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Posts posted by freakystyle
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Hey Guys i found a bug, user build any things and the Space block this building he say Ammo Low and Communication. Anyone have a fix for this?
Button: 1,2,3,4,5,6,7,8,9 too
Group Management: http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/
Rpt Log clean.
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Hey guys i have a question my Rpt say this : ErrorMessage: File mpmissions\__cur_mp.chernarus\custom\RightClickMenu\extra_rc.hpp, line 19: /ExtraRc.ItemRadio: Member already defined. How can I fix it can you help me?
Ahhh i fixed. -.-
WRONG:
class ItemRadio {
class CallChopper {
text = "Call Evac-Heli";
script = "execVM 'custom\EvacHeli\CallEvacChopper.sqf'";
};
};class ItemRadio {
class GroupManagement {
text = "Group Management";
script = "execVM 'dayz_code\gui\dzgm\loadGroupManagement.sqf'";
};
};////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Right
class ItemRadio {
class CallChopper {
text = "Call Evac-Heli";
script = "execVM 'custom\EvacHeli\CallEvacChopper.sqf'";
};
class GroupManagement {
text = "Group Management";
script = "execVM 'dayz_code\gui\dzgm\loadGroupManagement.sqf'";
};
}; -
been able to get rid of my old debug monitor thanks to you asremix :)
Can anyone share this Debug Monitor?
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why root?
give this for normal User! (Gameserver)
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hey can you please tell me where to put this? does the second part go into the init.sqf file? and the first one into the nosidechat.sqf ?
create a sqf (novoice.sqf) or yourtext.sqf paste this in your sqf.
[] spawn { disableSerialization; DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};}; DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];}; DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];}; while {true} do { waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then { if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then { [] spawn { if (isNil "reset_timer") then { reset_timer = true; sleep 90; disconnect_me = nil; warn_one = nil; warn_last = nil; reset_timer = nil; }; }; if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;}; if (disconnect_me == 0) then { if (isNil "warn_one") then { warn_one = true; systemChat ("Please do not use voice on sidechat, this is your first and final warning."); [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["NO VOICE ON SIDE"] spawn DS_double_cut; }; }; if (disconnect_me >= 3) then { if (isNil "warn_last") then { warn_last = true; playMusic ["PitchWhine",0]; [] spawn DS_slap_them; ["beat04"] spawn DS_really_loud_sounds; ["We warned you..."] spawn DS_double_cut; sleep 0.5; 1 fademusic 10; 1 fadesound 10; player setDamage 1; }; }; }; }; sleep 1; }; };
open init.sqf
and paste this: [] execVM "yourtext.sqf" in your init.sqf,
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yeah works pretty good for me
fine :P
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Yes Eddi^^
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Is anyone running this with DZAI + Defent's EMS? would the AI get confused or is it doable?
Thanks
nope..i have Wai and Dzms...
i was using it and it seemed like the fought them like they were real survivors lol
^^
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no problem mgm :P
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Look my Post.
- freakystyle and mgm
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//Let Zeds know [player,4,true,(getPosATL player)] spawn player_alertZombies; while {debugMonitor} do { hintSilent parseText format [" <t size='1.4' font='Bitstream' align='center' color='#DDDDDD'>United Gaming (UG)</t><br/> <t size='1.15' font='Bitstream' align='center' color='#DDDDDD'>%9 Players Online</t><br/><br/> <t size='1.25' font='Bitstream' color='#5882FA'>%1</t><br/><br/> <t size='1.20' font='Bitstream' color='#5882FA'>Survived %7 Days</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/> <t size='1.15' font='Bitstream' align='left'>Headshots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/> <t size='1.15' font='Bitstream' align='left'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/> <t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/><br/> <t size='1.15' font='Bitstream' align='left'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/> <t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t><t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/> <t size='1.25' font='Bitstream' align='left'>FPS:</t><t size='1.25' 'font='Bitstream'align='right'>%10</t><br/> <t size='1' font='Bitstream' align='center' color='#16DB57'>Restart in %11 minutes</t><br/><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>UNITEDGAMING.CO.UK</t><br/> <t size='1' font='Bitstream' align='center' color='#DDDDDD'>TS: UG.TS3DNS.COM</t><br/>", (name player), (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived), (r_player_blood), (count playableUnits), (round diag_fps), (240-(round(serverTime/60))) ]; //Don't modify below this line sleep 1; };
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////WAI Mission for OverPoch////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
I edit the normal Wai Mission System to OverPoch !
