striker Posted December 9, 2014 Author Report Share Posted December 9, 2014 no update yet :((((((((((( Wait patiently bud :( I don't want to release a script that has the same bug from the last script. I want you to enjoy the script, not hate it because that bug is still not fixed. striker Link to comment Share on other sites More sharing options...
striker Posted December 9, 2014 Author Report Share Posted December 9, 2014 Hello guys, I fixed the issue with objects not snapping at the correct angle on objects that were rotated just enough to throw the axis's off. THE UPDATE WILL BE TOMORROW, if not, shoot me ;) The fix was simple, but was difficult because I neglected to look at the saved direction in the database. *HOTFIX FOR DEGREES BEING OFF AFTER RESTART ON OBJECT ROTATED MORE THAN 90 DEGREES server_monitor.sqf Find: if (DZE_GodModeBase) then { Put the following above it: _object setVariable["memDir",_dir,true]; snap_build.sqf Find: _objectSnapGizmo setDir (getDir _nearbyObject); Replace with: _objectSnapGizmo setDir (_nearbyObject getVariable["memDir",0]); player_build.sqf or player_build_publish.sqf Find: _tmpbuilt setdir _dir; Put the following after it: _tmpbuilt setVariable["memDir",_dir,true]; player_upgrade.sqf and player_buildingDowngrade.sqf Find: _object setDir _dir; Put the following after it: _object setVariable["memDir",_dir,true]; player_lockVault.sqf and player_unlockVault.sqf Find: _holder setdir _dir; Put the following after it: _holder setVariable["memDir",_dir,true]; Yep, im a f**king moron, stone me to death, ill understand... Enjoy! Link to comment Share on other sites More sharing options...
HungEmmaoLP Posted December 9, 2014 Report Share Posted December 9, 2014 Hello, Put your old self_actions.sqf back into the mission file and see if that solves that issue. If it does, search for player_upgrade.sqf and change to path accordingly. striker Great, this worked just fine, I get the take ownership and the Vectors menu. So far so good. Thanks for the head-sup! Now when I press build, the build is immediately canceled. I am sorry for stealing time. Apparently no one else is having this issue(or everyone else is just way more capable). Best Regards, Huppabubba Link to comment Share on other sites More sharing options...
striker Posted December 9, 2014 Author Report Share Posted December 9, 2014 Great, this worked just fine, I get the take ownership and the Vectors menu. So far so good. Thanks for the head-sup! Now when I press build, the build is immediately canceled. I am sorry for stealing time. Apparently no one else is having this issue(or everyone else is just way more capable). Best Regards, Huppabubba Hey, What is the cancel message you are getting, if any? Sorry if I don't respond for several hours, it's 1:46 AM here and I have school in the morning :P striker Link to comment Share on other sites More sharing options...
HungEmmaoLP Posted December 9, 2014 Report Share Posted December 9, 2014 Hey, What is the cancel message you are getting, if any? Sorry if I don't respond for several hours, it's 1:46 AM here and I have school in the morning :P striker Hey Striker, alright seems i had a mistake somewhere. not to sure where. It is fixed now. basically reinstalled Vectors with your fix for the Take Ownership and all works. Kudos and thanks for the help Link to comment Share on other sites More sharing options...
carl101 Posted December 9, 2014 Report Share Posted December 9, 2014 hi guys, i am getting this error in my server functions within the code i added 21:33:50 Error in expression <object getVariable[(_variable + "_CHK"),_vNew]; _result = _vNew - _vOld; _object> 21:33:50 Error position: <_vNew]; _result = _vNew - _vOld; _object> 21:33:50 Error Undefined variable in expression: _vnew 21:33:50 File z\addons\dayz_server\init\server_functions.sqf, line 578 any idea what could be causing it? http://pastebin.com/vmQVRC7c thanks Link to comment Share on other sites More sharing options...
striker Posted December 11, 2014 Author Report Share Posted December 11, 2014 Hey guys, Just want to give an update on the progress of the files. I'm adding a variable where server admins can set the degrees that a person can rotate by. For exampe: DZE_vectorDegrees = [1,5,45,90]; Which is default, but you can go as extreme as: DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90]; Your choice :) striker Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 Hey, Just want to show you the updated user interface that was inspired by Raymix's and ABLGDayZ's user interfaces :) striker Link to comment Share on other sites More sharing options...
RedBreath Posted December 12, 2014 Report Share Posted December 12, 2014 Yay you updated it :P glad I didnt delay you too much last night xD Link to comment Share on other sites More sharing options...
Gr8 Posted December 12, 2014 Report Share Posted December 12, 2014 Looks good, I am also looking forward to keyboard shortcuts. RedBreath 1 Link to comment Share on other sites More sharing options...
Gr8 Posted December 12, 2014 Report Share Posted December 12, 2014 Now it should be compatible with the latest P4L now, yes? Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 Looks good, I am also looking forward to keyboard shortcuts. What keys should be used? There are not any group of 4 keys that make any sense to use for vector. striker Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 Now it should be compatible with the latest P4L now, yes? When released, yes. :) striker Link to comment Share on other sites More sharing options...
