gernika
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
@gernika yes, i guess.. but maybe @oldmatechoc have a new update.
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
a week of LOL
gonna update the main post with your new sqf names
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
@oldmatechoc @Hooty @Cherdenko @gernika whats about if we use something like this in player_restrain.sqf
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
spawns zeds in the tied up player area.. any way i thinks is better use something like a radio and integrate the boilt mod to call the zeds.
about the briefcase, yup you right.
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gernika got a reaction from juandayz in [Making Tie Up] with a lil help of my friends.
so this is the new update in tie_up2 right?
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gernika reacted to Relentless in [DELETED] Simple Deploy Bike out of Toolbox (1.0.6+)
Deleted...
There are enough scripts adding deployables. I just released it because it was my first script ever and helped me learning a lot.
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gernika reacted to juandayz in [DELETED] Simple Deploy Bike out of Toolbox (1.0.6+)
@DAmNRelentless @Kimarik
maybe add this lines iin red?
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gernika reacted to juandayz in [DELETED] Simple Deploy Bike out of Toolbox (1.0.6+)
before someone here says you...thats its already for default in deploy anything......@DAmNRelentless i hope it will be the beginning of many of yours owns scripts
Keep your work mate! and tnks for share it!!!!!
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gernika reacted to juandayz in 4 types of Side Missions (Events)
yupp you need change the items ids. or just replace the items by others items in epoch events 1.6. for example IN TREASURE.SQF
replace
_loot_lists = [[["revolver_gold_EP1"],["6Rnd_45ACP","ItemBriefcase100oz"]],[["revolver_gold_EP1"],["6Rnd_45ACP","ItemSilverBar","ItemGoldBar10oz"]]]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_lists = [ [ ["M9SD","FN_FAL","M4A3_CCO_EP1","AKS_74_kobra","Sa58V_RCO_EP1","ItemEtool","ItemCrowbar","ItemKnife","ItemSledge","ItemCompass","Binocular","Binocular_Vector","NVGoggles","ItemGPS"], ["ItemBriefcase100oz","150Rnd_127x107_DSHKM","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","20Rnd_762x51_FNFAL","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_762x39_SA58","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; this is an example you can add any other kind of items allowed in 1.6-
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
@oldmatechoc i made a lil change,, we forgot add what happend if player have a knife but select No cut the rope.
basically
if(cut != 0) then { }else{ }; so now looks:
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gernika reacted to juandayz in [1.6.2 FLYBE Player_supply] EVENT
1/06/2018
The msg system is based on the remote_message.sqf provided by ZSC. (if u dont use ZSC change the msg system)
player_supply.sqf
https://pastebin.com/VENCekKu
init.sqf
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gernika reacted to juandayz in [DEATH BODY LOST EVENT] 1.6
UPDATE 13-6-17
Spawn a marker with 350 of radius.
Inside, lost in somewhere thers a corpse with a jewells reward in his inventory. (the body agonize so shoot on him).
1-Open your init.sqf be sure this line is seted as true;
EpochUseEvents = true;
2- in this line add the event:
EpochEvents = [["any","any","any","any",18,"deathcorpse"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
3-create deathcorpse.sqf and drop into: dayz_server.pbo\modules\ ¡
VIDEO:
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
ok, your the boss friend
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gernika reacted to Hooty in [Making Tie Up] with a lil help of my friends.
If we use this animation awoppercmstpsoptwbindnon_awoppknlmstpsoptwbindnon_lnr it should auto disable input if you have the rpg crash fix in. Also the player should stand still as well. Not sure I dont have a helper tonight on my end :(
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
yeah i kidnapped oldma´, hooty, sideshow,salival and cherdenko from the A-Team.
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
add to tie_up2
waituntil {!isnull (finddisplay 46)};
sleep 15;
cutoff = player addaction [("<t color=""#6599FF"">" + ("cutoff") +"</t>"),"path\cutoff.sqf","",5,false,true,"",""];
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
@oldmatechoc @Hooty @Cherdenko this must be work
the exit syntax from user menu is diferent
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gernika reacted to juandayz in [Making Tie Up] with a lil help of my friends.
@oldmatechoc use
_body playMove "boundCaptive_loop";
below of
diag_log("tied up!");
and try use playMove everytime you launch the first animation and switchmove to try to stop them.
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gernika reacted to juandayz in ***[Knock/Abuse/StoleBlood/]***
add the s_player_tu = -1; in a custom variables.sqf
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gernika reacted to juandayz in [Outdated][1.6.1 RELEASE] WORKSHOP UPDATED
THIS IS OPTIONAL. IF U WANNA REMOVE AMMO FROM MOUNTED WEAPONS AFTER SERVER RESTART
A-open server_functions.sqf find:
B-OPEN THIS 3 FILES AND MAKE THE SAME CHANGES FOR EACH ONE.
server_monitor.sqf // server_publishVehicle2.sqf // server_publishVehicle3.sqf
C-Now create "fnc_wra.sqf" and drop into ....\@DayZ_Epoch_Server\addons\dayz_server\compile\
Done. You can repack your dayz_server.pbo.
fnc_wra.sqf
D-In your \MPMissions\DayZ_Epoch_11.Chernarus\custom\workshop\sqfs\
make the same change for this two files:
updshkm.sqf // upm2.sqf
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gernika reacted to juandayz in [Outdated][1.6.1 RELEASE] WORKSHOP UPDATED
@Schalldampfer many tnks... your fix was updated in main post
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gernika reacted to juandayz in [Outdated][1.6.1 RELEASE] WORKSHOP UPDATED
for anyone who want to use @Grahame craftfrecuency.sqf weapons.. hers the whole code
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gernika reacted to Hooty in [Making Tie Up] with a lil help of my friends.
Sorry @oldmatechoc and @juandayz been at work. Just got off bout to start testing again. Good news is im about to move so ill have more free time on my hands after that.