RimBlock Posted May 22, 2014 Report Share Posted May 22, 2014 Mine came back with "False" after that command in the ARMA2NetExplorer. What version of Dot Net are you using. I seem to recall a post concerning Windows Server 2012 r2 not working due to it having Dot Net 4.5.1 installed as default. Link to comment Share on other sites More sharing options...
Sandbird Posted May 22, 2014 Author Report Share Posted May 22, 2014 False could mean wrong db name/user/pass in the Databases.txt....check the arma2net logs at the path i posted above. Link to comment Share on other sites More sharing options...
otto14 Posted May 22, 2014 Report Share Posted May 22, 2014 You put @Arma2NET and Arma2NETMySQLPlugin folders in the server's root folder right? And also the Databases.txt ? (In the Arma2NETMySQLPlugin folder and also in your C:\Users\xxxx\AppData\Local\Arma2NETMySQL folder in the server) In the server go to : \arma 2 operation arrowhead\@Arma2NET and run the Arma2NetExplorer.exe Then paste this inside: Arma2NETMySQLCommand ['dayz_epoch',"SELECT InstanceID FROM character_data LIMIT 1"] If you see a result (like: [[["11"]]]) then everything is fine...your .sqf is wrongly written, we'll get to that after. If you see an error there then go here: C:\Users\xxxx\AppData\Local\Arma2NET and check the latest log....what error does it say at the bottom ? Report back :) ps: you start the server with the parameters like the one i have in my .bat file right? (adding that extra ;@Arma2NET) Sorry the delay to reply. My folders look okay, the mod is running fine, the log show me the result. but in game it aways return <null>. You have to use some code together the init or in the arma2net to unblock the hive or something like that? Because it's strange, in the mission editor it works fine, but in my server root it dont work, even the log returning the result. There is my version of arma2net: "2.3.0.0" and arma2netmysqlplugin: "1.0 Beta 3". Just this command of example, work fine in mission editor, it's wrong run it in the server? I have to add something? _result = "Arma2Net.Unmanaged" callExtension "Arma2NETMySQLCommand ['dayz_epoch', 'SELECT InstanceID FROM character_data LIMIT 1']"; _result = call compile _result; _coco = nil; while {isNil("_coco")} do { hintSilent format["%1",_result]; sleep 0.5; }; Link to comment Share on other sites More sharing options...
Sandbird Posted May 22, 2014 Author Report Share Posted May 22, 2014 Just this command of example, work fine in mission editor, it's wrong run it in the server? I have to add something? _result = "Arma2Net.Unmanaged" callExtension "Arma2NETMySQLCommand ['dayz_epoch', 'SELECT InstanceID FROM character_data LIMIT 1']"; _result = call compile _result; _coco = nil; while {isNil("_coco")} do { hintSilent format["%1",_result]; sleep 0.5; }; This i confusing...let me give you an example.... First of all the editor is server and client together, so no need to separate those two...but the real server is different. Some things run in the server some in the client. And if we want to send the server some stuff then we do it with publicvariableserver command. In your dayz_server/init/server_functions.sqf put this: //At the top put this line (right under the other call compiles server_requestQ = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_requestQ.sqf"; Then a bit further down where the hiveext functions are put this: myserver_hiveWrite = { private["_mykey","_mydata"]; _mykey = _this; _mydata = format["Arma2NETMySQLCommand ['dayz_epoch',""%1""]",_mykey]; MY_SQL_RES = "Arma2Net.Unmanaged" callExtension _mydata; }; Then in your mission file open your publicEH.sqf and search for PVDZE_veh_Publish. Under that put: "PVDZE_myselectQ" addPublicVariableEventHandler {(_this select 1) call server_requestQ}; Ok so far ? We have created a way for the client to communicate with the server to be able to send PVDZE_myselectQ and all its parameters to the server. This way its more secure cause we dont expose the SQL query on the client files...of course we havent made the file server_requestQ.sqf yet, or the client call to the database.....so now we have. Make a file inside folder dayz_server\compile\ called server_requestQ.sqf Inside it put: private ["_player","_pid","_clientID","_case","_key","_result","_select"]; _player = _this select 0; _pid = _this select 1; _case = _this select 2; _clientID = owner _player; if(_case == "") exitWith {}; switch (_case) do { case "cocowantsINST": { _key = format["SELECT InstanceID FROM character_data LIMIT = '%1'", _pid]; //This is an example on how to get variables from the client diag_log ("HIVE: cocowantsINST: "+ str(_key)); _result = _key call myserver_hiveWrite; _select = _result select 0 select 0 select 0; //because its an array and it looks like this [[[11]]] sendItBack = _select; if(!isNull _player) then { _clientID publicVariableClient "sendItBack"; //send the response back to the player }; }; }; Now somewhere in your mission files...like for example the init.sqf at the bottom...or wherever you want, do: _pid = 1; // This here is an example to show you how to send variables to the server.. If you see above, we are taking _pid and put it in the SQL query. _activePl = player; PVDZE_myselectQ = [_activePl, _pid, "cocowantsINST"]; publicVariableServer "PVDZE_myselectQ"; waitUntil {!isNil "sendItBack"}; hintSilent format["%1", str(sendItBack)]; I know all this looks like a mindf....but...with this way you are sure : a) Your sql queries are safe in the dayz_server B) Your mission file is smaller in size cause all the trivial stuff are in the server c) Once you get used to this you can code easier. Notice the _case in the server_requestQ.sqf ? This works with the variable we send: PVDZE_myselectQ = [_activePl, _pid, "cocowantsINST"]; so maybe we want to get something else...or maybe insert something to the database...then we can simply do: PVDZE_myselectQ = [_activePl, _pid, "whatsmyHum"]; publicVariableServer "PVDE_myselectQ"; waitUntil {!isNil "yourHum"}; hintSilent format["%1, str(yourHum"}]; and then in the server_requestQ.sqf we create a new case case "whatsmyHum": { _key = format["SELECT `Humanity` FROM `character_data` WHERE `PlayerUID`= '%1'", _pid]; _result = _key call myserver_hiveWrite; _select = _result select 0 select 0 select 0; //because its an array and it looks like this [[[11]]] yourHum= _select; if(!isNull _player) then { _clientID publicVariableClient "yourHum"; }; }; So we use the same code but play with the _case. And you can add more and more parameters if you want to the PVDZE_myselectQ and of course get those in the server_requestQ.sqf Like i said you can skip all the above and just do all this in the client side...just copy/paste my SQL call.. Now if after the above you still get errors....then its some weird windows crap....and i cant help you there...you have to find the solution yourself in the Arma2Net forum.sorry otto14 1 Link to comment Share on other sites More sharing options...
otto14 Posted May 22, 2014 Report Share Posted May 22, 2014 Thank you so much sandbird, this is very very helpful to me. Now I can see where to go. The script are working fine, the arma2net and arma2netmysql are responding too. Just a little nano newbie question, the file publicEH.sqf are in my mod file (@Dayz_epoch), so I change it to my mpmission and change the directory call in init.sqf. Thats it right? And another time, Thank you very much for your help. Link to comment Share on other sites More sharing options...
Sandbird Posted May 22, 2014 Author Report Share Posted May 22, 2014 Thank you so much sandbird, this is very very helpful to me. Now I can see where to go. The script are working fine, the arma2net and arma2netmysql are responding too. Just a little nano dumb question, the file publicEH.sqf are in my mod file (@Dayz_epoch), so I change it to my mpmission and change the directory call in init.sqf. Thats it right? And another time, Thank you very much for your help. yeah you have to overwrite it if you havent already...just like the fn_selfActions.sqf And np :) Link to comment Share on other sites More sharing options...
Gr8 Posted June 3, 2014 Report Share Posted June 3, 2014 Every time i click preview, it crashes the game Link to comment Share on other sites More sharing options...
Sandbird Posted June 3, 2014 Author Report Share Posted June 3, 2014 Every time i click preview, it crashes the game Whats does your client RPT log say after the crash ? Probably some .dll is missing or misplaced ? Are you running a mysql server ? Link to comment Share on other sites More sharing options...
Gr8 Posted June 3, 2014 Report Share Posted June 3, 2014 i am running xxamp as mysql server where do i check the RPT? Link to comment Share on other sites More sharing options...
Sandbird Posted June 3, 2014 Author Report Share Posted June 3, 2014 Its located at : %AppData%\Local\ArmA 2 OA Link to comment Share on other sites More sharing options...
Gr8 Posted June 3, 2014 Report Share Posted June 3, 2014 Is this related? Client: Network message 208da (update info 3c47c560) is pending Client: Network message 208d9 (update info 3c47cb90) is pending Client: Network message 208d9 (update info 3c47cf70) is pending Client: Network message 208d9 (update info 3c47e258) is pending Client: Network message 208da (update info 3c47e3f8) is pending Client: Network message 208db (update info 3c47c520) is pending Client: Network message 208dc (update info 3c47de38) is pending Client: Network message 208dd (update info 3c47e150) is pending Client: Network message 208db (update info 3c47e308) is pending Client: Network message 208de (update info 3c47e3b8) is pending Client: Network message 208dc (update info 3c47e468) is pending Client: Network message 208e1 (update info 3c47e518) is pending Client: Network message 208e0 (update info 3c47e620) is pending Client: Network message 208df (update info 3c47e990) is pending Client: Network message 208dd (update info 3c47f178) is pending Client: Network message 208dc (update info 3c480cf8) is pending Client: Network message 208de (update info 3c4815e8) is pending Client: Network message 208e0 (update info 3c47cd60) is pending Client: Network message 208e0 (update info 3c47dac8) is pending Client: Network message 208df (update info 3c47dee8) is pending Observer B 1-2-C:1 (c) REMOTE in cargo of B 1-2-C:1 (c) REMOTE; message was repeated in last 60 sec: 240 Warning Message: Picture mine not found Link to comment Share on other sites More sharing options...
