SadBoy1981 Posted September 22, 2014 Report Share Posted September 22, 2014 On my server was problem when all server vehicles was somewhere in forest, broken and stay there a long time after database delete them as inactiv. Also new players dont like when in the cities dont have any car so i make my own dynamic vehicle spawn points. Maybe someone do this before, anyway want to share my one. 1.Delete line on init.sqf call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; 2. Same place after if (isServer) then { add (in my case i have folder called "bases", but you can change it. ) [] execVM "bases\server_vehicles.sqf"; 3. Now add code inside server_vehicles.sqf if (isServer) then { _vehicle_0 = objNull; if (true) then { _object = createVehicle ["BAF_Offroad_D", [6245.3887, 2202.3735], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _object; _object setPos [6245.3887, 2202.3735]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_1 = objNull; if (true) then { _object = createVehicle ["Kamaz", [6517.3042, 2339.5059, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _object; _object setDir 146.60355; _object setVehicleArmor 0.55477303; _object setFuel 0.39999992; _object setVehicleAmmo 0; _object setPos [6517.3042, 2339.5059, -7.6293945e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_3 = objNull; if (true) then { _object = createVehicle ["datsun1_civil_1_open_DZE", [6605.9946, 2400.3362, 2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_3 = _object; _object setDir -65.831406; _object setVehicleArmor 0.38470855; _object setFuel 0.36645046; _object setVehicleAmmo 0.4278039; _object setPos [6605.9946, 2400.3362, 2.8610229e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_5 = objNull; if (true) then { _object = createVehicle ["datsun1_civil_2_covered", [6574.7847, 2493.9443, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _object; _object setDir 33.894196; _object setVehicleArmor 0.3810941; _object setFuel 0.39999992; _object setVehicleAmmo 0.39999992; _object setPos [6574.7847, 2493.9443, -3.8146973e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_6 = objNull; if (true) then { _object = createVehicle ["SkodaBlue_DZE1", [6427.646, 2614.0415, 4.7683716e-006], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _object; _object setDir -90.366554; _object setVehicleArmor 0.48619151; _object setFuel 0.27307767; _object setVehicleAmmo 0; _object setPos [6427.646, 2614.0415, 4.7683716e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_7 = objNull; if (true) then { _object = createVehicle ["SkodaGreen_DZE2", [6289.3721, 2613.5552, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; _vehicle_7 = _object; _object setDir 52.887074; _object setVehicleArmor 0.38035253; _object setFuel 0.4504174; _object setVehicleAmmo 0.30227128; _object setPos [6289.3721, 2613.5552, 4.9591064e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_8 = objNull; if (true) then { _object = createVehicle ["Volha_1_TK_CIV_EP1", [6372.4404, 2762.3311, 1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8 = _object; _object setDir 87.931152; _object setVehicleArmor 0.27307782; _object setFuel 0.42196524; _object setVehicleAmmo 0.42780402; _object setPos [6372.4404, 2762.3311, 1.1444092e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_9 = objNull; if (true) then { _object = createVehicle ["VWGolf_DZE2", [6521.9897, 2761.8079, 9.5367432e-007], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _object; _object setVehicleArmor 0.28183576; _object setFuel 0.465756; _object setVehicleAmmo 0.27891633; _object setPos [6521.9897, 2761.8079, 9.5367432e-007]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_10 = objNull; if (true) then { _object = createVehicle ["Mi17_Civilian", [6727.8975, 2509.4309, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _object; _object setDir -105.91739; _object setVehicleArmor 0.61390209; _object setFuel 0.23220667; _object setVehicleAmmo 0.39569113; _object setPos [6727.8975, 2509.4309, -1.5258789e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_11 = objNull; if (true) then { _object = createVehicle ["Mi17_Civilian", [7129.9863, 2655.4238, -0.77542436], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _object; _object setVehicleArmor 0.33146501; _object setFuel 0.52122378; _object setVehicleAmmo 0.69054729; _object setPos [7129.9863, 2655.4238, -0.77542436]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_12 = objNull; if (true) then { _object = createVehicle ["datsun1_civil_1_open_DZE", [7061.8511, 2598.1248, -4.7683716e-007], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _object; _object setVehicleArmor 0.39569083; _object setFuel 0.21469034; _object setVehicleAmmo 0.42780417; _object setPos [7061.8511, 2598.1248, -4.7683716e-007]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_13 = objNull; if (true) then { _object = createVehicle ["HMMWV_M1035_DES_EP1", [6822.0967, 2726.689, 1.335144e-005], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _object; _object setDir -2.3859515; _object setVehicleArmor 0.41028786; _object setFuel 0.53290129; _object setVehicleAmmo 0.36065847; _object setPos [6822.0967, 2726.689, 1.335144e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_14 = objNull; if (true) then { _object = createVehicle ["Lada1_TK_CIV_EP1_DZE2", [7065.3857, 2853.3362, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _object; _object setDir -67.169342; _object setVehicleArmor 0.28183576; _object setFuel 0.29935181; _object setVehicleAmmo 0.36649725; _object setPos [7065.3857, 2853.3362, 5.7220459e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_15 = objNull; if (true) then { _object = createVehicle ["GLT_M300_LT", [6705.8037, 2992.8291, 5.2452087e-006], [], 0, "CAN_COLLIDE"]; _vehicle_15 = _object; _object setDir 56.036507; _object setVehicleArmor 0.40078819; _object setFuel 0.49490279; _object setVehicleAmmo 0.40444893; _object setPos [6705.8037, 2992.8291, 5.2452087e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_16 = objNull; if (true) then { _object = createVehicle ["SUV_PMC", [6843.8218, 3139.4905, -1.4305115e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _object; _object setDir 193.65326; _object setVehicleArmor 0.36065847; _object setFuel 0.69999993; _object setVehicleAmmo 0.5999999; _object setPos [6843.8218, 3139.4905, -1.4305115e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_17 = objNull; if (true) then { _object = createVehicle ["SUV_Camo_DZE1", [7058.2637, 3127.2134, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; _vehicle_17 = _object; _object setDir -108.4172; _object setVehicleArmor 0.4292872; _object setFuel 0.50662684; _object setVehicleAmmo 0.41028798; _object setPos [7058.2637, 3127.2134, 4.9591064e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_19 = objNull; if (true) then { _object = createVehicle ["UAZ_Unarmed_TK_EP1_DZE3", [7838.7534, 3524.2827, 4.529953e-005], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _object; _object setVehicleArmor 0.49708042; _object setFuel 0.39999992; _object setVehicleAmmo 0.5999999; _object setPos [7838.7534, 3524.2827, 4.529953e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_20 = objNull; if (true) then { _object = createVehicle ["V3S_Gue", [7976.2271, 3302.551, 5.1498413e-005], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _object; _object setDir -106.67822; _object setVehicleArmor 0.49999991; _object setFuel 0.51316047; _object setVehicleAmmo 0.5999999; _object setPos [7976.2271, 3302.551, 5.1498413e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_21 = objNull; if (true) then { _object = createVehicle ["Lada2_DZE4", [8691.8398, 2433.0896, 9.9182129e-005], [], 0, "CAN_COLLIDE"]; _vehicle_21 = _object; _object setDir 85.591248; _object setVehicleArmor 0.51682121; _object setFuel 0.49999991; _object setVehicleAmmo 0.69999993; _object setPos [8691.8398, 2433.0896, 9.9182129e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_23 = objNull; if (true) then { _object = createVehicle ["UAZ_Unarmed_TK_EP1_DZE3", [9497.3135, 2016.3376, 0.00018215179], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _object; _object setDir 78.441582; _object setVehicleArmor 0.49999991; _object setFuel 0.50999987; _object