Vindomire Posted August 5, 2014 Author Report Share Posted August 5, 2014 no... i tested it on 3 different servers. when you get 20 items in your combined inventory it stops and says inventory full... every time... maybe your getting confused with the double loop. one is the mining loop and a nested loop is the animation loop.... the nested animation loop runs 10 loops of swinging animation then proceeds tot he rest of the while ismining loop and starts all over again. Jossy 1 Link to comment Share on other sites More sharing options...
Creep Posted August 5, 2014 Report Share Posted August 5, 2014 well isnt working for me, but I will check it some more :S It seems that if you enter the area without having your sledge equipped then u need to leave it again and reenter it having it eqquipped to get the scroll option.. if u can confirm that, it could need some tweeks since it confuses players Link to comment Share on other sites More sharing options...
hogscraper Posted August 6, 2014 Report Share Posted August 6, 2014 We were unable to duplicate the infinite mining without exploiting a few things in this mod. We also had a few players miss the cuttext because they were used to ignoring those when not out doing missions. Kilrath, I sent you another message with a few more changes to address some things we found trying to exploit your mod. As always, if I'm stepping on your toes, let me know:) Link to comment Share on other sites More sharing options...
Vindomire Posted August 6, 2014 Author Report Share Posted August 6, 2014 you arent stepping on my toes pretty soon i wont be around to support the mod. Link to comment Share on other sites More sharing options...
Vindomire Posted August 6, 2014 Author Report Share Posted August 6, 2014 Version 1.2 Uploaded. Just copy over your mining\init.sqf and mining\start.sqf Changes listed on main post. Thanks hogscraper for most of the good updates. Unless something exploitable is found and fixed this will be my last release on this. It seems to function as intended. If people want to post how they used and modified it for others feel free. Link to comment Share on other sites More sharing options...
c5s Posted August 6, 2014 Report Share Posted August 6, 2014 I love this script its awsome and works perfect :ph34r: :D Link to comment Share on other sites More sharing options...
glowpowner Posted August 6, 2014 Report Share Posted August 6, 2014 Version 1.2 Uploaded. Just copy over your mining\init.sqf and mining\start.sqf Changes listed on main post. Thanks hogscraper for most of the good updates. Unless something exploitable is found and fixed this will be my last release on this. It seems to function as intended. If people want to post how they used and modified it for others feel free. since the new update 1.2 its bugged sometimes it works but not always look at the Image link http://cloud-4.steampowered.com/ugc/39723915205101316/3C77F2EF2991EA7325AC0582FF67056325FAD504/ Link to comment Share on other sites More sharing options...
hogscraper Posted August 6, 2014 Report Share Posted August 6, 2014 I tried to add a check for what you're looking at the other day and had to abandon that idea as there were just a few spots you can look at that will actually work. Sometimes backing up and looking towards the top worked, sometimes it didn't. Since Kilrath said that was his last update, go into start.sqf and delete that section: if (!(_cursorTarget isKindOf "MAP_R2_RockTower")) exitWith { isMining = false; systemChat("Must look at what your Mining."); }; If I can find a better fix I will post it as a reply here. Link to comment Share on other sites More sharing options...
Vindomire Posted August 6, 2014 Author Report Share Posted August 6, 2014 i found that lookat a the rock thing works fine after a few seconds. I would log in and try it and it would keep saying you have to looka t what your mining but then after looking at it for about 30 seconds it would let me mine and look around (just not away from teh rock) and work fine. as hogscraper says you can delete that section and all will be well for you, however people will be able to spin around and check their surroundings. Removed the cursor check from the pack. Apparently even though it was working great for me, others on my server couldnt get it to work at all. hogscraper 1 Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted August 8, 2014 Report Share Posted August 8, 2014 Hey man great script and like the idea. Quick question, is there a way to make the nodes only spawn in when you reach X amount of players? If there is only a few players on you could just sit there for long periods of time and farm ore's. I appreciate any help or information thanks and cheers! Link to comment Share on other sites More sharing options...
