NateDayZ
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Posts posted by NateDayZ
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I fixed the second problem I mentioned above, still having issues with the moving to cancel.
DZE_ActionInProgress = false; needed to be dayz_actionInProgress = false;
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Hey Juan I have two issues could you help :)?
When placing the object it says "Placing "OBJECT" move to cancel" but I can not cancel even if I move.
Another thing is when there is no plot pole in the area it says "Needs be in plot pole area" which is fine but then when you try again it says "building already in progress" and you cannot build anything until relog.
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4 minutes ago, juandayz said:
please paste how do you do it. step by step
Server_monitor if( (count _inventory > 0) && !_isPlot && !_doorLocked && {_type != "MAP_kulna"}) then {
I put the script in my mission folder and I call it with right click actions on toolbox
["ItemToolbox","Build kulna","execVM 'addons\kulna.sqf';","true"],
When I go ingame and right click my toolbox I am able to build the kulna but when I restart the server it is gone and I do not see it in the database.
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Hi, Objects are still not being saved to the database. Is this just me with this problem?
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2 hours ago, juandayz said:
yes, you need add a restriction for check nearest poles and in configvariables you have an option to restrict some objects from being be removed.
DZE_restrictRemoval = ["your object id","the rest of default objects"];
pole restriction:
_playerPos = getPosATL player; _nearRestr = count nearestObjects [_playerPos, ["Plastic_Pole_EP1_DZ"], 27] > 0; if !(_nearRestr) exitWith { DZE_ActionInProgress = false; cutText [format["Needs be in plot pole area"], "PLAIN DOWN"]; };
Thank you :)
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seems to only be the btr90. Just tried with a few different SUV, 350z and a vodnik all damaged the player fine. btr90 just sends them flying with no real damage from the hit sometimes they will break legs when landing.
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I will try get a buddy to help me test my problem abit see if we can work anything out. Maybe it is only the btr90 as that is what was reported to me.
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Hi, when a player gets ran over they just go flying and take no damage is this part of epoch or would it be something like infistar that would be causing this?
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Hi, in loot\spawn.sqf there is a max weapon ammo define set to 2 is there a way to set the min ammo a weapon can spawn with to 1?
https://pastebin.com/j2JuisDn is it in there somewhere?
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Ah ok sweet as thanks for the info
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Would you be able to show me that? I don't mind not having ai vehicles.
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Sorted it out thank you
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Hey, I have set this up
["full_cinder_wall_kit",[0,2,0],5,1,false,true,false,true,true,false,true,["Land_A_Castle_Wall1_20"],[],["full_cinder_wall_kit","full_cinder_wall_kit","full_cinder_wall_kit","full_cinder_wall_kit"],"true"],
but when a player dies after server restart they can no longer pack the object.
Have I done something wrong here? I want the castle wall to repack-able only by the player who placed it even after restart/deaths
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Hi, with group management players get spammed with radio chat "Regroup", "Unit at..." and more.
Is there a way to disable this?
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Alright I will do that then :) cheers mate
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Ahhh ok thanks for the info nothing I can do about this then?
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It still is happening (mainly new players?)
04.08.2017 22:17:18: {FNATIC}KennySheets (98.125.73.210:1025) XXXXXXXXXXXXXXXXXXXXXXXXX- Value Restriction #0 "PVAHR_0_w4a765a128326229217" = ["{FNATIC}KennySheets","XXXXXXXXXXXXXXXXXX","SLOG_NP",[78,101,119,32,80,108,97,121,101,114,58,32,91,34,54,48,53,49,34,44,91,93,44,91,93,44,91,48,44,48,44,48,93,44,116,114,117,101,44,34,68,97,121,90,32,69,112,111,99,104,32,49,46,48,46,54,46,49,34,44,34,83,117,114,118,105,118,111,114,50,95,68,90,34,44,116,114,117,101,44,116,114,117,101,44,48,44,91,93,44,48,44,48,44,50,48,48,48,48,48,93]]
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Thanks :)
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Hi, I have this !=PVAHR_0_[a-zA-Z0-9]{20,40} but players still sometimes get kicked when joining for PVAHR_0_as9834908fdsSDf <- thats an example it changes all the time.
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Can it be changed tho?
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Hi I was wondering if its normal the way my loot is spawning.
In a small area with many buildings only half will spawn loot while the others stay empty until the loot despawns from the old buildings. Is there a way to fix this? Is it intended?
Any help would be awesome :)
Thanks
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Logging when players open a tent/storage object
in Scripting
Posted
Hi, Is there a way to make it so when a player looks in the gear of a tent/storage object it will log it?