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Tanita-Corp

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Posts posted by Tanita-Corp

  1. more

    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)
    11:01:17 NetServer::SendMsg: cannot find channel #1203526832, users.card=1
    11:01:17 NetServer: users.get failed when sending to 1203526832
    11:01:17 Message not sent - error 0, message ID = ffffffff, to 1203526832 (Gustavo)

     

    any idea why such lags? host or scripts?

  2. hello boys.

    tell me what this:

     8:26:20 NetServer::finishDestroyPlayer(1479723757): DESTROY immediately after CREATE, both cancelled
     8:31:25 NetServer::finishDestroyPlayer(1560589533): DESTROY immediately after CREATE, both cancelled
     8:41:42 NetServer::finishDestroyPlayer(1331007266): DESTROY immediately after CREATE, both cancelled
     8:46:23 NetServer::finishDestroyPlayer(1503513594): DESTROY immediately after CREATE, both cancelled
     8:56:13 NetServer::finishDestroyPlayer(90394434): DESTROY immediately after CREATE, both cancelled
     8:59:50 NetServer::finishDestroyPlayer(243095358): DESTROY immediately after CREATE, both cancelled
     9:51:37 NetServer::finishDestroyPlayer(1025351750): DESTROY immediately after CREATE, both cancelled
    10:02:54 NetServer::finishDestroyPlayer(1970505455): DESTROY immediately after CREATE, both cancelled

     

    lagged? or?

  3. dismantle script:

    Spoiler

    private["_objName","_found","_object","_roadType","_reqTools","_getMats","_objectID","_objectUID","_isOk","_proceed","_limit","_counter","_roadTar"];

    if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
    dayz_actionInProgress = true;

    _player = player;
    _pos = getPos _player;
    _types = publicTransportation;
    _found = [];
    _object = [];
    _onRoad = isOnRoad _pos;
    _search = nearestObjects [_pos, [], 5];
    _subTypes = ["RoadsAsphalt1","RoadsAsphalt2","RoadsAsphalt3","RoadsGravel","RoadsIntersect","RoadsMud","RoadsPaved","RoadsRunways"];

    {
    _road = _x;
      if ((typeOf _road) in publicTransportation) then {
        _objName = _road call fn_getModelName;
        _found = _found + [_objName];
        _object = _object + [_road];
      };
    } forEach _search;

    if !(count _found >= 1) exitWith { cutText ["You are not near any roads...","PLAIN DOWN"];dayz_actionInProgress = false;};

    if (count _found >= 1) then {
      {
      _branch = _x;
      _roadTar = _object select 0;
      _roadType = typeOf _roadTar;
      if (isClass(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType)) exitWith {
        _reqTools = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType >> "requiredtools");
        _getMats = getArray(missionConfigFile >> "Custom_Buildables" >> "Buildables" >> _branch >> _roadType >> "requiredmaterials");
        _objectID = _roadTar getVariable ["ObjectID","0"];
        _objectUID = _roadTar getVariable ["ObjectUID","0"];
        };
      } forEach _subTypes;
    };

    _hasAccess = [player, _roadTar] call FNC_check_access;
    _allowed = ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4));

    if !(_allowed || (_hasAccess select 1)) exitWith { cutText ["You have no rights to this road...","PLAIN DOWN"];dayz_actionInProgress = false;};

    _hasTools = _reqTools call player_hasTools;

    if (!_hasTools) exitWith { cutText [format["You require all of these %1, to dismantle...",_reqTools], "PLAIN DOWN"];dayz_actionInProgress = false;};

    _isOk = true;
    _proceed = false;
    _limit = 3;
    _counter = 0;

    while {_isOk} do {
      
      ["Working",0,[20,48,15,0]] call dayz_NutritionSystem;
      player playActionNow "Medic";
      
      cutText [format["Dismantling of road in progress, stage %1 of %2",(_counter + 1),_limit], "PLAIN DOWN"];
      
      _dis=20;
      _sfx = "repair";
      [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
      [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
      
      r_interrupt = false;
      r_doLoop = true;
      _started = false;
      _finished = false;
      DZE_cancelBuilding = false;
      
      while {r_doLoop} do {
        _animState = animationState player;
        _isMedic = ["medic",_animState] call fnc_inString;
        
        if (_isMedic) then {
            _started = true;
        };
        if (_started && !_isMedic) then {
            r_doLoop = false;
            _finished = true;
        };
        if (r_interrupt || (player getVariable["inCombat",false])) exitWith {
            r_doLoop = false;
        };
        if (DZE_cancelBuilding) exitWith {
          r_doLoop = false;
        };
        sleep 0.1;
      };
      r_doLoop = false;
        
      if(!_finished) exitWith {
        _isOk = false;
        _proceed = false;
      };
      
      if(_finished) then {
            _counter = _counter + 1;
        };
      
      if(_counter == _limit) exitWith {
            _isOk = false;
            _proceed = true;
        };

    };

    if (_proceed) then {
      _countMats = count _getMats;
      _dir = getDir _player;
      _pos = getPos _player;
      _pos = [(_pos select 0)+2*sin(_dir),(_pos select 1)+2*cos(_dir),0];
      _holder = createVehicle ['Weaponholder',_pos,[],0,'NONE'];
      if (_countMats >= 2) then {
        for "_i" from 0 to ((_countMats)- 1) do {
          _chance = round((random 100) + (random 10));
          _against = round((random 50) + (random 10));
          if (_chance > _against) then {
            _holder addMagazineCargoGlobal [(_getMats select _i),1];
          };
        };
      };
      PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey];
      publicVariableServer "PVDZ_obj_Destroy";
      if (isServer) then {
        PVDZ_obj_Destroy call server_deleteObjDirect;
      };
      deleteVehicle _roadTar;
      _holder setPosATL _pos;
      _roadTar reveal [_holder];
      DZE_GearCheckBypass = true;
      player action ["Gear", _holder];
    };

    dayz_actionInProgress = false;

    After the restart is restored

     

    any idea?

  4. this code work:

        if (_typeOfCursorTarget in vg_List) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
                if (s_garage_dialog < 0 && _allowed) then {
                    s_garage_dialog = player addAction [localize "STR_VG_VIRTUAL_GARAGE","custom\virtualGarage\virtualGarage.sqf", [], 5, false];
                };
            } else {
            player removeAction s_garage_dialog;
            s_garage_dialog = -1;
        };

  5. other players can take my vehicles

    vg_removeKey = true; // Remove the key from the players inventory after storing vehicle?
    vg_requireKey = true; // Require the player to have the key when storing a locked vehicle.
    vg_storeWithGear = true; // Allow storing vehicles with gear?
    vg_tiedToPole = true; // Tie the virtual garage to a local plot pole? If no plot pole is present (i.e a communal garage at a trader etc) the players UID will be used.

  6. its work)))

    erorr rpt:

    Error in expression <R_VG_MAINTAIN_GARAGE", vg_maintainCost, _itemText];
    };
    };
    vg_init = true;
    };
    
    pr>
      Error position: <_itemText];
    };
    };
    vg_init = true;
    };
    
    pr>
      Error Undefined variable in expression: _itemtext
    File mpmissions\__CUR_MP.Chernarus\custom\virtualGarage\virtualGarage.sqf, line 22

    after open garage

    And any problem: player can steal other vehicles

    any idea?

