kevin 385874 Posted May 27, 2014 Report Share Posted May 27, 2014 how do i change the overburden weight Link to comment Share on other sites More sharing options...
0 Mochan Posted May 27, 2014 Report Share Posted May 27, 2014 You mean the 'weight' you actually collapse at or completely disable it? Link to comment Share on other sites More sharing options...
0 kevin 385874 Posted May 27, 2014 Author Report Share Posted May 27, 2014 Dont want to disable unless backpack slots stay big but if not how do i change weight Link to comment Share on other sites More sharing options...
0 RimBlock Posted May 28, 2014 Report Share Posted May 28, 2014 Not quite so simple. The weight for items are hard coded in the R3F_realism mod. They can be found here (GitHub version). These then combine with the tiredness side of things to work out when you will have different tiredness affects. The levels at which blackout and all the different factors that affect them (player stance, weight, speed etc) are all in the R3F_TIRED_Configuration.sqf file (GitHub Version). For a quick fix, maybe look at changing the blackout value or adding it as a variable in the variables.sqf file and change the realism mod so it references the variable rather than having it hard coded. As the realism is external it may be worth taking a quick look at the GNU General Public License it is under to make sure there are no issues with changing the code, especially if you are going to make it available to others. MasterHiggins 1 Link to comment Share on other sites More sharing options...
0 calamity Posted May 28, 2014 Report Share Posted May 28, 2014 THIS DISABLES IT ADD IT IN INIT.SQF DZE_R3F_WEIGHT = false; Backpack slots stay the same.. Link to comment Share on other sites More sharing options...
0 kevin 385874 Posted May 28, 2014 Author Report Share Posted May 28, 2014 THIS DISABLES IT ADD IT IN INIT.SQF DZE_R3F_WEIGHT = false; Backpack slots stay the same.. Hope this works is very helpful,fun,and less annoying. Link to comment Share on other sites More sharing options...
0 MasterHiggins Posted February 6, 2015 Report Share Posted February 6, 2015 The weight for items are hard coded in the R3F_realism mod. They can be found here (GitHub version). No such file there. Where those parameters can be found now? Link to comment Share on other sites More sharing options...
0 Tech_Support Posted February 6, 2015 Report Share Posted February 6, 2015 Create a file called player_monitor.sqf copy this into it if (isServer) then { waitUntil{dayz_preloadFinished}; }; _id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; if (DZE_R3F_WEIGHT) then { //_void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf"; }; or get it from dayz_code.pbo and place // infront of this line like this //_void = [] execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf"; Then place the file in your mission folder/pbo like inside your custom folder or fixes folder Open up your init.sqf in your mission folder/pbo Find: _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; make sure you change the file path to where u put it so if you put it in the custom folder it will look like this _playerMonitor = [] execVM "custom\player_monitor.sqf"; Link to comment Share on other sites More sharing options...
0 RimBlock Posted February 6, 2015 Report Share Posted February 6, 2015 No such file there. Where those parameters can be found now? Just clicked on it and the file came right up. Not sure why you cannot see it. Link to comment Share on other sites More sharing options...
0 MasterHiggins Posted February 7, 2015 Report Share Posted February 7, 2015 Just clicked on it and the file came right up. Not sure why you cannot see it. I'm sorry, i meant in my dayz_code. There is no R3F_CfgWeight.h. Link to comment Share on other sites More sharing options...
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kevin 385874
how do i change the overburden weight
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