Gr8 Posted December 12, 2014 Report Share Posted December 12, 2014 What keys should be used? There are not any group of 4 keys that make any sense to use for vector. striker number pad keys sounds like they would do Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 number pad keys sounds like they would do 7,9,4,6,1,3 all do something striker Link to comment Share on other sites More sharing options...
Gr8 Posted December 12, 2014 Report Share Posted December 12, 2014 7,9,4,6,1,3 all do something striker I agree but You can easily override it while Vector Building Is Turned on Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 Hey everybody! Version 4 has been released! :D :D :D :D :D :D striker Link to comment Share on other sites More sharing options...
zipper Posted December 12, 2014 Report Share Posted December 12, 2014 Hey everybody! Version 4 has been released! :D :D :D :D :D :D striker Awesome work buddy, so do we just copy pasta and replace the files you have provided? naturally the custom guys will have to merge files if i am correct. Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 Awesome work buddy, so do we just copy pasta and replace the files you have provided? naturally the custom guys will have to merge files if i am correct. Yep, your are correct :) striker Link to comment Share on other sites More sharing options...
RedBreath Posted December 12, 2014 Report Share Posted December 12, 2014 When ya gonna finish that vehicle bases script? ;) Link to comment Share on other sites More sharing options...
daveslayerv1 Posted December 12, 2014 Report Share Posted December 12, 2014 hey guys just a quick question any ideas why after the installation vehicles and safes delete?!?! part of my RPT: 13:52:44 "TIME SYNC: Local Time set to [2013,8,3,13,52]" 13:52:59 B 1-1-C:1 (Skoda) REMOTE: Getting out while IsMoveOutInProgress 13:52:59 "Deleting object Ural_INS with invalid ID at pos [6913.53,11382.2,-0.0955505]" 13:52:59 "Deleting object Ural_INS with invalid ID at pos [6913.53,11382.2,-0.0955505]" 13:52:59 Client: Local object 2:5273 not found 13:52:59 Server: Object info 2:5273 not found during Changing Owner 13:52:59 Server: Object 2:5273 not found (message 52) 13:53:13 "infiSTAR.de Log: Devastator(76561197971532415) - Entered SafeZone @063076" 13:53:13 "Deleting object ArmoredSUV_PMC_DZE with invalid ID at pos [6918.88,11452.2,0.0426025]" 13:53:38 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 (Devastator) REMOTE Devastator Moving to CockNostril" is this to do with plotpole for life?? and is there a version of build vectors that doesnt require the use of plotpole for life??? donation coming your way if i can get this working ;D p.s good chatting to you last night RedBreath :D Link to comment Share on other sites More sharing options...
scottnkc Posted December 12, 2014 Report Share Posted December 12, 2014 striker do i still need to add Precise Base Building also i want to add door locks and plot management any thing i need to know thanks a great script scott Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 hey guys just a quick question any ideas why after the installation vehicles and safes delete?!?! part of my RPT: 13:52:44 "TIME SYNC: Local Time set to [2013,8,3,13,52]" 13:52:59 B 1-1-C:1 (Skoda) REMOTE: Getting out while IsMoveOutInProgress 13:52:59 "Deleting object Ural_INS with invalid ID at pos [6913.53,11382.2,-0.0955505]" 13:52:59 "Deleting object Ural_INS with invalid ID at pos [6913.53,11382.2,-0.0955505]" 13:52:59 Client: Local object 2:5273 not found 13:52:59 Server: Object info 2:5273 not found during Changing Owner 13:52:59 Server: Object 2:5273 not found (message 52) 13:53:13 "infiSTAR.de Log: Devastator(76561197971532415) - Entered SafeZone @063076" 13:53:13 "Deleting object ArmoredSUV_PMC_DZE with invalid ID at pos [6918.88,11452.2,0.0426025]" 13:53:38 "infiSTAR.de PVAH_WriteLog: B 1-1-D:1 (Devastator) REMOTE Devastator Moving to CockNostril" is this to do with plotpole for life?? and is there a version of build vectors that doesnt require the use of plotpole for life??? donation coming your way if i can get this working ;D p.s good chatting to you last night RedBreath :D Hey, Ill work on the none Plot For life one when I get home :) Should only take a few minutes. Rimblock's P4L seems to have a lot of errors in it. Primarily in the compiles.sqf file. That was the issue for me. I'm probably going to just fork Raymix's github and only use his files. P4L is just way to messy to work with and I cannot provide support for it. striker Link to comment Share on other sites More sharing options...
striker Posted December 12, 2014 Author Report Share Posted December 12, 2014 striker do i still need to add Precise Base Building also i want to add door locks and plot management any thing i need to know thanks a great script scott Hey, You don't have to, but it is HIGHLY recommended. If you have used it on the previous versions, you HAVE to install it or else it will cause errors. As far as door and plot management, you should be able to follow the guide given by them without any issue with vectors. :) striker Link to comment Share on other sites More sharing options...
scottnkc Posted December 12, 2014 Report Share Posted December 12, 2014 i added it but it didnt work metal floors came back flat on restart scott https://www.dropbox.com/sh/dw1sedx7qi9wey7/AADdOLem7SgEaoxGY0IHdkA9a?dl=0 my files Link to comment Share on other sites More sharing options...
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