Sandbird Posted June 3, 2014 Author Report Share Posted June 3, 2014 Hmmm no. Try deleting the log file and start the mission. Hit preview and then check the nice clean error file. What you posted doesnt sound like something the editor would make Link to comment Share on other sites More sharing options...
Gr8 Posted June 3, 2014 Report Share Posted June 3, 2014 here is the fresh RPT Link to comment Share on other sites More sharing options...
Sandbird Posted June 3, 2014 Author Report Share Posted June 3, 2014 Hmmm are you using my launcher. You are using the tbb4malloc_bi.dll. I hear that can cause errors. Try my .bat file instead. If that doesnt work there is another malloc staring option you can try. Search this forum for that dll name. I read it somewhere. Cant do it now cause i am on the iphone. Link to comment Share on other sites More sharing options...
Gr8 Posted June 3, 2014 Report Share Posted June 3, 2014 Hmmm are you using my launcher. You are using the tbb4malloc_bi.dll. I hear that can cause errors. Try my .bat file instead. If that doesnt work there is another malloc staring option you can try. Search this forum for that dll name. I read it somewhere. Cant do it now cause i am on the iphone. I am using your .bat Link to comment Share on other sites More sharing options...
Mugzy Posted June 7, 2014 Report Share Posted June 7, 2014 Ok, I am not sure what is going on. Building keybinds do not seem to work for me. When I try to build, page up/down do nothing and space bring up a menu to command the AI player. Also, is there a way to get markers in the mission.sqm working? Thanks for the great tool! Link to comment Share on other sites More sharing options...
Sandbird Posted June 7, 2014 Author Report Share Posted June 7, 2014 The answer exist in the installation page and also in the comments.. Keybinds dont work in the editor...thats why i force build after a few seconds...and markers also wont show made the traditional way..the have to be converted the editor way..make a marker than save the mission, then open mission.beidi file and see at the bottom..thats how editor uses markers Link to comment Share on other sites More sharing options...
Creep Posted June 7, 2014 Report Share Posted June 7, 2014 is it possible to get this running with napf? Link to comment Share on other sites More sharing options...
Sandbird Posted June 7, 2014 Author Report Share Posted June 7, 2014 I dont see why not. Link to comment Share on other sites More sharing options...
Sukkaed Posted June 17, 2014 Report Share Posted June 17, 2014 Crashing after loading the mission. Any ideas? ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion\beta\arma2oa.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion\beta\ARMA2OA.exe" "-arma2netdev" "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;EXPANSION;ca" "-mod=Expansion\beta;Expansion\beta\Expansion" -mod=@DayZ_Epoch;@Arma2NET -nosplash -noPause -world=empty -winxp -cpuCount=4 -exThreads=3 -window ===================================================================== Exe timestamp: 2014/01/18 18:24:16 Current time: 2014/06/17 15:45:24 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Strange convex component288 in warehouse\models\warehouse.p3d:geometry Strange convex component289 in warehouse\models\warehouse.p3d:geometry Strange convex component290 in warehouse\models\warehouse.p3d:geometry Strange convex component291 in warehouse\models\warehouse.p3d:geometry Strange convex component292 in warehouse\models\warehouse.p3d:geometry Strange convex component293 in warehouse\models\warehouse.p3d:geometry Strange convex component294 in warehouse\models\warehouse.p3d:geometry Strange convex component295 in warehouse\models\warehouse.p3d:geometry Strange convex component296 in warehouse\models\warehouse.p3d:geometry Strange convex component297 in warehouse\models\warehouse.p3d:geometry Strange convex component298 in warehouse\models\warehouse.p3d:geometry Strange convex component299 in warehouse\models\warehouse.p3d:geometry Strange convex component300 in warehouse\models\warehouse.p3d:geometry Strange convex component301 in warehouse\models\warehouse.p3d:geometry Strange convex component302 in warehouse\models\warehouse.p3d:geometry Strange convex component303 in warehouse\models\warehouse.p3d:geometry Strange convex component304 in warehouse\models\warehouse.p3d:geometry Strange convex component305 in warehouse\models\warehouse.p3d:geometry Strange convex component306 in warehouse\models\warehouse.p3d:geometry Strange convex component307 in warehouse\models\warehouse.p3d:geometry Strange convex component308 in warehouse\models\warehouse.p3d:geometry Strange convex component309 in warehouse\models\warehouse.p3d:geometry Strange convex component310 in warehouse\models\warehouse.p3d:geometry Strange convex component311 in warehouse\models\warehouse.p3d:geometry Strange convex component312 in warehouse\models\warehouse.p3d:geometry Strange convex component313 in warehouse\models\warehouse.p3d:geometry Strange convex component314 in warehouse\models\warehouse.p3d:geometry Strange convex component315 in warehouse\models\warehouse.p3d:geometry Strange convex component316 in warehouse\models\warehouse.p3d:geometry Strange convex component317 in warehouse\models\warehouse.p3d:geometry Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire Strange convex component249 in warehouse\models\warehouse.p3d:geometryView Strange convex component250 in warehouse\models\warehouse.p3d:geometryView Strange convex component251 in warehouse\models\warehouse.p3d:geometryView Strange convex component252 in warehouse\models\warehouse.p3d:geometryView Strange convex component253 in warehouse\models\warehouse.p3d:geometryView Strange convex component254 in warehouse\models\warehouse.p3d:geometryView Strange convex component255 in warehouse\models\warehouse.p3d:geometryView Strange convex component256 in warehouse\models\warehouse.p3d:geometryView Strange convex component257 in warehouse\models\warehouse.p3d:geometryView Strange convex component258 in warehouse\models\warehouse.p3d:geometryView Strange convex component259 in warehouse\models\warehouse.p3d:geometryView Strange convex component260 in warehouse\models\warehouse.p3d:geometryView