CrixzGamez Posted May 12, 2014 Report Share Posted May 12, 2014 Hello, I was wondering if anyone had or could make a tutorial on how to add pictures to signs? Iv seen this on a couple of servers, and looked around on the web.. Havent really found anything "helpfull" If you wonder what I mean here is a picture example: Iv tried doing what this video says.. but I cant get it to work :/ Link to comment Share on other sites More sharing options...
0 Psyfer Posted March 4, 2015 Report Share Posted March 4, 2015 Hi, The map file is located in the root of my mission file. MPMissions\DayZ_Epoch_13.Tavi\map1c.jpg Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted March 4, 2015 Report Share Posted March 4, 2015 Hi, The map file is located in the root of my mission file. MPMissions\DayZ_Epoch_13.Tavi\map1c.jpg Ok, but it looks like you are storing the code for your sign in the mission.sqf (I would use a seperate .sqf file), which is in the server side files (dayz_server.pbo) but yet you have no path to the .jpg file. Shouldn't you need to specify a path to that jpg file if it's stored someplace other than the code? Link to comment Share on other sites More sharing options...
0 Psyfer Posted March 4, 2015 Report Share Posted March 4, 2015 Hi, When I first started to figure this bit of code out, I started in the editor. I loaded up epoch and origins and then ctrl E for editor , and dropped into a mission.sqf file all the sign classes I could find in the editor vehicles list. Then I started to fiddle with the code to make the jpg show up. I found by putting this: this setObjectTexture [0, "test.jpg"] into the object init field for the "WarfareBunkerSign" and putting the jpg file in the editor mission folder I managed to get an image onto the sign. Looking at the code inside the editor mission.sqf Arma translates the above to: _this setVehicleInit "this setObjectTexture [0, ""test.jpg""]"; The jpg is 512x512 and that was the format I found that worked. So when I came to add it to my testserver, the mission.sqf section went into the mission.sqf and I just dropped the jpg's into the mission root folder. I do seem to remember fiddling around with the jpg format and which type of sign it was before I got it to work. As soon as I got it working on the "WarfareBunkerSign" I didn't test out any more sign types. If you saw the product of my skills with images (think non-existent, the images I have are placeholders for what my minds eye can see), you would immediately know why. Link to comment Share on other sites More sharing options...
0 Just_R Posted September 19, 2015 Report Share Posted September 19, 2015 Yeah I was talking about the big "AD" billboards. I thought that was what the OP was talking about. Here's one I made to replace the sunflower man near skalisty: http://imgur.com/PozLFdc I did a bunch. If anyone works them out, I'll post em all."OPRAH HAS HUGE AREOLAS made me spit out my coffee when I read that and snorted the other half of the cup laughing so hard. Link to comment Share on other sites More sharing options...
Question
CrixzGamez
Hello, I was wondering if anyone had or could make a tutorial on how to add pictures to signs?
Iv seen this on a couple of servers, and looked around on the web.. Havent really found anything "helpfull"
If you wonder what I mean here is a picture example:
Iv tried doing what this video says.. but I cant get it to work :/
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