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Charlatan

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Posts posted by Charlatan

  1. This is the code of the first loot pack, optimized as all the rest.

     

    But I think bldObj doesn't allow an Inventory.

    With this, the server doesn't start.

     

    Investigating still.

     

     

     

    _bldObj = objNull;
    if (true) then
    {
      _bldObj = createVehicle ["DZ_TerminalPack_EP1", [14689.126, 6273.2686, 3.6345804], [], 0, "CAN_COLLIDE"];
      _bldObj setDir 3.75;
      _bldObj setPosASL [14689.126, 6273.2686, 6.30];
      _bldObj setVectorUp [0,4,1];
      _bldObj addMagazineCargo [""ItemBandage"", 5];
      _bldObj addMagazineCargo [""ItemPainkiller"", 5];
      _bldObj addMagazineCargo [""ItemHeatpack"", 5];
    };

  2. Update - 16.05.2014

     

    Okay, the first platform of Bleeding Sun Island (Harbor Area) was finally made compatible with the servers.

     

    Four more are to follow in regular intervals.

     

     

    Here will be the files for testing purposes:

    http://www.charlatan.at/DayZ/GOC_BSI.rar

     

    KNOWN ISSUES

     

    • The ladders at the harbor loading bay are too low and cannot be used from below
    • 4 Objects: 2x Pier Platform, 2x CnCBlock Wall  are misplaced for unknown reasons. They are seperated in the .sqf as "Problematic Objects"
    • 2 Transport containers in the loading bay are floating
    • Loot Boxes temporarily disabled as they cause errors
    • The walls around the industrial hangar clip a bit
    • Overlapping model faces near the stairs upwards
  3. Heya,

     

    I just wanted to announce here that my map-pack project "Ghost of Chernarus" is no longer WIP., the planned maps are finally finished.

    There is still another part that will be made, a large A.I. Stronghold to be exact, but its not directly part of that Map Pack.

     

    Since I am only mapping here, I'm searching people well-versed in the setup of custom AI guards and/or database-compatible vehicles.

     

     

    Here's the links:

     

    Map-Pack Overview and Screenshots: http://www.charlatan.at/DayZ/GOC.pdf

     

    The Map-Pack: http://www.charlatan.at/DayZ/GOC.rar

     

    The old WIP Topic:

     

     

    Feel free to send me a P.M. if you are interested and can:

     

    => Set up proper NPC enemies both stationary and patrolling

     

    or

     

    => Know how to add editor-placed vehicles to the database so they don't explode

  4. There, someone wants this project to develop no more. A production error in a GPU crashed my whole system, production files of anything recent were all lost.

     

    Rerolling Backup, gotta reverse-optimize some maps to Editor Format again.

     

    The faulty card was a Radeon R9 280X TOXIC and I am by far not the only one. It's riddled with the exact same errors for many people.

    Radeon has always had really nice quality but this single series i'd keep my hands off.

  5. I also wanted to let you guys know I found solutions to the last remaining problems with BSI.

     

    All thats left now is adjusting the sqfs one by one to work ingame and hoping there won't appear similar issues as the unexplainable setPosASL misplacement afterwards :)

    Only the last Platform (Command Platform) is not yet done in editing work. But that can follow.

     

    This also includes two possibilities to enter the place from water. One is lacking, the other works fine.

  6. Hello velvetchaos381 !

     

    Woah, you shouldnt need the server_monitor.sqf at all, nor edit existing code.

    The file you need is server_functions.sqf in dayz_server/init/server_functions.sqf

     

    Suggested Installation is:

     

    1. Unpack dayz_server.pbo

    2. Create a new folder in the resulting  dayz_server  folder and call it however you want, in this example its  Maps

    3. Put the maps you want into the folder

    4. Go to the   init   folder inside your   dayz_server   folder, find   server_functions.sqf  and open it with a text editing tool, preferably Notepad++

    5. At the very end, add the following lines.

     

    execVM "\z\addons\dayz_server\Maps\GOC_LM_tubf.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_LM_wlcr.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_TE_bash.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_TE_btcc.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_TE_htlh.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_TE_klen.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_TE_neaf.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_TE_stary.sqf";

    execVM "\z\addons\dayz_server\Maps\GOC_SI_Grishino";

    execVM "\z\addons\dayz_server\Maps\GOC_SI_Zelenogorsk";

     

    Only use the lines of the maps you used / want ofc.

  7. Alright, pretty simple: I have the files, I know how to edit my serverfunctions. I use vilayer. Through vilayer, I can access the folders "@Dayz_Epoch", "@DayzEpochServer and "VilayerCodeCustom". That last one is what vilayer uses to allow me to easily manage everything, so my server folder is Dayz_Epoch and my missions is Epoch_Chernarus [Might be slightly off but you know what I'm getting at]. Where is the best place to place these files or where do i need to place them. just a little confused. I realize I will have to change the source when I'm adding stuff into my serverfunctions. Thanks.