Strange convex component261 in warehouse\models\warehouse.p3d:geometryView Strange convex component262 in warehouse\models\warehouse.p3d:geometryView Strange convex component263 in warehouse\models\warehouse.p3d:geometryView Strange convex component264 in warehouse\models\warehouse.p3d:geometryView Strange convex component265 in warehouse\models\warehouse.p3d:geometryView Strange convex component266 in warehouse\models\warehouse.p3d:geometryView Strange convex component267 in warehouse\models\warehouse.p3d:geometryView Strange convex component268 in warehouse\models\warehouse.p3d:geometryView Strange convex component269 in warehouse\models\warehouse.p3d:geometryView Strange convex component270 in warehouse\models\warehouse.p3d:geometryView Strange convex component271 in warehouse\models\warehouse.p3d:geometryView Strange convex component272 in warehouse\models\warehouse.p3d:geometryView Strange convex component273 in warehouse\models\warehouse.p3d:geometryView Strange convex component274 in warehouse\models\warehouse.p3d:geometryView Strange convex component275 in warehouse\models\warehouse.p3d:geometryView Strange convex component276 in warehouse\models\warehouse.p3d:geometryView Strange convex component277 in warehouse\models\warehouse.p3d:geometryView Strange convex component278 in warehouse\models\warehouse.p3d:geometryView Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]" "DayZ Epoch: MPframework inited" Speaker Male05ENG not found, patched to default Male01EN "TIME SYNC: Local Time set to [2013,8,3,11,0]" "PSETUP: Initating" Speaker Dan not found, patched to default Male01EN No speaker given for Edgar Walker "Player is not dead" "dayz_preloadFinished" "HIVE: Starting" "server_monitor.sqf execution count = 1" "HIVE: trying to get objects" "HIVE: Commence Object Streaming..." ======================================================= ------------------------------------------------------- Exception code: E0434352 at 767BC42D Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion\beta\dll\tbb4malloc_bi.dll graphics: D3D9, Device: NVIDIA GeForce GTX 770, Driver:nvd3dum.dll 9.18.13.3788 resolution: 1603x945x32 Addons: CARoads2Dam in ca\roads2\dam\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\ CAData_ParticleEffects in Ca\data\particleeffects\ CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\ CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\ fal_trafficsigns in ca\fal_trafficsigns\ Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\ CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\ Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\ CASounds in ca\sounds\, pond_test in ca\structures\pond\ CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\ CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\ CAMusic in ca\music\, MBG_Buildings_2 in mbg_buildings_2\, dayz_sfx in dayz_sfx\ CAStructuresHouse_Church_05R in ca\structures\house\church_05r\ CAAir_PMC in ca\air_pmc\ CA_Missions_GarbageCollector in ca\modules\garbage_collector\ CAFonts in ca\uifonts\ CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\ dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\ Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\ CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\ CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\ CAWheeled3_TT650 in ca\wheeled3\tt650\ CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\ CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\ CABuildings2 in ca\buildings2\ Misc_PowerStation in ca\buildings2\misc_powerstation\ CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\ CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\ CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\ CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWeapons_E_KORD in ca\weapons_e\kord\ CARoads2Bridge in ca\roads2\bridge\, pook_H13 in pook_h13\ CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CA_Editor in ca\editor\ CA_Dubbing_Counterattack in ca\dubbing\counterattack\ CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\ CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\ CAStructures_E_Wall in ca\structures_e\wall\ CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\ CATracked in ca\tracked\ CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\ CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\ CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\ CAWheeled_E_SUV in ca\wheeled_e\suv\, CA_Modules_PMC in ca\modules_pmc\ CAWeapons_PMC in ca\weapons_pmc\, CALanguage_missions in ca\languagemissions\ CAAir2_C130J in ca\air2\c130j\ CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\ CAStructures_Nav_pier in ca\structures\nav_pier\ CALanguage_missions_e in ca\languagemissions_e\ CACharacters_E_Head in ca\characters_e\heads\, CAWeapons_ZU23 in ca\weapons\zu23\ CATracked_E in ca\tracked_e\ CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\ Warfare2_E in ca\warfare2_e\ CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\ Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\ CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\ CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\ CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\ CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\ CA_Anims_Wmn in ca\anims\characters\config\wmn\ CAStructuresInd_Quarry in ca\structures\ind_quarry\ CAWeapons_AK in ca\weapons\ak\ CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\ CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\ CA_Missions_E_SecOps in ca\missions_e\som\ CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\ CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\ CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\ CAMisc_fix_A2FREE in ca\misc_fix\a2free\ CABuildingParts_Signs in ca\buildings2\buildingparts\signs\ CAMisc_fix_air in ca\misc_fix\air\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\ CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\ CAAnimals in ca\animals\, CAStructuresHouse in ca\structures\house\ CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\ dayz_code in z\addons\dayz_code\ CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\ CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\ CATracked_E_T34 in ca\tracked_e\t34\ CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\ CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\ CACharacters_BAF_Head in ca\characters_d_baf\heads\ CA_Dubbing_Baf in ca\dubbing_baf\ CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\ CAWeapons_E_ZU23 in ca\weapons_e\zu23\ CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\ CAStructures_Rail in ca\structures\rail\ CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\ CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\ CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\ CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\ Warfare2Vehicles in ca\warfare2vehicles\, CA_L39 in ca\l39\ CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\ CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\ CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\ CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\ CAStructuresHouse_HouseV2 in ca\structures\house\housev2\ CAWater2_seafox in ca\water2\seafox\, CAWeapons_E_M9 in ca\weapons_e\m9_beretta\ CAAir2_MV22 in ca\air2\mv22\, CAWheeled_E_LADA in ca\wheeled_e\lada\ CAWheeled2_LADA in ca\wheeled2\lada\, MAP_EU in map_eu\ CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\ CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\ CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\ CAWeapons_E_Javelin in ca\weapons_e\javelin\ CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\ CA_Animals2_Rabbit in ca\animals2\rabbit\, CAStructures_Nav in ca\structures\nav\ CA_Modules_Coin in ca\modules\coin\, CA_Modules_Alice2 in ca\modules_e\alice2\ CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\ CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CATracked_W_BAF in ca\tracked_w_baf\ Shed_small in ca\buildings2\shed_small\ CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\ CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\ Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\ CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\ CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\ CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\ CAWheeled_E_UAZ in ca\wheeled_e\uaz\ CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\ CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\ CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\ CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\ CAAir_E_UH60M in ca\air_e\uh60m\, CA_Modules_E_Jukebox in ca\modules_e\jukebox\ CA_Anims_E_Wmn in ca\anims_e\config\wmn\ CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\ CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\ CAStructuresHouse_HouseBT in ca\structures\house\housebt\ CAWeapons_E_G36 in ca\weapons_e\g36\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\ CA_Modules_Silvie in ca\modules\silvie\ CAStructures_Castle in ca\structures\castle\ CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\ CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\ CAWeapons2_SMAW in ca\weapons2\smaw\, CAWeapons2 in ca\weapons2\ CA_Animals2_WildBoar in ca\animals2\wildboar\ CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\ CATracked_E_BMP2 in ca\tracked_e\bmp\ CA_E_ParticleEffects in ca\ca_e\data\particleeffects\ CAWeapons_E_Stinger in ca\weapons_e\stinger\ CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\ Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\ KPFSWaySigns in kpfs_waysigns\ CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\ CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\ CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\ HALO_Test in ca\air2\halo\ CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\ CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\ CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\ Utes in ca\utes\ CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\ CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\ CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\ CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\ CAWater in ca\water\ CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\ CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\ CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\ CA_AIR_E_Su25 in ca\air_e\su25\, CATracked2_AAV in ca\tracked2\aav\ CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\ CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\ CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\ CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\ CAAir_E_AH64D in ca\air_e\ah64\ CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\ CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\ CA_Anims_Sdr in ca\anims\characters\config\sdr\ CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\ CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\ CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\ CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\ DZ_DebriefingRemoved in z\addons\dayz_code\ HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\ CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\ CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\ CAWheeled_D_BAF in ca\wheeled_d_baf\ dayz_communityassets in z\addons\dayz_communityassets\ CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\ Barn_Metal in ca\buildings2\barn_metal\ CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\ CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\ CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\ CAStructuresHouse_HouseV in ca\structures\house\housev\ CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\ CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\ CA_Modules_E_Weather in ca\modules_e\weather\ CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\ CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\ zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\ CA_Dubbing in ca\dubbing\ CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\ CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\ st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\ aif_arma1buildings in aif_napfobjects\aif_arma1buildings\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\ CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\ gdtmod_grass in gdtmod_grass\ CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\ CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\ CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\ CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\ CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\ CA_Anims_Char in ca\anims\characters\config\ CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\ CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\ CAWheeled_E_ATV in ca\wheeled_e\atv\ CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\ CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\ CA_Animals2_Chicken in ca\animals2\birds\chicken\, BI_SRRS in ca\modules\srrs\ Napf in momo\napf\, CAAir_E_Halo in ca\air_e\halo\ CA_MPA_MP in ca\mp_armory\armory_mp\, CA_Heads in ca\characters\heads\ CAA10 in ca\a10\, CA_Missions_AlternativeInjurySimulation in ca\modules\ais\ Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\ CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\ CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\ Ind_Workshop01 in ca\buildings2\ind_workshop01\ CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\ CA_Anims_E_Sdr in ca\anims_e\config\sdr\ CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\ CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\ CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\ CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\ CAAir_E_CH_47F in ca\air_e\ch47\, CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\ CA_Missions_E in ca\missions_e\, CAAir_PMC_KA137 in ca\air_pmc\ka137\ CALanguageMissions_baf in ca\languagemissions_baf\ CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\ CATracked2_BMP3 in ca\tracked2\bmp3\, CAWeapons_E_MAAWS in ca\weapons_e\maaws\ CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\ CAWeapons_E_AGS in ca\weapons_e\ags30\, CAweapons_ksvk in ca\weapons\ksvk\ CAWheeled2 in ca\wheeled2\, CA_HC_Sounds in ca\missions\data\sounds\ CAWheeled3 in ca\wheeled3\, CAStructures_PMC in ca\structures_pmc\ CAAir2 in ca\air2\ CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\ CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\ CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\ CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\ missions_ew in ca\missions_ew\ CAStructures_A_CraneCon in ca\structures\a_cranecon\, CAMisc_E in ca\misc_e\ CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\ CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\ CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\ CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\ CA_Modules_UAV in ca\modules\uav\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\ Farm_Cowshed in ca\buildings2\farm_cowshed\ GLT_BH_Wreck_burned in glt_bh_wreck_burned\ CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\ A_statue in ca\buildings2\a_statue\, Shapur_BAF in ca\shapur_baf\ CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\ CA_Modules_E_Functions in ca\modules_e\functions\ CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\ CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\ CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\ CAStructuresShed_Small in ca\structures\shed\shed_small\, CARocks2 in ca\rocks2\ CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\ CAAir_E_Mi24 in ca\air_e\mi35\, CAWater2_LHD in ca\water2\lhd\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\ CAStructures_E_Mil in ca\structures_e\mil\ CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\ CAWeapons_E_STATIC in ca\weapons_e\static\ CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\ CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\ CAWheeled_E_Volha in ca\wheeled_e\volha\ CAStructures_Ruins in ca\structures\ruins\ CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\ CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\ CA_DubbingRadio_E in ca\dubbingradio_e\ CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\ CAMusic_E in ca\music_e\, CAWeapons_bizon in ca\weapons\bizon\ CA_Modules_PMC_Functions in ca\modules_pmc\functions\ CAWheeled_E_stryker in ca\wheeled_e\stryker\, CAMisc_fix_Weap in ca\misc_fix\weap\ Church_01 in ca\buildings2\church_01\ CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\ CACharacters_PMC in ca\characters_pmc\, CACharacters_W_BAF in ca\characters_w_baf\ CAWeapons_E_M240 in ca\weapons_e\m240\ CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\ dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\ CAStructures_Railway in ca\structures\rail\railway\, CA_Missions in ca\missions\ Desert_E in ca\desert_e\ CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\ CAStructures_E_Misc in ca\structures_e\misc\ Shed_wooden in ca\buildings2\shed_wooden\ Ind_SawMill in ca\structures\ind_sawmill\, CA_Modules_DynO in ca\modules\dyno\ CA_Modules_Alice in ca\modules\alice\, dayz_epoch in z\addons\dayz_epoch\ CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\ Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\ CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\ CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\ CAWheeled2_MMT in ca\wheeled2\mmt\ CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\ CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\, CA_AIR2_Su25 in ca\air2\su25\ CATEC in ca\buildings2\buildingparts\signs\tec\ CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\ CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\ CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\ CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\ CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\ CALanguage_PMC in ca\language_pmc\, CA_Animals2_Cow in ca\animals2\cow\ CAWeapons_E in ca\weapons_e\ Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\ CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\ dayz_weapons in dayz_weapons\ CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\ CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\ CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\ CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\ GLT_M300T in glt_m300t\ CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\ CACharacters2 in ca\characters2\, CARoads2 in