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Rust

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Posts posted by Rust

  1. Hey, just posting my interest in this as well. 
    If you wouldn't mind would you be able to post how you've got them to work so far?
     

    I've tried AllPlayers = 
    And no avail for me either.
     

  2. I'm using JasonTM's loot table's currently, and I want to learn how to edit/make my own custom tables
    Link for his 

     

    I'm going to use the Construction.hpp file as an example

    Spoiler

    Construction[] =
    {
        {Loot_MAGAZINE,        9,        ItemLog}, // Used for crafting and vanilla buildables
        {Loot_MAGAZINE,        9,        ItemPlank},
        {Loot_MAGAZINE,        5,        ItemStone}, // Used for crafting and vanilla buildables
        {Loot_MAGAZINE,        8,        equip_nails},
    //    {Loot_MAGAZINE,        3,        ItemScrews},
    //    {Loot_MAGAZINE,        9,        equip_metal_sheet_rusted},
        {Loot_MAGAZINE,        9,        equip_metal_sheet},
        {Loot_MAGAZINE,        1,        equip_lever},
        {Loot_MAGAZINE,        1,        ItemComboLock},
        
        {Loot_WEAPON,        1,        ItemPickaxe},
        {Loot_WEAPON,        2,        ItemPickaxeBroken},
        {Loot_WEAPON,        1,        ItemSledge},
        {Loot_MAGAZINE,        2,        ItemSledgeHandle},
        {Loot_MAGAZINE,        2,        ItemSledgeHead},
    //    {Loot_WEAPON,        2,        ItemShovel},
        {Loot_WEAPON,        1,        ItemKeyKit},
        
        //Items
        {Loot_MAGAZINE,        6,        ItemSandbag},
        {Loot_MAGAZINE,        4,        ItemJerryCan},
        {Loot_MAGAZINE,        1,        ItemWire},
        {Loot_MAGAZINE,        4,        ItemTankTrap},
        {Loot_MAGAZINE,        1,        equip_brick},
        {Loot_MAGAZINE,        3,        equip_duct_tape},
        {Loot_MAGAZINE,        2,        equip_hose},
    //    {Loot_MAGAZINE,        1,        equip_scrapelectronics},
        {Loot_MAGAZINE,        2,        equip_1inch_metal_pipe},
        {Loot_MAGAZINE,        2,        equip_2inch_metal_pipe},
        {Loot_MAGAZINE,        10,        MortarBucket},
        {Loot_MAGAZINE,        10,        CinderBlocks},
        {Loot_MAGAZINE,        3,        ItemFuelBarrelEmpty},
        {Loot_MAGAZINE,        3,        ItemGenerator},
        {Loot_MAGAZINE,        1,        fuel_pump_kit},
        
        //Other
        {Loot_GROUP,        15,        Parts},
        {Loot_GROUP,        7,        Military},
        {Loot_PILE,            4,        Consumable, 1, 2},
        {Loot_GROUP,        10,        Trash},
        //{Loot_GROUP,        6,        Parts},
        {Loot_GROUP,        3,        Generic}
    };

    If I wanted to add say a safe 'ItemVault' to the loot that would spawn in groups of 3, how would I do this?
    What does each part of a line mean, what would I need to add for the above example.

    Thanks in advance

  3. 9 hours ago, lwbuk said:

    You need to install all the visual c++  redistributal packages. Then reboot the machine. 

    Can be downloaded here 

    https://drive.google.com/file/d/0B--qssYya00oQUU4a1k1dzlHMTQ/view?usp=sharing

    Thanks so much, after I installed all of those it worked. However once it was working hit me with the hard reality that the computer I was transferring to was too old to host a server efficiently (pulling around 15 server fps and taking forever to first connect). This is completely unrelated but to host a quick responsive server all thats needed is a strong low core (4, or dual) cpu + high mhz ram? As the PC I was attempting to host on is very weak in both departments.

    Eitherway thanks for your help on that problem, that was the sole thing left to fix.

  4. Hello, I've setup a new computer running microsoft server 2016 so that it can run my server permanently from that. Currently I'm running it from my main PC, which is alright but it means I have to leave it on all the time which is a big strain and uses more power then the computer running microsoft server. I managed to transfer all the files succesfully and export/import the database for my players however when I launch it, no error I can see happens as it allows me and other players to connect to the server, but once connected it gets stuck on 'waiting for server to start authentication' until it times out. The one thing I am seeing is normally when a player connects it starts spamming out green lines '12:42:04 HiveExt(0): [Information] Result: ["PASS",[2017,12,4,13,42]]' like that, however on the new computer it just sits on 'Game started' and never puts a new green line.

    Below is my mission rpt

     

    Spoiler

    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 11:29:22

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    11:29:41 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    11:29:42 Connected to Steam servers


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 11:33:23

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    11:33:39 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    11:33:40 Connected to Steam servers
    11:36:56 Disconnected from Steam servers


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 11:40:53

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    11:41:12 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    11:41:13 Connected to Steam servers