  7. Crashed server after open garage dialog:

    Client RPT

    Spoiler

    "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
    "MPframework inited"
    No owner
    No owner
    No owner
    "Res3tting B!S effects..."
    "###############################"
    "## MISSION STARTING           #"
    "###############################"
    "dayz_preloadFinished reset"
    CLICK ACTIONS: loading...
    "Deploy Anything: loading version 2.8.2 ..."
    "Deploy Anything: waiting for login..."
    "Service Points: loading config..."
    ["Sent to server: PVDZ_plr_Login1",["76561198355299777",B 1-1-A:1 (Siberia)]]
    ["Sent to server: PVDZ_send",[B 1-1-A:1 (Siberia),"dayzSetDate",[B 1-1-A:1 (Siberia)]]]
    "PLAYER RESULT: true"
    [1683.77,"mpmissions\__CUR_MP.Chernarus\custom\sched_init.sqf","Scheduler started"]
    No owner
    No owner
    No owner
    ["Sent to server: PVDZ_plr_Login2",["82",B 1-1-B:1 (Siberia),"76561198355299777",9,[["Pecheneg_DZ","G17_DZ","ItemToolbox","ItemMap","ItemRadio","ItemCrowbar","ItemSledge","ItemMatchbox","ItemKnife","ItemEtool","ItemHatchet","ItemKeyBlue2485","ItemGPS"],["ItemPainkiller",["100Rnd_762x54_PK",56],["100Rnd_762x54_PK",93],"100Rnd_762x54_PK","ItemAntibiotic6","ItemPainkiller","ItemPainkiller","Skin_Soldier_Sniper_PMC_DZ","ItemPainkiller","ItemMorphine","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemBandage","ItemBandage"],""]]]
    No owner
    No owner
    No owner
    No owner
    No owner
    No owner
    [1683.87,"onPreloadStarted"]
    "P2DEBUG: Spawning Debug Monitor in Mode: 1 Refresh Time: 0.4"
    [1684.05,"onPreloadFinished"]
    ["Date & time received:",[2012,8,2,13,33]]
    ["Local date on this client:",[2012,8,2,13,32]]
    "infiSTAR.de - randvar26 created (1.511)"
    "Sent to server PVDZ_plr_LoginRecord: [76561198355299777, 82, 0, Siberia]"
    []
    "infiSTAR.de - randvar1 started (1.543)"
    "player_forceSave called from fsm"
    "infiSTAR.de - randvar1 created randvar27a (1.579)"
    "infiSTAR.de - 20-Mar-2017 16-38-29-v1438 - Successfully Loaded on Client ID2607 (1.579)"
    "infiSTAR.de - randvar1 created randvar27 (1.579)"
    "###############################"
    "## MISSION LOADED             #"
    "###############################"
    "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
    "keyboard_keys reset"
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    String STR_FAL_Street_Sign not found
    Cannot create non-ai vehicle c_grasstall,
    Error in expression <R_VG_MAINTAIN_GARAGE", vg_maintainCost, _itemText];
    };
    };
    vg_init = true;
    };

    pr>
      Error position: <_itemText];
    };
    };
    vg_init = true;
    };

    pr>
      Error Undefined variable in expression: _itemtext
    File mpmissions\__CUR_MP.Chernarus\custom\virtualGarage\virtualGarage.sqf, line 22
     

    and server rpt

    Spoiler

    =====================================================================
    == Z:\home\gameserver759\serverfiles\arma2oaserver.exe
    == Z:\home\gameserver759\serverfiles\arma2oaserver.exe -port=2302 -config=instance/config.cfg -cfg=instance/basic.cfg -profiles=instance -name=instance -cpuCount=2 -mod=@DayZ_Epoch;@DayZ_Epoch_Server;
    =====================================================================
    Exe timestamp: 2018/01/14 00:34:43
    Current time:  2018/02/05 20:33:12

    Version 1.63.131129
    Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
    Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
    Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
    Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
    Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
    Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
    Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
    Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
    Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
    Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
    Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
    Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
    Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
    Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
    Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
    Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
    Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
    Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
    Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
    Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
    Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
    Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
    Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
    Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
    Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
    Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
    Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
    Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
    Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
    Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
    Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
    Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
    Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
    Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
    Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
    Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
    Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
    Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
    Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
    Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
    Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
    Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
    20:33:16 Initializing Steam server - Game Port: 2502, Steam Query Port: 2503
    20:33:17 Connected to Steam servers
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:34 Server error: Player without identity Tanita (id 1752080831)
    20:33:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
    20:33:38 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
    20:33:39 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
    20:33:39 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
    20:33:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
    20:33:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
    20:33:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
    20:33:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
    20:33:42 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
    20:33:42 "MPframework inited"
    20:33:42 "###############################"
    20:33:42 "## MISSION STARTING           #"
    20:33:42 "###############################"
    20:33:42 "dayz_preloadFinished reset"
    20:33:42 "infiSTAR.de - Waiting for BIS_fnc_init..."
    20:33:42 "Epoch detected"
    20:33:42 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
    20:33:42 Warning Message: Script low_admins.sqf not found
    20:33:42 Warning Message: Script normal_admins.sqf not found
    20:33:42 Warning Message: Script super_admins.sqf not found
    20:33:42 Warning Message: Script blacklist.sqf not found
    20:33:42 "infiSTAR.de - iproductVersion: 20-Mar-2017 16-38-29-v1438 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11"
    20:33:42 "infiSTAR.de - _fnc_RandomGen: {
    _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
    _gen = _abc select (random ((count _abc)-1));
    _arr = ['1','T','e','f','3','I','d','k','7','1','X','0','Q','m','O','Q','K','k','2','0','w','F','M','e','G','B','H','w','e','D'];
    for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
    _gen
    }"
    20:33:42 "infiSTAR.de - _simple: r1w7e526H5F002e371M3G1e2k"
    20:33:42 "infiSTAR.de - _dialogIds: r42876M4B307e7m5T717k"
    20:33:42 "infiSTAR.de - _badtxts: x8f8G62816Q012m513O1e9F1k"
    20:33:42 "infiSTAR.de - _randvar1: s1F8e7F6K0G5d62512O"
    20:33:42 "infiSTAR.de - _randvar2: e9I3H3I1K3X7k9F1w7e6X"
    20:33:42 "infiSTAR.de - _randvar0: f1d1e4f6k113T3m474e5d"
    20:33:42 "infiSTAR.de - _randvar3: h3B8O8D6G8I103Q80104k72"
    20:33:42 "infiSTAR.de - _randvar4: y0m7k9w8e5K425F0Q0d971O"
    20:33:42 "infiSTAR.de - _randvar5: s4k2Q3Q3k9w3Q2H8d333e1G"
    20:33:42 "infiSTAR.de - _randvar6: q1w212D2M7w7G5I5d4w8177"
    20:33:42 "infiSTAR.de - _randvar8: j2F73617I4K1k7e815K5H"
    20:33:42 "infiSTAR.de - _randvar9: d6f5w427M4X27178O10"
    20:33:42 "infiSTAR.de - _randvar11: q3K978d2K5F3m1e928K1m3e"
    20:33:42 "infiSTAR.de - _randvar12: i5O1H2w521k404m7H3B7k60"
    20:33:42 "infiSTAR.de - _randvar13: p0D4B4B8X40627H7w71"
    20:33:42 "infiSTAR.de - _randvar19: f8T1F8m7Q6I70810w6X5T8I"
    20:33:42 "infiSTAR.de - _randvar20: o9Q2w6e1k535w5k4G8Q3H1K0e"
    20:33:42 "infiSTAR.de - _randvar27: r4T138Q1w0e2T2f6e57"
    20:33:42 "infiSTAR.de - _randvar26: o715B4w4X1T136m2I40377k"
    20:33:42 "infiSTAR.de - _randvar25: m8X4B706m5d405F7H7Q2I603O"
    20:33:42 "infiSTAR.de - _randvar31: y8B2f824e171w271D5m7M7D2Q"
    20:33:42 "infiSTAR.de - _randvar33: s6w5e5F8e2f4M8G7F6O47"
    20:33:42 "infiSTAR.de - _randvar34: m7m0m1T425k6f8e4w6103"
    20:33:42 "infiSTAR.de - _randvar35: o1d6e8w136e2H5k3T0F5Q4I"
    20:33:42 "infiSTAR.de - _randvar36: o7H1I929w406I1T231I308O"
    20:33:42 "infiSTAR.de - _randvar260737: t3f47311760416M102I1F3k"
    20:33:42 "infiSTAR.de - _randvar39: b0010603M3Q7B4F8Q5m5O"
    20:33:42 "infiSTAR.de - _clickOnMapTimer: d9Q3T875k1H5w3O8B1m0K5F"
    20:33:42 "infiSTAR.de - _clickOnMapCaught: i6w8Q6O676O4B0G7k5k3O8F"
    20:33:42 "infiSTAR.de - _fnc_handlerandvar10: j1D7G206e4K7157310T924Q"
    20:33:42 "infiSTAR.de - _remark: k3H7H203w8X8w7Q5f8e8e3H3m"
    20:33:42 "infiSTAR.de - _AHpos: w923m6m1d1O2Q5M8T3G525d0m"
    20:33:42 "infiSTAR.de - _loadedcheckpos: d7Q23972K2w777T1B3X1w5k6B"
    20:33:42 "infiSTAR.de - _loadedchecktime: j2Q578T8f1w37403X1d2G3D"
    20:33:42 "infiSTAR.de - _MenuChecksRunningx: m8w2w4w3G10237X4k1d"
    20:33:42 "infiSTAR.de - _oneachframe: s5Q2e8e902I9T3K3F513F"
    20:33:42 "infiSTAR.de - _anotherloop: s804Q3k4F527k0F708I6f6F7Q"
    20:33:42 "infiSTAR.de - _clientoncetwo: t130k731T0D3k6f8B702w"
    20:33:42 "infiSTAR.de - _lastUnlock: r625F608Q2B4B229w5k712B"
    20:33:42 "infiSTAR.de - _AdminReqCheck: h208f7Q6w8B2Q8Q6I4K8Q2f4w"
    20:33:42 "infiSTAR.de - _antidupeCheckVar: y4B6M5G3T22318K218B"
    20:33:42 "infiSTAR.de - _antiantihack1_rndvar: m1w334Q501F0K5O4e238Q6X50"
    20:33:42 "infiSTAR.de - _antiantihack2_rndvar: q3D4T2H539B624e721T40"
    20:33:42 "infiSTAR.de - _antidupePVResVar: v4T4K72207d6K40136G502B"
    20:33:42 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_i7H8K135Q628I7k8k0F7d"
    20:33:42 "infiSTAR.de - _randvar260710: PVAHR_0_q8e1e3D1w2X4k8k1k0O7M7K"
    20:33:43 "infiSTAR.de - AntiHack LOADED!"
    20:33:43 "infiSTAR.de - CREATING AdminMenu"
    20:33:43 "infiSTAR.de - AdminMenu LOADED!"
    20:33:43 "infiSTAR.de - ADDING PublicVariableEventHandlers"
    20:33:43 "infiSTAR.de - AntiHack FULLY LOADED"
    20:33:44 Error in expression <90417e-005],-30.334967]