The Mission start send Top Right message! :P
Do you not like the Right Message ? i can change this for you. Have fun.
1#Download.
https://www.dropbox.com/s/rb6b3u7dqc7byff/WAI%20edit%20by%20freakystyle.rar
The Original 0,16 Version:
Link:
And the 0.173 Version:
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Here's the colors
#define COLOR_ALICEBLUE {0.94,0.97,1,1} #define COLOR_ANTIQUEWHITE {0.98,0.92,0.84,1} #define COLOR_AQUA {0,1,1,1} #define COLOR_AQUAMARINE {0.5,1,0.83,1} #define COLOR_AZURE {0.94,1,1,1} #define COLOR_BEIGE {0.96,0.96,0.86,1} #define COLOR_BISQUE {1,0.89,0.77,1} #define COLOR_BLACK {0,0,0,1} #define COLOR_BLANCHEDALMOND {1,0.92,0.8,1} #define COLOR_BLUE {0,0,1,1} #define COLOR_BLUEVIOLET {0.54,0.17,0.89,1} #define COLOR_BROWN {0.65,0.16,0.16,1} #define COLOR_BURLYWOOD {0.87,0.72,0.53,1} #define COLOR_CADETBLUE {0.37,0.62,0.63,1} #define COLOR_CHARTREUSE {0.5,1,0,1} #define COLOR_CHOCOLATE {0.82,0.41,0.12,1} #define COLOR_CORAL {1,0.5,0.31,1} #define COLOR_CORNFLOWERBLUE {0.39,0.58,0.93,1} #define COLOR_CORNSILK {1,0.97,0.86,1} #define COLOR_CRIMSON {0.86,0.08,0.24,1} #define COLOR_CYAN {0,1,1,1} #define COLOR_DARKBLUE {0,0,0.55,1} #define COLOR_DARKCYAN {0,0.55,0.55,1} #define COLOR_DARKGOLDENROD {0.72,0.53,0.04,1} #define COLOR_DARKGRAY {0.66,0.66,0.66,1} #define COLOR_DARKGREY {0.66,0.66,0.66,1} #define COLOR_DARKGREEN {0,0.39,0,1} #define COLOR_DARKKHAKI {0.74,0.72,0.42,1} #define COLOR_DARKMAGENTA {0.55,0,0.55,1} #define COLOR_DARKOLIVEGREEN {0.33,0.42,0.18,1} #define COLOR_DARKORANGE {1,0.55,0,1} #define COLOR_DARKORCHID {0.6,0.2,0.8,1} #define COLOR_DARKRED {0.55,0,0,1} #define COLOR_DARKSALMON {0.91,0.59,0.48,1} #define COLOR_DARKSEAGREEN {0.56,0.74,0.56,1} #define COLOR_DARKSLATEBLUE {0.28,0.24,0.55,1} #define COLOR_DARKSLATEGRAY {0.18,0.31,0.31,1} #define COLOR_DARKSLATEGREY {0.18,0.31,0.31,1} #define COLOR_DARKTURQUOISE {0,0.81,0.82,1} #define COLOR_DARKVIOLET {0.58,0,0.83,1} #define COLOR_DEEPPINK {1,0.08,0.58,1} #define COLOR_DEEPSKYBLUE {0,0.75,1,1} #define COLOR_DIMGRAY {0.41,0.41,0.41,1} #define COLOR_DIMGREY {0.41,0.41,0.41,1} #define COLOR_DODGERBLUE {0.12,0.56,1,1} #define COLOR_FIREBRICK {0.7,0.13,0.13,1} #define COLOR_FLORALWHITE {1,0.98,0.94,1} #define COLOR_FORESTGREEN {0.13,0.55,0.13,1} #define COLOR_FUCHSIA {1,0,1,1} #define COLOR_GAINSBORO {0.86,0.86,0.86,1} #define COLOR_GHOSTWHITE {0.97,0.97,1,1} #define COLOR_GOLD {1,0.84,0,1} #define COLOR_GOLDENROD {0.85,0.65,0.13,1} #define COLOR_GRAY {0.5,0.5,0.5,1} #define COLOR_GREY {0.5,0.5,0.5,1} #define COLOR_GREEN {0,0.5,0,1} #define COLOR_GREENYELLOW {0.68,1,0.18,1} #define COLOR_HONEYDEW {0.94,1,0.94,1} #define COLOR_HOTPINK {1,0.41,0.71,1} #define COLOR_INDIANRED {0.8,0.36,0.36,1} #define COLOR_INDIGO {0.29,0,0.51,1} #define COLOR_IVORY {1,1,0.94,1} #define COLOR_KHAKI {0.94,0.9,0.55,1} #define COLOR_LAVENDER {0.9,0.9,0.98,1} #define COLOR_LAVENDERBLUSH {1,0.94,0.96,1} #define COLOR_LAWNGREEN {0.49,0.99,0,1} #define COLOR_LEMONCHIFFON {1,0.98,0.8,1} #define COLOR_LIGHTBLUE {0.68,0.85,0.9,1} #define COLOR_LIGHTCORAL {0.94,0.5,0.5,1} #define COLOR_LIGHTCYAN {0.88,1,1,1} #define COLOR_LIGHTGOLDENROD {0.98,0.98,0.82,1} #define COLOR_LIGHTGRAY {0.83,0.83,0.83,1} #define COLOR_LIGHTGREY {0.83,0.83,0.83,1} #define COLOR_LIGHTGREEN {0.56,0.93,0.56,1} #define COLOR_LIGHTPINK {1,0.71,0.76,1} #define COLOR_LIGHTSALMON {1,0.63,0.48,1} #define COLOR_LIGHTSEAGREEN {0.13,0.7,0.67,1} #define COLOR_LIGHTSKYBLUE {0.53,0.81,0.98,1} #define COLOR_LIGHTSLATEGRAY {0.47,0.53,0.6,1} #define COLOR_LIGHTSLATEGREY {0.47,0.53,0.6,1} #define COLOR_LIGHTSTEELBLUE {0.69,0.77,0.87,1} #define COLOR_LIGHTYELLOW {1,1,0.88,1} #define COLOR_LIME {0,1,0,1} #define COLOR_LIMEGREEN {0.2,0.8,0.2,1} #define COLOR_LINEN {0.98,0.94,0.9,1} #define COLOR_MAGENTA {1,0,1,1} #define COLOR_MAROON {0.5,0,0,1} #define COLOR_MEDIUMAQUAMARINE {0.4,0.8,0.67,1} #define COLOR_MEDIUMBLUE {0,0,0.8,1} #define COLOR_MEDIUMORCHID {0.73,0.33,0.83,1} #define COLOR_MEDIUMPURPLE {0.58,0.44,0.86,1} #define COLOR_MEDIUMSEAGREEN {0.24,0.7,0.44,1} #define COLOR_MEDIUMSLATEBLUE {0.48,0.41,0.93,1} #define COLOR_MEDIUMSPRINGGREEN {0,0.98,0.6,1} #define COLOR_MEDIUMTURQUOISE {0.28,0.82,0.8,1} #define COLOR_MEDIUMVIOLETRED {0.78,0.08,0.52,1} #define COLOR_MIDNIGHTBLUE {0.1,0.1,0.44,1} #define COLOR_MINTCREAM {0.96,1,0.98,1} #define COLOR_MISTYROSE {1,0.89,0.88,1} #define COLOR_MOCCASIN {1,0.89,0.71,1} #define COLOR_NAVAJOWHITE {1,0.87,0.68,1} #define COLOR_NAVY {0,0,0.5,1} #define COLOR_OLDLACE {0.99,0.96,0.9,1} #define COLOR_OLIVE {0.5,0.5,0,1} #define COLOR_OLIVEDRAB {0.42,0.56,0.14,1} #define COLOR_ORANGE {1,0.65,0,1} #define COLOR_ORANGERED {1,0.27,0,1} #define COLOR_ORCHID {0.85,0.44,0.84,1} #define COLOR_PALEGOLDENROD {0.93,0.91,0.67,1} #define COLOR_PALEGREEN {0.6,0.98,0.6,1} #define COLOR_PALETURQUOISE {0.69,0.93,0.93,1} #define COLOR_PALEVIOLETRED {0.86,0.44,0.58,1} #define COLOR_PAPAYAWHIP {1,0.94,0.84,1} #define COLOR_PEACHPUFF {1,0.85,0.73,1} #define COLOR_PERU {0.8,0.52,0.25,1} #define COLOR_PINK {1,0.75,0.8,1} #define COLOR_PLUM {0.87,0.63,0.87,1} #define COLOR_POWDERBLUE {0.69,0.88,0.9,1} #define COLOR_PURPLE {0.5,0,0.5,1} #define COLOR_RED {1,0,0,1} #define COLOR_ROSYBROWN {0.74,0.56,0.56,1} #define COLOR_ROYALBLUE {0.25,0.41,0.88,1} #define COLOR_SADDLEBROWN {0.55,0.27,0.07,1} #define COLOR_SALMON {0.98,0.5,0.45,1} #define COLOR_SANDYBROWN {0.96,0.64,0.38,1} #define COLOR_SEAGREEN {0.18,0.55,0.34,1} #define COLOR_SEASHELL {1,0.96,0.93,1} #define COLOR_SIENNA {0.63,0.32,0.18,1} #define COLOR_SILVER {0.75,0.75,0.75,1} #define COLOR_SKYBLUE {0.53,0.81,0.92,1} #define COLOR_SLATEBLUE {0.42,0.35,0.8,1} #define COLOR_SLATEGRAY {0.44,0.5,0.56,1} #define COLOR_SLATEGREY {0.44,0.5,0.56,1} #define COLOR_SNOW {1,0.98,0.98,1} #define COLOR_SPRINGGREEN {0,1,0.5,1} #define COLOR_STEELBLUE {0.27,0.51,0.71,1} #define COLOR_TAN {0.82,0.71,0.55,1} #define COLOR_TEAL {0,0.5,0.5,1} #define COLOR_THISTLE {0.85,0.75,0.85,1} #define COLOR_TOMATO {1,0.39,0.28,1} #define COLOR_TURQUOISE {0.25,0.88,0.82,1} #define COLOR_VIOLET {0.93,0.51,0.93,1} #define COLOR_WHEAT {0.96,0.87,0.7,1} #define COLOR_WHITE {1,1,1,1} #define COLOR_WHITESMOKE {0.96,0.96,0.96,1} #define COLOR_YELLOW {1,1,0,1} #define COLOR_YELLOWGREEN {0.6,0.8,0.2,1}
http://forums.bistudio.com/showthread.php?150642-HTML-color-defines-for-structured-text
Wow Thank you MGT :D
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Just try...:D
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Haha :D
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is that possible via Database?
@syco
Look Post 5# he say still work by 50+.....nope :P i have this script too.
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Hey guys i have a new Question !
