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freakystyle

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Posts posted by freakystyle

  1. Hey guys i have a question my Rpt say this : ErrorMessage: File mpmissions\__cur_mp.chernarus\custom\RightClickMenu\extra_rc.hpp, line 19: /ExtraRc.ItemRadio: Member already defined. How can I fix it can you help me?

     

    Ahhh i fixed. -.-

    WRONG:

     

        class ItemRadio {
        class CallChopper {
                text = "Call Evac-Heli";
                script = "execVM 'custom\EvacHeli\CallEvacChopper.sqf'";
            };
        };

        class ItemRadio {
            class GroupManagement {
                text = "Group Management";
                script = "execVM 'dayz_code\gui\dzgm\loadGroupManagement.sqf'";
            };
        };

    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Right

        class ItemRadio {
        class CallChopper {
                text = "Call Evac-Heli";
                script = "execVM 'custom\EvacHeli\CallEvacChopper.sqf'";
            };
            class GroupManagement {
                text = "Group Management";
                script = "execVM 'dayz_code\gui\dzgm\loadGroupManagement.sqf'";
            };
        };

  2. hey can you please tell me where to put this? does the second part go into the init.sqf file? and the first one into the nosidechat.sqf ?

     

    create a sqf (novoice.sqf) or yourtext.sqf paste this in your sqf.

    [] spawn {
    	disableSerialization;
    	DS_really_loud_sounds = {[60,15] call fnc_usec_pitchWhine;for "_i" from 1 to 15 do {playSound format ["%1",_this select 0];};};
    	DS_double_cut = {1 cutText [format ["%1",_this select 0],"PLAIN DOWN"];2 cutText [format ["%1",_this select 0],"PLAIN"];};
    	DS_slap_them = {_randomnr = [2,-1] call BIS_fnc_selectRandom;(vehicle player) SetVelocity [_randomnr * random (4) * cos getdir (vehicle player), _randomnr * random (4) * cos getdir (vehicle player), random (4)];};
    	while {true} do {
    		waitUntil {sleep 1;((!isNull findDisplay 63) && (!isNull findDisplay 55))};
    		if (ctrlText ((findDisplay 55) displayCtrl 101) == "\ca\ui\textures\mikrak.paa") then {
    			if (ctrlText ((findDisplay 63) displayCtrl 101) == localize "STR_SIDE_CHANNEL") then {
    				[] spawn {
    					if (isNil "reset_timer") then {
    						reset_timer = true;
    						sleep 90;
    						disconnect_me = nil;
    						warn_one = nil;
    						warn_last = nil;
    						reset_timer = nil;
    					};
    				};
    				if (isNil "disconnect_me") then {disconnect_me = 0;} else {disconnect_me = disconnect_me + 1;};
    				if (disconnect_me == 0) then {
    					if (isNil "warn_one") then {
    						warn_one = true;
    						systemChat ("Please do not use voice on sidechat, this is your first and final warning.");
    						[] spawn DS_slap_them;
    						["beat04"] spawn DS_really_loud_sounds;
    						["NO VOICE ON SIDE"] spawn DS_double_cut;
    					};
    				};
    				if (disconnect_me >= 3) then {
    					if (isNil "warn_last") then {
    						warn_last = true;
    						playMusic ["PitchWhine",0];
    						[] spawn DS_slap_them;
    						["beat04"] spawn DS_really_loud_sounds;
    						["We warned you..."] spawn DS_double_cut;
    						sleep 0.5;
    						1 fademusic 10;
    						1 fadesound 10;
    						player setDamage 1;
    						};
    				};
    			};
    		};
    		sleep 1;
    	};
    };
    

    open init.sqf

     

    and paste this: [] execVM "yourtext.sqf" in your init.sqf,

  3. //Let Zeds know
    [player,4,true,(getPosATL player)] spawn player_alertZombies;
    
