Pro_Speedy Posted September 18, 2014 Report Share Posted September 18, 2014 Hello, I have a rough idea of how to set up more instances of Arma, but am not completely sure. I was hoping someone could write me a rough guide or link me to a guide as i am unsure how to use different MPmission folders and battleye folders ect Thanks Speedy (I'd rather keep it in one folder) Link to comment Share on other sites More sharing options...
0 cen Posted September 18, 2014 Report Share Posted September 18, 2014 Just create a new @Server folder, a new instance_ folder and put your mission file in mpmissions folder. Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted September 18, 2014 Author Report Share Posted September 18, 2014 Just create a new @Server folder, a new instance_ folder and put your mission file in mpmissions folder. Can i ask what are in your @server folders? Thanks Cen *also* do i need another arma2oaserver.exe? Link to comment Share on other sites More sharing options...
0 Greenan Posted September 18, 2014 Report Share Posted September 18, 2014 DONT HELP THIS CHILD. Link to comment Share on other sites More sharing options...
0 raymix Posted September 18, 2014 Report Share Posted September 18, 2014 Can i ask what are in your @server folders? *also* do i need another arma2oaserver.exe? Those are default @Dayz_Epoch_Server folders just renamed and (obviously) files edited inside to fit the server config and scripts. You can name your @mod folder whataver you want, as long as .bat files or launch params are adjusted to use them. make a copy of your arma2oaserver.exe and rename it, re-adjust your batch files to use their assigned instance folders and .exe files, that's all. Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted September 18, 2014 Author Report Share Posted September 18, 2014 DONT HELP THIS CHILD. Why not? Those are default @Dayz_Epoch_Server folders just renamed and (obviously) files edited inside to fit the server config and scripts. You can name your @mod folder whataver you want, as long as .bat files or launch params are adjusted to use them. make a copy of your arma2oaserver.exe and rename it, re-adjust your batch files to use their assigned instance folders and .exe files, that's all. Ok but say if i wanted 2 chernarus servers and they both have the same mission name how do i differentiate them to have different scripts ect I can't find where the MPmission folder gets called Thanks Link to comment Share on other sites More sharing options...
0 Nakama Mind Posted September 18, 2014 Report Share Posted September 18, 2014 I followed this link http://forums.bistudio.com/showthread.php?147537-Tutorial-How-to-run-ArmA3-server-on-a-dedicated-server&p=2401936&viewfull=1#post2401936 which I found from a link raymix had posted to me on this subject (Thanks again btw) Find which method works best for you I suppose, I just personally mix and matched the described methods, used a bunch of symlinks to save disk space with a script a friend wrote up for me in python. METHOD 1 see THIS POST for more detailed information This is copy of the master install into a different directory As may times as you have space for Pros Most robust Unique MpMissions folder Unique "keys" folder Allows ability to run seperate instances of different branches of the game, (E.g Dev or Stable) Cons Uses more drive space Requires more effort to create and automate the updating process METHOD 2 This uses 1 master install folder and has renamed arma3server.exe's in sub folders of the master see THIS POST for more detailed information Pros (Compared to Method 1) Uses less space than Method 1 Updating will be easier Cons (Compared to Method 1) Not very Robust Shares MpMissions folders with all the other exe's (Will create a very cluttered MpMissions folder and allows admins to select addon required missions for a mod this server instance isn't running Shares "keys" folder with all other exe's (This can cause an issue when running various differing -mod servers) Will not allow you to run seperate instances of different branches of the game METHOD 3 This is a hybrid of method 1, in that it is essentially a "Virtual" copy of the master install in a different directory the difference being that many folders are sim linked to the initial Master directory simlink GUI: Pros (Compared to Method 1) Uses less drive space (As you wont have multiple copies of the addons folder) Allows for unique MpMissions folder if desired Allows for unique "keys" folder if desired Updating will be easier Cons (Compared to Method 1) Requires more effort to initially create the simlinks and directories Will not allow you to run seperate instances of different branches of the game at the same time, (E.g Dev or Stable) METHOD 4 You could of course mix n match all 3 methods to suit your specific requirements Result is much more organized for someone like me and preferable IMO. Link to comment Share on other sites More sharing options...
0 raymix Posted September 18, 2014 Report Share Posted September 18, 2014 Nakama Mind 1 Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted September 18, 2014 Author Report Share Posted September 18, 2014 That helps! In the last picture you say " rename the exe's as required" but they are the same name? Confused me a bit Also with BEC i am guessing i just create different config and name it e.g config2 and then in the bat do the -f config2.cfg? Thanks Link to comment Share on other sites More sharing options...
0 Pro_Speedy Posted September 20, 2014 Author Report Share Posted September 20, 2014 One thing i forgot, what about different Server PBO's? Link to comment Share on other sites More sharing options...
Question
Pro_Speedy
Hello,
I have a rough idea of how to set up more instances of Arma, but am not completely sure. I was hoping someone could write me a rough guide or link me to a guide as i am unsure how to use different MPmission folders and battleye folders ect
Thanks
Speedy
(I'd rather keep it in one folder)
Link to comment
Share on other sites
9 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now