My custom loadouts.sqf sucks everyone starts times with normal gear and later my custom startgear. This Video not work for Epoch Custom Loadout by Vilayer (Info i use Vilayer). Can anyone help me ? (Admin Startgear and Supporter) via Database.
custom_loadout.sqf
// Donor Loadouts waitUntil {(getPlayerUID player) != ""}; _uid = getPlayerUID player; switch(_uid)do { case "1234567910": // Server Admin: ImAdmin { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE","RH_7Rnd_50_AE","15Rnd_9x19_M9SD","RH_7Rnd_50_AE","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke"]; DefaultWeapons = ["RH_Deaglemz","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet","ItemRadio"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; hint format["Server Admin %1", name player]; }; case "": // Server Admin: Test2 { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke"]; DefaultWeapons = ["M9SD","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet","ItemRadio"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; DefaultBackpackWeapon = ""; hint format["Server Admin %1", name player]; }; case "": // Server Admin: Test3 { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke"]; DefaultWeapons = ["M9SD","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet","ItemRadio"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; DefaultBackpackWeapon = ""; hint format["Server Admin %1", name player]; }; case "": // Suporter: Face { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke","ItemKiloHemp"]; DefaultWeapons = ["glock17_EP1","M4A1_AIM_SD_camo","Binocular","ItemGPS","ItemToolbox","ItemHatchet","ItemRadio","ItemFlashlight"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; hint format["Welcome Supporter %1", name player]; }; case "": // Suporter: Name { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","17Rnd_9x19_glock17","17Rnd_9x19_glock17","FoodCanBakedBeans","ItemSodaCoke","ItemKiloHemp","15Rnd_W1866_Slug","15Rnd_W1866_Slug"]; DefaultWeapons = ["glock17_EP1","Winchester1866","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemHatchet","ItemMachete","ItemFlashlight","Binocular"]; DefaultBackpack = "DZ_British_ACU"; DefaultBackpackWeapon = ""; hint format["Here is your super donor loadout %1", name player]; }; case "": // Suporter: Thank You for Donate { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodCanHerpy","ItemSodaRabbit","ItemKiloHemp"]; DefaultWeapons = ["M9","AKS_74_kobra","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemHatchet","ItemFlashlight","ItemRadio","ItemEtool","ItemMatchbox","Binocular"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; hint format["Here is your super donor loadout %1", name player]; }; case "": // Super Donate: Thank You for Donate { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodCanHerpy","ItemSodaRabbit","ItemKiloHemp"]; DefaultWeapons = ["M9","AKS_74_kobra","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemHatchet","ItemFlashlight","ItemRadio","ItemEtool","ItemMatchbox","Binocular"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; hint format["Here is your super donor loadout %1", name player]; }; case "": // Super Donate: Thank You for Donate { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodCanHerpy","ItemSodaRabbit","ItemKiloHemp"]; DefaultWeapons = ["M9","AKS_74_kobra","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemHatchet","ItemFlashlight","ItemRadio","ItemEtool","ItemMatchbox","Binocular"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; hint format["Here is your super donor loadout %1", name player]; }; default { DefaultMagazines = ["ItemBandage","ItemBandage","8Rnd_9x18_Makarov","ItemPainkiller","ItemKiloHemp"]; DefaultWeapons = ["ItemHatchet","ItemFlashlight","ItemKnife","ItemMap","Makarov","ItemMatchbox","ItemToolbox"]; DefaultBackpack = "DZ_Assault_Pack_EP1"; DefaultBackpackWeapon = ""; hint format["Welcome %1", name player]; }; };
Thank you
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welcome back maca ;)
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you search this?
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Same, this is how it should be, otherwise you ruin the game for yourself.
Ohh yes !
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So i test the Mission Mr ZamboniBambino
Bugs.
1. I cleared the Mission and the Mission not despawn.
2. if you can see it when Ai is killed (I dont see the Work or False).
3. Every Ai have 7 or 13 Magz in the Body i edit this to 1 Magz (not work)
And can add you the Send Top Right message to users , requires Remote message script i like this!
_hint = parseText format["<t align=center' color='#52bf90' shadow='2' size='1.75'>ZFM Mission</t><br/><t align='center' color='#ffffff'>HereyourMissionName</t>];
customRemoteMessage = ['hint', _hint];
publicVariable "customRemoteMessage";Have a nice day.
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i need your Gold Coins System Zupa ;) :P
Best Overpoch Missions?
in Scripting
Posted
Ohh sorry please install this: http://opendayz.net/threads/server-side-hint-globalchat-fix-resec.13170/