or energy UNLESS the trader resells them exactly as they are and at a discounted price which I don't think there is a mechanic for that so the best thing is just disallow less than full mags/batterys be sold... but players still need the ability to buy them i agree with you wingtip 100% Link to comment Share on other sites More sharing options...
Shadow Moses Posted October 3, 2014 Report Share Posted October 3, 2014 You could look at it as the vendor charges one krypto to recharge or refill the packs? HellbillyChaz 1 Link to comment Share on other sites More sharing options...
RC_Robio Posted October 3, 2014 Report Share Posted October 3, 2014 I think it probably a limitation of the traders. Otherwise you would have mass pollution of items in the trader with a certain amount per item. Then the trader list of items would be so long. You would have energy packs going from 1% to 100% in the list. It should be that you can only sell/trade pack that are 100%. Or maybe implement a recharger pack. Don't know just my 2 cents Link to comment Share on other sites More sharing options...
donelehon Posted October 13, 2014 Report Share Posted October 13, 2014 Would be nice if you could recharge energypacks with your own energy. works one way, why shouldnt it work in the other one? Link to comment Share on other sites More sharing options...
Nic Posted October 13, 2014 Report Share Posted October 13, 2014 I don't think this is an exploit because you are losing money when you buy it back, like a small fee to refill your ammo. Link to comment Share on other sites More sharing options...
Zombiemeatspin Posted November 2, 2014 Report Share Posted November 2, 2014 Found another bug with the energy pack in 0.21 If you use the energy pack on yourself it will always give 100 energy even if the energy pack is used slightly or totally. It doesn't give 90 80 70 and so on but always 100 energy. Link to comment Share on other sites More sharing options...
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