kat Posted June 28, 2014 Report Share Posted June 28, 2014 I have an issue using 'DZE_defaultSkin'. In my case, upon spawning, your inventory screen will display and any attempt at closing it will revert you to the loading screen where it seems to freeze. You can see that your clothing has changed while looking at inventory screen This only happens with newly spawned characters. There wasn't any error in the .rpt either. exact entry is DZE_defaultSkin = [["CIV_EuroMan01_EP1","Functionary2_EP1"],["Rita_Ensler_EP1","CIV_EuroWoman01_EP1"]]; Not a huge issue, just wondering if its a bug or just my instance. Thanks! Link to comment Share on other sites More sharing options...
0 Markokil321 Posted June 28, 2014 Report Share Posted June 28, 2014 May want to report this here: https://github.com/vbawol/DayZ-Epoch/issues?state=open I'll see if i have time to test on my testserver, also check your client .rpt if you haven't already for errors. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted June 29, 2014 Report Share Posted June 29, 2014 When I try using this, I just spawn into a black screen and nothing more. Someone suggested the DZE_defaultSkin line should be in a specific place in the init.sqf. Where should it be? Link to comment Share on other sites More sharing options...
0 icomrade Posted June 30, 2014 Report Share Posted June 30, 2014 You must use skins, not models. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted June 30, 2014 Report Share Posted June 30, 2014 Here's what I did to try to randomize the skins and it didn't work. _male = ["Sniper1_DZ","Camo1_DZ","Rocket_DZ","Soldier1_DZ","RU_Policeman_DZ","Pilot_EP1_DZ","Haris_Press_EP1_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","GUE_Soldier_Sniper_DZ","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"] call BIS_fnc_selectRandom; _female = ["SurvivorWpink_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ"] call BIS_fnc_selectRandom; DZE_defaultSkin = [_male,_female]; The only thing I can think of is that it's in the wrong part of the init.sqf. Link to comment Share on other sites More sharing options...
0 icomrade Posted June 30, 2014 Report Share Posted June 30, 2014 Here's what I did to try to randomize the skins and it didn't work. _male = ["Sniper1_DZ","Camo1_DZ","Rocket_DZ","Soldier1_DZ","RU_Policeman_DZ","Pilot_EP1_DZ","Haris_Press_EP1_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","GUE_Soldier_Sniper_DZ","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"] call BIS_fnc_selectRandom; _female = ["SurvivorWpink_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ"] call BIS_fnc_selectRandom; DZE_defaultSkin = [_male,_female]; The only thing I can think of is that it's in the wrong part of the init.sqf. Nope it will automatically randomize it for you if there is more than 1 element in the nested array. Try this _male = ["Sniper1_DZ","Camo1_DZ","Rocket_DZ","Soldier1_DZ","RU_Policeman_DZ","Pilot_EP1_DZ","Haris_Press_EP1_DZ","GUE_Commander_DZ","Functionary1_EP1_DZ","Priest_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","GUE_Soldier_Sniper_DZ","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; _female = ["SurvivorWpink_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ"]; DZE_defaultSkin = [_male,_female]; I want to put emphasis on the NESTED ARRAY part of what I just said. You must use a format like this. DZE_defaultSkin = [ARRAY1,ARRAY2]; Note that BIS_FNC_selectRandom returns a random element of the array it is passed so it was returning a string, so you were doing something like this. DZE_defaultSkin = [sTRING1,STRING2]; Which doesn't work. EDIT: I just realize that you are using the player models, not the skins. I.e. Sniper1_DZ needs to be Skin_Sniper1_DZ. I will change it to accept either in the hotfix. Link to comment Share on other sites More sharing options...
Question
kat
I have an issue using 'DZE_defaultSkin'.
In my case, upon spawning, your inventory screen will display and any attempt at closing it will revert you to the loading screen where it seems to freeze.
You can see that your clothing has changed while looking at inventory screen
This only happens with newly spawned characters.
There wasn't any error in the .rpt either.
exact entry is
Not a huge issue, just wondering if its a bug or just my instance.
Thanks!
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