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 11:47:57

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    11:48:12 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    11:48:14 Connected to Steam servers
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:20 Server error: Player without identity Rust (id 1881714769)
    11:50:21 Server error: Player without identity Rust (id 1881714769)
    11:50:21 Server error: Player without identity Rust (id 1881714769)
    11:50:21 Server error: Player without identity Rust (id 1881714769)
    11:50:21 Server error: Player without identity Rust (id 1881714769)
    11:50:21 Server error: Player without identity Rust (id 1881714769)
    11:50:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    11:50:29 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    11:50:29 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    11:50:29 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    11:50:29 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    11:50:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    11:50:36 "MPframework inited"
    11:50:36 "dayz_preloadFinished reset"
    11:51:33 Cannot create non-ai vehicle Land_MASH,
    11:51:33 Cannot create non-ai vehicle Land_MASH,
    11:51:33 Cannot create non-ai vehicle Land_MASH,
    11:51:33 Cannot create non-ai vehicle Land_MASH,
    11:51:33 "<infiSTAR.de> Error loading infiSTAR DLL"
    11:51:33 "<infiSTAR.de> 01c220749589"
    11:51:33 "<infiSTAR.de> 4cfde2b6b2eeb39d1aeb2feb5833b373"
    11:51:33 "<infiSTAR.de> "
    11:51:33 "<infiSTAR.de> Waiting for BIS_fnc_init..."
    11:51:33 Error in expression <ntFromString == 0x01);
    missionNameSpace setVariable ['armalog',_armalog,true];
    i>
    11:51:33   Error position: <setVariable ['armalog',_armalog,true];
    i>
    11:51:33   Error 3 elements provided, 2 expected
    11:51:33 File z\addons\dayz_server\a2_infiSTAR\AH.sqf, line 83
    11:51:33 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    11:51:33 "Epoch detected"
    11:51:33 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
    11:51:33 Warning Message: Script low_admins.sqf not found
    11:51:34 Cannot create non-ai vehicle Land_tent_west,
    11:51:34 Cannot create non-ai vehicle Land_MASH,
    11:51:34 Warning Message: Script normal_admins.sqf not found
    11:51:34 Warning Message: Script super_admins.sqf not found
    11:51:34 Warning Message: Script blacklist.sqf not found
    11:51:34 "<infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    11:51:34 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    11:51:34 "<infiSTAR.de> _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['a','4','c','f','d','e','2','b','6','b','2','e','e','b','3','9','d','1','a','e','b','2','f','e','b','5','8','3','3','b','3','7','3'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    11:51:34 "<infiSTAR.de> _simple: d8e5e351f1b327e2e2d5b7f1d"
    11:51:34 "TraderConvoy: Spawned HMMWV_Ambulance 1f24d0c0# 1055405: m997a2_ambulance.p3d"
    11:51:34 "<infiSTAR.de> _dialogIds: d713d1c122b0b827e8d17"
    11:51:34 "<infiSTAR.de> _badtxts: e8d22646e57721d95567964"
    11:51:34 "<infiSTAR.de> _randvar1: g341e729e8b7b670e416b"
    11:51:34 "<infiSTAR.de> _randvar2: v87546e819f134b4267"
    11:51:34 "<infiSTAR.de> _randvar0: n087852113b996b43773d8b3e"
    11:51:34 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Novak as driver"
    11:51:35 "<infiSTAR.de> _randvar3: t831e33635374438b4e4b"
    11:51:35 "<infiSTAR.de> _randvar4: h5b492e9e834d1c2a3a3724"
    11:51:35 "<infiSTAR.de> _randvar5: l874b4e727232312c138c13"
    11:51:35 "<infiSTAR.de> _randvar6: o038e6b1b83336d2b6998"
    11:51:35 "<infiSTAR.de> _randvar8: m3e2a8b7b2b7f278e7f48"
    11:51:35 "<infiSTAR.de> _randvar9: s794a459e8e2d8b737c"
    11:51:35 "TraderConvoy: Spawned a Trader Damsel4 Nela Novakova"
    11:51:35 "<infiSTAR.de> _randvar11: h13624a9e433e5b335f3a"
    11:51:35 "<infiSTAR.de> _randvar12: x2e950c4b7d9a784302610a"
    11:51:35 "<infiSTAR.de> _randvar13: u8b831f5e0b29537e6a0d"
    11:51:35 "<infiSTAR.de> _randvar19: c330d5b5f962e4e430b2a1b"
    11:51:35 "<infiSTAR.de> _randvar27: f6f5a8e1b939e5a27227b13"
    11:51:35 "TraderConvoy: Spawned a Trader Hooker2 Linda Tkachukova"
    11:51:35 "<infiSTAR.de> _randvar26: g599e7d4a235b681b59"
    11:51:35 "<infiSTAR.de> _randvar25: o895323355f2284673365"
    11:51:35 "<infiSTAR.de> _randvar31: g1f4b420a526a86784b0e"
    11:51:35 "<infiSTAR.de> _randvar33: h3b115e372e821e229e7b7542"
    11:51:35 "<infiSTAR.de> _randvar34: j39372e938b8943233d23"
    11:51:35 "<infiSTAR.de> _randvar35: b6f7b2b8a4e5766547a4a"
    11:51:35 "TraderConvoy: Spawned a Trader Rita_Ensler_EP1 Emily Thompson"
