Wesley
-
Posts
156 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by Wesley
-
-
Altis sucks, play Taviana!
-
1000 items at 15 players......
Then servers should perform just peachy with 7000 items and 60 players....
We should have just asked Diz.
So you know that was sarcasm, it seems you missed that the first time around.
Nothing here suggests changing the function of the game.
-
Zombie, do you have more players to add to your group?
-
-
FYI the 0301 crafting file has an error: The vehiclerepairlg calls for itemcorrugated while itemcorrugatedlg says it's used in vehiclerepairlg
-
Played on PURE today. Faith in gaming community restored. As someone said earlier on this thread, servers managed in this way will die out and be replaced by people who actually know what they're doing.
While the better adminned servers will hold player population, Don't think these badly run servers will be replaced with good adminned ones, they will be replaced with new adminned ones, where the new admins have no idea the time sink that adminning a server correctly involves.
Finding a map/admin combo that you like can be trying at times, but don't give up they are out there!
-
If they have a search option, it would probably be easy if I would have write access to that file.
-
Steelrat,
I placed those items in the firestation for looks/emersion.
I had no idea they come up with the stupid "inventory" thingy
-
What kind of effect do chainsaws have on these structures? It was the best way to break into bases in A2 Epoch
-
There is a taviana thread in here somewhere(probably front page) it has all the info you will need for tavi
-
I am sorry but i don't know about chernarus civil and military buildings :/
could help with it and i will add the mas weapons by my self
Never too late to learn them :)
http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Buildings/
-
-
There are a ton of custom 1 time use buildings in Sabina, I wouldn't blame it on the size of the city, or else Fallujah would be completely unplayable, and that is not the case.
-
Interesting idea putting different sats together. I like all the urban area!
-
why not just place them in terrain builder, then move around with buldozer, then delete them when you're done using them.
-
Awesome Links Cring0!
Suppe, I like that Tutorial!! Step by step for a beginner!!!
I am just trying to start making maps, seems daunting, but I am trying to work through it and link what helps me!
-
Thanks Maddingamer, I hope to find some links today to add here.
-
More guides on BIS fourms:
http://forums.bistudio.com/showthread.php?160867-Ressources-How-to-make-a-Terrain
Visitor 4 Manual
from reddit:
http://www.reddit.com/r/arma/comments/2cvui7/creating_a_map_for_arma3/
Thanks Cring0 for this link!!!
Nice Tutorials! http://forums.bistudio.com/showthread.php?182945-Tutorial-Introduction-to-Modding-in-Arma-Video-Text-Tutorial-Series
Great Tutorials!(thanks Suppe for linking) These are what I have been using
Creating the P: Drive:
After Downloading The tools from Steam for Arma3(if you own Arma3 you can DL the tools) you "play" the tools from Steam. There is a button called DevP.
FuturaToP
https://www.youtube.com/watch?v=EDjPzSuI8Vo#t=350
1 - Read FuturaToP.txt (P:)
2 - Download and install what is listed there, Also grab DeOGG or you get an error
3 - Double click FuturaToP.bat
- 3a type "yes"
- 3b "Do you want to Proceed?" "Y"
- MUST SAY "Success" at the end
Arma Licensed Data Packs - https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack
OFPEC Tags
Author's Rights
Be respectful!
L3DT
http://www.bundysoft.com/L3DT/downloads/standard.php
https://www.youtube.com/watch?v=qRTRZocwggs#t=45
US30m real data - http://opentopo.sdsc.edu/gridsphere/gridsphere?cid=geonlidarframeportlet&gs_action=raster&opentopoID=OTSRTM.012014.4326.1
Gimp For Mask.png
http://www.gimp.org/downloads/
https://www.youtube.com/watch?v=smEczW6IXJ0#t=301
Layers.cfg
https://www.youtube.com/watch?v=smEczW6IXJ0#t=529
CFGSurfaces.hpp - CFGclutter.hpp
https://www.youtube.com/watch?v=smEczW6IXJ0#t=965
Possibly useful types of clutter with images here??? will check when home and have time....
http://forums.bistudio.com/archive/index.php/t-94999.html
References when dealing with cfg files should be in P:/A3/Map_data
***Anything in config files that says "access" should be deleted!!!!***
Sample Forest
https://www.youtube.com/watch?v=pZfsXbGJvJk#t=33
IMPORTING
Mikero's PROProject
https://dev.withsix.com/projects/mikero-pbodll/files
References
PMC Tactical:
http://tactical.nekromantix.com/
Dev Heaven Modding Bible
https://dev.withsix.com/projects/cmb/wiki
BIKI
-
Seems to be 300M radius, so 150 M each way (Give or Take)
Easiest way to kill one is with about 500rnds from a 7.62. MG.
And yeah make sure group FOUNDER places it.
Also, you can place Multiple, to have multiple bases!
I think you mean 300m diameter if your saying its 150m each direction?
Radius is from center to any point of a circle, where Diameter is a straight line from any point on the circle through the center to another point on the circle.
-
Keep the rate down PLEASE, don't listen to the crybabies!
I have yet to find one and I love that! nor have i seen one deployed!
Like to keep it that way,
Screw the warm fuzzy "safe" feeling BS!
build a base, lock your doors, build more doors!
-
seems to me that CFGloot.hpp contains all information needed for cfglootsmall.hpp, yet there is a NEED for cfglootsmall.hpp?
Seems like it is covered by cfgloot.hpp
and in spawn_loot_small.cfg you could replace cfglootsmall with cfgloot and be perfectly fine?
-
I think if you find lootpos.hpp in regular dayz you can substitute that inplace of the one epoch comes with.
-
There is a small cutter and a large cutter I will see if I can find the names of both.
ClutterCutter_EP1
ClutterCutter_small_EP1
I do not think there are any more, you really do have to spam them to clear a runway!
-
Some maps have used the "New" way before. Just not Epoch
Indestructible bases, why do you like that feature?
in Discussion
Posted
Bushwick, I dont like your idea. It awards players for being offline and punishes players for being online.
A large group could log onto the server where they built 4 bases and only lo gone 1 time a week for 5 minutes to maintain their bases, and they would be untouchable. Only thing they would do is take up the building #s in that server.