    ];
    {
    _bldObj = createVehicle [(_x select 0), (_x select>
    20:33:44   Error position: <createVehicle [(_x select 0), (_x select>
    20:33:44   Error 4 elements provided, 3 expected
    20:33:44 File z\addons\dayz_server\map\builds.sqf, line 662
    20:33:45 No owner
    20:33:45 No owner
    20:33:46 Cannot create non-ai vehicle MAP_Ind_TankSmall2_EP1,
    20:33:46 Cannot create non-ai vehicle Land_76n6_ClamShell,
    20:33:46 Cannot create non-ai vehicle Land_posed,
    20:33:46 Cannot create non-ai vehicle Land_grav_0_2000,
    20:33:46 Cannot create non-ai vehicle Land_grav_0_2000,
    20:33:47 Cannot create non-ai vehicle Land_road_invisible,
    20:33:47 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1,
    20:33:47 Cannot create non-ai vehicle Land_A_FuelStation_Sign,
    20:33:47 Cannot create non-ai vehicle Land_A_FuelStation_Sign,
    20:33:48 No owner
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\misc\pallets_column.p3d: No geometry and no visual shape
    20:33:48 ca\misc\pallets_column.p3d: No geometry and no visual shape
    20:33:48 ca\misc\pallets_column.p3d: No geometry and no visual shape
    20:33:48 ca\misc\pallets_column.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
    20:33:48 "Deploy Anything: loading version 2.8.2 ..."
    20:33:48 "Deploy Anything: adding deployables to safe vehicle list..."
    20:33:48 "HIVE: Starting"
    20:33:49 ["TIME SYNC: Local Time set to:",[2012,8,2,13,33],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,5,13,33]]
    20:33:49 "HIVE: trying to get objects"
    20:33:49 "HIVE: found 228 objects"
    20:33:49 "HIVE: Request sent"
    20:33:49 "HIVE: Streamed 228 objects"
    20:33:49 "Res3tting B!S effects..."
    20:33:52 "SERVER FPS: 49  PLAYERS: 1"
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:53 ca\misc\snow.p3d: No geometry and no visual shape
    20:33:55 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 228 objects in 6.299 seconds (unscheduled)"
    20:33:55 "Total Number of spawn locations 6"
    20:33:55 "###############################"
    20:33:55 "## MISSION LOADED             #"
    20:33:55 "###############################"
    20:33:55 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [12731.7,11241.2,0] with 3 items."
    20:33:55 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2461.49,11218.3,0] with 5 items."
    20:33:55 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8135.76,12063.1,0] with 8 items."
    20:33:56 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [12521,9233.6,0] with 3 items."
    20:33:56 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [12611.2,9345.6,0] with 7 items."
    20:33:56 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8632.14,2405.74,0] with 5 items."
    20:33:56 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
    20:33:56 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [7306.54,11306.1,0] with 6 items."
    20:34:07 "HIVE: Vehicle Spawn limit reached!"
    20:34:07 "HIVE: Spawning # of Debris: 100"
    20:34:08 "infiSTAR.de - Player-Log: Tanita(76561198355299777) - 0h 00min | ******ADMIN******"
    20:34:18 "infiSTAR.de PlayerConnected: CONNECT - Tanita(76561198355299777)"
    20:34:18 "infiSTAR.de PlayerConnected: CONNECT - __SERVER__()"
    20:34:18 "CLEANUP: INITIALIZING Vehicle SCRIPT"
    20:34:18 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI."
    20:34:18 "[DZAI] Reading DZAI configuration file."
    20:34:18 "EPOCH EVENTS INIT"
    20:34:18 "[DZAI] DZAI configuration file loaded."
    20:34:18 "[DZAI] Compiling DZAI functions."
    20:34:19 "WAI: AI Config File Loaded"
    20:34:19 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3.1] || DEBUG [customsettings.sqf] >> Addon relative root >> [z\addons\dayz_server\WAI]"
    20:34:19 "WAI: Blacklist Loaded"
    20:34:19 "WAI: Custom Config File Loaded"
    20:34:19 "HIVE: Spawning # of Ammo Boxes: 3"
    20:34:19 "WAI: AI Monitor Started"
    20:34:19 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3.1] || DEBUG [missions init.sqf] >> Initialising missions with IBEN AUTOCLAIM ADDON..."
    20:34:19 "HIVE: Spawning # of Veins: 50"
    20:34:19 "INFO - Player: PID#3(Tanita)(UID:76561198355299777/CID:82) Status: LOGGING IN"
    20:34:19 Server: Object 3:9 not found (message 94)
    20:34:19 "INFO - Player: PID#3(Tanita)(UID:76561198355299777/CID:82) Status: LOGIN PUBLISHING, Location Polana @107066"
    20:34:19 "[DZAI] DZAI functions compiled."
    20:34:19 "[DZAI] Epoch classnames loaded."
    20:34:19 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true."
    20:34:19 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: true. Land: true."
    20:34:19 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: false. DZAI_zombieEnemy: false."
    20:34:19 "[DZAI] DZAI loading completed in 1.292 seconds."
    20:34:20 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Tanita) REMOTE,"76561198355299777"]"
    20:34:20 "infiSTAR.de ******ADMIN-LOGIN******: Tanita(76561198355299777)"
    20:34:20 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Tanita) REMOTE,"76561198355299777"]"
    20:34:20 "INFO - Player: Tanita(UID:76561198355299777/CID:82) Status: CLIENT LOADED & PLAYING"
    20:34:20 "[DZAI] Verified 150 unique classnames in 0.487999 seconds."
    20:34:20 "Chernarus spawn areas loaded."
    20:34:20 "Chernarus static spawn configuration loaded."
    20:34:22 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 100 Debris, 3 SupplyCrates and 50 MineVeins in 25.323 seconds (scheduled)"
    20:34:22 "B 1-1-B:1 (Tanita) REMOTE, SafeZoneState, [0], 3"
    20:34:22 "infiSTAR.de Log: Tanita(76561198355299777) -    Left SafeZone @107066"
    20:34:31 No owner
    20:34:31 No owner
    20:34:46 No owner
    20:35:06 No owner
    20:35:06 No owner
    20:35:11 No owner
    20:35:11 No owner
    20:35:18 [DZMS]: Starting DayZ Mission System.
    20:35:18 [DZMS]: DZAI Found! Using DZAI's Relations!
    20:35:18 [DZMS]: WickedAI Found! Using WickedAI's Relations!
    20:35:18 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur!
    20:35:18 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI)
    20:35:18 [DZMS]: Currently Running Version: 1.2
    20:35:18 [DZMS]: Mission and Extended Configuration Loaded!
    20:35:18 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
    20:35:18 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
    20:35:18 [DZMS]: Loading ExecVM Functions.
    20:35:18 [DZMS]: Loading Compiled Functions.
    20:35:18 [DZMS]: Loading All Other Functions.
    20:35:18 [DZMS]: Mission Functions Script Loaded!
    20:35:18 [DZMS]: Major Mission Clock Starting!
    20:35:18 [DZMS]: Minor Mission Clock Starting!
    20:35:18 [DZMS]: Mission Marker Loop for JIPs Starting!
    20:35:26 No owner
    20:35:26 No owner
    =======================================================
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 11B4262B
    Allocator: Z:\home\gameserver759\serverfiles\dll\tbb4malloc_bi.dll
    graphics:  No
    resolution:  160x120x32
    Addons:
      CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
      CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
      fal_trafficsigns in ca\fal_trafficsigns\
      CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
      CorePatch_CCP_62628 in corepatch\corepatch_ccp_62628\
      CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
      Farm_WTower in ca\buildings2\farm_wtower\
      Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
      CAData_ParticleEffects in ca\data\particleeffects\, CARoads2Dam in ca\roads2\dam\
      CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\
      CorePatch_Dubbing_Fix in corepatch\corepatch_dubbing\
      CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
      CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
      MBG_Buildings_2 in mbg_buildings_2\
      CorePatch_CIT_24669 in corepatch\corepatch_cit_24669\
      CorePatch_CCP_69133 in corepatch\corepatch_ccp_69133\, dayz_sfx in dayz_sfx\
      CAMusic in ca\music\, pond_test in ca\structures\pond\
      CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
      CAAir_PMC in ca\air_pmc\
      CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
      dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
      Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\
      CAMisc_fix_Ch2 in ca\misc_fix\ch2\
      CA_Missions_GarbageCollector in ca\modules\garbage_collector\
      CA_Modules_Marta in ca\modules\marta\, CAFonts in ca\uifonts\
      CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\
      CAWheeled3_TT650 in ca\wheeled3\tt650\
      CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
      CAWeapons_E_PK in ca\weapons_e\pk\, CABuildings2 in ca\buildings2\
      Misc_PowerStation in ca\buildings2\misc_powerstation\
      CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
      CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
      CA_HighCommand in ca\modules\hc\, CAWheeled2_BTR90 in ca\wheeled2\btr90\
      CA_Missions_BAF in ca\missions_baf\, CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\
      CAWeapons_E_KORD in ca\weapons_e\kord\, pook_H13 in pook_h13\
      CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\
      CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
      CA_Dubbing_Counterattack in ca\dubbing\counterattack\, CA_Editor in ca\editor\
      CARoads2Bridge in ca\roads2\bridge\, CAWheeled_W_BAF in ca\wheeled_w_baf\