    11:51:35 "TraderConvoy: [C 1-1-A:2,C 1-1-A:3,C 1-1-A:4]"
    11:51:36 "<infiSTAR.de> _randvar36: m2f392b6e05415b8a7b310e"
    11:51:36 "<infiSTAR.de> _randvar37: m3f7f0b4e4f6742486e397b"
    11:51:36 "<infiSTAR.de> _randvar39: v7c74162b8d7e72432b8b"
    11:51:36 "<infiSTAR.de> _clickOnMapTimer: g3f5c1e6f0b129b577a63"
    11:51:36 "<infiSTAR.de> _clickOnMapCaught: b3b52539e4d8b6d42838a2b3e"
    11:51:36 "TraderConvoy: Adding waypoints"
    11:51:36 "TraderConvoy: Moving to 129068 [12930.2,8535.37]"
    11:51:36 Error in expression <eMessage";
    } else {
    [nil,nil,rTitleText,_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    11:51:36   Error position: <_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    11:51:36   Error Undefined variable in expression: _msg
    11:51:36 File z\addons\dayz_server\servercustoms\traderConvoy.sqf, line 169
    11:51:36 "<infiSTAR.de> _fnc_handlerandvar10: j25815d121e8e8b8b6f1b29"
    11:51:36 "<infiSTAR.de> _remark: o7d7677723d451d7a42451b"
    11:51:36 "<infiSTAR.de> _AHpos: d6e434b4b2e3a1f6d3c54"
    11:51:36 "<infiSTAR.de> _loadedcheckpos: g3b53841c8f7f4381235e"
    11:51:36 "<infiSTAR.de> _loadedchecktime: x98723b643e3b8f566f5e"
    11:51:36 "<infiSTAR.de> _MenuChecksRunningx: n625e33588b727d3e22528a47"
    11:51:36 "<infiSTAR.de> _oneachframe: f4b139e5b457b7d3b7b288b2b"
    11:51:36 "<infiSTAR.de> _anotherloop: y332f0a533b438b6342"
    11:51:36 "<infiSTAR.de> _clientoncetwo: y733b055b2b5c3b3991824f"
    11:51:36 "<infiSTAR.de> _lastUnlock: f485b2e6b1e3e51264b44"
    11:51:36 "<infiSTAR.de> _AdminReqCheck: x137e6d82271e62520e8374"
    11:51:36 "<infiSTAR.de> _antidupeCheckVar: p226e2b125b412b133f"
    11:51:36 Cannot create non-ai vehicle Land_tent_west,
    11:51:36 Cannot create non-ai vehicle Land_tent_small_west,
    11:51:36 Cannot create non-ai vehicle Land_tent2_west,
    11:51:36 Cannot create non-ai vehicle Land_MASH,
    11:51:36 "<infiSTAR.de> _antiantihack1_rndvar: t6e443b2318834c81033d4e85"
    11:51:36 "<infiSTAR.de> _antiantihack2_rndvar: j858b622b9e43315b6f3203"
    11:51:36 "<infiSTAR.de> _antidupePVResVar: l519b9b897573897c18"
    11:51:36 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_r029f3353635e1a5b3a6b"
    11:51:36 "<infiSTAR.de> _randvar10: PVAHR_0_t4b6e7e2e4b1c7d118a02"
    11:51:36 "Loading custom server compiles"
    11:51:36 BIKE: loading version 2.8.2 ...
    11:51:36 BIKE: adding bike to safe vehicle list...
    11:51:37 Error in expression <this attachto krutoytable>
    11:51:37   Error position: <attachto krutoytable>
    11:51:37   Error attachto: Type Object, expected Array
    11:51:37 "<infiSTAR.de> AntiHack LOADED!"
    11:51:37 "<infiSTAR.de> CREATING AdminMenu"
    11:51:37 "<infiSTAR.de> AdminMenu LOADED!"
    11:51:37 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
    11:51:37 "<infiSTAR.de> AntiHack FULLY LOADED"
    11:51:37 "<infiSTAR.de> starting main server loop"
    11:51:39 "HIVE: Starting"
    11:51:39 Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
    11:51:39   Error position: <select 0;
    if (_outcome == "PASS") then {>
    11:51:39   Error select: Type String, expected Array,Config entry
    11:51:39 File z\addons\dayz_server\system\server_monitor.sqf, line 23
    11:51:39 "SERVER FPS: 16  PLAYERS: 1"
    11:51:52 "<infiSTAR.de> Player-Log: Rust(76561198076567478) - 0h 05min | ******ADMIN******"
    11:53:03 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Rust(76561198076567478)"
    11:53:03 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198076567478","Rust"]"
    11:53:03 Client: Remote object 2:11 not found
    11:53:03 Client: Remote object 2:12 not found
    11:53:03 Client: Remote object 2:13 not found
    11:53:10 "<infiSTAR.de> CONNECTLOG: CONNECT - Rust(76561198076567478)"
    11:54:45 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Rust(76561198076567478)"
    11:54:45 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198076567478","Rust"]"
    11:54:45 Client: Remote object 2:497 not found
    11:54:45 Client: Remote object 2:498 not found
    11:54:45 Client: Remote object 2:499 not found
    11:56:15 "<infiSTAR.de> CONNECTLOG: CONNECT - Rust(76561198076567478)"
    11:57:39 "SERVER FPS: 45  PLAYERS: 1"
    11:58:21 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Rust(76561198076567478)"
    11:58:21 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198076567478","Rust"]"
    11:58:21 Client: Remote object 4:0 not found
    11:58:21 Client: Remote object 2:516 not found
    11:58:21 Client: Remote object 2:517 not found
    11:58:21 Client: Remote object 2:518 not found
    11:58:27 "<infiSTAR.de> CONNECTLOG: CONNECT - Rust(76561198076567478)"


