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Heres an Idea. Move furniture from houses into bases.


BioHazard050

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hmmmm  ill go even further on this idea train and offer this...

 

 

 

to craft-

 

3xclothes (all 3 must be same class clothes)

3xlumber packs = chair (a new class of chair with custom texture and storage abilities say 4 or 5 item storage limit)

 

6xclothes (all 6 must be same class clothes)

6xlumber packs= sofa (a new class of sofa with custom texture and storage abilities say 10 item storage limit)

 

throw in some metal requirements and you can make lockers, beds, cabinets, 

 

 

I'd also make requirments for NAILS, HAMMER/and or toolbox but we dont have some of them yet if theyre even coming... but if these are made as requirements then the storage capacity should be increased as well...

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To put my own idea into this, related to loot spawns. There has been a suggestion on the github of existing houses being allowed to use for housing.

 

Got me to thinking about craftable loot points, but they would need to be in an area where passing survivors could feasibly pass through. A locked base wouldn't allow for passers by to leave / lose their loot in a cupboard, settee etc.

 

A mixture of allowing existing houses to have a lock on the door and then allow for crafting loot spawns within the house, leaving the house unlocked would allow loot to spawn more readily but would allow for passing survivors to get in. Lock the door and loot stops spawning..

 

Is a bit of a balance between stopping base building from blocking houses from being looted and making the houses upgradable and used as a home / base. Maybe as a start point before upgrading to full base building, a survivor shared house..

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