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[Help] 1.0.5.1 rpt allowed vehicles error


HellWalker

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Hey guys,

I'm running DayZ Overpoch 1.0.5.1 amd i'm get some errors, i already tried to find them in google or in this forum, but no success....

 

Can anyone help me?

 

This is waht shows in my rpt log

9:45:45 Error in expression <Dedicated) exitWith { }; 


while {count AllowedVehiclesList > 0} do {


_index = >
 9:45:45   Error position: <AllowedVehiclesList > 0} do {


_index = >
 9:45:45   Error Undefined variable in expression: allowedvehicleslist
 9:45:45 File z\addons\dayz_server\init\server_functions.sqf, line 240
 9:45:45 Error in expression <esList resize _lastIndex;
};


if (count AllowedVehiclesList == 0) then {
diag_lo>
 9:45:45   Error position: <AllowedVehiclesList == 0) then {
diag_lo>
 9:45:45   Error Undefined variable in expression: allowedvehicleslist
 9:45:45 File z\addons\dayz_server\init\server_functions.sqf, line 262

And this is the file it refer to

 

line237   spawn_vehicles = {
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];


line240   if (!isDedicated) exitWith { }; //Be sure the run this


while {count AllowedVehiclesList > 0} do {
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
_index = floor random count AllowedVehiclesList;
_random = AllowedVehiclesList select _index;


_vehicle = _random select 0;
_velimit = _random select 1;


_qty = {_x == _vehicle} count serverVehicleCounter;


// If under limit allow to proceed
if (_qty <= _velimit) exitWith {};


// vehicle limit reached, remove vehicle from list
// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
_lastIndex = (count AllowedVehiclesList) - 1;
if (_lastIndex != _index) then {
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
};
AllowedVehiclesList resize _lastIndex;
line262  };


if (count AllowedVehiclesList == 0) then {
diag_log("DEBUG: unable to find suitable vehicle to spawn");
} else {


// add vehicle to counter for next pass
serverVehicleCounter set [count serverVehicleCounter,_vehicle];


// Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air";
_isShip = _vehicle isKindOf "Ship";


if(_isShip || _isAir) then {
if(_isShip) then {
// Spawn anywhere on coast on water
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position));
} else {
// Spawn air anywhere that is flat
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
};




} else {
// Spawn around buildings && 50% near roads
if((random 1) > 0.5) then {


waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;


_position = _position modelToWorld [0,0,0];


waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;


//diag_log("DEBUG: spawning near road " + str(_position));


} else {


waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = BuildingList call BIS_fnc_selectRandom;


_position = _position modelToWorld [0,0,0];


waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;


//diag_log("DEBUG: spawning around buildings " + str(_position));


};
};
// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
if ((count _position) == 2) then { 


_dir = round(random 180);


_istoomany = _position nearObjects ["AllVehicles",50];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };


//place vehicle 
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
_veh setdir _dir;
_veh setpos _position; 


if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText _vehicle;
}; 


// Get position with ground
_objPosition = getPosATL _veh;


clearWeaponCargoGlobal  _veh;
clearMagazineCargoGlobal  _veh;
// _veh setVehicleAmmo DZE_vehicleAmmo;


// Add 0-3 loots to vehicle using random cfgloots 
_num = floor(random 4);
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];


for "_x" from 1 to _num do {
_iClass = _allCfgLoots call BIS_fnc_selectRandom;


_itemTypes = [];
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "cfgLoot" >> _iClass);
};


_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;


_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
_veh addMagazineCargoGlobal [_itemType,1];
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
};


[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
};
};
};

 

I'm not that advanced in scripting, of course, so maybe you guys can help me with that!

Thanks!

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Error Undefined variable in expression: allowedvehicleslist

 

means that the array allowedvehicleslist in dynamic_vehicle.sqf is not being loaded from the server files. Check that your mission file is loading dynamic_vehicle.sqf.

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Hey guys,

I'm running DayZ Overpoch 1.0.5.1 amd i'm get some errors, i already tried to find them in google or in this forum, but no success....

 

Can anyone help me?