      CAWheeled_E_V3S in ca\wheeled_e\v3s\
      CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
      CAStructures_E_Wall in ca\structures_e\wall\
      CorePatch_CIT_14421 in corepatch\corepatch_cit_14421\
      CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
      CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
      CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
      CorePatch in corepatch\, CorePatch_CIT_19347 in corepatch\corepatch_cit_19347\
      CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
      CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\
      CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\
      CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\
      CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
      CALanguage_missions_e in ca\languagemissions_e\
      CorePatch_CCP_69138 in corepatch\corepatch_ccp_69138\
      CACharacters_E_Head in ca\characters_e\heads\
      CAStructures_Nav_pier in ca\structures\nav_pier\
      CAWeapons_ZU23 in ca\weapons\zu23\, CATracked_E in ca\tracked_e\
      CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
      Warfare2_E in ca\warfare2_e\
      CorePatch_CIT_11696 in corepatch\corepatch_cit_11696\
      CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
      CorePatch_CCP_71142_CIT_13602_25047 in corepatch\corepatch_ccp_71142_cit_13602_25047\
      Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
      CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
      CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
      CorePatch_CIT_71737 in corepatch\corepatch_cit_71737\
      CorePatch_CIT_26237 in corepatch\corepatch_cit_26237\
      CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
      CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
      CA_Anims_Wmn in ca\anims\characters\config\wmn\
      CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
      CAStructuresInd_Quarry in ca\structures\ind_quarry\
      CAWeapons_AK in ca\weapons\ak\
      CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
      CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
      CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\
      CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
      CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
      CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
      CorePatch_CIT_24817_24839_24841_24842 in corepatch\corepatch_cit_24817_24839_24841_24842\
      CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
      CAMisc_fix_air in ca\misc_fix\air\, CAMisc_fix_A2FREE in ca\misc_fix\a2free\
      CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
      CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
      CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\
      CAAnimals in ca\animals\
      CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
      dayz_code in z\addons\dayz_code\, CorePatch2 in corepatch2\
      CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
      CAAir_E in ca\air_e\, CATracked_E_ZSU in ca\tracked_e\zsu\
      CATracked_E_T34 in ca\tracked_e\t34\
      CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
      CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\
      CAWater2 in ca\water2\, CACharacters_BAF_Head in ca\characters_d_baf\heads\
      CA_Dubbing_Baf in ca\dubbing_baf\
      CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
      CAWeapons_E_ZU23 in ca\weapons_e\zu23\
      CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
      CorePatch_UI in corepatch\corepatch_ui\
      CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
      CorePatch_CCP_68351 in corepatch\corepatch_ccp_68351\
      CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
      CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
      CAStructures_Rail in ca\structures\rail\
      CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\
      CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
      CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
      CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
      CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
      CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, CAAir2_MV22 in ca\air2\mv22\
      CAWheeled_E_LADA in ca\wheeled_e\lada\
      CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
      Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\
      CAWheeled2_LADA in ca\wheeled2\lada\, MAP_EU in map_eu\
      CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
      CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
      CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
      CAWeapons_E_Javelin in ca\weapons_e\javelin\
      CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
      CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
      CA_Animals2_Rabbit in ca\animals2\rabbit\
      CA_Modules_Alice2 in ca\modules_e\alice2\
      CorePatch_CIT_24780 in corepatch\corepatch_cit_24780\, sauerland in ca\sauerland\
      CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CA_Missions_FirstAidSystem in ca\modules\fa\
      CA_Modules_Coin in ca\modules\coin\, CAStructures_Nav in ca\structures\nav\
      CATracked_W_BAF in ca\tracked_w_baf\, Shed_small in ca\buildings2\shed_small\
      CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
      CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
      CorePatch_CIT_24764 in corepatch\corepatch_cit_24764\
      CorePatch_CIT_22551 in corepatch\corepatch_cit_22551\
      CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
      CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
      CABuildings in ca\buildings\, Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
      CAStructures_PMC_Misc in ca\structures_pmc\misc\
      CAWheeled_E_UAZ in ca\wheeled_e\uaz\
      CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
      CorePatch_CIT_23378 in corepatch\corepatch_cit_23378\
      CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
      CAPlants in ca\plants\
      CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
      CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\, fal_tierpark in ca\fal_tierpark\
      CAAir_E_UH60M in ca\air_e\uh60m\, CA_Modules_E_Jukebox in ca\modules_e\jukebox\
      CA_Anims_E_Wmn in ca\anims_e\config\wmn\
      CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
      CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
      CAWeapons_E_G36 in ca\weapons_e\g36\
      CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
      CorePatch_CIT_24693_24694 in corepatch\corepatch_cit_24693_24694\
      CorePatch_CIT_14483 in corepatch\corepatch_cit_14483\
      CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
      CA_Modules_Silvie in ca\modules\silvie\
      CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
      CAStructuresHouse_HouseBT in ca\structures\house\housebt\
      CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\
      CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\
      CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
      CATracked_E_BMP2 in ca\tracked_e\bmp\
      CorePatch_ChangedDTMagazineAmmo in corepatch\corepatch_changeddtmagazineammo\
      CA_E_ParticleEffects in ca\ca_e\data\particleeffects\, Anzio_20 in z\addons\anzio\
      dayz_buildings in z\addons\dayz_buildings\
      CAWeapons_E_Stinger in ca\weapons_e\stinger\
      CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
      CSJ_GyroAC in csj_gyroac\, KPFSWaySigns in kpfs_waysigns\
      CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
      CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
      CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
      HALO_Test in ca\air2\halo\
      CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
      Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
      CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
      CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
      community_crossbow in z\addons\community_crossbow\
      CorePatch_NoPierDestruction in corepatch\corepatch_nopierdestruction\
      CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
      CorePatch_CCP_68220 in corepatch\corepatch_ccp_68220\, CASigns_E in ca\signs_e\
      CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
      CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
      CAData in ca\, CA_Modules_ZoRA in ca\modules\zora\
      CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\
      CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
      CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
      CA_AIR_E_Su25 in ca\air_e\su25\, CorePatch_FIS_Fix in corepatch\corepatch_fis\
      CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
      CorePatch_CIT_13131 in corepatch\corepatch_cit_13131\
      CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
      CorePatch_CIT_24957 in corepatch\corepatch_cit_24957\
      CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
      CATracked2_AAV in ca\tracked2\aav\
      CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
      CorePatch_CCP_66695 in corepatch\corepatch_ccp_66695\
      CAAir_E_AH64D in ca\air_e\ah64\
      CorePatch_CIT_14162 in corepatch\corepatch_cit_14162\
      CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
      CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
      CorePatch_CCP_67535 in corepatch\corepatch_ccp_67535\
