I use this script for zombie free bases. It makes it so plot poles will TP zombies in a offmap zone!
//---------------------------------------------------------------------
// Epoch Base Safe Area
// By MadMartyr
// Modified from generic ZombieShield code by felixberndt and meat
// http://opendayz.net/threads/prevent-zombie-spawning.8799/#post-32461
//---------------------------------------------------------------------
while {true} do {
sleep 10;
// No Zeds near Plot Poles
_playerPos = getPos player;
_nearPole = nearestObject [_playerPos, "Plastic_Pole_EP1_DZ"];
if (!isNull _nearPole) then {
_pos2 = getPos _nearPole;
_zombies2 = _pos2 nearEntities ["zZombie_Base", dayz_poleSafeArea];
_count2 = count _zombies2;
for "_i" from 0 to (_count2 -1) do
{
_zombie2 = _zombies2 select _i;
_zombie2 setpos [-3367.739,-120.84577,-8247.0625];
};
};
};
So when someone combat log, even by accident, they get knocked out for like 5 mins in game.
I would like to know where do u change that^ I would put it to 1-2 min instead cus shit happens you know! I myself crashed few times or stuff like that and got uncounscious for like 5mins.