    Btw. i tried to add you on skype, charlatan, no answer. 

     

    Are you sure you have the right skype contact ? I have no pending requests and invitations.

     

    Username: The Charlatan

    Email: [email protected]

     

    As for Vilayer, that's problematic, had only two cases of Vilayer yet including yours and not enough feedback to learn how to make custom maps work there. We need someone experienced with vilayer using custom maps to provide info !

  8. Thanks !

     

    BTW people I have a request for help: Testing through the first platform of B.S.I. ingame, I keep running into one problem in ARMA2 I can't seem to solve:

     

    Trying to enter any non-landscape ground or ladder from ocean water always kills my soldier

     

    If this persists, BSI will only be accessible exclusively from the air, which I don't really prefer.

     

    If anyone knows a solution, feel free to share :o

  9. I've got a bit of an odd problem I've experienced with both the hero trader area, as well as a few of my own custom addons i've made.

     

    Upon restarting the server, the first person to login gets stuck on the "waiting for server to start authentication" screen, and is forced to logout entirely and relaunch the game to make it play, everyone after that first person has no problems at all.

     

    any idea what would cause this?

     

    Hello !

     

    I have had similar problems with this, and overestimating it, I long thought that something was broken. It started with Patch 1.3.0 for me. But for me, people are only stuck if they log in before the Timeout is over. On my testserver, the first log-ing does also "waiting for server to start authentication", but if Timeout was waited for, it only takes roughly 20s and after that it continues loading as normal !

     

    Whenever someone joins they get this error. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

    aif_arma1buildings

     

    I'll be adding the workaround to the Readme.

    The error message is harmless, the content from aif_arma1buildings is there in Epoch and works perfectly.

  10. Thx for the great work....

     

    I had some time to make a shooting range.

    I posted it

     

    Hope you like it !

     

    Rythron

     

    Really nice =) gonna suggest it to my ex-server asap

     

     

    Hi Charlatan,

     

    How is the Bleeding Sun Island project progressing? I assume that will be placed on Skalisty Island?

     

    Thanks,

    Snakeyes

     

    I finally got good news, I COULD be rid of the misplacement problem of setposASL... the problem is I don't know why or how yet xD

     

    The Base will not be placed on Skalisty, it's out there in the ocean east of Solnichyi

  11. Sweet! that fix worked like a charmf or the errors :) sadly, i'm getting complaints from my players now about the airfield :( Not enough loot spots, even with the alt. version with the 1 barracks, I don't spose there's any chance of adding a few more in another alt version~?

     

    Also, another little side effect. In the Hero's area, you got a few ATV's and an offroad in the base, they're very bouncy! And also, if the server is using the R3F towing scripts like mine is, you can tow them!

     

    Thanks for the issue reports ! Will look into both:

     

    Airfield: Sure, just line up what you'd like ;) More Barracks only ? Or other types of loot ?

     

    Hero Trader: Hmyes I noticed their bouncyness aswell, looked cute but not really re-assuring ! I'll see if that can be fixed, otherwise i'll make an alternative without parked vehicles.

     

    beauty, everyone in my servers love the additions ...10/10 good sir <3

     

    Thanks !

     

     

    @ Everyone:

     

    Please keep reporting errors like tkdmaster did ! Hero Trader is very new and I'm not actively playing Epoch, I need your error reports :)

  12. These builds are simly spectacular! Though I got one problem.

     

    I added in willow lake and hero trader areas and it all loads, but gives me an error that i cany play this mission due to deleted content "aif_arma1buildings" i think it iwas, though it didn let me in regardless, its just very unsettling to have that pop up every time....

     

    Heya tkdmaster !

     

    Don't be alarmed, the error message you get is harmless. It is caused by the Hero Trader:     GOC_TE_HTLH.sqf

     

     

    Oddly enough, I get "Deleted Content" error messages about "pook_h13" either way - even when I log into my server newly installed and vanilla. It seems to be related to the new .pbo files added in the recent patch.

    The error you get comes from me using 2 buildings from the new Epoch .pbo adding buildings from Arma1. They work ingame without any issues though !

  13. Alright, 

    I've ran into a problem with this in combination with Wicked AI.

    The problem is that since the buildings are loaded server-side, the AI will shoot through buildings and hit players.

    Thus, is there an easy way to load these server-side instead so as to make the AI not use h4x :)

     

    Aaaaah crap, so that old problem is back indeed... I was wondering.

     

    it's not a 100% sure proof, but I can say one thing: on the server of my teamspeak community it was always Mission File Sided  until now and fact is, it never yet happened that NPCs shoot through buildings. May be coincidence still.

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