ca\roads2\ CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\ CABuildingParts in ca\buildings2\buildingparts\ CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\ Ind_Shed_01 in ca\buildings2\ind_shed_01\ CAWater2_fishing_boat in ca\water2\fishing_boat\ CALanguage_Baf in ca\language_baf\ CAStructures_PMC_Buildings in ca\structures_pmc\buildings\ Ind_Shed_02 in ca\buildings2\ind_shed_02\ CA_Missions_BattlefieldClearance in ca\modules\bc\ WarfareBuildings in ca\misc3\wf\, CAWheeled_E_BTR40 in ca\wheeled_e\btr40\ JetSkiYanahuiAddon in jetskiyanahui\ CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\ CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\ CAStructures_E_HouseC in ca\structures_e\housec\ CAWater2_smallboat_1 in ca\water2\small_boat\ CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\ CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\ ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\ CA_Modules_clouds in ca\modules\clouds\ CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\ ProvingGrounds_PMC in ca\provinggrounds_pmc\ CAStructures_PMC_Ruins in ca\structures_pmc\ruins\ CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\ CA_Modules_ARTY in ca\modules\arty\ CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\ CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\ warehouse in warehouse\ CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\ CAWater2_Destroyer in ca\water2\destroyer\ CA_Missions_BAF_2 in ca\missions_2_baf\ CA_Missions_Armory2 in ca\missions\armory\ CAWater2_seafox_EP1 in ca\misc_e\seafox\, CAWheeled_E_MTVR in ca\wheeled_e\mtvr\ CAWheeled_E_BTR60 in ca\wheeled_e\btr60\ CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\ CAWeapons_E_M110 in ca\weapons_e\m110\ CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\ CAWheeled2_Kamaz in ca\wheeled2\kamaz\ CA_Missions_AmbientCombat in ca\modules\ambient_combat\ CAStructuresHouse_Church_02 in ca\structures\house\church_02\ CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\ CATracked2 in ca\tracked2\, dayz_anim in dayz_anim\ CATracked_E_M113 in ca\tracked_e\m113\, CAWeapons_E_M2StaticMG in ca\weapons_e\m2\ CAAir_E_An2 in ca\air_e\an2\ CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\ CA_Modules_Animals in ca\modules\animals\, CAWeapons_SPG9 in ca\weapons\spg9\ CAWheeled_E_LandRover in ca\wheeled_e\lr\ CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\ CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\ CAStructuresHouse_Church_03 in ca\structures\house\church_03\ CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\ CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\ CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\ CAAir_E_A10 in ca\air_e\a10\ CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\ CA_Animals2_Sheep in ca\animals2\sheep\, CAAir_BAF in ca\air_d_baf\ CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\ CAWheeled_E_TT650 in ca\wheeled_e\tt650\ CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\ CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\ CA_Modules_StratLayer in ca\modules\strat_layer\ CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\ CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\ CACharacters_PMC_Head in ca\characters_pmc\heads\ CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\ CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\ CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\ CA_Modules in ca\modules\ CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\ CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\ CA_Modules_E_DynO in ca\modules_e\dyno\ CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, st_evasive in st_evasive\ CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\ CARoads_PMC_Bridge in ca\roads_pmc\bridge\ CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\ CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\ CA_Modules_E in ca\modules_e\ CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\ Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\ CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\ CAWheeled2_Ikarus in ca\wheeled2\ikarus\ CAStructuresBarn_W in ca\structures\barn_w\ CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\ CAStructures_E_HouseL in ca\structures_e\housel\ CA_MPA_Core in ca\mp_armory\armory_core\ CA_Modules_Functions in ca\modules\functions\ CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\ CAWeapons_BAF in ca\weapons_baf\ CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\ CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\ CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\ CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\ dayz_epoch_b in dayz_epoch_b\, CA_Modules_E_UAV in ca\modules_e\uav\ IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\ CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\ CATracked2_T34 in ca\tracked2\t34\ Misc_WaterStation in ca\buildings2\misc_waterstation\, CARoads_E in ca\roads_e\ CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\ mbg_african_buildings in mbg\mbg_generic_african_buildings\ CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\ CAWeapons_E_Searchlight in ca\weapons_e\searchlight\ A_GeneralStore_01 in ca\buildings2\a_generalstore_01\ CAWeapons_Colt1911 in ca\weapons\colt1911\, CA_BAF in ca\data_baf\, dayz in dayz\ CAWeapons_E_M14 in ca\weapons_e\m14\ CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\ CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\ CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\ CAStructures_Wall in ca\structures\wall\ CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\ CAAir3_Su34 in ca\air3\su34\ CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\ CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\ CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_LAV25 in ca\wheeled2\lav25\ CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\ CAStructures_E_Ind in ca\structures_e\ind\ CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\ CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\ CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\ CAStructures in ca\structures\, CA_Anims_E in ca\anims_e\ CAAir_E_C130J in ca\air_e\c130j\, CAMisc_fix_Str