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Any way to reduce the mission start time?


js2k6

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Hi everyone, 

I've recently started hosting epoch server on my VPS. 

All is working fine, no issues with scripts or restarts.

 

But after a restart it can take quite some time for the server to work. 

And it takes some players a long time to connect, When i watch the console I've noticed the hive doesn't start loading until a player tries to connect

 

that person is usually then kicked back to the lobby and has to try connecting again. 

after this point it works, and everyone can join as normal.

 

Is there anyway to bypass this? Have the mission automatically start even with zero players connected

or at least reduce the 90 second time out at the beginning of a restart. 

 

I'm not sure what to look for.

Or even if this is a normal thing? 

 

So my searches have come up empty. 

 

Any assistance would be greatly appreciated. 

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The hive won't start until someone joins, have never left a server long enough to see if it will load on its own but I don't think so. Get yourself a headless client setup. He will badger a restarting server until it was him on, mostly. Also leads into a whole world of AI fun :)

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The hive won't start until someone joins, have never left a server long enough to see if it will load on its own but I don't think so. Get yourself a headless client setup. He will badger a restarting server until it was him on, mostly. Also leads into a whole world of AI fun :)

 

Thanks for that axeman. 

Yeah I've been keeping an eye on the headless client option because I would like to add a lot more AI to the compounds. 

I usually have at least one or two people join within minutes of a restart so it's no huge issue. it'd just be nice if i could force the hive to autostart. might have to buy myself another key and get that. 

left myself a tiny bit broke, server rental in australia isn't cheap =/ 

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