      CorePatch_CCP_67705 in corepatch\corepatch_ccp_67705\
      CA_Anims_Sdr in ca\anims\characters\config\sdr\
      CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
      CorePatch_A2 in corepatch_a2\, CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
      CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
      CorePatch_CIT_27550 in corepatch\corepatch_cit_27550\
      CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
      CorePatch_TweakedROF in corepatch\corepatch_tweakedrof\
      HouseRuins in ca\buildings2\houseruins\
      CorePatch_CIT_23450 in corepatch\corepatch_cit_23450\
      CorePatch_CCP_67740 in corepatch\corepatch_ccp_67740\
      CACharacters_BAF in ca\characters_d_baf\
      CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
      CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
      CAWheeled_D_BAF in ca\wheeled_d_baf\
      dayz_communityassets in z\addons\dayz_communityassets\
      CorePatch_CCP_67741 in corepatch\corepatch_ccp_67741\
      CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
      Barn_Metal in ca\buildings2\barn_metal\
      CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
      CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
      CorePatch_CIT_24651 in corepatch\corepatch_cit_24651\
      CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
      CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
      CorePatch_CIT_23451 in corepatch\corepatch_cit_23451\
      CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
      CorePatch_CIT_27347 in corepatch\corepatch_cit_27347\
      CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
      CA_Modules_E_Weather in ca\modules_e\weather\
      CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
      CAStructuresHouse_HouseV in ca\structures\house\housev\
      CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
      zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\
      CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
      st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
      aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
      CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
      CA_Dubbing in ca\dubbing\, CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
      CAWheeled_PMC in ca\wheeled_pmc\, gdtmod_grass in gdtmod_grass\
      CorePatch_CCP_67951_OA in corepatch\corepatch_ccp_67951_oa\
      CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
      CorePatch_CCP_71144_Fix in corepatch\corepatch_ccp_71144\
      CorePatch_CIT_24670 in corepatch\corepatch_cit_24670\
      CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
      CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
      CorePatch_CCP_67330_OA in corepatch\corepatch_ccp_67330_oa\
      CA_Missions_SecOps in ca\missions\som\, CAWeapons_Kord in ca\weapons\kord\
      CA_Missions2_PMC in ca\missions2_pmc\
      CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
      CA_Anims_Char in ca\anims\characters\config\
      CA_CommunityConfigurationProject_E_Gameplay_ActualModelsOfWeaponMagazinesVisibleOnTheGround in ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\
      CorePatch_CIT_24671 in corepatch\corepatch_cit_24671\
      CAAir_E_AH6J in ca\air_e\ah6j\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
      CAWheeled_E_ATV in ca\wheeled_e\atv\
      CA_CommunityConfigurationProject_E_Stringtable_FixedNLAWRangeDescription in ca\communityconfigurationproject_e\stringtable_fixednlawrangedescription\
      CA_DubbingRadio_PMC in ca\dubbingradio_pmc\, CASounds_E in ca\sounds_e\
      CA_Animals2_Chicken in ca\animals2\birds\chicken\, Napf in momo\napf\
      CAAir_E_Halo in ca\air_e\halo\, CA_MPA_MP in ca\mp_armory\armory_mp\
      CAA10 in ca\a10\, CorePatch_CIT_24672 in corepatch\corepatch_cit_24672\
      Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
      CA_Heads in ca\characters\heads\, BI_SRRS in ca\modules\srrs\
      CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
      CA_CommunityConfigurationProject_E_Gameplay_RemovedTargetsDisplayFromA10AndAV8B in ca\communityconfigurationproject_e\gameplay_removedtargetsdisplayfroma10andav8b\
      CA_CommunityConfigurationProject_E_Settings_EnabledAutoGuideATForAllDifficultyLevels in ca\communityconfigurationproject_e\settings_enabledautoguideatforalldifficultylevels\
      CA_CommunityConfigurationProject_E_Visual_FixedUnitTypeIconsBasedOnWeaponry in ca\communityconfigurationproject_e\visual_fixedunittypeiconsbasedonweaponry\
      CA_Anims_E_Sdr in ca\anims_e\config\sdr\
      Ind_Workshop01 in ca\buildings2\ind_workshop01\
      CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
      CorePatch_CCP_67747 in corepatch\corepatch_ccp_67747\
      CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
      CA_Animals2_Goat in ca\animals2\goat\, CA_CruiseMissile in ca\air2\cruisemissile\
      CA_CommunityConfigurationProject_E_AI_MadeAIUseCTWSVsInfantry in ca\communityconfigurationproject_e\ai_madeaiusectwsvsinfantry\
      CAAir_E_CH_47F in ca\air_e\ch47\
      CorePatch_CCP_70400_Fix in corepatch\corepatch_ccp_70400\
      CorePatch_CIT_24657 in corepatch\corepatch_cit_24657\
      CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, CA_Missions_E in ca\missions_e\
      CAAir_PMC_KA137 in ca\air_pmc\ka137\
      CALanguageMissions_baf in ca\languagemissions_baf\
      CA_CommunityConfigurationProject_E_Gameplay_AddedMFDForAH1Z in ca\communityconfigurationproject_e\gameplay_addedmfdforah1z\
      CAWeapons_E_MAAWS in ca\weapons_e\maaws\
      CA_CommunityConfigurationProject_E_Gameplay_MadeBicycleNotLockable in ca\communityconfigurationproject_e\gameplay_madebicyclenotlockable\
      CAWeapons_E_AGS in ca\weapons_e\ags30\, CATracked2_BMP3 in ca\tracked2\bmp3\
      CAweapons_ksvk in ca\weapons\ksvk\, CAWheeled2 in ca\wheeled2\
      CorePatch_CIT_11850 in corepatch\corepatch_cit_11850\
      CorePatch_CCP_67406 in corepatch\corepatch_ccp_67406\
      CorePatch_CIT_24659 in corepatch\corepatch_cit_24659\
      CorePatch_AdditionalObjects in corepatch\corepatch_additionalobjects\
      CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\
      CAStructures_PMC in ca\structures_pmc\, CAAir2 in ca\air2\
      CA_CommunityConfigurationProject_E_Gameplay_MadeM1A2TUSKLoaderAbleToTurnIn in ca\communityconfigurationproject_e\gameplay_madem1a2tuskloaderabletoturnin\
      CorePatch_CCP_71037 in corepatch\corepatch_ccp_71037\
      CAWeapons_E_scar in ca\weapons_e\scar\, CAWeapons_E_M47 in ca\weapons_e\m47\
      CAWheeled_E_s1203 in ca\wheeled_e\s1203\, CAMisc_E_WF in ca\misc_e\wf\
      CorePatch_GC_Fix in corepatch\corepatch_gc\, CAMisc_E in ca\misc_e\
      CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
      missions_ew in ca\missions_ew\
      CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
      CAStructures_A_CraneCon in ca\structures\a_cranecon\
      CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
      CAStructures_PMC_Ind in ca\structures_pmc\ind\, CAAir3 in ca\air3\
      CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
      CorePatch_CIT_23002_23003 in corepatch\corepatch_cit_23002_23003\
      CorePatch_M113_PMC in corepatch\corepatch_m113_pmc\
      CorePatch_MotorcycleTransportMaxWeapons in corepatch\corepatch_motorcycletransportmaxweapons\
      CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
      Farm_Cowshed in ca\buildings2\farm_cowshed\
      GLT_BH_Wreck_burned in glt_bh_wreck_burned\
      CorePatch_Change3rdPersonViewWheeledAPC_Fix in corepatch\corepatch_change3rdpersonviewwheeledapc\
      CA_CommunityConfigurationProject_E_Visual_AdditionalBombMagazines in ca\communityconfigurationproject_e\visual_additionalbombmagazines\
      A_statue in ca\buildings2\a_statue\, CA_Modules_UAV in ca\modules\uav\
      Shapur_BAF in ca\shapur_baf\
      CA_CommunityConfigurationProject_E_Gameplay_DisabledSPG9Locking in ca\communityconfigurationproject_e\gameplay_disabledspg9locking\
      CA_Modules_E_Functions in ca\modules_e\functions\
      CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAWeapons_E_ksvk in ca\weapons_e\ksvk\
      CorePatch_Turrets in corepatch\corepatch_turrets\
      CA_CommunityConfigurationProject_E_Gameplay_ReducedAK74andRPKRecoil in ca\communityconfigurationproject_e\gameplay_reducedak74andrpkrecoil\
      CorePatch_CIT_22991_22992_22994_22996_22998 in corepatch\corepatch_cit_22991_22992_22994_22996_22998\
      CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CAAir_E_Mi24 in ca\air_e\mi35\
      CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
      CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\
      CAWater2_LHD in ca\water2\lhd\
      CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo_Muzzle in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\muzzle\
      CorePatch_CCP_68114 in corepatch\corepatch_ccp_68114\
      CAStructures_E_Mil in ca\structures_e\mil\
      CorePatch_CIT_70371 in corepatch\corepatch_cit_70371\
      CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
      CAWeapons_E_STATIC in ca\weapons_e\static\
      CAWeapons_E_Makarov in ca\weapons_e\makarov\, CAWheeled2_V3S in ca\wheeled2\v3s\
      CAAir_PMC_KA60 in ca\air_pmc\ka60\, CATracked_BAF in ca\tracked_d_baf\
      CAWheeled_E_Volha in ca\wheeled_e\volha\
      CA_CommunityConfigurationProject_E_Gameplay_FasterHandGrenadeThrowWithPistol in ca\communityconfigurationproject_e\gameplay_fasterhandgrenadethrowwithpistol\