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 12:00:39

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    12:01:06 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    12:01:08 Connected to Steam servers
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:31 Server error: Player without identity Rickstar (id 1283323887)
    12:01:39 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:01:42 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:01:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:01:42 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:01:42 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:01:49 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:01:49 "MPframework inited"
    12:01:49 "dayz_preloadFinished reset"
    12:02:45 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:02:45 "<infiSTAR.de> Error loading infiSTAR DLL"
    12:02:45 "<infiSTAR.de> 01c220749589"
    12:02:45 "<infiSTAR.de> 4cfde2b6b2eeb39d1aeb2feb5833b373"
    12:02:45 "<infiSTAR.de> "
    12:02:45 "<infiSTAR.de> Waiting for BIS_fnc_init..."
    12:02:45 Error in expression <ntFromString == 0x01);
    missionNameSpace setVariable ['armalog',_armalog,true];
    i>
    12:02:45   Error position: <setVariable ['armalog',_armalog,true];
    i>
    12:02:45   Error 3 elements provided, 2 expected
    12:02:45 File z\addons\dayz_server\a2_infiSTAR\AH.sqf, line 83
    12:02:45 Cannot create non-ai vehicle Land_MASH,
    12:02:45 Cannot create non-ai vehicle Land_MASH,
    12:02:45 Cannot create non-ai vehicle Land_MASH,
    12:02:45 Cannot create non-ai vehicle Land_MASH,
    12:02:46 "Epoch detected"
    12:02:46 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
    12:02:46 Warning Message: Script low_admins.sqf not found
    12:02:46 Cannot create non-ai vehicle Land_tent_west,
    12:02:46 Warning Message: Script normal_admins.sqf not found
    12:02:46 Warning Message: Script super_admins.sqf not found
    12:02:46 Warning Message: Script blacklist.sqf not found
    12:02:46 "<infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    12:02:46 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    12:02:46 Cannot create non-ai vehicle Land_MASH,
    12:02:46 "TraderConvoy: Spawned HMMWV_Ambulance 202fa080# 1055353: m997a2_ambulance.p3d"
    12:02:46 "<infiSTAR.de> _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['a','4','c','f','d','e','2','b','6','b','2','e','e','b','3','9','d','1','a','e','b','2','f','e','b','5','8','3','3','b','3','7','3'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    12:02:46 "<infiSTAR.de> _simple: l5d623b6b226e6e3b1e4287"
    12:02:46 "<infiSTAR.de> _dialogIds: y2f07240f5a11371d785b"
    12:02:47 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Novak as driver"
    12:02:47 "<infiSTAR.de> _badtxts: m426e3b8741939a5887436182"
    12:02:47 "<infiSTAR.de> _randvar1: v737b13648f933d3f8e0a"
    12:02:47 "<infiSTAR.de> _randvar2: j1b1b1d44323d51578f1e"
    12:02:47 "<infiSTAR.de> _randvar0: d84236d921e335b4d7e326e"
    12:02:47 "<infiSTAR.de> _randvar3: v237e9b932337238d538b4f"
    12:02:47 "<infiSTAR.de> _randvar4: t4368237d032c3d8d4e8b4e"
    12:02:47 "TraderConvoy: Spawned a Trader Damsel4 Nela Novakova"
    12:02:47 "<infiSTAR.de> _randvar5: c6613332e2b4e870b4e"
    12:02:47 "<infiSTAR.de> _randvar6: y1c4e7e0d6518428e5e6f7e"
    12:02:47 "<infiSTAR.de> _randvar8: o5b13822273767e8d7f83"
    12:02:47 "<infiSTAR.de> _randvar9: g8273126d3c1e2b6e224246"
    12:02:47 "<infiSTAR.de> _randvar11: u5d4a437a86647c5311"
    12:02:47 "TraderConvoy: Spawned a Trader Hooker2 Linda Tkachukova"
    12:02:47 "<infiSTAR.de> _randvar12: n32035d4b8b523b6a788d31"
    12:02:47 "<infiSTAR.de> _randvar13: x3b2e1b725e4e63012d5f"
    12:02:47 "<infiSTAR.de> _randvar19: y33127e511d2a1c6d7b028b7b"
    12:02:47 "<infiSTAR.de> _randvar27: h7e0a715e656b8b0b534f6d3e"
    12:02:47 "<infiSTAR.de> _randvar26: v86393b370d3b5e146e9e"
    12:02:48 "TraderConvoy: Spawned a Trader Rita_Ensler_EP1 Emily Thompson"
    12:02:48 "TraderConvoy: [C 1-1-A:2,C 1-1-A:3,C 1-1-A:4]"
    12:02:48 "<infiSTAR.de> _randvar25: d7b222b6b431a5d527b6c"
    12:02:48 "<infiSTAR.de> _randvar31: o0b221322234e72885b23"
    12:02:48 "<infiSTAR.de> _randvar33: c1e18297e813a1b7424434d6b"
    12:02:48 "<infiSTAR.de> _randvar34: h5d883b338e8b7363736b8a"
    12:02:48 "<infiSTAR.de> _randvar35: f515152093b4c7e6d4f6e3b"
    12:02:48 "<infiSTAR.de> _randvar36: l533b714e986d4e9e3d4c"
    12:02:48 "<infiSTAR.de> _randvar37: j371b823d33695352730b8d46"
    12:02:48 "<infiSTAR.de> _randvar39: e711e0b1d7f3b8e134d132e"
    12:02:48 "<infiSTAR.de> _clickOnMapTimer: f5913465b2311339e2c6b"
    12:02:48 "<infiSTAR.de> _clickOnMapCaught: b4e2b4d2b4e444c6d1d2b4e82"
    12:02:48 "<infiSTAR.de> _fnc_handlerandvar10: s631e1a6e3d8b7b125d"
    12:02:48 "<infiSTAR.de> _remark: j0e4f77692f4b4e420b8f4273"
    12:02:48 "<infiSTAR.de> _AHpos: w2b57687e634b427463"
    12:02:48 "<infiSTAR.de> _loadedcheckpos: o7e031b8d635a8e74421c"
    12:02:48 "<infiSTAR.de> _loadedchecktime: x0b1f737b6f2287367e3c1b1b"
    12:02:48 "<infiSTAR.de> _MenuChecksRunningx: f3e716c141d432f4b5e2f4d"
    12:02:48 "<infiSTAR.de> _oneachframe: g7f2d832b122d6b2b0e"
    12:02:48 "<infiSTAR.de> _anotherloop: h7a5e63636b4a3269153b"
    12:02:48 "<infiSTAR.de> _clientoncetwo: f5f9f5b8d8734942e827596"
    12:02:48 "<infiSTAR.de> _lastUnlock: k5e23283e5b2c5f854a2c6f"
    12:02:48 "<infiSTAR.de> _AdminReqCheck: o6b3d5b366b592b9232323b"
    12:02:48 "<infiSTAR.de> _antidupeCheckVar: v8e47598b8b722a8a145b"
    12:02:48 "<infiSTAR.de> _antiantihack1_rndvar: p8f9343335c5c3b1a02"
    12:02:48 "<infiSTAR.de> _antiantihack2_rndvar: f8b2e545b663e818c33"
    12:02:48 "<infiSTAR.de> _antidupePVResVar: v3d3b5f8b4e238b13166f"
    12:02:48 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_f113a8f233b1b332e39522702"
    12:02:48 "<infiSTAR.de> _randvar10: PVAHR_0_c7f732e33126283878a6312"
    12:02:48 Cannot create non-ai vehicle Land_tent_west,
    12:02:48 Cannot create non-ai vehicle Land_tent_small_west,
    12:02:48 Cannot create non-ai vehicle Land_tent2_west,
    12:02:49 Cannot create non-ai vehicle Land_MASH,
    12:02:49 "TraderConvoy: Adding waypoints"
    12:02:49 "TraderConvoy: Moving to 129068 [12948.3,8540.39]"
    12:02:49 Error in expression <eMessage";
    } else {
    [nil,nil,rTitleText,_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    12:02:49   Error position: <_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    12:02:49   Error Undefined variable in expression: _msg
    12:02:49 File z\addons\dayz_server\servercustoms\traderConvoy.sqf, line 169
    12:02:49 "Loading custom server compiles"
    12:02:49 BIKE: loading version 2.8.2 ...
    12:02:49 BIKE: adding bike to safe vehicle list...
    12:02:49 Error in expression <this attachto krutoytable>
    12:02:49   Error position: <attachto krutoytable>
    12:02:49   Error attachto: Type Object, expected Array
    12:02:49 "<infiSTAR.de> AntiHack LOADED!"
    12:02:49 "<infiSTAR.de> CREATING AdminMenu"
    12:02:49 "<infiSTAR.de> AdminMenu LOADED!"
    12:02:49 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
    12:02:49 "<infiSTAR.de> AntiHack FULLY LOADED"
    12:02:50 "<infiSTAR.de> starting main server loop"
    12:02:51 "HIVE: Starting"
    12:02:51 Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
    12:02:51   Error position: <select 0;
    if (_outcome == "PASS") then {>
    12:02:51   Error select: Type String, expected Array,Config entry
    12:02:51 File z\addons\dayz_server\system\server_monitor.sqf, line 23
    12:02:51 "SERVER FPS: 18  PLAYERS: 1"
    12:03:05 "<infiSTAR.de> Player-Log: Rickstar(76561198160443102) - 0h 16min"


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 12:03:48

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    12:04:03 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    12:04:04 Connected to Steam servers
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:28 Server error: Player without identity Rust (id 581865340)
    12:04:32 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:04:35 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:04:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:04:35 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:04:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:04:43 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:04:43 "MPframework inited"
    12:04:43 "dayz_preloadFinished reset"


