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Posts posted by RedBreath
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They are already there just sit around the air field for 5 to 10 mins something will show up :)
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I've had my server banning several people for what appears to be changes to the unitRecoilCoefficient, I've checked around and I can see there's a hack that uses it but I've had two of the users go to the effort of waiting in my TS for over an hour for me to help them out because they don't know why they've been banned, they swear black and blue that they aren't running anything else either and have even gone to the length of reinstalling both ARMA 3 and Epoch. Anyone else come across this?
A simple google search of ArmA 3 recoil hack and I got this, Looks like what your having issues with.
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Confused
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Bump
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Currently using a much more "Hardened" version.. 8 people rage quit my server today xD
Join in to The Final Hour if you wanna see how hard it is :P
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Welcome to The Final Hour!
We are a small community looking to expand in order to keep us up and running. We have 3 or 4 players at the moment and 1 admin. If we gain more players we will be looking for new moderators.
Our current custom scripts include the following.
Snap Build Pro WAI with improved ai difficulty Indestructible bases Starting loadout Safe Zones A special little script that allows you to build your base on a mtvr and have a portable base :P (Its a secret how you do it but is very easy to figure out) and many other scripts.
We have reduced the mission file it is less than 600kb as I run all the scripts server sided and not client sided.
We are using a fast reliable dedicated host in Atlanta,Georgia with tethered gigabit upload and download running off an SSD.
I can guarantee high frame rates as me and my players all get 50+ FPS.
First 5 people to join our ts3 and claim your spot will get a free Armored SUV
Teamspeak 3: 31.25.103.20:9988 Arma 2 Dayz Epoch Mod: 69.162.87.124:2302
Hope to see you soon!
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When ya gonna finish that vehicle bases script? ;)
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Bump
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Yay you updated it :P glad I didnt delay you too much last night xD
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Might be your fn_self actions? maybe another script?
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Delete their character from the database,seems they are spawning in debug zone.
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Could we get your RPT for when you start your server? Are you using default files,Have you modified anything? What anti-hack? Many things we would need to know before this can be answered :P
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ready to test
Already testing :D join in at 197.189.235.251 PS its an african server so if your like me you will have 500 ping :P Have not gotten my custom missions yet. using a mission from WAI but the AI are much smarter :D
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Make it so their is only a percentage of walking zeds please... Like 2 or 3 running zeds and 5 or 6 walking :D
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Will it be compatible with JAEM?
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Hi Nightmare,
First of all, great script. Use it on both my servers. I am having an issue whereby sometimes players don't get the tow/lift option, at all. I have made sure both vehicles are on the appropriate lists and they are, but they don't get an option. Sometimes if they relog, they can then do it. However I can go up to both vehicles and tow/lift them no problem.
Any ideas?
I am calling the file from here :
//Load in compiled functions call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "addons\bike\init.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs call compile preprocessFileLineNumbers "logistic\init.sqf"; //Nightmare Tow/Lift call compile preprocessFileLineNumbers "baseJump\init.sqf"; //Nightmare Basejump progressLoadingScreen 1.0;
Server desynk?
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No since you cannot buy vehicles at traders that weren't already in the map.
I would change my vote to yes if a vehicle trader was added.
Once someone finds a way to add traders ill be all over it ;)
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+1 , I will offer up my sever as a test bench, my players are active mission destroyers, they give me feedback on a daily basses.
Perfect :D
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Waiting with anticipation here :)
Well im happy to know that I have people who want my script :P
P.S I <3 your pic
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Looks good man :)
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Aww man this looks amazing!
Delete vehicles parked in safezones on restart
in A2: Epoch Mods (1.0.5.1)
Posted
This seems to not work for me. No RPT errors. It loads just will not delete vehicles after restart. Running Chernarus