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Wesley

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Posts posted by Wesley

  1. I am assuiming so the game takes ur "currency" at face value from your inventory.  Or that the Epoch devs have not added a "rate" for the current in game gems.

    The old trading way  is a "Face value" trading system, the new way breaks down what you have in your inventory so it can give change when purchasing items.

  2. So I had tried several 1/4 floors on a ladder... one hovering a couple steps above the ground, one at waist height and one probably about chest/chin height. Tried them individually as well as all three at once. Zombies ran right up the ladder, walked a couple more steps and then hopped up on the ladder. So that doesn't appear to be it, I guess. 

     

    I have never seen a zombie be able to walk into a base room ( elevated floor + sandbags under floor edges +4 walls) though... so maybe if I build a small 1x1 room at the base of the stairs with a small stairway going up to the door, that'd prevent them from using the ladder AND give ME access to the ladder. Hmmmmm... maybe....

    I doubt a 1/4 floor is large enough to restrict their access to the ladder menu, try a full floor with the ladder centered in it.

  3. so that when server starts, any walls or floors that are in the database will be indestructible

     

     I first noticed it when I could shoot a half concrete wall all day with a rocket launcher, but as soon as I upgraded it, it became vulnerable to destruction

     

     

     

    Did you get this sorted out?

    seems as though since the half wall made it through a restart it became indestructible, but once its "upgraded" the half wall no longer exists, and the full wall replacing it needs to go through a restart to become indestructible.

     

     

    Side note, 

    Sorry I think its silly that you have wood structures indestructible, but to each his own.

    Also, what about metal panels?

  4. I see you guys added in some DZE versions of BTRs and whatnot.

    How about DZE version of these:

    "HMMWV_Armored" - (camo with M240 mounted w.shield)

    "HMMWV_M2" - (Camo with open M2 mounted)

     

    Also a weapon that would be cool to be added(or addable):

    "PK" - shows in game as PKM(non scoped PKP) - currently eats backpacks!

     

     

    THANKS!

  5.  Yes the admin should have been to blame, but there are different types of admins out there. 

    Perhaps you should find a server where the admins post important information that will be changing.

    and its doubtful that the safes will be chaging back to 50 anytime in the near future.

     

    Make a "Safe" room in your base, triple cinder walls, with 20 lockboxes inside, then you can hold like 400 guns :)

  6. Another question that has come to mind ;) will the loot table file be included in the mission files or will we have to build a custom one? If it is custom how do we go about making the file? As in what goes into that file as in structure?

    Been discussed plenty before.

    search for it on the forums, dont hijack this thread.

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