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 12:07:09

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    12:07:24 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    12:07:26 Connected to Steam servers
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:31 Server error: Player without identity Rust (id 765212127)
    12:07:32 Server error: Player without identity Rust (id 765212127)
    12:07:32 Server error: Player without identity Rust (id 765212127)
    12:07:36 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:07:40 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:07:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:07:40 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:07:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:07:47 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:07:47 "MPframework inited"
    12:07:47 "dayz_preloadFinished reset"
    12:08:45 Cannot create non-ai vehicle Land_MASH,
    12:08:45 Cannot create non-ai vehicle Land_MASH,
    12:08:45 Cannot create non-ai vehicle Land_MASH,
    12:08:45 Cannot create non-ai vehicle Land_MASH,
    12:08:46 "<infiSTAR.de> Error loading infiSTAR DLL"
    12:08:46 "<infiSTAR.de> 01c220749589"
    12:08:46 "<infiSTAR.de> 4cfde2b6b2eeb39d1aeb2feb5833b373"
    12:08:46 "<infiSTAR.de> "
    12:08:46 "<infiSTAR.de> Waiting for BIS_fnc_init..."
    12:08:46 Error in expression <ntFromString == 0x01);
    missionNameSpace setVariable ['armalog',_armalog,true];
    i>
    12:08:46   Error position: <setVariable ['armalog',_armalog,true];
    i>
    12:08:46   Error 3 elements provided, 2 expected
    12:08:46 File z\addons\dayz_server\a2_infiSTAR\AH.sqf, line 83
    12:08:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:08:46 "Epoch detected"
    12:08:46 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
    12:08:46 Warning Message: Script low_admins.sqf not found
    12:08:46 Cannot create non-ai vehicle Land_tent_west,
    12:08:46 Cannot create non-ai vehicle Land_MASH,
    12:08:46 Warning Message: Script normal_admins.sqf not found
    12:08:46 Warning Message: Script super_admins.sqf not found
    12:08:46 Warning Message: Script blacklist.sqf not found
    12:08:46 "<infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    12:08:46 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    12:08:46 "<infiSTAR.de> _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['a','4','c','f','d','e','2','b','6','b','2','e','e','b','3','9','d','1','a','e','b','2','f','e','b','5','8','3','3','b','3','7','3'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    12:08:46 "<infiSTAR.de> _simple: v587a230f131a5b4283614a9b"
    12:08:47 "<infiSTAR.de> _dialogIds: d978e780b128412698542"
    12:08:47 "<infiSTAR.de> _badtxts: y564b798b9f2e232e837b8b4b"
    12:08:47 "<infiSTAR.de> _randvar1: n3f83614e5e3d3b0b121f5d"
    12:08:47 "<infiSTAR.de> _randvar2: k731d0e8c4e79773e6f"
    12:08:47 "<infiSTAR.de> _randvar0: r5b4b467f0f635a0d7c4e13"
    12:08:47 "TraderConvoy: Spawned HMMWV_Ambulance 2e06080# 1055423: m997a2_ambulance.p3d"
    12:08:47 "<infiSTAR.de> _randvar3: g2a835d147b4b052e981e6d"
    12:08:47 "<infiSTAR.de> _randvar4: h238b643e24558c4b7e0b"
    12:08:47 "<infiSTAR.de> _randvar5: m4363666b234e36887e4e3e"
    12:08:47 "<infiSTAR.de> _randvar6: e61326a2e153e9e74232e7d2b"
    12:08:47 "<infiSTAR.de> _randvar8: s175673837d347b637346373e"
    12:08:47 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Novak as driver"
    12:08:47 "<infiSTAR.de> _randvar9: b5344138b24546b050b62"
    12:08:47 "<infiSTAR.de> _randvar11: q2b431d4b8123630f7e23"
    12:08:47 "<infiSTAR.de> _randvar12: i7d7b97471e722213128b4e"
    12:08:47 "<infiSTAR.de> _randvar13: q3288931b332b8e5e511e73"
    12:08:47 "<infiSTAR.de> _randvar19: l329c186231282e932c"
    12:08:48 "TraderConvoy: Spawned a Trader Damsel4 Nela Novakova"
    12:08:48 "<infiSTAR.de> _randvar27: l83224e8353727b3b2c5b"
    12:08:48 "<infiSTAR.de> _randvar26: m55730e624949632e3b4829"
    12:08:48 "<infiSTAR.de> _randvar25: m23762d660b33025b3b1b1b"
    12:08:48 "<infiSTAR.de> _randvar31: c2b576b381b7e1f139b5b"
    12:08:48 "<infiSTAR.de> _randvar33: e233a3323436e823c2b32"
    12:08:48 "<infiSTAR.de> _randvar34: z820b1d1e2e341e728a7424"
    12:08:48 "TraderConvoy: Spawned a Trader Hooker2 Linda Tkachukova"
    12:08:48 "<infiSTAR.de> _randvar35: i718677282d2b1e87578e23"
    12:08:48 "<infiSTAR.de> _randvar36: h2523276e137e1c4f54854e"
    12:08:48 "<infiSTAR.de> _randvar37: e75525c0b5f646e1b41554d"
    12:08:48 "<infiSTAR.de> _randvar39: i39324e324e11431f6e32"
    12:08:48 "<infiSTAR.de> _clickOnMapTimer: m1b787b6d5b192d18615a"
    12:08:48 "TraderConvoy: Spawned a Trader Rita_Ensler_EP1 Emily Thompson"
    12:08:48 "TraderConvoy: [C 1-1-A:2,C 1-1-A:3,C 1-1-A:4]"
    12:08:48 "<infiSTAR.de> _clickOnMapCaught: z6e2e566d1d6b2b2b8b4e3b73"
    12:08:48 "<infiSTAR.de> _fnc_handlerandvar10: w88495f3e6b222b5b27297f"
    12:08:48 "<infiSTAR.de> _remark: h1e535e8b33794e7563557f"
    12:08:48 "<infiSTAR.de> _AHpos: u7e2e8b6a8d9e4e994e3394"
    12:08:48 "<infiSTAR.de> _loadedcheckpos: v8e7b9273733428131b"
    12:08:48 "<infiSTAR.de> _loadedchecktime: m1a535b2d6f9b1d02694b"
    12:08:48 "<infiSTAR.de> _MenuChecksRunningx: f336e3b374e35060e1397"
    12:08:48 "<infiSTAR.de> _oneachframe: o135e3355419e350f8b7d4b"
    12:08:48 "<infiSTAR.de> _anotherloop: i433d755b477103455e527b"
    12:08:48 Cannot create non-ai vehicle Land_tent_west,
    12:08:48 Cannot create non-ai vehicle Land_tent_small_west,
    12:08:48 Cannot create non-ai vehicle Land_tent2_west,
    12:08:48 Cannot create non-ai vehicle Land_MASH,
    12:08:48 "<infiSTAR.de> _clientoncetwo: r5e6b63853f4f179d4d23421c"
    12:08:48 "<infiSTAR.de> _lastUnlock: u6f7e3e9f7d1e7f736b7b4b"
    12:08:48 "<infiSTAR.de> _AdminReqCheck: g327e446b8e4b824d5c"
    12:08:48 "<infiSTAR.de> _antidupeCheckVar: e645d333e438a522b5c07"
    12:08:48 "<infiSTAR.de> _antiantihack1_rndvar: d5f1d49576e7419866e271b"
    12:08:48 "<infiSTAR.de> _antiantihack2_rndvar: q035d8b5f8774139e322d"
    12:08:48 "<infiSTAR.de> _antidupePVResVar: k1a6b6f160b0b41687d6b2e7f"
    12:08:48 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_v6b1e13821b5b323b7f"
    12:08:48 "<infiSTAR.de> _randvar10: PVAHR_0_t245f27946a53822483735f3b"
    12:08:48 "TraderConvoy: Adding waypoints"
    12:08:48 "TraderConvoy: Moving to 130069 [13007,8411.91]"
    12:08:48 Error in expression <eMessage";
    } else {
    [nil,nil,rTitleText,_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    12:08:48   Error position: <_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    12:08:48   Error Undefined variable in expression: _msg
    12:08:48 File z\addons\dayz_server\servercustoms\traderConvoy.sqf, line 169
    12:08:49 "Loading custom server compiles"
    12:08:49 BIKE: loading version 2.8.2 ...
    12:08:49 BIKE: adding bike to safe vehicle list...
    12:08:49 Error in expression <this attachto krutoytable>
    12:08:49   Error position: <attachto krutoytable>
    12:08:49   Error attachto: Type Object, expected Array
    12:08:49 "<infiSTAR.de> AntiHack LOADED!"
    12:08:49 "<infiSTAR.de> CREATING AdminMenu"
    12:08:49 "<infiSTAR.de> AdminMenu LOADED!"
    12:08:49 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
    12:08:49 "<infiSTAR.de> AntiHack FULLY LOADED"
    12:08:50 "<infiSTAR.de> starting main server loop"
    12:08:51 "HIVE: Starting"
    12:08:51 Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
    12:08:51   Error position: <select 0;
    if (_outcome == "PASS") then {>
    12:08:51   Error select: Type String, expected Array,Config entry
    12:08:51 File z\addons\dayz_server\system\server_monitor.sqf, line 23
    12:08:51 "SERVER FPS: 18  PLAYERS: 2"
    12:09:05 "<infiSTAR.de> Player-Log: Rust(76561198076567478) - 0h 22min | ******ADMIN******"
    12:09:05 "<infiSTAR.de> Player-Log: Rickstar(76561198160443102) - 0h 22min"