Vindomire Posted August 8, 2014 Author Report Share Posted August 8, 2014 Of course there is. remove them from the area file and im sure you can write a script to tell when a certain amount of players are online and have the script create the beltbuckle and the rocktower either in predefined spaces or randomly around the map... i dont want to code it for you but it is very possible. Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted August 9, 2014 Report Share Posted August 9, 2014 Awesome thanks for the info and help man and of course no need for you to write a script for someone else. You did exactly what my above post asked for so I appreciate that, thanks and keep up the good work man! Link to comment Share on other sites More sharing options...
Vindomire Posted August 9, 2014 Author Report Share Posted August 9, 2014 sure thing. If you write the script and want to share it feel free. Link to comment Share on other sites More sharing options...
AG.Ndogg97 Posted August 9, 2014 Report Share Posted August 9, 2014 I'm not the head coder so I don't decide what projects we do and don't do, but if we end up doing this I will gladly share it here for everyone to use. Again thanks for the great idea and script! -AGN Link to comment Share on other sites More sharing options...
Rocky2892 Posted August 22, 2014 Report Share Posted August 22, 2014 Thx for this great script. Ive running it on my server and it is really great. Got one serious problem. Dont know it is only on my server. Description: If you run around the stone and use your scrollbar to start mining, it says in the chat „mining started“ and „Mining cycle cancelled“. When you do that 5 times in a row you will get 5 „start mining“ options in your scrollbar while standing still in front o fit. While mining, you can click on every 5 options to start the cycle 5 times at a time while doing one cycle. Can someone confirm that kind of bug? Here a video from my Server: https://www.youtube.com/watch?v=oX4CTGL1IDA Link to comment Share on other sites More sharing options...
x2dezjohn Posted August 22, 2014 Report Share Posted August 22, 2014 yh noticed this too beat me to saying it^ Link to comment Share on other sites More sharing options...
Rocky2892 Posted August 24, 2014 Report Share Posted August 24, 2014 Someone around here who can fix this bug? Link to comment Share on other sites More sharing options...
Jossy Posted August 25, 2014 Report Share Posted August 25, 2014 I'm looking into what is causing the issue, on my edited version I don't have this issue so bare with me while I try to replicate it Link to comment Share on other sites More sharing options...
Jossy Posted August 25, 2014 Report Share Posted August 25, 2014 To fix the duplicate messages (appears to have worked) remove s_player_mine = -1; from stop.sqf so it looks like this //Mining Stop isMining = false; systemChat("Mining Stopped"); player removeAction s_player_mining; Link to comment Share on other sites More sharing options...
Rocky2892 Posted September 12, 2014 Report Share Posted September 12, 2014 Thx man, it fixed it. no more trouble to use this awesome script Link to comment Share on other sites More sharing options...
ARC_Solo Posted September 12, 2014 Report Share Posted September 12, 2014 With the ore. To Avoid a smelting conundrum Add them to your traders class Category_901 { class PartOreGold { type = "trade_items"; buy[] = {400,"Coins"}; sell[] = {200,"Coins"};}; class PartOreSilver { type = "trade_items"; buy[] = {300,"Coins"}; sell[] = {150,"Coins"};}; class PartOre { type = "trade_items"; buy[] = {200,"Coins"}; sell[] = {100,"Coins"};}; }; Then Add ,["Ore",901] to the traders of your choice. Also just like to thank you again for this script. I've tweaked it for my own server to run - Normal mines - Cinder Mines - Weed Farms - Metal farms. Really nifty little script Link to comment Share on other sites More sharing options...
Vindomire Posted September 15, 2014 Author Report Share Posted September 15, 2014 glad you guys like it. Link to comment Share on other sites More sharing options...
Vindomire Posted October 13, 2014 Author Report Share Posted October 13, 2014 By the way, the glitch that allows players to mine like a mofo, just delete the line in the init that sets the stop mining command, its usless anyways since you can just walk to cancel. Link to comment Share on other sites More sharing options...
choppra Posted October 13, 2014 Report Share Posted October 13, 2014 Is there any way to set it so that the sledgehammer breaks randomly? Link to comment Share on other sites More sharing options...
Vindomire Posted November 29, 2014 Author Report Share Posted November 29, 2014 im sure there is a way, likely not that hard either... Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now