    while {debugMonitor} do
    {
    
    hintSilent parseText format ["
    	<t size='1.4' font='Bitstream' align='center' color='#DDDDDD'>United Gaming (UG)</t><br/>
    	<t size='1.15' font='Bitstream' align='center' color='#DDDDDD'>%9 Players Online</t><br/><br/>
    	<t size='1.25' font='Bitstream' color='#5882FA'>%1</t><br/><br/>
    	<t size='1.20' font='Bitstream' color='#5882FA'>Survived %7 Days</t><br/><br/>
    	<t size='1.15' font='Bitstream' align='left'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/>
    	<t size='1.15' font='Bitstream' align='left'>Headshots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/>
    	<t size='1.15' font='Bitstream' align='left'>Murders: </t><t size='1.15' font='Bitstream' align='right'>%4</t><br/>
    	<t size='1.15' font='Bitstream' align='left'>Bandits Killed: </t><t size='1.15' font='Bitstream' align='right'>%5</t><br/><br/>
    	<t size='1.15' font='Bitstream' align='left'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/>
    	<t size='1.15' font='Bitstream' align='left' color='#C70000'>Blood: </t><t size='1.15' font='Bitstream' align='right' color='#C70000'>%8</t><br/><br/>
    	<t size='1.25' font='Bitstream' align='left'>FPS:</t><t size='1.25' 'font='Bitstream'align='right'>%10</t><br/>
    	<t size='1' font='Bitstream' align='center' color='#16DB57'>Restart in %11 minutes</t><br/><br/>
    	<t size='1' font='Bitstream' align='center' color='#DDDDDD'>UNITEDGAMING.CO.UK</t><br/>
    	<t size='1' font='Bitstream' align='center' color='#DDDDDD'>TS: UG.TS3DNS.COM</t><br/>",
    	(name player),
    	(player getVariable['zombieKills', 0]),
    	(player getVariable['headShots', 0]),
    	(player getVariable['humanKills', 0]),
    	(player getVariable['banditKills', 0]),
    	(player getVariable['humanity', 0]),
    	(dayz_Survived),
    	(r_player_blood),
    	(count playableUnits),
    	(round diag_fps),
    	(240-(round(serverTime/60)))
    ];
    	//Don't modify below this line
    	sleep 1;
    	
    };
    
  4. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    ////////////////////////////////////////////WAI Mission for OverPoch////////////////////////////////////////

    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    I edit the normal Wai Mission System to OverPoch !

     

    The Mission start send Top Right message! :P

     

    Do you not like the Right Message ? i can change this for you. Have fun.

    1#Download.

    https://www.dropbox.com/s/rb6b3u7dqc7byff/WAI%20edit%20by%20freakystyle.rar

     

    The Original 0,16 Version:

    Link:

     

    And the 0.173 Version:

  5. Here's the colors

     