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == arma2oaserver.exe  -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 12:12:38

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    12:12:54 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    12:12:55 Connected to Steam servers
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:37 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:38 Server error: Player without identity Rust (id 1131613283)
    12:13:42 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:13:45 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:13:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:13:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:13:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:13:52 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:13:52 "MPframework inited"
    12:13:52 "dayz_preloadFinished reset"


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 12:17:32

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    12:17:48 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    12:17:50 Connected to Steam servers
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:10 Server error: Player without identity Rust (id 1403528579)
    12:18:15 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:18:18 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:18:18 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:18:18 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:18:18 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:18:25 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:18:25 "MPframework inited"
    12:18:25 "dayz_preloadFinished reset"
    12:19:22 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:19:22 "<infiSTAR.de> Error loading infiSTAR DLL"
    12:19:22 "<infiSTAR.de> 01c220749589"
    12:19:22 "<infiSTAR.de> 4cfde2b6b2eeb39d1aeb2feb5833b373"
    12:19:22 "<infiSTAR.de> "
    12:19:22 "<infiSTAR.de> Waiting for BIS_fnc_init..."
    12:19:22 Error in expression <ntFromString == 0x01);
    missionNameSpace setVariable ['armalog',_armalog,true];
    i>
    12:19:22   Error position: <setVariable ['armalog',_armalog,true];
    i>
    12:19:22   Error 3 elements provided, 2 expected
    12:19:22 File z\addons\dayz_server\a2_infiSTAR\AH.sqf, line 83
    12:19:22 Cannot create non-ai vehicle Land_MASH,
    12:19:22 Cannot create non-ai vehicle Land_MASH,
    12:19:22 Cannot create non-ai vehicle Land_MASH,
    12:19:22 Cannot create non-ai vehicle Land_MASH,
    12:19:22 Cannot create non-ai vehicle Land_tent_west,
    12:19:22 "Epoch detected"
    12:19:22 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
    12:19:22 Warning Message: Script low_admins.sqf not found


    =====================================================================
    == C:\Comfy\main files\arma2oaserver.exe
    == "C:\Comfy\main files\arma2oaserver.exe"  -cpuCount=2 -maxmem=2047 -exThreads=1 -port=2302 "-config=instance_11_Overpoch_Chernarus\config.cfg" "-cfg=instance_11_Overpoch_Chernarus\basic.cfg" "-profiles=instance_11_Overpoch_Chernarus" -name=instance_11_Overpoch_Chernarus "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;" 
    =====================================================================
    Exe timestamp: 2017/01/19 19:21:08
    Current time:  2017/12/04 12:25:50

