ToshioSM Posted April 21, 2014 Report Share Posted April 21, 2014 Hi Epoch Community! I have weird problem with saving my work in Editor 3D. When i putted towers and fuel pumps and set this at 90 degree angle then after saving is other angle than 90 degree. How i can save it? Here is image showing my problem: When i save it then it returns to image "BEFORE". Link to comment Share on other sites More sharing options...
Triage Posted April 21, 2014 Report Share Posted April 21, 2014 I have this problem too, I've tried using _obj SetVectorUp [0,0,1]; to and that doesn't seem to work when put in the init of the object. Link to comment Share on other sites More sharing options...
Infinity Posted April 21, 2014 Report Share Posted April 21, 2014 I'd recommend to build at flat surface areas, and save after placing an item, when you load it back in; it might have moved, set it back and save again; it should now stay the way you want it. The chances of it shifting position on flat surfaces are very slim. ToshioSM 1 Link to comment Share on other sites More sharing options...
Infinity Posted April 21, 2014 Report Share Posted April 21, 2014 I have this problem too, I've tried using _obj SetVectorUp [0,0,1]; to and that doesn't seem to work when put in the init of the object. You have to do that in both files, even though it looks OK in the editor afterwards; it will often make buildings float once you got it uploaded to your server. Very unreliable. ToshioSM 1 Link to comment Share on other sites More sharing options...
Fully Posted April 22, 2014 Report Share Posted April 22, 2014 setVectorUp [0,0,1] put that in the init of the object =) Another tip save often as stuff seems to move around all the time. if you want objects to line up, line them up save it, realign and save it again =) ToshioSM, insertcoins and FrenzyFire000 3 Link to comment Share on other sites More sharing options...
ToshioSM Posted April 22, 2014 Author Report Share Posted April 22, 2014 Oh my god! I know what was bad! If u give in INIT just: setVectorUp [0,0,1] It won't be enough. You have to give NAME for object and command: nameobject setVectorUp [0,0,1] Example: castle21 setVectorUp [0,0,1] Name like you want guys. Here is example: Here is proof 90 degree angle. insertcoins 1 Link to comment Share on other sites More sharing options...
ZeroK00L Posted May 8, 2014 Report Share Posted May 8, 2014 Oh my god! I know what was bad! If u give in INIT just: setVectorUp [0,0,1] It won't be enough. You have to give NAME for object and command: nameobject setVectorUp [0,0,1] Example: castle21 setVectorUp [0,0,1] Name like you want guys. Here is example: Here is proof 90 degree angle. How do you get those extra buildings and objects in your editor? Link to comment Share on other sites More sharing options...
FoamysWorld Posted May 8, 2014 Report Share Posted May 8, 2014 this setVectorUp [0,0,1] Link to comment Share on other sites More sharing options...
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