    #define COLOR_ALICEBLUE 		{0.94,0.97,1,1}
    #define COLOR_ANTIQUEWHITE 		{0.98,0.92,0.84,1}
    #define COLOR_AQUA 				{0,1,1,1}
    #define COLOR_AQUAMARINE 		{0.5,1,0.83,1}
    #define COLOR_AZURE 			{0.94,1,1,1}
    #define COLOR_BEIGE 			{0.96,0.96,0.86,1}
    #define COLOR_BISQUE 			{1,0.89,0.77,1}
    #define COLOR_BLACK 			{0,0,0,1}
    #define COLOR_BLANCHEDALMOND 	{1,0.92,0.8,1}
    #define COLOR_BLUE 				{0,0,1,1}
    #define COLOR_BLUEVIOLET 		{0.54,0.17,0.89,1}
    #define COLOR_BROWN 			{0.65,0.16,0.16,1}
    #define COLOR_BURLYWOOD 		{0.87,0.72,0.53,1}
    #define COLOR_CADETBLUE 		{0.37,0.62,0.63,1}
    #define COLOR_CHARTREUSE 		{0.5,1,0,1}
    #define COLOR_CHOCOLATE 		{0.82,0.41,0.12,1}
    #define COLOR_CORAL 			{1,0.5,0.31,1}
    #define COLOR_CORNFLOWERBLUE 	{0.39,0.58,0.93,1}
    #define COLOR_CORNSILK 			{1,0.97,0.86,1}
    #define COLOR_CRIMSON 			{0.86,0.08,0.24,1}
    #define COLOR_CYAN 				{0,1,1,1}
    #define COLOR_DARKBLUE 			{0,0,0.55,1}
    #define COLOR_DARKCYAN 			{0,0.55,0.55,1}
    #define COLOR_DARKGOLDENROD 	{0.72,0.53,0.04,1}
    #define COLOR_DARKGRAY 			{0.66,0.66,0.66,1}
    #define COLOR_DARKGREY 			{0.66,0.66,0.66,1}
    #define COLOR_DARKGREEN 		{0,0.39,0,1}
    #define COLOR_DARKKHAKI 		{0.74,0.72,0.42,1}
    #define COLOR_DARKMAGENTA 		{0.55,0,0.55,1}
    #define COLOR_DARKOLIVEGREEN 	{0.33,0.42,0.18,1}
    #define COLOR_DARKORANGE 		{1,0.55,0,1}
    #define COLOR_DARKORCHID 		{0.6,0.2,0.8,1}
    #define COLOR_DARKRED 			{0.55,0,0,1}
    #define COLOR_DARKSALMON 		{0.91,0.59,0.48,1}
    #define COLOR_DARKSEAGREEN 		{0.56,0.74,0.56,1}
    #define COLOR_DARKSLATEBLUE 	{0.28,0.24,0.55,1}
    #define COLOR_DARKSLATEGRAY 	{0.18,0.31,0.31,1}
    #define COLOR_DARKSLATEGREY 	{0.18,0.31,0.31,1}
    #define COLOR_DARKTURQUOISE 	{0,0.81,0.82,1}
    #define COLOR_DARKVIOLET 		{0.58,0,0.83,1}
    #define COLOR_DEEPPINK 			{1,0.08,0.58,1}
    #define COLOR_DEEPSKYBLUE 		{0,0.75,1,1}
    #define COLOR_DIMGRAY 			{0.41,0.41,0.41,1}
    #define COLOR_DIMGREY 			{0.41,0.41,0.41,1}
    #define COLOR_DODGERBLUE 		{0.12,0.56,1,1}
    #define COLOR_FIREBRICK 		{0.7,0.13,0.13,1}
    #define COLOR_FLORALWHITE 		{1,0.98,0.94,1}
    #define COLOR_FORESTGREEN 		{0.13,0.55,0.13,1}
    #define COLOR_FUCHSIA 			{1,0,1,1}
    #define COLOR_GAINSBORO 		{0.86,0.86,0.86,1}
    #define COLOR_GHOSTWHITE 		{0.97,0.97,1,1}
    #define COLOR_GOLD 				{1,0.84,0,1}
    #define COLOR_GOLDENROD 		{0.85,0.65,0.13,1}
    #define COLOR_GRAY 				{0.5,0.5,0.5,1}
    #define COLOR_GREY 				{0.5,0.5,0.5,1}
    #define COLOR_GREEN 			{0,0.5,0,1}
    #define COLOR_GREENYELLOW 		{0.68,1,0.18,1}
    #define COLOR_HONEYDEW 			{0.94,1,0.94,1}
    #define COLOR_HOTPINK 			{1,0.41,0.71,1}
    #define COLOR_INDIANRED 		{0.8,0.36,0.36,1}
    #define COLOR_INDIGO 			{0.29,0,0.51,1}
    #define COLOR_IVORY 			{1,1,0.94,1}
    #define COLOR_KHAKI 			{0.94,0.9,0.55,1}
    #define COLOR_LAVENDER 			{0.9,0.9,0.98,1}
    #define COLOR_LAVENDERBLUSH 	{1,0.94,0.96,1}
    #define COLOR_LAWNGREEN 		{0.49,0.99,0,1}
    #define COLOR_LEMONCHIFFON 		{1,0.98,0.8,1}
    #define COLOR_LIGHTBLUE 		{0.68,0.85,0.9,1}
    #define COLOR_LIGHTCORAL 		{0.94,0.5,0.5,1}
    #define COLOR_LIGHTCYAN 		{0.88,1,1,1}
    #define COLOR_LIGHTGOLDENROD 	{0.98,0.98,0.82,1}
    #define COLOR_LIGHTGRAY 		{0.83,0.83,0.83,1}
    #define COLOR_LIGHTGREY 		{0.83,0.83,0.83,1}
    #define COLOR_LIGHTGREEN 		{0.56,0.93,0.56,1}
