dayz noob
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Posts posted by dayz noob
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On 6/1/2017 at 6:01 PM, juandayz said:
no, the code do not show the exact position
to make your test.. just change this line _marker = createMarker ["DeathLostBody", _position]; by _marker = createMarker ["DeathLostBody", _mainpos]; Then you will know whers exactly the body
*The body spawns.. the loot wait until thers players nearest to spawn.
thank you bud, i misunderstood the code :) i will add the change to code at our next restart if i am still up, if not will be early tomorrow
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dose the body auto spawn or is it done when you are with in a distance of it ? dose the ai show as dead body on antihack ? the code for showing body you give if i am not mistaken would show to everybody exactly where the body is ?
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I have tested the new edit several times in the last 24 hours or so, not seen a dead body, even with admin tools looking for a dead body none showed up in the mission area
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thank you bud
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@juandayz same results for me , body dissapears instantly (needs to be shot first) and the other edit no body at all , also the versions where you shoot the body it still despawns very fast whilst u are looting the items. for me that version would be fine, dose not hurt players to use bullet, but body needs to stay on map longer so payers can loot it with out having to be super fast
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@juandayz thanks for the fast reply, i will add that line in at our next restart,apart form the body despawning quick my players are loving the event :)
i should of realized about the body needing a name as that was happening on ai convoys as well, when you shoot the ai he goes to dead body like any other ai so clean up grabs him :)
our next restart is just under 2 hours , will report back to let u know :) -
i havent had time to test the new edit juan put up, hopefully it works cos its a pretty cool event :)
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6 hours ago, Robert261171 said:
It was working fine but now as you walk up to the body it disappears, have not put any other scripts in lately..
shoot the body before u walk close to it and it stays and has loot inside it, body dose despawn very fast after that tho maybe 10-20 seconds
@juandayz have you fixed the body despawning so fast ? i am presuming it is a sleep function ? -
11 hours ago, Schalldampfer said:
_randomCases = round(random(3)) will be 1, 2 and 3. Not 0, 1 and 2.
that's incorrect, 0 is a number and it starts at 0, several dayz scripts use that method and all start at 0
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On 5/18/2017 at 5:06 AM, Schalldampfer said:
It's here.
_randomCases = round(random(3));
switch (_randomCases) do {
case 0 :{
_deathcorpse addMagazine "ItemSapphire";
_deathcorpse addMagazine "ItemSapphire";
};
case 1 :{
_deathcorpse addMagazine "ItemAmethyst";
_deathcorpse addMagazine "ItemEmerald";
};
case 2 :{
_deathcorpse addMagazine "ItemBriefcase100oz";
_deathcorpse addMagazine "ItemRuby";
_deathcorpse addMagazine "ItemEmerald";
};
};In this code, random(3) will create value between 0 and 3, which will be "round"ed to 1 - 3.
So, the reward is selected from case 1, case 2 and case 3 - here, case 3 does not exist.
To fix this, change case 0 to case 3
That's not quite correct, 0 1 2 is 3 items , the 0 is always included , changing the 0 to 3 will mean whatever reward is in 3 might not be located as 3 would be the 4th item
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i have to shoot the body for the loot to show, but having issues with marker not removing after mission is completed, and not showing for players who log in after it spawns
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2 minutes ago, DAmNRelentless said:
It should also work with infistar. There might be some issues with some keypressed hacking detection but I guess you can add this script to the exceptions of infistar.
even with efforts to add it so antihack dose not stop it the script still dose not work. the script from i think sandbird where you have to install nitro works however
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It works as long as you do not use infistar, if you do then it dose not work. That was my experience anyway. I have not checked it in a long time tho, so not sure if a fix was found for epoch 1061 with new infistar
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22 hours ago, TheCobra said:
Found my entire .rpt server file: http://pastebin.com/JQAaB165
The other one was a streamed one from my host, it wasnt the full file, sorry.
Warning Message: Script infiSTAR\AH.sqf not found is what you need to be looking for , as the issue was infistar
you either need to change where u have infistar installed or change the call line to where it is installed (also check you have all infistar files installed)
i have my infistar files installed in dayz server/init folder and use the call line [] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};
and all works fine
try installing infistar where i have mine and using the call line and see if that works
good luck -
8 minutes ago, salival said:
thats my mistake, on line 342 change SK_Admins to DZE_DEPLOYABLE_ADMINS
https://github.com/oiad/DayZEpochDeployableBike/blob/master/addons/bike/player_deploy.sqf#L342
https://github.com/oiad/DayZEpochDeployableBike/commit/0d29f53b0044b3e4b292d5e4deeb5c84cacc0b2d
thanks for that fix, but i think it is maybe error on line 376 that is stopping it from building
i stand corrected the errors have now gone after your fix
also i had to change the call lines as i had my files in the same folders as the original scripts, that might help others using it as well
great work and thank you for a very quick reply -
3 minutes ago, salival said:
If you post your client .RPT I can have a look.
my client rpt just has this line for this script File mpmissions\__CUR_MP.Chernarus\addons\bike\player_deploy.sqf, line 342
quick edit also Error Undefined variable in expression: _finished
File mpmissions\__CUR_MP.Chernarus\addons\bike\player_deploy.sqf, line 376 (think this might be the 1) -
23 hours ago, salival said:
https://github.com/oiad/DayZEpochDeployableBike is a link to the changes I have done to my version to get the plot checking working for 1.0.6, I also removed a lot of the bloat and fixed the issue of players getting onto the deployable before it's built (locking it is the best way)
I also changed the order of the deployables array to match the config version since that made sense.
i used these files and get constant spam on screen when trying to deploy a mozzie , maybe i installed wrong ?
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i like the load crate system on r3f , and have used it on many servers, but right now i just cant seem to get it working on epoch 1.0.6.
any help would be great (first ever post so not sure if it is in right place)
[Release]Locate Ore Veins Script
in A2: Epoch Mods
Posted
is it possible to do this with player id ? rather then humanity?