      CA_DubbingRadio_E in ca\dubbingradio_e\, CAMusic_E in ca\music_e\
      CorePatch_CCP_68115 in corepatch_a2\corepatch_ccp_68115\
      CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
      CAStructures_Ruins in ca\structures\ruins\
      CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
      CAWeapons_bizon in ca\weapons\bizon\
      CA_Modules_PMC_Functions in ca\modules_pmc\functions\
      CorePatch_CIT_23000 in corepatch\corepatch_cit_23000\
      CAWheeled_E_stryker in ca\wheeled_e\stryker\
      Church_01 in ca\buildings2\church_01\
      CA_CommunityConfigurationProject_E_Visual_FixedMi17Mi8UnitTypeIcon in ca\communityconfigurationproject_e\visual_fixedmi17mi8unittypeicon\
      CorePatch_CIT_22999 in corepatch\corepatch_cit_22999\
      CAMisc_fix_Weap in ca\misc_fix\weap\, CACharacters_PMC in ca\characters_pmc\
      CACharacters_W_BAF in ca\characters_w_baf\
      CorePatch_CIT_24887 in corepatch\corepatch_cit_24887\
      CAWeapons_E_M240 in ca\weapons_e\m240\
      CA_CommunityConfigurationProject_E_Stringtable_FixedWeaponNames in ca\communityconfigurationproject_e\stringtable_fixedweaponnames\
      dayz_vehicles in dayz_vehicles\, CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
      Desert_E in ca\desert_e\
      CA_CommunityConfigurationProject_E_Gameplay_RealisticKa52GunMovementLimits in ca\communityconfigurationproject_e\gameplay_realisticka52gunmovementlimits\
      CorePatch_CCP_67651 in corepatch\corepatch_ccp_67651\
      CAStructures_E_Misc in ca\structures_e\misc\, CA_Missions in ca\missions\
      CAStructures_Railway in ca\structures\rail\railway\
      Shed_wooden in ca\buildings2\shed_wooden\
      CorePatch_CCP_67122 in corepatch\corepatch_ccp_67122\, zero in zero\
      CorePatch_CIT_24902 in corepatch\corepatch_cit_24902\
      CorePatch_CIT_16115 in corepatch\corepatch_cit_16115\
      CorePatch_Zargabad_Intro_Fix in corepatch\corepatch_zargabad_intro\
      dayz_epoch in z\addons\dayz_epoch\
      CA_CommunityConfigurationProject_E_Gameplay_FixedEarthenRampartDestruction in ca\communityconfigurationproject_e\gameplay_fixedearthenrampartdestruction\
      CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
      CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CALanguage_e in ca\language_e\
      CorePatch_CCP_67652 in corepatch\corepatch_ccp_67652\
      Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
      CA_Modules_DynO in ca\modules\dyno\, CA_Modules_Alice in ca\modules\alice\
      Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\
      CA_CommunityConfigurationProject_E_Sound_FixedCTWS in ca\communityconfigurationproject_e\sound_fixedctws\
      CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
      CorePatch_CCP_67310 in corepatch\corepatch_ccp_67310\
      CorePatch_AT1 in corepatch\corepatch_at1\
      CorePatch_CIT_2793 in corepatch\corepatch_cit_2793\, CA_AIR2_Su25 in ca\air2\su25\
      CATEC in ca\buildings2\buildingparts\signs\tec\
      CorePatch_CIT_25593 in corepatch\corepatch_cit_25593\
      CA_CommunityConfigurationProject_E_Gameplay_FixedBizonLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_fixedbizonlightflashonfiring\
      CA_CommunityConfigurationProject_E_Gameplay_FixedM242AmmoStats in ca\communityconfigurationproject_e\gameplay_fixedm242ammostats\
      CARoads in ca\roads\, CA_Missions_E_Armory2 in ca\missions_e\armory\
      CA_Support in ca\modules_e\ssm\, CABuildings2_A_Pub in ca\buildings2\a_pub\
      CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
      CALanguage_PMC in ca\language_pmc\
      CorePatch_CIT_25048 in corepatch\corepatch_cit_25048\
      CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E in ca\weapons_e\
      dayz_weapons in dayz_weapons\
      CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
      CAStructures_E_HouseA in ca\structures_e\housea\, GNT_C185 in gnt_c185\
      CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
      Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
      CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
      CAMusic_PMC in ca\music_pmc\, CAStructures_PMC_Walls in ca\structures_pmc\walls\
      GLT_M300T in glt_m300t\
      CA_CommunityConfigurationProject_E_Visual_ReducedMissileSmoke in ca\communityconfigurationproject_e\visual_reducedmissilesmoke\
      CorePatch_CCP_69186 in corepatch\corepatch_ccp_69186\
      CorePatch_CIT_30970 in corepatch\corepatch_cit_30970\
      CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
      CorePatch_CIT_24719 in corepatch\corepatch_cit_24719\
      CABuildingParts in ca\buildings2\buildingparts\
      CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
      Ind_Shed_01 in ca\buildings2\ind_shed_01\, CACharacters2 in ca\characters2\
      CARoads2 in ca\roads2\, CAWater2_fishing_boat in ca\water2\fishing_boat\
      CALanguage_Baf in ca\language_baf\
      CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
      Ind_Shed_02 in ca\buildings2\ind_shed_02\, RedRyder in z\addons\redryder\
      CorePatch_Reflectors in corepatch\corepatch_reflectors\
      CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, JetSkiYanahuiAddon in jetskiyanahui\
      CA_CommunityConfigurationProject_E_Gameplay_MadePilotsControlUnguidedRockets in ca\communityconfigurationproject_e\gameplay_madepilotscontrolunguidedrockets\
      CA_CommunityConfigurationProject_E_Gameplay_FixedSPG9ReloadSpeed in ca\communityconfigurationproject_e\gameplay_fixedspg9reloadspeed\
      CAStructures_E_HouseC in ca\structures_e\housec\, WarfareBuildings in ca\misc3\wf\
      CA_Missions_BattlefieldClearance in ca\modules\bc\
      CAWater2_smallboat_1 in ca\water2\small_boat\
      CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\
      CAWheeled_E_SCUD in ca\wheeled_e\scud\, CAAir2_UH1Y in ca\air2\uh1y\
      CA_CommunityConfigurationProject_E_Visual_CTWSMuzzleFlashAtWrongPosition in ca\communityconfigurationproject_e\visual_ctwsmuzzleflashatwrongposition\
      CorePatch_An2HiddenSelections in corepatch\corepatch_an2hiddenselectionfix\
      ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
      CA_Modules_clouds in ca\modules\clouds\
      ProvingGrounds_PMC in ca\provinggrounds_pmc\
      CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
      CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
      CA_CommunityConfigurationProject_E_AI_MadeTankGunnersUseATAndHEAmmo in ca\communityconfigurationproject_e\ai_madetankgunnersuseatandheammo\
      warehouse in warehouse\
      CorePatch_CIT_24666_24668 in corepatch\corepatch_cit_24666_24668\
      CA_CommunityConfigurationProject_E_Sound_FixedMissingEffectsNames in ca\communityconfigurationproject_e\sound_fixedmissingeffectsnames\
      CA_Modules_ARTY in ca\modules\arty\
      CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
      CAWater2_Destroyer in ca\water2\destroyer\
      CA_Missions_BAF_2 in ca\missions_2_baf\, CAWater2_seafox_EP1 in ca\misc_e\seafox\
      CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
      CorePatch_CCP_67317 in corepatch\corepatch_ccp_67317\
      CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
      CA_CommunityConfigurationProject_E_AI_MadeAINotEngageBTR40WithRifles in ca\communityconfigurationproject_e\ai_madeainotengagebtr40withrifles\
      CAWeapons_E_M110 in ca\weapons_e\m110\, CA_Missions_Armory2 in ca\missions\armory\
      CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
      CAWheeled2_Kamaz in ca\wheeled2\kamaz\
      CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
      dayz_anim in dayz_anim\, CATracked_E_M113 in ca\tracked_e\m113\
      CAWeapons_E_M2StaticMG in ca\weapons_e\m2\, CAAir_E_An2 in ca\air_e\an2\
      CA_CommunityConfigurationProject_E_AI_MadeAKS74UNKobraFullySilenced in ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\
      CA_Missions_AmbientCombat in ca\modules\ambient_combat\
      CA_Modules_Animals in ca\modules\animals\
      CAStructuresHouse_Church_02 in ca\structures\house\church_02\
      CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\
      CAWheeled_E_LandRover in ca\wheeled_e\lr\
      CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
      CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
      CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSpeeds in ca\communityconfigurationproject_e\gameplay_fixedmissilespeeds\
      CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2GroundVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2groundvehicles\
      CAAir_E_A10 in ca\air_e\a10\
      CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
      CA_CommunityConfigurationProject_E_Gameplay_RemovedAirlockOfVikhrMissile in ca\communityconfigurationproject_e\gameplay_removedairlockofvikhrmissile\
      CA_Animals2_Sheep in ca\animals2\sheep\
      CAStructuresHouse_Church_03 in ca\structures\house\church_03\
      CAAir_BAF in ca\air_d_baf\, usec_ch53 in usec_ch53\
      CAWheeled_E_TT650 in ca\wheeled_e\tt650\
      CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
      CA_MPA in ca\mp_armory\, CAWeapons_E_Strela in ca\weapons_e\strela\
      CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
      CorePatch_NoDisassemblyVersionsOfBAFStatics in corepatch\corepatch_nodisassemblyversionsofbafstatics\
      CA_Modules_StratLayer in ca\modules\strat_layer\
      CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
      CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
      CACharacters_PMC_Head in ca\characters_pmc\heads\