    #define COLOR_LIGHTPINK 		{1,0.71,0.76,1}
    #define COLOR_LIGHTSALMON 		{1,0.63,0.48,1}
    #define COLOR_LIGHTSEAGREEN 	{0.13,0.7,0.67,1}
    #define COLOR_LIGHTSKYBLUE 		{0.53,0.81,0.98,1}
    #define COLOR_LIGHTSLATEGRAY 	{0.47,0.53,0.6,1}
    #define COLOR_LIGHTSLATEGREY 	{0.47,0.53,0.6,1}
    #define COLOR_LIGHTSTEELBLUE 	{0.69,0.77,0.87,1}
    #define COLOR_LIGHTYELLOW 		{1,1,0.88,1}
    #define COLOR_LIME 				{0,1,0,1}
    #define COLOR_LIMEGREEN 		{0.2,0.8,0.2,1}
    #define COLOR_LINEN 			{0.98,0.94,0.9,1}
    #define COLOR_MAGENTA 			{1,0,1,1}
    #define COLOR_MAROON 			{0.5,0,0,1}
    #define COLOR_MEDIUMAQUAMARINE 	{0.4,0.8,0.67,1}
    #define COLOR_MEDIUMBLUE 		{0,0,0.8,1}
    #define COLOR_MEDIUMORCHID 		{0.73,0.33,0.83,1}
    #define COLOR_MEDIUMPURPLE 		{0.58,0.44,0.86,1}
    #define COLOR_MEDIUMSEAGREEN 	{0.24,0.7,0.44,1}
    #define COLOR_MEDIUMSLATEBLUE 	{0.48,0.41,0.93,1}
    #define COLOR_MEDIUMSPRINGGREEN {0,0.98,0.6,1}
    #define COLOR_MEDIUMTURQUOISE 	{0.28,0.82,0.8,1}
    #define COLOR_MEDIUMVIOLETRED 	{0.78,0.08,0.52,1}
    #define COLOR_MIDNIGHTBLUE 		{0.1,0.1,0.44,1}
    #define COLOR_MINTCREAM 		{0.96,1,0.98,1}
    #define COLOR_MISTYROSE 		{1,0.89,0.88,1}
    #define COLOR_MOCCASIN 			{1,0.89,0.71,1}
    #define COLOR_NAVAJOWHITE 		{1,0.87,0.68,1}
    #define COLOR_NAVY 				{0,0,0.5,1}
    #define COLOR_OLDLACE 			{0.99,0.96,0.9,1}
    #define COLOR_OLIVE 			{0.5,0.5,0,1}
    #define COLOR_OLIVEDRAB 		{0.42,0.56,0.14,1}
    #define COLOR_ORANGE 			{1,0.65,0,1}
    #define COLOR_ORANGERED 		{1,0.27,0,1}
    #define COLOR_ORCHID 			{0.85,0.44,0.84,1}
    #define COLOR_PALEGOLDENROD 	{0.93,0.91,0.67,1}
    #define COLOR_PALEGREEN 		{0.6,0.98,0.6,1}
    #define COLOR_PALETURQUOISE 	{0.69,0.93,0.93,1}
    #define COLOR_PALEVIOLETRED 	{0.86,0.44,0.58,1}
    #define COLOR_PAPAYAWHIP 		{1,0.94,0.84,1}
    #define COLOR_PEACHPUFF 		{1,0.85,0.73,1}
    #define COLOR_PERU 				{0.8,0.52,0.25,1}
    #define COLOR_PINK 				{1,0.75,0.8,1}
    #define COLOR_PLUM 				{0.87,0.63,0.87,1}
    #define COLOR_POWDERBLUE 		{0.69,0.88,0.9,1}
    #define COLOR_PURPLE 			{0.5,0,0.5,1}
    #define COLOR_RED 				{1,0,0,1}
    #define COLOR_ROSYBROWN 		{0.74,0.56,0.56,1}
    #define COLOR_ROYALBLUE 		{0.25,0.41,0.88,1}
    #define COLOR_SADDLEBROWN 		{0.55,0.27,0.07,1}
    #define COLOR_SALMON 			{0.98,0.5,0.45,1}
    #define COLOR_SANDYBROWN 		{0.96,0.64,0.38,1}
    #define COLOR_SEAGREEN 			{0.18,0.55,0.34,1}
    #define COLOR_SEASHELL 			{1,0.96,0.93,1}
    #define COLOR_SIENNA 			{0.63,0.32,0.18,1}
    #define COLOR_SILVER 			{0.75,0.75,0.75,1}
    #define COLOR_SKYBLUE 			{0.53,0.81,0.92,1}
    #define COLOR_SLATEBLUE 		{0.42,0.35,0.8,1}
    #define COLOR_SLATEGRAY 		{0.44,0.5,0.56,1}
    #define COLOR_SLATEGREY 		{0.44,0.5,0.56,1}
    #define COLOR_SNOW 				{1,0.98,0.98,1}
    #define COLOR_SPRINGGREEN 		{0,1,0.5,1}
    #define COLOR_STEELBLUE 		{0.27,0.51,0.71,1}
    #define COLOR_TAN 				{0.82,0.71,0.55,1}
    #define COLOR_TEAL 				{0,0.5,0.5,1}
    #define COLOR_THISTLE 			{0.85,0.75,0.85,1}
    #define COLOR_TOMATO 			{1,0.39,0.28,1}
    #define COLOR_TURQUOISE 		{0.25,0.88,0.82,1}
    #define COLOR_VIOLET 			{0.93,0.51,0.93,1}
    #define COLOR_WHEAT 			{0.96,0.87,0.7,1}
    #define COLOR_WHITE 			{1,1,1,1}
    #define COLOR_WHITESMOKE 		{0.96,0.96,0.96,1}
    #define COLOR_YELLOW 			{1,1,0,1}
    #define COLOR_YELLOWGREEN 		{0.6,0.8,0.2,1}
    

