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Posts posted by auzgamer
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*Note this will only work with door Management script as it needs to pull your gui so you can unlock the door without the code*
Random Door Codes (manual code entry will not work on doors anymore, random chance you'll hit the right code)
Takes 20% of your food and water every attempt
Custom\doorManagement\player_unlockDoorCode.sqf
Here's the changes:// get object combination _objectCharacterID = _obj getVariable ["CharacterID","0"]; //Yeah, let's just go ahead and make this incredibly hard _doorRandomCode = floor(random 100); //Change the number value to higher if you want tougher lock _playerRandomCode = floor(random 100); //Make sure numbers are the same, otherwise player would have less chance to get it // Check combination //if (DZE_Lock_Door == _objectCharacterID) then { if (_doorRandomCode == _playerRandomCode) then { //So we're just gonna ignore what the player put in and use two random numbers [player,"combo_unlock",0,false] call dayz_zombieSpeak;
Credit goes to apoc -
epoch devs really need to add some sort of mutant that runs around the forest.
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Its a bag of shite, it is on the screen for 1 second and can't reposition it.
then you have done it wrong then or have something else running that's breaking it.
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does it with the launcher im having the same issue
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What coin system does this work with?
should work with all them just make sure the variable cashmoney and bankmoney is the same.
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"increments by 1"
What is stopping players going afk in traders for hours?
you can always set it so it only gives the reward once based on your restart schedule
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what does this script do?
The loyalty system rewards players who play on your server with 10000 coins after an 30 minutes this amount is multiplied by 1 every 30 minutes (can be configured how ever you like)
To install copy the code below and name it fn_rewardLoyalty.sqf and place it in your mission pbo
multiPlyWith = 1; _i=0; while {_i < 7} do { if ( _i == 1) then { _reward = (10000 * multiPlyWith); player setVariable ["cashMoney", ((player getVariable ["cashMoney", 0]) + _reward), true]; _msg = parseText format ["<t align='center' color='#FFFFFF' shadow='2' size='1.75'>Loyalty time reward!</t><br/><t align='center' color='#17FF41'>------------------------------</t><br/><t align='center' color='#FFFFFF'>%1 thank you for playing on Mayhem! Your loyalty has been rewarded with: </t><t align='center' color='#40FF00'>$%2</t>", name player, _reward]; hint _msg; multiPlyWith = multiPlyWith + 1; _i = 0; }; sleep 1800; _i = _i + 1; };
open your init and call it using
execVM "Custom\fn_rewardLoyalty.sqf"
change the path if you do not use a custom folder.
just configure how often and how much a player gets in the rewardloyalty.sqf
This was used in arma 3 so i give credit to the original author JoSchaap i only got it working in arma 2.
it wont let upload a screen shot so you will have to install to see it.
Enjoy
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hmmmmm....how long is a piece of string? ;)
A piece of string is twice as long as half its length
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when is the 0.3 going to be released?
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need to add a exception in the antihack for it or find what function in the antihacks looks for that and turn it to false.
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. Sooner or later many players will come to the realization that that's not the type of game they want to play. And when they do, the rest of our servers will be ready and waiting.
That's not going to happen,overall a modded server will get a higher player base and that's probably how its going to stay.
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Hello there, well i run my own 42 Slot server with a custom map, reduced spawn rate but more objects. I see lots of 30 Slot servers with 500 vehicles + or loot ++ in the name. Same for extreme spawn rates for drones and Sappers.
Seriously, whats the point here? I can't understand why somebody would like to bore the shit ouf the game. Do you guys really prefer such servers over more "hardcore" servers?
and how many people play on your server? The heavily modded servers are the ones with all the player as much as you don't like it that's how its going to be unfortunately.
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i done it like this//Elektro_this = createMarker ["atm3", [8168.665, 9027.165, -0.072704464]];_this setMarkerText "ATM";_this setMarkerType "Dot";_this setMarkerBrush "Solid";_marker_1300 = _this;//Guglovo_this = createMarker ["ATM2", [5759.5435, 7466.9927, -0.069170587]];_this setMarkerText "ATM";_this setMarkerType "Dot";_this setMarkerBrush "Solid";_marker_1700 = _this;place this in your init[] execVM "Buildings\markers.sqf";
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Not bad.
we already have a bunch like this i may put them up later today.
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In your main directory there should be a ban.txt file open it and remove your player id then save.
ps thats where your bans are kept for infistar
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Thanks for the workaround - this was indeed a surprise. LOL for the folks who didn't know about Hosts file - guess the newer generation doesn't know everything!
'tis indeed a sad day when a dev feels it necessary to stop supporting a product, but I do understand his feelings.
i have a real life so don't work on computers 24/7 not everyone is as smart as you and knows everything about configuring servers.
Remember this is a community server to help each other out if we all new everything about setting up servers and configuring them then there would be no point of this forum.
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c:\windows\system32\drivers\etc\hosts
lol @ admins who don't know what it is .. ROFL.
Thanks, no need to be a dick about it.
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Worked, Cheers.
Where is this file that i add these?
127.0.0.1 www.ibattle.org
127.0.0.1 ibattle.org -
you can just set up events in windows task manager to restart the servers but you will have no warnings.
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you need to turn off the epoch antihacks.
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hey,
Is it possible to add the bloodsuckers to a3 epoch namalsk? would the arma 2 skins work? any help or point me in the right direction would be appreciated.
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anything for namalsk?
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i already have a init.sqf in my pbo. should i paste
if (isServer) then {
fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "custom\LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
LSdeleter = compile preProcessFileLineNumbers "custom\LSpawner\LSdeleter.sqf";
execVM "custom\LSpawner\Lootspawner.sqf";
};
inside of it.. or should i still make another init.sqf then place the code?
just paste it in the one you already have works all the same
(RELEASE) Loyalty reward system
in A2: Epoch Mods (1.0.5.1)
Posted
Set the sleep based on your servers restart and how often you want it to reward players I will look at updating it after I'm finished looking into the bounty system