in ca\misc_fix\str\ CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\ CAWheeled_Offroad in ca\wheeled\hilux_armed\ CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\ CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\ CAWeapons_E_M16 in ca\weapons_e\m16\ CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\ Rail_House_01 in ca\buildings2\rail_house_01\, CAMisc_fix in ca\misc_fix\ CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\ CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\ CAStructures_E in ca\structures_e\ CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\ CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\ CAWheeled_E_Ural in ca\wheeled_e\ural\ CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\ CAAir_BAF_CH_47F in ca\air_d_baf\ch47\ CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\ CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\ CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\ CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\ CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\ CA_Modules_E_Gita in ca\modules_e\gita\, CATracked2_T90 in ca\tracked2\t90\ CAStructures_Mil in ca\structures\mil\, CAMisc2 in ca\misc2\ CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\ Chernarus in ca\chernarus\, CAMisc in ca\misc\ CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\ CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\ MBG_Killhouses in mbg_killhouses\, CAWeapons_Warfare_weapons in ca\weapons\static\ CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\ CALanguage_missions_PMC in ca\languagemissions_pmc\, CASigns2 in ca\signs2\ CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\ CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\ CALanguage in ca\language\, CAUI in ca\ui\, CAMisc3 in ca\misc3\ CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\ CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\ CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\ CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\ Mods: @Arma2NET Distribution: 1491 Version 1.62.103718 Fault address: 767BC42D 01:0000B42D C:\Windows\syswow64\KERNELBASE.dll file: 3d.live.DayzEpochTemplate world: Chernarus Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 5C 11 7B 76 Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B Registers: EAX:018EB70C EBX:00000005 ECX:00000005 EDX:00000000 ESI:018EB7CC EDI:00000001 CS:EIP:0023:767BC42D SS:ESP:002B:018EB70C EBP:018EB75C DS:002B ES:002B FS:0053 GS:002B Flags:00000206 ======================================================= note: Minidump has been generated into the file C:\Users\Sukkaed\AppData\Local\ArmA 2 OA\arma2oa.mdmp Link to comment Share on other sites More sharing options...
Sandbird Posted June 17, 2014 Author Report Share Posted June 17, 2014 Crashing after loading the mission. Any ideas? hmmm its crashing right when its about to query the database....try this first to see if the sql server is actually running and the arma2net can connect to it. In the arma2oa root folder go to : \arma 2 operation arrowhead\@Arma2NET and run the Arma2NetExplorer.exe Then paste this inside: Arma2NETMySQLCommand ['dayz_epoch',"SELECT InstanceID FROM character_data LIMIT 1"] <----notice the dayz_epoch...thats the database name...change to yours here. If you see a result (like: [[["11"]]]) then everything is fine...with the code and the connection...the problem is in the starting .bat file If you see an error there then go here: C:\Users\xxxx\AppData\Local\Arma2NET and check the latest log....what error does it say at the bottom ? If the code executed fine...then in your starting .bat file try adding this extra parameter: -malloc=system Link to comment Share on other sites More sharing options...
Sukkaed Posted June 17, 2014 Report Share Posted June 17, 2014 It's definitely database connection issue. I don't get any result from Arma2NetExplorer. Link to comment Share on other sites More sharing options...
Sandbird Posted June 17, 2014 Author Report Share Posted June 17, 2014 It's definitely database connection issue. I don't get any result from Arma2NetExplorer. Like i said : then go here: C:\Users\xxxx\AppData\Local\Arma2NET and check the latest log....what error does it say at the bottom ? Link to comment Share on other sites More sharing options...
Sukkaed Posted June 17, 2014 Report Share Posted June 17, 2014 Like i said : then go here: C:\Users\xxxx\AppData\Local\Arma2NET and check the latest log....what error does it say at the bottom ? Yes, I did and it's connection issue. Pretty much used same connection info that I have in my hiveext.ini for my local server. Info: 16:17:49 - Unable to open connection to MySQL database, trying again in 10 seconds.MySql.Data.MySqlClient.MySqlException (0x80004005): Unable to connect to any of the specified MySQL hosts. Link to comment Share on other sites More sharing options...
Sandbird Posted June 17, 2014 Author Report Share Posted June 17, 2014 Yes, I did and it's connection issue. Pretty much used same connection info that I have in my hiveext.ini for my local server. Info: 16:17:49 - Unable to open connection to MySQL database, trying again in 10 seconds.MySql.Data.MySqlClient.MySqlException (0x80004005): Unable to connect to any of the specified MySQL hosts. hmm ok...you do have both Databases.txt files where they should be right? ex from my locations: C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\Arma2NETMySQLPlugin C:\Users\Sandbird\AppData\Local\Arma2NETMySQL and in both files you have something like: mysql,dayz_epochDB,127.0.0.1,3306,dayzuser,sqlpassword and the mysql server is actually running on your PC..and has a database called (ex from above: dayz_epochDB) (if you are trying to connect locally that is...i dont know where you are trying to connect). Just use the Arma2NetExplorer and keep trying till you see a result coming back...Only then you have everything set up and you can move to the editor. Either your mysql server is not running or the user/pass is wrong, or the ip you put is wrong...or you have firewall on and the port 3306 is closed ? Link to comment Share on other sites More sharing options...
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