     

    http://forums.bistudio.com/showthread.php?150642-HTML-color-defines-for-structured-text

     

    Wow Thank you MGT :D

  6. Hey guys i have a new Question !

     

    My custom loadouts.sqf sucks everyone starts times with normal gear and later my custom startgear. This Video not work for Epoch Custom Loadout by Vilayer (Info i use Vilayer). Can anyone help me ? (Admin Startgear and Supporter) via Database.

     

    custom_loadout.sqf

    // Donor Loadouts
    waitUntil {(getPlayerUID player) != ""};
    
    _uid = getPlayerUID player;
    
    switch(_uid)do 
    {  
    	
    	case "1234567910": // Server Admin: ImAdmin
     	{
    	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE","RH_7Rnd_50_AE","15Rnd_9x19_M9SD","RH_7Rnd_50_AE","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke"];
    	DefaultWeapons = ["RH_Deaglemz","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet","ItemRadio"];
    	DefaultBackpack = "";
    	DefaultBackpackWeapon = "";
     	hint format["Server Admin %1", name player];
     	};	
    
    	case "": // Server Admin: Test2
     	{
    	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke"];
    	DefaultWeapons = ["M9SD","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet","ItemRadio"];
    	DefaultBackpack = "DZ_LargeGunBag_EP1";
    	DefaultBackpackWeapon = "";
     	hint format["Server Admin %1", name player];
     	};
    	
    	case "": // Server Admin: Test3
     	{
    	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke"];
    	DefaultWeapons = ["M9SD","Binocular_Vector","NVGoggles","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemEtool","ItemHatchet","ItemRadio"];
    	DefaultBackpack = "DZ_LargeGunBag_EP1";
    	DefaultBackpackWeapon = "";
     	hint format["Server Admin %1", name player];
     	};
    	