    Version 1.63.131129
    Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
    File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
    Unsupported language English in stringtable
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
            <English>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
            <Italian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
            <Spanish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
            <French>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
            <Czech>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
            <Russian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
            <Polish>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
            <Hungarian>From world.guns.ru: &lt'
    Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
    Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
        </Key>
        <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
          <German>Compact assault rifle with silenced grenade launcher&lt'
    Item STR_VIL_DN_BS1 listed twice
    Item STR_AUTHOR_VILAS listed twice
    Item STR_VIL_EASTERN listed twice
    Item STR_VIL_WEAPONS listed twice
    Item str_dss_10rnd_vss listed twice
    Item str_dss_20rnd_vss listed twice
    Item str_dn_20rnd_9x39_sp5_vss listed twice
    Item str_dn_ak_107_gl_pso listed twice
    Item str_dn_ak_107_kobra listed twice
    Item str_dn_M40A3 listed twice
    Item str_dn_rpk_74 listed twice
    Item str_ep1_dn_fn_fal listed twice
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
    Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
    Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
    Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
    Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
    Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
    Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
    Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
    Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
    Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
    Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
    Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
    Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
    Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
    Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
    Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
    Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
    Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
    Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
    Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
    Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
    Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
    Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
    Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    12:26:06 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
    12:26:07 Connected to Steam servers
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:26 Server error: Player without identity Rust (id 1900391469)
    12:26:27 Server error: Player without identity Rust (id 1900391469)
    12:26:32 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    12:26:35 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    12:26:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    12:26:35 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    12:26:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    12:26:42 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    12:26:42 "MPframework inited"
    12:26:42 "dayz_preloadFinished reset"
    12:27:40 "<infiSTAR.de> Error loading infiSTAR DLL"
    12:27:40 "<infiSTAR.de> 01c220749589"
    12:27:40 "<infiSTAR.de> 4cfde2b6b2eeb39d1aeb2feb5833b373"
    12:27:40 "<infiSTAR.de> "
    12:27:40 "<infiSTAR.de> Waiting for BIS_fnc_init..."
    12:27:40 "Epoch detected"
    12:27:40 "<infiSTAR.de> BIS_fnc_init done - AntiHack STARTING...!"
    12:27:40 Error in expression <ntFromString == 0x01);
    missionNameSpace setVariable ['armalog',_armalog,true];
    i>
    12:27:40   Error position: <setVariable ['armalog',_armalog,true];
    i>
    12:27:40   Error 3 elements provided, 2 expected
    12:27:40 File z\addons\dayz_server\a2_infiSTAR\AH.sqf, line 83
    12:27:40 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
    12:27:40 Cannot create non-ai vehicle Land_MASH,
    12:27:40 Cannot create non-ai vehicle Land_MASH,
    12:27:40 Cannot create non-ai vehicle Land_MASH,
    12:27:40 Cannot create non-ai vehicle Land_MASH,
    12:27:40 Warning Message: Script low_admins.sqf not found
    12:27:40 Cannot create non-ai vehicle Land_tent_west,
    12:27:40 Warning Message: Script normal_admins.sqf not found
    12:27:40 Warning Message: Script super_admins.sqf not found
    12:27:40 Warning Message: Script blacklist.sqf not found
    12:27:40 "<infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    12:27:40 "<infiSTAR.de> start: <infiSTAR.de> iproductVersion: 17-11-2017 06-39-19-v1445 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_11"
    12:27:41 Cannot create non-ai vehicle Land_MASH,
    12:27:41 "<infiSTAR.de> _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['a','4','c','f','d','e','2','b','6','b','2','e','e','b','3','9','d','1','a','e','b','2','f','e','b','5','8','3','3','b','3','7','3'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    12:27:41 "<infiSTAR.de> _simple: d3e7f99624b22251b4e824f61"
    12:27:41 "<infiSTAR.de> _dialogIds: k187b7b44835f6e6b7b"
    12:27:41 "<infiSTAR.de> _badtxts: i4a4d4e5a0b8b1e055b9b"
    12:27:41 "<infiSTAR.de> _randvar1: g230b025b2b1b636f3b82"
    12:27:41 "<infiSTAR.de> _randvar2: l636b726b1162633d8b4e3a"
    12:27:41 "<infiSTAR.de> _randvar0: l7b4b3d6e332e2e3f2b3b"
    12:27:41 "<infiSTAR.de> _randvar3: q1d0b566f7e48716b4282"
    12:27:41 "<infiSTAR.de> _randvar4: u333b83687e826b623f1f"
    12:27:41 "<infiSTAR.de> _randvar5: g4e293f12235d37135253"
    12:27:41 "<infiSTAR.de> _randvar6: g2e236b78188e67133c490b"
    12:27:41 "TraderConvoy: Spawned HMMWV_Ambulance 1fda50c0# 1055435: m997a2_ambulance.p3d"
    12:27:41 "<infiSTAR.de> _randvar8: n0c1b5f732e111e8609611e5f"
    12:27:41 "<infiSTAR.de> _randvar9: x4f4b5e677f4e4e3683856b13"
    12:27:41 "<infiSTAR.de> _randvar11: d2b4f4f138e42193f6d1244"
    12:27:41 "<infiSTAR.de> _randvar12: p7b2b1b341d1929587f7b82"
    12:27:41 "<infiSTAR.de> _randvar13: t5e6f877f2e83668792737e43"
    12:27:42 "TraderConvoy: Spawned UN_CDF_Soldier_Pilot_EP1 Stanislav Novak as driver"
    12:27:42 "<infiSTAR.de> _randvar19: d3d6d43167b8e644b8f63"
    12:27:42 "<infiSTAR.de> _randvar27: m84698b2a328f0a865b"
    12:27:42 "<infiSTAR.de> _randvar26: c86735f72672e029c9b2b"
    12:27:42 "<infiSTAR.de> _randvar25: t7b8d974e9e651b34064b"
    12:27:42 "<infiSTAR.de> _randvar31: r4b439e192d5b6e3d6e02"
    12:27:42 "TraderConvoy: Spawned a Trader Damsel4 Nela Novakova"
    12:27:42 "<infiSTAR.de> _randvar33: r4b2b1a0d8354823b361f"
    12:27:42 "<infiSTAR.de> _randvar34: y5233338337477e2f69"
    12:27:42 "<infiSTAR.de> _randvar35: p2b536e1f3e16167214"
    12:27:42 "<infiSTAR.de> _randvar36: w793b7d3d4338135b8f882b7b"
    12:27:42 "<infiSTAR.de> _randvar37: d631b6d733d156a2e836e"
    12:27:42 "<infiSTAR.de> _randvar39: h5a8707324b837f6a6a947d"
    12:27:42 "TraderConvoy: Spawned a Trader Hooker2 Linda Tkachukova"
    12:27:42 "<infiSTAR.de> _clickOnMapTimer: c74832b1a9432525f2e9468"
    12:27:42 "<infiSTAR.de> _clickOnMapCaught: n5113724d761f372e5b933b"
    12:27:42 "<infiSTAR.de> _fnc_handlerandvar10: a1b6b136d893a02624e7f"
    12:27:42 "<infiSTAR.de> _remark: o8e2e22335b536b23717321"
    12:27:42 "<infiSTAR.de> _AHpos: i1d4d2e635b423e7e7336"
    12:27:43 "TraderConvoy: Spawned a Trader Rita_Ensler_EP1 Emily Thompson"
    12:27:43 "TraderConvoy: [C 1-1-A:2,C 1-1-A:3,C 1-1-A:4]"
    12:27:43 "<infiSTAR.de> _loadedcheckpos: q4b3e2a5b6b336b1d22"
    12:27:43 "<infiSTAR.de> _loadedchecktime: v8a8857263a0a0e5e2478"
    12:27:43 "<infiSTAR.de> _MenuChecksRunningx: i9b811b22253a4268714c768b"
    12:27:43 "<infiSTAR.de> _oneachframe: k6c5b5f132e432c7b2f7f8e"
    12:27:43 "<infiSTAR.de> _anotherloop: x3217933325343d823b3d62"
    12:27:43 "<infiSTAR.de> _clientoncetwo: m7313437d82130e0a785b2333"
    12:27:43 "<infiSTAR.de> _lastUnlock: t4e435f73785e4e6f7f8b5b44"
    12:27:43 "<infiSTAR.de> _AdminReqCheck: w3b5a527d3f7373672d1e"
    12:27:43 "<infiSTAR.de> _antidupeCheckVar: d4b387f133b214b3303821b6b"
    12:27:43 "<infiSTAR.de> _antiantihack1_rndvar: o246b836b7296430e4e163f1e"
    12:27:43 "<infiSTAR.de> _antiantihack2_rndvar: r09467b7e3c411d2b5a9b7363"
    12:27:43 "<infiSTAR.de> _antidupePVResVar: p1322335e882e7f578b6b38"
    12:27:43 "<infiSTAR.de> _antidupePVCheckVar: PVAHR_0_x136e2b8b433f5b2e6e7e7e"
    12:27:43 "<infiSTAR.de> _randvar10: PVAHR_0_v1b3b35075c181a6b187f"
    12:27:43 "TraderConvoy: Adding waypoints"
    12:27:43 "TraderConvoy: Moving to 057129 [5704.28,2402.91]"
    12:27:43 Error in expression <eMessage";
    } else {
    [nil,nil,rTitleText,_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    12:27:43   Error position: <_msg,"PLAIN",10] call RE;
    };