setVehicleAmmo 0.49999991; _object setPos [9497.3135, 2016.3376, 0.00018215179]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_24 = objNull; if (true) then { _object = createVehicle ["car_sedan_DZE4", [10045.214, 1865.6731, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _object; _object setVehicleArmor 0.47154769; _object setFuel 0.50078815; _object setVehicleAmmo 0.46283653; _object setPos [10045.214, 1865.6731, 6.1035156e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_25 = objNull; if (true) then { _object = createVehicle ["tractorOld", [10342.252, 1886.3257, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _object; _object setVehicleArmor 0.41028798; _object setFuel 0.50078815; _object setVehicleAmmo 0.35190064; _object setPos [10342.252, 1886.3257, -1.5258789e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_26 = objNull; if (true) then { _object = createVehicle ["LandRover_CZ_EP1", [10354.968, 2222.5071, 0.0002117157], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _object; _object setDir 42.005199; _object setVehicleArmor 0.42196524; _object setFuel 0.53290123; _object setVehicleAmmo 0.42780402; _object setPos [10354.968, 2222.5071, 0.0002117157]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_27 = objNull; if (true) then { _object = createVehicle ["Lada1_TK_CIV_EP1_DZE2", [10405.562, 2379.7703, 3.0994415e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _object; _object setVehicleArmor 0.43656197; _object setFuel 0.52414316; _object setVehicleAmmo 0.42196539; _object setPos [10405.562, 2379.7703, 3.0994415e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_28 = objNull; if (true) then { _object = createVehicle ["HMMWV_DZ", [10493.461, 2347.9744, 6.4849854e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _object; _object setVehicleArmor 0.46283641; _object setFuel 0.43072349; _object setVehicleAmmo 0.48619151; _object setPos [10493.461, 2347.9744, 6.4849854e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_29 = objNull; if (true) then { _object = createVehicle ["VWGolf_DZE2", [10510.787, 2279.387, 8.392334e-005], [], 0, "CAN_COLLIDE"]; _vehicle_29 = _object; _object setVehicleArmor 0.40736839; _object setFuel 0.57085311; _object setVehicleAmmo 0.36357805; _object setPos [10510.787, 2279.387, 8.392334e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_30 = objNull; if (true) then { _object = createVehicle ["Volha_1_TK_CIV_EP1_DZE1", [10428.526, 2585.0076, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _object; _object setDir -93.198021; _object setVehicleArmor 0.31102937; _object setFuel 0.52998209; _object setVehicleAmmo 0.37525547; _object setPos [10428.526, 2585.0076, 3.0517578e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_32 = objNull; if (true) then { _object = createVehicle ["Skoda_DZE3", [10440.714, 2572.3098, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _object; _object setDir 57.659687; _object setVehicleArmor 0.36357793; _object setFuel 0.57669175; _object setVehicleAmmo 0.58253068; _object setPos [10440.714, 2572.3098, 2.6702881e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_33 = objNull; if (true) then { _object = createVehicle ["Mi17_Civilian", [10668.177, 2416.0847, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _object; _object setDir -29.651438; _object setVehicleArmor 0.50222445; _object setFuel 0.66135329; _object setVehicleAmmo 0.50954628; _object setPos [10668.177, 2416.0847, -7.6293945e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_34 = objNull; if (true) then { _object = createVehicle ["BAF_Offroad_W", [10821.522, 2708.8013, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _object; _object setDir 166.86313; _object setVehicleArmor 0.4424009; _object setFuel 0.59420794; _object setVehicleAmmo 0.39277151; _object setPos [10821.522, 2708.8013, 3.0517578e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_35 = objNull; if (true) then { _object = createVehicle ["BAF_ATV_W", [11316.6, 3315.4929, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; _vehicle_35 = _object; _object setVehicleArmor 0.44532007; _object