      CACharacters_E in ca\characters_e\, ST_bunnyhop in st_bunnyhop\
      CA_CommunityConfigurationProject_Gameplay_ChangedCountermeasuresAmmoToChaffForSu25 in ca\communityconfigurationproject_e\gameplay_changedcountermeasuresammotochaffforsu25\
      CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\, CAAir in ca\air\
      CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
      CA_CommunityConfigurationProject_E_Sound_FixedCarNoiseSound in ca\communityconfigurationproject_e\sound_fixedcarnoisesound\
      CA_Modules_E_DynO in ca\modules_e\dyno\, st_evasive in st_evasive\
      CA_CommunityConfigurationProject_E_AI_MadeAIUseMGOfStrykerMGS in ca\communityconfigurationproject_e\ai_madeaiusemgofstrykermgs\
      CorePatch_Armory_Fix in corepatch\corepatch_armory\
      CorePatch_CCP_67542 in corepatch_a2\corepatch_ccp_67542\
      CA_Modules in ca\modules\, CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
      CARoads_PMC_Bridge in ca\roads_pmc\bridge\
      CA_CommunityConfigurationProject_E_Gameplay_EnabledBackPackCarryAbilityForA2Infantry in ca\communityconfigurationproject_e\gameplay_enabledbackpackcarryabilityfora2infantry\
      CAStructures_E_HouseK in ca\structures_e\housek\, CA_AH64D in ca\ah64\
      CA_Modules_E in ca\modules_e\
      CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
      Ind_Garage01 in ca\buildings2\ind_garage01\
      CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
      CorePatch_CCP_70490_Fix in corepatch\corepatch_ccp_70490\
      CorePatch_CCP_67330_A2 in corepatch_a2\corepatch_ccp_67330_a2\
      CorePatch_CCP_67951_A2 in corepatch_a2\corepatch_ccp_67951_a2\
      A_TVTower in ca\structures\a_tvtower\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\
      CAAir2_ChukarTarget in ca\air2\chukar\, CAWeapons_E_SPG9 in ca\weapons_e\spg9\
      CAStructures_E_HouseL in ca\structures_e\housel\
      CA_MPA_Core in ca\mp_armory\armory_core\, dayz_server in z\addons\dayz_server\
      CA_Modules_Functions in ca\modules\functions\
      CAStructuresBarn_W in ca\structures\barn_w\
      CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
      CAWeapons_BAF in ca\weapons_baf\
      CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsMi24 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsmi24\
      CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\, dayz_epoch_b in dayz_epoch_b\
      CA_Modules_E_UAV in ca\modules_e\uav\
      IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
      CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
      CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
      CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
      Misc_WaterStation in ca\buildings2\misc_waterstation\
      CorePatch_RU_Soldier_AT in corepatch\corepatch_ru_soldier_at\
      CARoads_E in ca\roads_e\
      CorePatch_AdditionalMarkers in corepatch\corepatch_additionalmarkers\
      CorePatch_Javelin_Fix in corepatch\corepatch_javelin\
      CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
      CorePatch_Shapur_Intro_Fix in corepatch\corepatch_shapur_intro\scenes\
      mbg_african_buildings in mbg\mbg_generic_african_buildings\
      CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
      CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
      A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
      CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\
      CA_BAF in ca\data_baf\, dayz in dayz\, CAWeapons_E_M14 in ca\weapons_e\m14\
      CA_CommunityConfigurationProject_E_AI_MadeAIUseGrenadeLaunchers in ca\communityconfigurationproject_e\ai_madeaiusegrenadelaunchers\
      CA_CommunityConfigurationProject_E_Gameplay_MadeMissileSteerableForBMP3AndT90 in ca\communityconfigurationproject_e\gameplay_mademissilesteerableforbmp3andt90\
      CARocks in CA\Rocks\, CAWeapons_E_M136 in ca\weapons_e\m136\
      CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
      CAAir3_Su34 in ca\air3\su34\
      CA_CommunityConfigurationProject_Gameplay_ChangedThermalDisplaySystem in ca\communityconfigurationproject_e\gameplay_changedthermaldisplaysystem\
      CorePatch_ChangedGetInOutActions in corepatch\corepatch_changedgetinoutactions\
      CorePatch_SUV in corepatch\corepatch_suv\
      CorePatch_LightVersionsOfUSSoldiers in corepatch\corepatch_lightversionsofussoldiers\
      CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
      CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\
      CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAStructures_E_Ind in ca\structures_e\ind\
      CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
      CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
      CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
      CA_CommunityConfigurationProject_E_AI_ImprovedTankGunnerHEAndATAmmoUse in ca\communityconfigurationproject_e\ai_improvedtankgunnerheandatammouse\
      CA_Anims_E in ca\anims_e\, CAAir_E_C130J in ca\air_e\c130j\
      CorePatch_CIT_25488 in corepatch\corepatch_cit_25488\
      CAAir_E_MI8 in ca\air_e\mi17\, CA_Animals2 in ca\animals2\
      CAMisc_fix_Str in ca\misc_fix\str\, CAStructures in ca\structures\
      CAWheeled_Offroad in ca\wheeled\hilux_armed\
      CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
      CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
      CorePatch_CCP_69249 in corepatch\corepatch_ccp_69249\
      CAWeapons_E_M16 in ca\weapons_e\m16\
      CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
      Rail_House_01 in ca\buildings2\rail_house_01\
      CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
      CA_CommunityConfigurationProject_E_AI_ImprovedIglaPodAAMissileUse in ca\communityconfigurationproject_e\ai_improvediglapodaamissileuse\
      CAStructures_E in ca\structures_e\
      CA_CommunityConfigurationProject_E_Sound_FixedGetInGetOutSoundOfSedan in ca\communityconfigurationproject_e\sound_fixedgetingetoutsoundofsedan\
      CAWheeled_E_Ural in ca\wheeled_e\ural\, zero_buildings in zero_buildings\
      CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
      CAMisc_fix in ca\misc_fix\
      CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
      CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
      CA_CommunityConfigurationProject_E_Gameplay_ImprovedSizeOfCompassAndGPS in ca\communityconfigurationproject_e\gameplay_improvedsizeofcompassandgps\
      CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInGRAD in ca\communityconfigurationproject_e\gameplay_disabledopticsviewingrad\
      CorePatch_CCP_63107 in corepatch\corepatch_ccp_63107\
      CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
      CA_CommunityConfigurationProject_E_Gameplay_DisabledOpticsViewInMLRS in ca\communityconfigurationproject_e\gameplay_disabledopticsviewinmlrs\
      CorePatch_CIT_24664 in corepatch\corepatch_cit_24664\
      CA_CommunityConfigurationProject_E_Gameplay_MoreSluggishATV in ca\communityconfigurationproject_e\gameplay_moresluggishatv\
      CorePatch_CIT_28047 in corepatch\corepatch_cit_28047\
      CorePatch_CIT_70648 in corepatch\corepatch_cit_70648\
      CA_CommunityConfigurationProject_E_Gameplay_DisabledGRADMLRSLocking in ca\communityconfigurationproject_e\gameplay_disabledgradmlrslocking\
      CA_Modules_E_Gita in ca\modules_e\gita\
      CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants in ca\communityconfigurationproject_e\editor_addedallweaponslotsinfantryvariants\
      CA_CommunityConfigurationProject_E_Gameplay_DisabledLockingForAllNonGuidedWeaponsWithAutoGuideATDisabled in ca\communityconfigurationproject_e\gameplay_disabledlockingforallnonguidedweaponswithautoguideatdisabled\
      CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
      MBG_Killhouses in mbg_killhouses\, Chernarus in ca\chernarus\, CAMisc in ca\misc\
      CAMisc2 in ca\misc2\, CAStructures_Mil in ca\structures\mil\
      CATracked2_T90 in ca\tracked2\t90\
      CAWeapons_Warfare_weapons in ca\weapons\static\
      CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
      CALanguage_missions_PMC in ca\languagemissions_pmc\
      dayz_communityweapons in z\addons\dayz_communityweapons\
      CorePatch_CCP_70342_71143 in corepatch\corepatch_ccp_70342_71143\
      CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
      CorePatch_CCP_67739 in corepatch\corepatch_ccp_67739\
      CA_Animals2_Anim_Config in ca\animals2\animconfig\, buildings3 in ca\buildings3\
      CorePatch_CIT_24661_24662_24663 in corepatch\corepatch_cit_24661_24662_24663\
      CALanguage in ca\language\, CAUI in ca\ui\, CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\
      CAMisc3 in ca\misc3\, CASigns2 in ca\signs2\
      CorePatch_CCP_67587 in corepatch\corepatch_ccp_67587\
      CA_CommunityConfigurationProject_E_Gameplay_AdditionalLauncherRocketsWithEnlargedSize in ca\communityconfigurationproject_e\gameplay_additionallauncherrocketswithenlargedsize\
      CorePatch_DeletedBTR40DriverOpticsModel in corepatch\corepatch_deletedbtr40driveropticsmodel\
      CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\
      CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
    Mods: @DayZ_Epoch_Server
    Distribution: 0
    Version 1.63.131129
    Fault address:  11B4262B 01:0002162B Z:\home\gameserver759\serverfiles\@DayZ_Epoch_Server\HiveExt.dll
    file:     DayZ_Epoch_11 (__cur_mp)
    world:    Chernarus
    Prev. code bytes: 80 C6 45 FC 0D E8 AB 4B FE FF 8B 8D 10 FF FF FF
    Fault code bytes: 8B 01 8B 40 04 FF D0 84 C0 0F 84 45 05 00 00 B8

