Chunk. No Captain Chunk. Posted August 27, 2014 Report Share Posted August 27, 2014 Alot of my players have been asking for Flip vehicle options and i always hated the action menu for it. Here's a good alternative!Clean Vehicle Flip (Right click Version)"I am asuming you already have some scripts set up using the right click option. If not follow this link: http://epochservers.com/viewtopic.php?f=14&t=13" or Alternatively: Firstly download: https://www.dropbox.com/s/jwo7mup5chfhond/Vehicle%20Flip.rar?dl=0 and extract it to the root of your mission file / .pbo Then navigate to your file: extra_rc.hpp, which for me is located: Mission Pbo > Custom Once you have opened that file, in between these lines: class ExtraRc { }; add this: class ItemETool { class usefilp { text = "Flip Vehicle"; script = "execVM 'custom\flip\flipvehicle.sqf'"; }; }; So it should look like this: class ExtraRc { class ItemETool { class usefilp { text = "Flip Vehicle"; script = "execVM 'custom\flip\flipvehicle.sqf'"; }; }; }; once you've done this save, repack and upload!Configuration if you want change the Item you have to right click then, change this value in your extra_rc.hpp file: class ItemETool to: class ItemToolbox ^ (Example) Images GaspArt 1 Link to comment Share on other sites More sharing options...
Achmed Posted August 27, 2014 Report Share Posted August 27, 2014 Flip vehicle is already built in to epoch, only you need 2 people for larger vehicles Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted August 27, 2014 Author Report Share Posted August 27, 2014 Flip vehicle is already built in to epoch, only you need 2 people for larger vehicles Well this allows for one person to flip everything. ^^ My people wanted so I thought I'd post It. :D Link to comment Share on other sites More sharing options...
Achmed Posted August 27, 2014 Report Share Posted August 27, 2014 would it not be better (and easier) to instead of add another flip script but to instead just change the amount of people needed to flip? In fn_selfActions.sqf look for // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; change the 2 after "playersNear >=" to a 1 should mean 1 person can flip all vehicles Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted August 27, 2014 Author Report Share Posted August 27, 2014 would it not be better (and easier) to instead of add another flip script but to instead just change the amount of people needed to flip? In fn_selfActions.sqf look for // CURSOR TARGET VEHICLE if(_isVehicle) then { //flip vehicle small vehicles by your self && all other vehicles with help nearby if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then { _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]); if(_isVehicletype || (_playersNear >= 2)) then { _player_flipveh = true; }; }; change the 2 after "playersNear >=" to a 1 should mean 1 person can flip all vehicles I didn't think of that. But I've done it in my server now and it seems to work good. So yeah, i guess its just preference. Link to comment Share on other sites More sharing options...
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