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Error Player sync


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Hello All,

I seem to be having an issue at times with Player sync  Example...

"DISCONNECT: xxxxxxxx (76561198019582822) Object: B 1-1-G:1 (xxxxxxxxxxxx) REMOTE, _characterID: 1624 at loc [10153.3,-4593.06,89.6206]" ERROR: server_playerSync: Cannot Sync Player xxxxxx [1624]. Position in debug! [10153.3,-4593.06,89.6206]"

 

I was wondering if anyone else had this issue? and if so is this potentialy related to the server_playerSync.sqf? I am using souls files for my Coins and banking.

 

I would really like to solve this one as sometime it takes a long time (Long Count ) just to get on the server.

 

Thanks

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Rocu, what is happeneing is the player will try to login, and he gets all the way to the authenticating screen, it then cycles thru retrying to authenticate to authenticate repeatedly. if I go out to the db I then can see that instead of a normal UID they now have a zero, if I mnanualy change this to the last UID they had it will then allow them to login.

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