    Registers:
    EAX:1CB7B120 EBX:1CB93E80
    ECX:00000000 EDX:000000E0
    ESI:1CB5BF4C EDI:017DC590
    CS:EIP:0023:11B4262B
    SS:ESP:002B:017DC42C  EBP:017DC568
    DS:002B  ES:002B  FS:006B  GS:0063
    Flags:00010287
    =======================================================
    note: Minidump has been generated into the file instance\arma2oaserver.mdmp
     

    Any idea?

  8. not work Reset paint

     

    RPT log

     9:45:50 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3.1] || DEBUG [find_position.sqf] >> 'iben_wai_ACcoordProtectorTimer' active (300s) >> Initialising custom position FNC for mission coord protection..."
     9:45:51 Error in expression <ring (_textArr select 0));
    _texture2 = (toString (_textArr select 1));

    _object >
     9:45:51   Error position: <toString (_textArr select 1));

    _object >
     9:45:51   Error Generic error in expression
     9:45:51 File z\addons\dayz_server\compile\paintVehicles\server_paintVehicles.sqf, line 54

     

    any idea?

  9. 13 hours ago, khalcifer said:

    in safe zone

    fnc_usec_damageHandler = compile preprocessFileLineNumbers 'dayz_code\compile\fn_damageHandler.sqf';

    now its working thx:)

     could you show me how should it exatly look in the code?

    please put code

  10. guys

    any queston:

    as use extraRC code:

    	class ItemObsidian {
            class Start_Crafting {
                text = "Start Crafting!";
                script = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM ""custom\Buildables\Obsidian.sqf""";
            };
    		
        };	

    in click actions

    ["ItemMap","Test","closeDialog 0;createDialog ""Advanced_Crafting"";execVM ""custom\Buildables\Obsidian.sqf"","true"]

     

    tell me pls_

  11. 17 hours ago, Tanita-Corp said:

    dupe body after death 

    RPT:

    14:14:30 Error in expression <LD:202:%1:%2:%3:",_characterID,_minutes,_infected];

    _key call server_hiveWrite;>
    14:14:30   Error position: <_infected];

    _key call server_hiveWrite;>
    14:14:30   Error Undefined variable in expression: _infected
    14:14:30 File z\addons\dayz_server\compile\server_playerDied.sqf, line 30

     

    Any idea?

     

  12. dupe body after death 

    RPT:

    14:14:30 Error in expression <LD:202:%1:%2:%3:",_characterID,_minutes,_infected];

    _key call server_hiveWrite;>
    14:14:30   Error position: <_infected];

    _key call server_hiveWrite;>
    14:14:30   Error Undefined variable in expression: _infected
    14:14:30 File z\addons\dayz_server\compile\server_playerDied.sqf, line 30

     

    Any idea?

  13. salival y cool man))))))

    im found bug

    im awesome girl))))))

    RPT error

    Error in expression <MarkerDelete) then {
    [] spawn {
    uiSleep _locateMarkerTime;
    for "_i" from 0 to 60>
      Error position: <_locateMarkerTime;
    for "_i" from 0 to 60>
      Error Undefined variable in expression: _locatemarkertime
    File mpmissions\__CUR_MP.Chernarus\custom\locateVehicle.sqf, line 51

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