setFuel 0.55917555; _object setVehicleAmmo 0.40736824; _object setPos [11316.6, 3315.4929, -1.1444092e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_36 = objNull; if (true) then { _object = createVehicle ["Ikarus", [12052.853, 3498.0186, 3.862381e-005], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _object; _object setDir 147.33995; _object setVehicleArmor 0.45699775; _object setFuel 0.56501418; _object setVehicleAmmo 0.35190037; _object setPos [12052.853, 3498.0186, 3.862381e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_37 = objNull; if (true) then { _object = createVehicle ["hilux1_civil_3_open_DZE1", [13373.487, 5437.6919, 6.8664551e-005], [], 0, "CAN_COLLIDE"]; _vehicle_37 = _object; _object setDir 68.912628; _object setVehicleArmor 0.39861056; _object setFuel 0.58836907; _object setVehicleAmmo 0.46575573; _object setPos [13373.487, 5437.6919, 6.8664551e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_38 = objNull; if (true) then { _object = createVehicle ["hilux1_civil_2_covered_DZE3", [13401.6, 6125.938, 4.196167e-005], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _object; _object setDir -12.39529; _object setVehicleArmor 0.49203026; _object setFuel 0.48035246; _object setVehicleAmmo 0.44823968; _object setPos [13401.6, 6125.938, 4.196167e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_39 = objNull; if (true) then { _object = createVehicle ["hilux1_civil_3_open_DZE1", [13453.915, 6363.9873, 4.9591064e-005], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _object; _object setDir 42.514744; _object setVehicleArmor 0.47451395; _object setFuel 0.68396682; _object setVehicleAmmo 0.38401356; _object setPos [13453.915, 6363.9873, 4.9591064e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_40 = objNull; if (true) then { _object = createVehicle ["hilux1_civil_2_covered_DZE3", [13395.416, 6603.9307, 1.3828278e-005], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _object; _object setVehicleArmor 0.451159; _object setFuel 0.43948159; _object setVehicleAmmo 0.44240102; _object setPos [13395.416, 6603.9307, 1.3828278e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_41 = objNull; if (true) then { _object = createVehicle ["Kamaz", [13127.257, 7092.6138, 3.8146973e-006], [], 0, "CAN_COLLIDE"]; _vehicle_41 = _object; _object setDir 19.979269; _object setVehicleArmor 0.55843413; _object setFuel 0.60588533; _object setVehicleAmmo 0.43656212; _object setPos [13127.257, 7092.6138, 3.8146973e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_42 = objNull; if (true) then { _object = createVehicle ["M1030", [12986.913, 8034.1855, 3.3378601e-005], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _object; _object setPos [12986.913, 8034.1855, 3.3378601e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_43 = objNull; if (true) then { _object = createVehicle ["M1030", [12904.48, 8329.9902, 0.00010108948], [], 0, "CAN_COLLIDE"]; _vehicle_43 = _object; _object setPos [12904.48, 8329.9902, 0.00010108948]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_44 = objNull; if (true) then { _object = createVehicle ["M1030", [12874.966, 8602.7695, 3.0040741e-005], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _object; _object setPos [12874.966, 8602.7695, 3.0040741e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_45 = objNull; if (true) then { _object = createVehicle ["datsun1_civil_1_open_DZE", [12271.17, 9051.3555, 9.5367432e-005], [], 0, "CAN_COLLIDE"]; _vehicle_45 = _object; _object setPos [12271.17, 9051.3555, 9.5367432e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_46 = objNull; if (true) then { _object = createVehicle ["datsun1_civil_2_covered", [12033.648, 9084.4082, 7.6293945e-005], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _object; _object setDir 65.623993; _object setVehicleArmor 0.5124656; _object setFuel 0.47743326; _object setVehicleAmmo 0.43072334; _object setPos [12033.648, 9084.4082, 7.6293945e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_47 = objNull; if (true) then { _object = createVehicle ["datsun1_civil_3_open", [12016.902, 9147.6299, 4.196167e-005], [], 