    waitUnti>
    12:27:43   Error Undefined variable in expression: _msg
    12:27:43 File z\addons\dayz_server\servercustoms\traderConvoy.sqf, line 169
    12:27:43 Cannot create non-ai vehicle Land_tent_west,
    12:27:43 Cannot create non-ai vehicle Land_tent_small_west,
    12:27:43 Cannot create non-ai vehicle Land_tent2_west,
    12:27:43 Cannot create non-ai vehicle Land_MASH,
    12:27:43 "Loading custom server compiles"
    12:27:43 BIKE: loading version 2.8.2 ...
    12:27:43 BIKE: adding bike to safe vehicle list...
    12:27:44 Error in expression <this attachto krutoytable>
    12:27:44   Error position: <attachto krutoytable>
    12:27:44   Error attachto: Type Object, expected Array
    12:27:44 "<infiSTAR.de> AntiHack LOADED!"
    12:27:44 "<infiSTAR.de> CREATING AdminMenu"
    12:27:44 "<infiSTAR.de> AdminMenu LOADED!"
    12:27:44 "<infiSTAR.de> ADDING SERVERSIDE HANDLERS"
    12:27:44 "<infiSTAR.de> AntiHack FULLY LOADED"
    12:27:44 "<infiSTAR.de> starting main server loop"
    12:27:46 "HIVE: Starting"
    12:27:46 Error in expression <erver_hiveReadWrite;
    _outcome = _result select 0;
    if (_outcome == "PASS") then {>
    12:27:46   Error position: <select 0;
    if (_outcome == "PASS") then {>
    12:27:46   Error select: Type String, expected Array,Config entry
    12:27:46 File z\addons\dayz_server\system\server_monitor.sqf, line 23
    12:27:46 "SERVER FPS: 17  PLAYERS: 1"
    12:27:59 "<infiSTAR.de> Player-Log: Rust(76561198076567478) - 0h 13min | ******ADMIN******"
     

    Steps I took to move the server
    1 - Backup everything
    2 - Install heidisql/xaamp
    3 - Transfer over database and server files
    4 - Give permissions to database that are exactly the same
    5 - Redo paths for my launch/restart bats (this was fine)
    6 - Launch server, no error I can see, allows players to connect and download mission then gets stuck on waiting for server to start authentication

    I've tried using a clear database too which didn't work, it must be some option I'm missing.

  5. Spoiler

     

    On 11/30/2017 at 9:58 PM, ReDBaroN said:

    @Runewulv Thanks for that idea! :smile: 

    @l1nkrx7 DB saving already works. Check the config file and make sure you have the DB saving set to true for the deploy option you're having problems with

    @Rust You need to add exceptions to your Allowed actions array in infistar:

    
    
    /*  ALLOWED Actions "_dayzActions" are only used if you have "_CSA =  true;"  */
    _dayzActions =
    [
    ......,"DZE_ACTION_DEPLOYABLE_PACK_0","DZE_ACTION_DEPLOYABLE_PACK_2"
    ];

    So, in my example above the first option in the config to deploy that you also want to pack is DZE_ACTION_DEPLOYABLE_PACK_0. I don't need to pack the next on the list but, do with the 3rd hence, DZE_ACTION_DEPLOYABLE_PACK_2

    Hope that makes sense... :) 

    Thanks for that, worked perfect 

  6. I'm using your script and it runs fine, works etc. However players are saying they don't get the option to pack or its very difficult to see (EG it only stays for half a second and then they have try and get it again). Whenever I look at the bike its very easy to pack, is there a reason why its hard for players to see the option?

  7. I've been looking at old resources of GUI's however nothings been working out, the closest I got was
    following an old tutorial from 1.0.5.2, it worked however it also overlapped with the base gui images/values of hunger/blood etc so I ended up removing it

     was what I used

    Is there anything similar that can be used in 1.0.6.1?

  8. I assume someone's already made something of the like however I'm struggling to find anything that fits what I'm looking for.

    Basically what you'd have is a script that just broadcasts a global message (in chat, red text) a random message from say an array every X amount of seconds
    Has this been done before? I have no knowledge of coding in arma whatsoever so I wouldn't even know how to start if I wanted to.

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