    	case "": // Suporter: Face
     	{
    	DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemMorphine","ItemPainkiller","FoodCanBakedBeans","ItemSodaCoke","ItemKiloHemp"];
    	DefaultWeapons = ["glock17_EP1","M4A1_AIM_SD_camo","Binocular","ItemGPS","ItemToolbox","ItemHatchet","ItemRadio","ItemFlashlight"];
    	DefaultBackpack = "DZ_Backpack_EP1";
    	DefaultBackpackWeapon = "";
     	hint format["Welcome Supporter %1", name player];
     	};
    	
    	case "": // Suporter: Name
     	{
        DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemPainkiller","ItemMorphine","17Rnd_9x19_glock17","17Rnd_9x19_glock17","FoodCanBakedBeans","ItemSodaCoke","ItemKiloHemp","15Rnd_W1866_Slug","15Rnd_W1866_Slug"];
    	DefaultWeapons = ["glock17_EP1","Winchester1866","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemHatchet","ItemMachete","ItemFlashlight","Binocular"];
    	DefaultBackpack = "DZ_British_ACU";
    	DefaultBackpackWeapon = "";
     	hint format["Here is your super donor loadout %1", name player];
     	};
    	
    	case "": // Suporter: Thank You for Donate
     	{
            DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodCanHerpy","ItemSodaRabbit","ItemKiloHemp"];
    	DefaultWeapons = ["M9","AKS_74_kobra","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemHatchet","ItemFlashlight","ItemRadio","ItemEtool","ItemMatchbox","Binocular"];
    	DefaultBackpack = "DZ_Backpack_EP1";
    	DefaultBackpackWeapon = "";
     	hint format["Here is your super donor loadout %1", name player];
     	};
    
    	case "": // Super Donate: Thank You for Donate
     	{
            DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodCanHerpy","ItemSodaRabbit","ItemKiloHemp"];
    	DefaultWeapons = ["M9","AKS_74_kobra","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemHatchet","ItemFlashlight","ItemRadio","ItemEtool","ItemMatchbox","Binocular"];
    	DefaultBackpack = "DZ_Backpack_EP1";
    	DefaultBackpackWeapon = "";
     	hint format["Here is your super donor loadout %1", name player];
     	};
    	
    	case "": // Super Donate: Thank You for Donate
     	{
        DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodCanHerpy","ItemSodaRabbit","ItemKiloHemp"];
    	DefaultWeapons = ["M9","AKS_74_kobra","ItemGPS","ItemCompass","ItemWatch","ItemKnife","ItemToolbox","ItemCrowbar","ItemHatchet","ItemFlashlight","ItemRadio","ItemEtool","ItemMatchbox","Binocular"];
    	DefaultBackpack = "DZ_Backpack_EP1";
    	DefaultBackpackWeapon = "";
     	hint format["Here is your super donor loadout %1", name player];
     	};
    	
    	default
        {
        DefaultMagazines = ["ItemBandage","ItemBandage","8Rnd_9x18_Makarov","ItemPainkiller","ItemKiloHemp"];
        DefaultWeapons = ["ItemHatchet","ItemFlashlight","ItemKnife","ItemMap","Makarov","ItemMatchbox","ItemToolbox"];
        DefaultBackpack = "DZ_Assault_Pack_EP1";
        DefaultBackpackWeapon = "";
     	hint format["Welcome %1", name player];
     	};
    };
    

    Thank you

  7. So i test the Mission Mr ZamboniBambino

     

    Bugs.

    1. I cleared the Mission and the Mission not despawn.

    2. if you can see it when Ai is killed (I dont see the Work or False).

    3. Every Ai have 7 or 13 Magz in the Body i edit this to 1 Magz (not work)

     

    And can add you the Send Top Right message to users , requires Remote message script i like this!

     

    _hint = parseText format["<t align=center' color='#52bf90' shadow='2' size='1.75'>ZFM Mission</t><br/><t align='center' color='#ffffff'>HereyourMissionName</t&gt];
    customRemoteMessage = ['hint', _hint];
    publicVariable "customRemoteMessage";

     

    Have a nice day.

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