0, "CAN_COLLIDE"]; _vehicle_47 = _object; _object setDir -53.995655; _object setVehicleArmor 0.3840133; _object setFuel 0.5679338; _object setVehicleAmmo 0.43364266; _object setPos [12016.902, 9147.6299, 4.196167e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_48 = objNull; if (true) then { _object = createVehicle ["Ural_TK_CIV_EP1", [12254.668, 9474.334, 0.00022315979], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _object; _object setVehicleArmor 0.46867517; _object setFuel 0.53873992; _object setVehicleAmmo 0.38693303; _object setPos [12254.668, 9474.334, 0.00022315979]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_49 = objNull; if (true) then { _object = createVehicle ["S1203_TK_CIV_EP1", [12355.488, 9673.9941, -2.8610229e-006], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _object; _object setVehicleArmor 0.49203026; _object setFuel 0.46575585; _object setVehicleAmmo 0.38109425; _object setPos [12355.488, 9673.9941, -2.8610229e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_50 = objNull; if (true) then { _object = createVehicle ["SkodaBlue_DZE1", [12780.411, 9668.542, 7.6293945e-006], [], 0, "CAN_COLLIDE"]; _vehicle_50 = _object; _object setVehicleArmor 0.38401356; _object setFuel 0.48035246; _object setVehicleAmmo 0.56793368; _object setPos [12780.411, 9668.542, 7.6293945e-006]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_51 = objNull; if (true) then { _object = createVehicle ["SkodaGreen_DZE2", [13010.347, 10072.899, 3.7670135e-005], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _object; _object setVehicleArmor 0.63433731; _object setFuel 0.5679338; _object setVehicleAmmo 0.52122366; _object setPos [13010.347, 10072.899, 3.7670135e-005]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_52 = objNull; if (true) then { _object = createVehicle ["SkodaBlue_DZE1", [3644.3823, 2464.0027], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _object; _object setVehicleArmor 0.4336428; _object setFuel 0.62924039; _object setVehicleAmmo 0.23220639; _object setPos [3644.3823, 2464.0027]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; _vehicle_53 = objNull; if (true) then { _object = createVehicle ["SkodaBlue_DZE1", [11216.262, 12205.212], [], 0, "CAN_COLLIDE"]; _vehicle_53 = _object; _object setDir 90.534836; _object setVehicleArmor 0.48911068; _object setFuel 0.46867532; _object setPos [11216.262, 12205.212]; _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; }; }; To make new spawn points you can use 3d editor, save mission file, edit and copy inside server_vehicles.sqf After you save mission file from 3d editor only what you must to change is _this to _object and add 4 lines for each vehicle. _object setVariable ["malsar",1,true]; _uniqueid = str(round(random 999999)); _object setVariable ["ObjectID", _uniqueid, true]; _object setVariable ["ObjectUID", _uniqueid, true]; Also if vehicles kill palyers and blow up u must open your compile/server_updateObject.sqf search for line if (!_parachuteWest and !(locked _object)) then { and add above if (_object getVariable "MalSar" == 1) exitWith {}; I have spawn points only in big cities like Cherno, Elektro so you can add your own spawn points and vehicles. ALL VEHICLES SPAWN BACK TO SPAWN POINTS AFTER RESTART. (sorry my bad english) Dew 1 Link to comment Share on other sites More sharing options...
Pro_Speedy Posted September 22, 2014 Report Share Posted September 22, 2014 I wouldn't say this is particularly great as it isn't dynamic at all it's predictable. And will also clog up the Map/DB with a load of cars. TBH i prefer the dynamic vehicles default as the car spawns aren't that bad i just need to move the helis from the north. Nice tut anyway Link to comment Share on other sites More sharing options...
CartoonrBOY Posted September 22, 2014 Report Share Posted September 22, 2014 I agree with you Pro_Speedy. I'm installing this, however to spawn bicycles instead. I think that would work quite well. Beans...SadBoy1981. Link to comment Share on other sites More sharing options...
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