Chris9183 Posted May 29, 2014 Report Share Posted May 29, 2014 As the title says, the DayZ 1.8.1 update is released, as well as an Arma 2 update to 112555. I run an Epoch server, and am wondering if an Epoch update will be required for the server to function, or will I only need to update the @DayZ folder and the Arma 2 files? Thanks. Link to comment Share on other sites More sharing options...
Flosstradamus Posted May 30, 2014 Report Share Posted May 30, 2014 1.0.5 addresses this issue. You will need to update to the latest beta patch to run the new epoch patch because Gamespy is shutting down May 31st. Link to comment Share on other sites More sharing options...
zombieland78 Posted May 30, 2014 Report Share Posted May 30, 2014 Is it likely that all the epoch servers will take on the changes of the vanilla mod? or will many just pick and choose? I get a little confused between how epoch works versus the main mod. (plus, any idea when DayZ Commander will have these updates?) Link to comment Share on other sites More sharing options...
carl101 Posted May 30, 2014 Report Share Posted May 30, 2014 Is it likely that all the epoch servers will take on the changes of the vanilla mod? or will many just pick and choose? I get a little confused between how epoch works versus the main mod. (plus, any idea when DayZ Commander will have these updates?) I wish it did because we would have them awesome trip wires they have in the mod Link to comment Share on other sites More sharing options...
Chris9183 Posted May 30, 2014 Author Report Share Posted May 30, 2014 Thanks for replies, I found 1.0.5 and downloading it now. Link to comment Share on other sites More sharing options...
Chris9183 Posted May 30, 2014 Author Report Share Posted May 30, 2014 Well I've put together a test server on my local machine and when I run the new epoch (with the new Dayz and the latest Arma 2 beta) the server crashes when I try connecting to it, with the following error before closing: File mpmissions\DayZ_Epoch_11.Chernarus\mission.sqm, line 1312: 'Mission/Sensors/Item0.enter':"" encountered instead of '=' So I dove into that file and found that line, but it's identical to nearly every other part of the code in that file and I honestly don't have the first clue what to do about this one. My client has the latest dayz, epoch and beta installed as well. Any ideas? Anyone else having this issue? Link to comment Share on other sites More sharing options...
MGT Posted May 30, 2014 Report Share Posted May 30, 2014 Thanks for replies, I found 1.0.5 and downloading it now. It's not released :D Link to comment Share on other sites More sharing options...
Chris9183 Posted May 30, 2014 Author Report Share Posted May 30, 2014 It's not released :D Supposedly this is it? https://github.com/vbawol/DayZ-Epoch It says update to 1.0.5 Link to comment Share on other sites More sharing options...
raymix Posted May 30, 2014 Report Share Posted May 30, 2014 @Chris: it's an open source code, not released yet. You'll also need to use correct pbo prefix Link to comment Share on other sites More sharing options...
Chris9183 Posted May 30, 2014 Author Report Share Posted May 30, 2014 Oh I see. Thanks raymix. Guess my server's gonna have some downtime until the new Epoch is finished. Link to comment Share on other sites More sharing options...
Chris9183 Posted May 30, 2014 Author Report Share Posted May 30, 2014 I really need to get my server going, but it's gonna be running on 1.0.4.2, and most of the playerbase is gonna be updating their clients to the new DayZ patch. Is there any point in running the server? Link to comment Share on other sites More sharing options...
Chris9183 Posted May 30, 2014 Author Report Share Posted May 30, 2014 Got my server reverted back to DayZ 1.8.0.3 and she's running like a champ again. Until Epoch releases their patch, you have to run 1.8.0.3 version of DayZ. The newest Arma 2 update works without problems, only the new DayZ version borks things. Link to comment Share on other sites More sharing options...
cen Posted May 31, 2014 Report Share Posted May 31, 2014 It doesn't use DayZ mod code at all Lol. No idea what you're on about... Link to comment Share on other sites More sharing options...
Chris9183 Posted May 31, 2014 Author Report Share Posted May 31, 2014 It doesn't use DayZ mod code at all Lol. No idea what you're on about... Yeah well, each time I ran it with the new DayZ, it spat code errors and didn't launch. Link to comment Share on other sites More sharing options...
cen Posted May 31, 2014 Report Share Posted May 31, 2014 That's because the new dayz mod on steam is for dayz mod 1.8.1, not dayz epoch... Flosstradamus 1 Link to comment Share on other sites More sharing options...
cring0 Posted May 31, 2014 Report Share Posted May 31, 2014 The regular Arma 2 DayZ mod is separate from Epoch. It doesn't use anything from @dayz, just @DayZ_Epoch. You don't have to have the DayZ mod installed to run Dayz Epoch, just Arma 2, Operation Arrowhead, and the Epoch mod. It's okay, I was confused about this a while back too, I thought Epoch required DayZ since its a mod of a mod. =P Some other threads: Link to comment Share on other sites More sharing options...
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