rhammer2003 Posted September 30, 2014 Report Share Posted September 30, 2014 Hello All, I seem to be having an issue at times with Player sync Example... "DISCONNECT: xxxxxxxx (76561198019582822) Object: B 1-1-G:1 (xxxxxxxxxxxx) REMOTE, _characterID: 1624 at loc [10153.3,-4593.06,89.6206]" ERROR: server_playerSync: Cannot Sync Player xxxxxx [1624]. Position in debug! [10153.3,-4593.06,89.6206]" I was wondering if anyone else had this issue? and if so is this potentialy related to the server_playerSync.sqf? I am using souls files for my Coins and banking. I would really like to solve this one as sometime it takes a long time (Long Count ) just to get on the server. Thanks Link to comment Share on other sites More sharing options...
Gr8 Posted October 4, 2014 Report Share Posted October 4, 2014 Had this issue, I was missing the souls dlls Link to comment Share on other sites More sharing options...
rhammer2003 Posted October 10, 2014 Author Report Share Posted October 10, 2014 I have souls DLLs installed and everything else is running good. I just get the player sync issue once in awhile with my players Link to comment Share on other sites More sharing options...
Rocu Posted October 10, 2014 Report Share Posted October 10, 2014 Once in a while? Perhaps the player IS in the debug area ie. when logging in, dying etc. Link to comment Share on other sites More sharing options...
rhammer2003 Posted October 10, 2014 Author Report Share Posted October 10, 2014 Rocu, what is happeneing is the player will try to login, and he gets all the way to the authenticating screen, it then cycles thru retrying to authenticate to authenticate repeatedly. if I go out to the db I then can see that instead of a normal UID they now have a zero, if I mnanualy change this to the last UID they had it will then allow them to login. Link to comment Share on other sites More sharing options...
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