 

This is waht shows in my rpt log

9:45:45 Error in expression <Dedicated) exitWith { }; 


while {count AllowedVehiclesList > 0} do {


_index = >
 9:45:45   Error position: <AllowedVehiclesList > 0} do {


_index = >
 9:45:45   Error Undefined variable in expression: allowedvehicleslist
 9:45:45 File z\addons\dayz_server\init\server_functions.sqf, line 240
 9:45:45 Error in expression <esList resize _lastIndex;
};


if (count AllowedVehiclesList == 0) then {
diag_lo>
 9:45:45   Error position: <AllowedVehiclesList == 0) then {
diag_lo>
 9:45:45   Error Undefined variable in expression: allowedvehicleslist
 9:45:45 File z\addons\dayz_server\init\server_functions.sqf, line 262

And this is the file it refer to

 

line237   spawn_vehicles = {
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];


line240   if (!isDedicated) exitWith { }; //Be sure the run this


while {count AllowedVehiclesList > 0} do {
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
_index = floor random count AllowedVehiclesList;
_random = AllowedVehiclesList select _index;


_vehicle = _random select 0;
_velimit = _random select 1;


_qty = {_x == _vehicle} count serverVehicleCounter;


// If under limit allow to proceed
if (_qty <= _velimit) exitWith {};


// vehicle limit reached, remove vehicle from list
// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
_lastIndex = (count AllowedVehiclesList) - 1;
if (_lastIndex != _index) then {
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
};
AllowedVehiclesList resize _lastIndex;
line262  };


if (count AllowedVehiclesList == 0) then {
diag_log("DEBUG: unable to find suitable vehicle to spawn");
} else {


// add vehicle to counter for next pass
serverVehicleCounter set [count serverVehicleCounter,_vehicle];


// Find Vehicle Type to better control spawns
_isAir = _vehicle isKindOf "Air";
_isShip = _vehicle isKindOf "Ship";


if(_isShip || _isAir) then {
if(_isShip) then {
// Spawn anywhere on coast on water
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning boat near coast " + str(_position));
} else {
// Spawn air anywhere that is flat
waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
};




} else {
// Spawn around buildings && 50% near roads
if((random 1) > 0.5) then {


waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;


_position = _position modelToWorld [0,0,0];


waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;


//diag_log("DEBUG: spawning near road " + str(_position));


} else {


waitUntil{!isNil "BIS_fnc_selectRandom"};
_position = BuildingList call BIS_fnc_selectRandom;


_position = _position modelToWorld [0,0,0];


waitUntil{!isNil "BIS_fnc_findSafePos"};
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;


//diag_log("DEBUG: spawning around buildings " + str(_position));


};
};
// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
if ((count _position) == 2) then { 


_dir = round(random 180);


_istoomany = _position nearObjects ["AllVehicles",50];
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };


//place vehicle 
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
_veh setdir _dir;
_veh setpos _position; 


if(DZEdebug) then {
_marker = createMarker [str(_position) , _position];
_marker setMarkerShape "ICON";
_marker setMarkerType "DOT";
_marker setMarkerText _vehicle;
}; 


// Get position with ground
_objPosition = getPosATL _veh;


clearWeaponCargoGlobal  _veh;
clearMagazineCargoGlobal  _veh;
// _veh setVehicleAmmo DZE_vehicleAmmo;


// Add 0-3 loots to vehicle using random cfgloots 
_num = floor(random 4);
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];


for "_x" from 1 to _num do {
_iClass = _allCfgLoots call BIS_fnc_selectRandom;


_itemTypes = [];
if (DZE_MissionLootTable) then{
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
}
else {
{
_itemTypes set[count _itemTypes, _x select 0]
} count getArray(configFile >> "cfgLoot" >> _iClass);
};


_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;


_index = floor(random _cntWeights);
_index = _weights select _index;
_itemType = _itemTypes select _index;
_veh addMagazineCargoGlobal [_itemType,1];
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
};


[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
};
};
};

 

I'm not that advanced in scripting, of course, so maybe you guys can help me with that!

Thanks!

did you ever fix this problem ??

I am getting same error in rpt file for my newest overpoch tavi server  with vilayer

 

my init...

if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf"; //Compile vehicle configs
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I made a couple typos with commas when I edited my dynamic_vehicles.sqf and it was giving me this error presumably because it couldn't load the file.

 

It's worth having another look at dynamic_vehicles.sqf if you have edited it recently (ie. rebuilding a server).

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